Do kinetics need a travel power ?
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Taking acrobatics for a kinetic is a wasted power slot IMO as it achieves little more than hover with some serious drawbacks: it is noticeably more expensive endu-wise than hover and without hover it can be very hard to position yourself for your kinetic powers (yes, you need the endurance from transference) as soon as you stack speed.
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I wouldn't build a Kin Defender (or Corruptor) without CJ>SJ>Acro. I've spent time playing about with Hover, but it only solves half the problem - you're still left completely vulnerable to Immobilise which can be as lethal as KB if you get stuck on the ground just out of Transfusion range. Add to that that you still suffer the 'spin' animation (however slight it is) when you do get hit with Knockback, and Hover just doesn't cut it for my money.
It's really not that difficult to move carefully with stacked Siphon Speed, it just takes a period of adjustment.
@Synaesthetix
"Here, take some more bees with you. You may need them."
Union: FU//LoUD
"that Syn is that that" - Mothers Love
The only drawback with relying on siphon powers exclusively is that they have a 'hit check' and if you have to cross a high (for you) level area and your siphon speed misses, you have a very angry gang of purple nasties on your tail with no way of outrunning them. Remember to add some accuracy enhancements!
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Taking acrobatics for a kinetic is a wasted power slot IMO as it achieves little more than hover with some serious drawbacks: it is noticeably more expensive endu-wise than hover and without hover it can be very hard to position yourself for your kinetic powers (yes, you need the endurance from transference) as soon as you stack speed.
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I wouldn't build a Kin Defender (or Corruptor) without CJ>SJ>Acro. I've spent time playing about with Hover, but it only solves half the problem - you're still left completely vulnerable to Immobilise which can be as lethal as KB if you get stuck on the ground just out of Transfusion range. Add to that that you still suffer the 'spin' animation (however slight it is) when you do get hit with Knockback, and Hover just doesn't cut it for my money.
It's really not that difficult to move carefully with stacked Siphon Speed, it just takes a period of adjustment.
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I always carry some breakfrees for those few situation when I get hit with immob. However there is no inspi that stops me from jumping 30 meters over a hilltop in a nanosecond because of triple-stacked siphon speed.
On top of that I think I use enough end for leadership toggles (which help the team a lot more than me running acrobatics), so I am already f****d when Transference misses. There is no need to make things even worse by adding another expensive toggle that achieves nothing that couldnĀ“t be done with breakfrees.
If it has eyes, you can blind it, if it has blood, you can make it bleed, if it has a mouth, you can make it scream.
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On top of that I think I use enough end for leadership toggles (which help the team a lot more than me running acrobatics), so I am already f****d when Transference misses. There is no need to make things even worse by adding another expensive toggle that achieves nothing that couldnĀ“t be done with breakfrees.
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My Fire/Kin Corruptor is far more endurance-intensive than any Kin Defender, and she quite happily runs Tactics and Assault (though there's often no real need for Assault when the team are pretty much at the damage cap already) without any major problems - when Transference misses, all you have to do is pop a little blue inspiration, or take your foot off the gas for a few seconds (Hasten + Siphon Speed*2/3) means Transference is only ever a few seconds away).
With Acrobatics 2-slotted for EndRed, its endurance cost is lower than that of Hover - do you slot Hover for endurance reduction, at all? The total cost of running both CJ(0 EndRed)+Acro(2 EndRed) is about .03/tick more than running Hover(0 EndRed).
Freedom of movement, and not having to waste BFs on immobs and mob holds more than makes up for the cost of CJ>SJ>Acro, for me. Everyone's entitled to their opinion, and I know not everyone has the necessary dexterity to play that style - but it does work, and it's a more than viable option.
@Synaesthetix
"Here, take some more bees with you. You may need them."
Union: FU//LoUD
"that Syn is that that" - Mothers Love
On my kin I took SS just because SS and IR make it easier to get around rather than siphoning every few mobs and stopping to activate IR. You can go around fine without trvl powers but SS on a kin makes it easier. Also hasten is nice if you havent got it