EM Pulse in Electric Mastery worth taking?


Dark_Blasphemy_EU

 

Posted

Hi,

I am taking Electric Mastery and am undecided about EM Pulse. Mainly, should I take it and if so how to slot it.

I believe it drains endurance and HP regneration, plus only really does damage against robots.

So with that in mind, is it worth taking? Is the -HP regen worth taking to use agains AV's? Is it just so incredibly pants that I should avoid it at all costs?

Thanks in advance.


 

Posted

It's a cool power, but casting it for the -regen on avs would prolly drain all your end, unless you stop attacking. A life saver pve wise tho, imo


 

Posted

Thanks.

What does it actually do? Do you cast it on a foe (targettable) or is it just active around you?

Also how would you slot it?


 

Posted

Imo its pants and only works well on robot bad guys, as for how its cast its sets off allround you and stuns all foes in blast area.

Best powers in the set again imo are, the shield and shocking bolt, avod em pulse theres other powers that you can pick up that will be more worth having.


 

Posted

[ QUOTE ]
Imo its pants

[/ QUOTE ]

Cool.. I have managed to make someone say pants!

On a serious note, ty for the info. My build is pretty tight atm for powers hence the post to try to decide if I should take this over another power.

I think I may avoid this (perhaps I might transfer my char to test to try it out at a later date, but probably wont) and get something more useful.

Thanks for the help.


 

Posted

It's a PbAoE stun. It lasts forever, and it can be used either as an opener or as a panic button. It's range is immense too. But it leaves you without end recovering for a while, althought it doesnt drain all your bar like nukes


 

Posted

I love the power. The baseduration is quite long (20 sec iirc) and with the nrg powerboost you add some more to it, with additional enddrain boost (upto 80sec). The drain itself is strong, but not strong enough to make it really usefull (3slot endmod+PB = nearly 100% drain of a even lvl boss). If you are a elec blaster, it makes the diff. Recharge is quite long, although hasten/3recharge cuts it quite alot but still remains a good 300 seconds.

The -recovery is the baddy side of the power, although with a few blue's you can survive pretty good. I often use this power before i fire off my nuke, so i drain my full endurance anyway (and its recovery).

As team power its pretty fun to use, specialy after the tanker took alpha and it has a great range. The -regen i actualy never took notice off, its a secondairy effect wich may help on the AV wacking abit. Normal mobs dont have high regen anyway. In PvP its a annoying power, since the long duration (3slot and you hit 40 sec) you can spam other stun powers to quickly over-mezz people with stun-resist and the fun factor, it doesnt need a target.

But, only take it if you wanna use it. If you are tight on slots, even if its a great lifesaver, you better look for some other power. The recharge (300sec at top) and the -recovery makes it not a very 'triggerhappy' power.
Cheap slotting i'd say 3recharge, if you have more to spare i would go for the stun duration instead of drain. Although it drains alot, it doesnt do a -recovery with it. I went for a 5slot, 3recharge/2stun.


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Posted

My opinion of EMP has always been that it's a potentially very good power that simply isn't worth the endurance penalties on most blaster builds in most situations. Therefore unless you have power choices and slots to burn, I wouldn't take it. Too situational for my tastes.