Mind/Fire build


Hammerfall

 

Posted

Hey guys,

my first villain I rolled way back when CoV was launched was an Ice/Ice dominator. It wasnt really my type of thing back then, and I quickly fell for the brute and corruptor ATs. With the upcoming changes, and having played those ATs plenty so far, I wanna try a Dominator again. I went for Mind/Fire, because it offers both good control and good damage. Without further ado:

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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
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Name: Mind-Fire
Level: 41
Archetype: Dominator
Primary: Mind Control
Secondary: Fiery Assault
---------------------------------------------
01) --> Levitate==> Acc(1)
01) --> Flares==> Acc(1)
02) --> Incinerate==> Acc(2)Dmg(3)Dmg(3)Dmg(19)EndRdx(23)
04) --> Dominate==> Acc(4)Acc(5)Hold(5)Hold(7)
06) --> Confuse==> Acc(6)Acc(7)ConfDur(9)ConfDur(9)
08) --> Combat Jumping==> Jump(8)
10) --> Fire Blast==> Acc(10)Dmg(11)Dmg(11)Dmg(13)EndRdx(19)
12) --> Telekinesis==> EndRdx(12)EndRdx(13)EndRdx(15)Rechg(15)Rechg(17)Rechg(17)
14) --> Super Jump==> Jump(14)
16) --> Swift==> Run(16)
18) --> Health==> Heal(18)
20) --> Stamina==> EndMod(20)EndMod(21)EndMod(21)
22) --> Fire Breath==> Acc(22)Dmg(23)Dmg(25)Dmg(34)EndRdx(36)
24) --> Acrobatics==> EndRdx(24)EndRdx(25)
26) --> Terrify==> Acc(26)Acc(27)Dmg(27)EndRdx(29)Dmg(31)Rechg(31)
28) --> Fiery Embrace==> Rechg(28)Rechg(29)Rechg(31)
30) --> Combustion==> Acc(30)Dmg(36)Dmg(36)Dmg(37)
32) --> Mass Confusion==> Acc(32)Acc(33)ConfDur(33)ConfDur(33)Rechg(34)Rechg(34)
35) --> Consume==> Acc(35)Acc(37)EndMod(37)Rechg(39)
38) --> Blaze==> Acc(38)Dmg(39)Dmg(39)Dmg(40)Rechg(40)Rechg(40)
---------------------------------------------
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Domination==> Empty(1)
02) --> Rest==> Empty(2)
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As you can see the build is lvl 40. This is because IMO the lvl 50 slots change so much, it can be difficult to see what your early lvl build will be like. My biggest worry is that I pick up fire breath and combustion fairly late. However, I don't see what I would drop in order to pick them up. I'm skipping total domination because I've heard bad things about it. I also skip my sleeps, because /fire has a lot of AoEs that will wake up the target anyways. Therefore I picked confuse/hold/knockdown powers to avoid this issue. I also pick up Fiery Embrace fairly late...is there any power I should push back in order to get FE?

I've slotted 2 holds on my ST hold and confuse. Is this really necesary? Same question for Terrify and Mass Confusion?

Any replies to these questions, or comments on my build in general, would be greatly appreciated


 

Posted

Im wouldnt maybe drop total domination completely, but Id maybe push it back until you have inf and can slot it well with Sos. Out of the box its pretty bad. Terrify is a must and Mass confuse is very good.

I also always take mesmerize over levitate because of extra control (mass sleep is bad but mesmerize is ok) but thats me.

Just stating my opinion about powers, build is yours.

PS. Judging from your telekinesis slotting you are intent on some PvP?


 

Posted

Hmmm, try go get at lvl12 swift, then at lvl16 fiery embrace (3slot it ASAP), and then get Telekinesis after gettin stamina, since that power is very endurance intensive, and u almost cant don nothin else with TK active.

I would try to 6slot the ST hold (dominate) and maybe try to 6slot too fire blast, coz that 2 powers gonna be ur bread and butter powers.

For the rest, it seems really nice. Maybe i would try to fit medicine pool anywhere, but no idea what powers could be replaced.

Enjoy it.


 

Posted

I love the mass sleep as an alpha strike nullifier since it doesn't aggro. Great power. Everything in Mind rocks, basically, but you have to make choices.

Regarding your questions, I might push back travel power to get Fiery Embrace and Fire Breath earlier and rely om mayhem temps until then. You definitely want the hold enchances in ST hold, Confuse has a very good duration even unenhanced.

Also I think come I8 Hasten will be nearly a must for all dominators and it's a very good pick even now. No idea what to drop to get it in though, maybe get Acro or Consume in the 40s.


 

Posted

[ QUOTE ]
I love the mass sleep as an alpha strike nullifier since it doesn't aggro.

[/ QUOTE ]

Im pretty sure mass confuse doesnt either.


 

Posted

Me too but I'm not up there yet, and besides it's not up every fight. I slot my Mass Hypnosis with just 1 acc and it's incredibly useful to be used before alpha, or on nearby groups that are in danger of being aggroed.


 

Posted

[ QUOTE ]
Me too but I'm not up there yet, and besides it's not up every fight. I slot my Mass Hypnosis with just 1 acc and it's incredibly useful to be used before alpha, or on nearby groups that are in danger of being aggroed.

[/ QUOTE ]

I use terrify myself, which is pretty close to perma even without any slots.. ALthough I already got power boost and hasten and slots in it..


 

Posted

Doesn't Terrify let them get a shot at you though?


 

Posted

That actually sounds like a nice idea Def, but the problem is that means I won't have AoE controls until at least lvl 22. What do other people think of Telekinesis before Stamina? (and SOs, mind you) Will it really leave me without any end to do anything else?

I could ofcouse try something I've never tried before and get a pre and post stamina build, respeccing at lvl 20/21/22. I get a fair bit of free respecs with the upcoming veteran rewards anyways. That way I could get my mass sleep for AoE control until 20, then respec it out for TK. Seems a bit complicated tho

As for FE, I'll prolly switch that with acro getting it at 24. After all the dmg buff is best for fire attacks, and I only have 2 of those (I refuse to count flares :P) pre-22.

I indeed intend to 6slot my hold and fire blast, its just that I don't think the recharge slot I put on there (which takes away about 1 sec of their recharge) is the highest priority. (its only 1 second)

And yes I indeed want Hasten very badly, but I simply dont know where to put it!


 

Posted

[ QUOTE ]
Doesn't Terrify let them get a shot at you though?

[/ QUOTE ] Um.. yes it does


 

Posted

Guys, plz, lets try to help the OP, and not hijack this thread with other discussions

IMO, i feel TK isnt enough for waste that precious respec u got. I have tested it (lvled a mind/ngr till lvl16 to test that) and i wasnt much impressed... I almost used it like a panic button, sumthin like Dimension shift in gravity. Also, its a toogle, so it will sux ur end if u dont enhance it with 3 SO's ENDRDX.

BTW, i have seen u have 6 slotted TK, and i can remember the recharge was fast, like 20secs... If u have hasten on board u could get out this 3 slots, they seems a bit overkill. Maybe, if u pvp a lot, u will need them, but normally, with just 1RECH or just without anyone would be enough.

So, IMO, my picks would be like
12 hurdle
14 ...
16 Fiery embrace
18 health
20 Stamina
22 TK
24 Terrify

... and so on, and try to get acro when it fits, maybe at lvl 30. The enhance, if u dont know where to put them, should go to the ST hold or to ur main attack chain powers (fire blast, flares??).

That is my opinion. Enjoy it, anyways.


 

Posted

Alright I have to say I like your ideas. It took a while redoing my enhancement slotting so I could stills lot some powers while I took them later, but this is what I came up with now:

---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
---------------------------------------------
Name: Mind-Fire
Level: 41
Archetype: Dominator
Primary: Mind Control
Secondary: Fiery Assault
---------------------------------------------
01) --> Levitate==> Acc(1)
01) --> Flares==> Acc(1)
02) --> Incinerate==> Acc(2)Dmg(3)Dmg(3)Rechg(15)Dmg(19)
04) --> Dominate==> Acc(4)Acc(5)Hold(5)Hold(7)Rechg(13)Rechg(19)
06) --> Confuse==> Acc(6)Acc(7)ConfDur(9)ConfDur(9)
08) --> Combat Jumping==> Jump(8)
10) --> Fire Blast==> Acc(10)Dmg(11)Dmg(11)Dmg(13)EndRdx(15)
12) --> Swift==> Run(12)
14) --> Super Jump==> Jump(14)
16) --> Fiery Embrace==> Rechg(16)Rechg(17)Rechg(17)
18) --> Health==> Heal(18)
20) --> Stamina==> EndMod(20)EndMod(21)EndMod(21)
22) --> Telekinesis==> EndRdx(22)EndRdx(23)EndRdx(23)Rechg(25)Rechg(31)
24) --> Fire Breath==> Acc(24)Dmg(25)Dmg(29)Dmg(36)EndRdx(37)
26) --> Terrify==> Acc(26)Acc(27)Dmg(27)EndRdx(29)Dmg(31)Rechg(31)
28) --> Combustion==> Acc(28)Dmg(34)Dmg(36)Dmg(36)
30) --> Acrobatics==> EndRdx(30)
32) --> Mass Confusion==> Acc(32)Acc(33)ConfDur(33)ConfDur(33)Rechg(34)Rechg(34)
35) --> Consume==> Acc(35)Acc(37)EndMod(37)Rechg(39)
38) --> Blaze==> Acc(38)Dmg(39)Dmg(39)Dmg(40)Rechg(40)Rechg(40)
---------------------------------------------
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Domination==> Empty(1)
02) --> Rest==> Empty(2)
---------------------------------------------


I'm not entirely sure about not 6slotting TK, so I went for 5

All the comments so far have been very helpful, thanks a lot. I would certainly appreciate some response to my new build


 

Posted

I can't comment on the Mind control side as never tried it past lvl10, but i have been lvl'in a fire/fire recently.

I took Fire Breath way before Fire Blast (on recently took it at lvl28) and Fire Breath does huge damage for a moderate damage power. My only attacks until 28 was Flares, Incinerate and Fire Breath...and fleshed the damage out with my ST Hold and managed to cruise through most missions.

Basicly i would swap Fire Blast and Breath round.


 

Posted

Mind control side looks nice to me. Only I would take mesmerize instead of levitate and slot it with 2 acc if not some sleep dur.


 

Posted

That comes down to a matter of personal taste tho. Both powers are softcontrol. The advantages of levitate (IMO) are that the control isn't disrupted by damage (and, having a DoT secondary, thats important), and the damage of the power is superior as well. These advantages makes me (personally) in favor of levitate


 

Posted

While I agree with you to a certain extent, I think blast is more flexible then breath. It uses far less end and the recharge is much lower as well. On top of that, for single target damage, the damage per second is superior too. As for AoE damage, I'm trying to avoid that until I get TK, because I don't have any AoE form of control untill I get that, so it might be a bit risky to aggro too many targets at once.


 

Posted

[ QUOTE ]
IMO, i feel TK isnt enough for waste that precious respec u got. I have tested it (lvled a mind/ngr till lvl16 to test that) and i wasnt much impressed... I almost used it like a panic button, sumthin like Dimension shift in gravity. Also, its a toogle, so it will sux ur end if u dont enhance it with 3 SO's ENDRDX.

[/ QUOTE ]
I just got TK on my Mind/Psi at 30. Recharge is around one minute unslotted and yep TK's End usage is incredibly punishing (I have just 1 L32 EndRdx SO in the basic slot - have planned to add 2 more at L31 when/if I play my dom again), even though I have Stamina. If I use attacks along with TK then I'm fully drained of End in 10-20secs. However if I can get a good few hits with Drain Psyche from my secondary then I can run TK while attacking until DP drops 30secs later - obviously that's not an option for all, but the only other solutions that made it bearable for me was standing by a blue +recov crystal on an Oranbegan map TK seems very powerful against bosses (and anything with them) if you can push them into a corner, but until I put more EndRdx in it's just a situational "toy" at the moment.

I went until L26 before getting my first area control (Terrify) - I don't find it anywhere near perma, but admittedly I have it slotted 2xAcc 1xRchg atm - not sure if I'll go for damage or duration on the 3 additional slots when I get a chance to add them. If I'd soloed my dom I have a feeling I'd have taken Mass Hypnosis (even if I dropped it later) - it would have been nice to have an early area control power that lasted ages without needing slots and that cut out alpha fire. Fortunately I duo'd with with a Plant/Thorn 100% of the time so I was very lucky to benefit from Seeds of Confusion, though I still feel quite inferior to his build both damage-wise and control-wise (Carrion Creepers is damn nice for cutting out alphas too).

I guess the good thing about Mind/Psi is I felt enough powers were skippable that I had CJ/SJ/Acro, Swift/Hurdle/Stamina and AidOther/AidSelf by L22, with Hasten planned as my L35 pick - but then I also went 20 levels using the same 5 combat powers (Levitate, Psi Dart, Mind Probe, Dominate, Confuse) and I wouldn't fancy doing that again, nor recommend it


 

Posted

TK has one good aspect going for it: It is an autohit AoE hold.