Martial Arts/Regen build


blue_rush

 

Posted

Freespecs are on their way, and I was thinking to use one to improve my Martial Arts/Regen Scrapper...

This is the build I had in mind:

Exported from version 1.5C of CoH Planner
http://joechott.com/coh

Archetype: Scrapper
Primary Powers - Ranged : Martial Arts
Secondary Powers - Support : Regeneration

Level 01 : Fast Healing
Healing ( 01 )
Healing ( 3 )
Healing ( 9 )

Level 01 : Thunder Kick
Damage ( 01 )
Accuracy ( 3 )
Damage ( 5 )
Accuracy ( 31 )
Damage ( 43 )
Accuracy ( 46 )

Level 02 : Reconstruction
Healing ( 02 )
Healing ( 7 )
Recharge Reduction ( 9 )
Recharge Reduction ( 15 )
Healing ( 19 )
Recharge Reduction ( 25 )

Level 04 : Storm Kick
Damage ( 04 )
Accuracy ( 5 )
Damage ( 13 )
Damage ( 21 )
Accuracy ( 40 )
Accuracy ( 43 )

Level 06 : Quick Recovery
Endurance Recovery ( 06 )
Endurance Recovery ( 7 )
Endurance Recovery ( 13 )

Level 08 : Focus Chi
Recharge Reduction ( 08 )

Level 10 : Dull Pain
Healing ( 10 )
Recharge Reduction ( 11 )
Healing ( 11 )
Recharge Reduction ( 15 )
Recharge Reduction ( 25 )
Healing ( 34 )

Level 12 : Combat Jumping
Defense Buff ( 12 )

Level 14 : Super Jump
Jump ( 14 )
Jump ( 17 )

Level 16 : Crane Kick
Damage ( 16 )
Damage ( 17 )
Accuracy ( 19 )
Damage ( 21 )
Accuracy ( 37 )
Accuracy ( 40 )

Level 18 : Challenge
Taunt Duration ( 18 )

Level 20 : Acrobatics
Endurance Reduction ( 20 )
Endurance Reduction ( 34 )

Level 22 : Resilience
Damage Resistance ( 22 )
Damage Resistance ( 23 )
Damage Resistance ( 23 )

Level 24 : Intimidate
Fear Duration ( 24 )

Level 26 : Dragons Tail
Damage ( 26 )
Damage ( 27 )
Damage ( 27 )
Accuracy ( 31 )
Accuracy ( 42 )
Accuracy ( 45 )

Level 28 : Instant Healing
Healing ( 28 )
Healing ( 29 )
Recharge Reduction ( 29 )
Recharge Reduction ( 33 )

Level 30 : Invoke Panic
Fear Duration ( 30 )
Fear Duration ( 31 )
Fear Duration ( 37 )

Level 32 : Eagles Claw
Damage ( 32 )
Damage ( 33 )
Damage ( 33 )
Accuracy ( 34 )
Accuracy ( 36 )
Accuracy ( 46 )

Level 35 : Revive
Recharge Reduction ( 35 )
Recharge Reduction ( 36 )
Recharge Reduction ( 36 )
Healing ( 37 )
Healing ( 40 )
Recharge Reduction ( 43 )

Level 38 : Moment of Glory
Defense Buff ( 38 )
Damage Resistance ( 39 )
Defense Buff ( 39 )
Damage Resistance ( 39 )
Damage Resistance ( 42 )
Defense Buff ( 46 )

Level 41 : Web Grenade
Immobilize Duration ( 41 )
Immobilize Duration ( 42 )
Immobilize Duration ( 45 )

Level 44 : Aid Other
Healing ( 44 )
Healing ( 45 )

Level 47 : Aid Self
Healing ( 47 )
Healing ( 48 )
Healing ( 48 )
Recharge Reduction ( 48 )
Recharge Reduction ( 50 )

Level 49 : Shuriken
Damage ( 49 )
Accuracy ( 50 )
Damage ( 50 )

-------------------------------------------

Level 01 : Brawl
Empty ( 01 )

Level 01 : Sprint
Empty ( 01 )

Level 02 : Rest
Empty ( 02 )

Some powers are there mainly for character-conception reasons, more than for actual game reasons; I'd rather have a concept-true character than a perfect killing machine lacking a "soul", if you know what I mean. However, I'm sure you can help me to improve the build game-wise, too, so I'm anxious to hear all of your feedbacks and suggestions.


Thanks in advance!


 

Posted

intergrations missing! that should be in there instead of acrobatics (it does all that acro does and more!) with at least 3 heals on it


@ExtraGonk

 

Posted

Using your build as a template I would do the following:

---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
---------------------------------------------
Name:
Level: 50
Archetype: Scrapper
Primary: Martial Arts
Secondary: Regeneration
---------------------------------------------
01) --> Thunder Kick==> Acc(1) Acc(3) Dmg(3) Dmg(5) Dmg(5) Rechg(7)
01) --> Fast Healing==> Heal(1) Heal(7)
02) --> Storm Kick==> Acc(2) Acc(9) Dmg(9) Dmg(11) Dmg(11) Rechg(36)
04) --> Reconstruction==> Heal(4) Heal(13) Heal(13) Rechg(15) Rechg(15)
06) --> Focus Chi==> Rechg(6) Rechg(17) Rechg(17)
08) --> Crane Kick==> Acc(8) Acc(19) Dmg(19) Dmg(21) Dmg(21) Rechg(23)
10) --> Quick Recovery==> EndMod(10) EndMod(23) EndMod(25)
12) --> Combat Jumping==> DefBuf(12)
14) --> Super Jump==> EndRdx(14)
16) --> Integration==> Heal(16) Heal(25) Heal(27) EndRdx(27)
18) --> Dull Pain==> Heal(18) Heal(29) Heal(29) Rechg(31) Rechg(31) Rechg(31)
20) --> Challenge==> Rechg(20)
22) --> Intimidate==> Acc(22) Acc(33) Fear(33) Fear(33) Rechg(36)
24) --> Invoke Panic==> Acc(24) Acc(34) Fear(34) Fear(34) Rechg(36)
26) --> Dragon's Tail==> Acc(26) Acc(37) Dmg(37) Dmg(39) Dmg(39) EndRdx(39)
28) --> Instant Healing==> Rechg(28) Rechg(40) Rechg(40) Heal(40) Heal(42) Heal(42)
30) --> Resilience==> DmgRes(30)
32) --> Eagle's Claw==> Acc(32) Acc(37) Dmg(42) Dmg(43) Dmg(43) Rechg(43)
35) --> Revive==> EndMod(35)
38) --> Moment Of Glory==> DefBuf(38) DefBuf(45) DefBuf(45) DmgRes(45) Rechg(46)
41) --> Web Grenade==> Acc(41)
44) --> Shuriken==> Acc(44) Dmg(46) Dmg(50) Dmg(50)
47) --> Exploding Shurken==> Acc(47) Dmg(48) Dmg(48) Dmg(48) EndRdx(50)
49) --> Hasten==> Rechg(49)
---------------------------------------------

- Integration is such an important power beats acrobatics in every way possible.
- 2 Accuracies are more than enough in most situations so recharges/end reductions would be more use in them.
- The presence pool was underslotted: both fears need accuracy checks and at least the AoE one needs durations otherwise it is pretty much useless.
- Weapons mastery is propably the weakest Epic pool (in PvE) but if you going that route for concept I would pick up the AoE and slot them both for damage.
- Aid self is pretty useless on a regen Hasten and Exploding Sureiken would be of much more use.
- For Moment of Glory only 1 resistance SO is needed to cap it.


thePhilosopher Martial Arts/Regen/Fire Scrapper
theRegulator Empathy/Energy/Soul Defender
Total Inertia Ice Blast/Kinetics/Psy Corruptor
Total Inferno Ice Blast/Thermal/Leviathan Corruptor

 

Posted

Thanks a lot for your feedback! I was unsure about Integration and Acrobatics, since some say the latest is better, but I'd rather give credit to the forum people , so I will skip Acro and take Int.

The Medicine Pool I need for RP reasons, the character is a surgeon so it makes sense that he has the pool. But I could maybe take Aid Other and Stimulant, taking out, from philospher's proposal, Challenge (redundant with the fear pool) and Hasten (too much out of character).

Thanks for the feedback, is really much appreciated.


 

Posted

[ QUOTE ]
Thanks a lot for your feedback! I was unsure about Integration and Acrobatics, since some say the latest is better, but I'd rather give credit to the forum people , so I will skip Acro and take Int.

The Medicine Pool I need for RP reasons, the character is a surgeon so it makes sense that he has the pool. But I could maybe take Aid Other and Stimulant, taking out, from philospher's proposal, Challenge (redundant with the fear pool) and Hasten (too much out of character).

Thanks for the feedback, is really much appreciated.

[/ QUOTE ]

You cant drop Challenge without dropping the Fears maybe drop Hasten and Resilience if you really want both but maybe just one of them will be enough to satisfy concept reasons?


thePhilosopher Martial Arts/Regen/Fire Scrapper
theRegulator Empathy/Energy/Soul Defender
Total Inertia Ice Blast/Kinetics/Psy Corruptor
Total Inferno Ice Blast/Thermal/Leviathan Corruptor

 

Posted

Whoever told you to take Acrobatics instead of Integration should really be told off for spreading such misinformation. That's quite possibly the single worst piece of advice I've ever seen in this game... unbelievable..


 

Posted

[ QUOTE ]
Whoever told you to take Acrobatics instead of Integration should really be told off for spreading such misinformation. That's quite possibly the single worst piece of advice I've ever seen in this game... unbelievable..

[/ QUOTE ]

So true . . .


thePhilosopher Martial Arts/Regen/Fire Scrapper
theRegulator Empathy/Energy/Soul Defender
Total Inertia Ice Blast/Kinetics/Psy Corruptor
Total Inferno Ice Blast/Thermal/Leviathan Corruptor

 

Posted

ma/regen ftw


 

Posted

[ QUOTE ]

You cant drop Challenge without dropping the Fears

[/ QUOTE ]

Why?

Thanks again, btw


 

Posted

[ QUOTE ]
[ QUOTE ]

You cant drop Challenge without dropping the Fears

[/ QUOTE ]

Why?

Thanks again, btw

[/ QUOTE ]

Presence pool consists of:

Single target Taunt
AoE Taunt
ST Fear
AoE Fear

to get the 3rd power you need either power 1 or power 2 and to get the 4th you need two of powers 1, 2 and 3.

Like stamina where you need 2 of Swift, Hurdle and Health to get it


thePhilosopher Martial Arts/Regen/Fire Scrapper
theRegulator Empathy/Energy/Soul Defender
Total Inertia Ice Blast/Kinetics/Psy Corruptor
Total Inferno Ice Blast/Thermal/Leviathan Corruptor

 

Posted

thanks, I read Challenge and I though of the Warrior's Challenge (is this the name? Not sure) from MA, not the one from the fear group