Twilight Grasp Slotting
The slotting is fine except for the ThT_Debuf, which is probably not worth enhancing. Might swap it for a Rechg or EndRdx if you already have the slot there. Did you find you were missing often?
CoX 50s: <ill/rad> <ice/ice> <fire/kin> <grav/sonic> <ice/storm> <earth/kin> <kin/elec> <cold/psy> <thugs/dark> <fire/dark> <dark/elec> <night widow> <EM/ninj> <mind/icy>
Yes, missed 4 times in a row, not good when everyone is dying around me, so that's why added the To Hit to counter that, but would really like the recharge.
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Yes, missed 4 times in a row, not good when everyone is dying around me, so that's why added the To Hit to counter that, but would really like the recharge.
[/ QUOTE ]It's ToHit debuff, it doesn't increase your chances of hitting. Slot 2 acc 3 heal 1 rech.
I slot mine 3 acc, 2 heal 1 recharge. The difference between 2 and 3 heals is negligable really and i like the extra safety of knowing it's gonna hit almost every time. Sods law still says the one time you really really need it to hit to save everybody will be the time you encounter the 5% chance to miss though.....so is life.
I miss him in the weeping of the rain;
I want him at the shrinking of the tide;
The old snows melt from every mountain-side,
And last year's leaves are smoke in every lane;
But last year's bitter loving must remain
~Edna St. Vincent Millay
On my /dark MM I slotted TG with 2xAcc, 3xHeal and 1xRchg. Worked fine for me like that in PvE, but generally I wasn't getting aggro so I didn't have to worry about being hit by ToHitDebuffs myself (I could see how 3xAcc would be more useful to an active corruptor). YMMV.
I go for 2 acc, 2 heal and 2 recharge. Hits reliably, heals well, stacks the -regen debuffs.
More than 2 accs on anything is overkill really. If you're fighting stuff that high all your damage/debuffs are going to be so rubbish anyway it probaly won't matter how often you hit.
Well, that and the random number generator is slightly evil, so you will occasionally miss dead certs 4 times in a row.
Dead Calm's Defender Manifesto
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More than 2 accs on anything is overkill really.
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For 95% of the powers in the game I'd agree, but for a Corruptor who wanted to be main healer I could still see times when 3xAcc in TG would be handy (for team PvP and against AVs/Heroes/GMs mainly). And of course there are other non-/dark powers where 3xAcc is fairly handy too (1st tier MM pets, controller/dominator AE controls that have a lower base accuracy, etc.).
Also take into account mobs with high def, like longbow spec ops, KoA, night widows, SR wardens, ice/earth thorn casters....the list goes on. Also also take into account -acc debuffs...heals are few and far between on CoV, and often as a dark you could find you are the sole healer on a large team. I personally like the security of slightly too much acc most of the time
Even if your not planning to step in as a "healer", think of yourself this power missing is responsible for almost all my deaths as a dark/dark, i like to minimise this as much as possible.
I miss him in the weeping of the rain;
I want him at the shrinking of the tide;
The old snows melt from every mountain-side,
And last year's leaves are smoke in every lane;
But last year's bitter loving must remain
~Edna St. Vincent Millay
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Also take into account mobs with high def, like longbow spec ops, KoA, night widows, SR wardens, ice/earth thorn casters....the list goes on.
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I'd never have picked most of those targets to heal off if there were other easier to hit targets alive in the spawn - most of your list are priority kill targets among their faction's spawns for me, so there would have been. I don't recall having too many problems with KoA though - admittedly I spent most of my missions against them moaning about caltrops - otherwise they were pushovers and I didn't need to heal much against them.
Of course you're going to miss 1 in every 20 no matter what you do, but with 2xAccs HeroStats was always reporting near enough an average 95% hit rate on all of my powers over the course of a few hours normal play on the higher difficulties (that goes for all of my characters slotted like that, pretty much), so for me I think 3xAcc would have been overkill.
On the whole I prefer 3xHeal over 3xAcc, because when you need to heal brutes they take a lot of healing
After several team wipes I decided that obviously not slotted Twilght Grasp correctly , can anyone suggest what enchancements to slot.
Currently have 3 Heals, 2 Accurancies and 1 To Hit
Any suggestions most welcome, thanks