Base Rent - Change


Avernal_EU

 

Posted

Yeah that's why I was wondering if it was perhaps the same situation but reversed, I recall there being a bunch of non-functional arcane aux items originally which people weren't too happy about.

The forums don't seem to like replying to you btw Hammerfall, click reply and by the time you hit submit it tells you the form is no longer valid.


 

Posted

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The forums don't seem to like replying to you btw Hammerfall, click reply and by the time you hit submit it tells you the form is no longer valid.

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Thats because if I edit the post while you were replying to it. I'm afraid I edit my posts very often right after posting..


 

Posted

Ahh, I see. Well that explains that little hiccup, had it a few times and was wondering about it.


 

Posted

The main thing the Devs could do for us at the moment is at least give us a clue IF they're still thinking about changing rent. We haven't heard a peep out of them about this in ages.

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Thats because if I edit the post while you were replying to it. I'm afraid I edit my posts very often right after posting..

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Yeah I do that sometimes as well, hehe. Haven't been caught out yet, though


 

Posted

Quick heads up I'd like to share...

Running a small SG (5 players, the most active being myself and not so at that...)

I have the control to run a medipad, 2 teleport pads and 3 beacons...

and yet I have 4 teleport pads, of which 3 are up and running, 6 working beacons and a working medipad.

It could be a bug, but as not everything needs to be activate all at once, I can see it as a design that you can have some grace control (not sure about power, never having had that problem)

Also, IIRC, the advanced control Aux need a more advanced main control then the basic one.


@ShadowGhost & @Ghostie
The Grav Mistress, Mistress of Gravity

If you have nothing useful to say, you have two choices: Say something useless or stay quiet.

 

Posted

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It could be a bug, but as not everything needs to be activate all at once, I can see it as a design that you can have some grace control (not sure about power, never having had that problem)


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Erm, they do. I'm not sure if its a bug or not but I'd suspect some of your items aren't really working. Did you check them all?


 

Posted

Yes, I did.

Magic Aegis: +50
Bookshelf:__ [u]+50[u]
total produced : +100

Arcane Basic Telepad: -25
Arcane Basic Telepad: -25
Arcane beacon: ........ -05
Arcane beacon: ........ -05
Arcane beacon: ........ -05
Arcane beacon: ........ -05
Resurrectoin Circle:....[u] -25[u]
Arcane consumption:.. -95

Tech Basic telepad: -25
Tech Basic telepad: -25 (not active)
Tech beacon......... -05
Tech beacon.........[u] -05[u]
Tech consumption:. -60

Total consumption: -155

As you can see, about half more is consumed then is produced. Everything except the last placed telepad is working as it should. Hmmm... I wonder if the telepad will come online if I sell a beacon... that will the the 50% extra point... Will test this in the afternoon

I wouldn't try this with defences, though...

Edit: with active all at once, I meant activated by a player. So, it might be a problem if all telepads are activated at the same time (from a realism point of view).
Hmmm, to explain... a Telepad consumes 25, as is listed.. what if that's the consumption on activate, while the passive is more like 5 or 10 or so?


@ShadowGhost & @Ghostie
The Grav Mistress, Mistress of Gravity

If you have nothing useful to say, you have two choices: Say something useless or stay quiet.

 

Posted

[ QUOTE ]
As you can see, about half more is consumed then is produced. Everything except the last placed telepad is working as it should. Hmmm... I wonder if the telepad will come online if I sell a beacon... that will the the 50% extra point... Will test this in the afternoon

I wouldn't try this with defences, though...

Edit: with active all at once, I meant activated by a player. So, it might be a problem if all telepads are activated at the same time (from a realism point of view).
Hmmm, to explain... a Telepad consumes 25, as is listed.. what if that's the consumption on activate, while the passive is more like 5 or 10 or so?

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It's the beacons, but not in the way you think. Beacons say they need 5 control, and will happily gobble up 5 control from your control indicator too, but they don't actually need control to function.

When you click/target an "uncontrolled" beacon outside editing mode it should be dimmed and have a red symbol on it, showing it doesn't have enough control to function (iirc it will also show as having zero End i.e. no blue bar, and in its Info box it will mention it is uncontrolled), but telepads attached to an uncontrolled beacon will still show the destination of that beacon, and let you teleport there.

I suspect you placed all of your beacons after every other functional item EXCEPT that last telepad, hence why everything else is working. If we subtract your last non-functional telepad from your "consumed" list, then subtract all of your beacons, that adds up to 55 control - that is exactly what you're exceeding your production by, so all of your beacons are uncontrolled, just like that last telepad is. Beacons still work, but the last telepad won't without control.

I reported this beacon bug a few times at least 4 months ago - the Devs haven't fixed it yet so it's probably not a priority for them. So you may as well make use of it I suggest you place another bookshelf so you have +150 total control, then sell a beacon, then buy that beacon back and everything should work (and you'll only have one uncontrolled beacon).