FF/Rad Build help...


Avalanche_EU

 

Posted

After having a quick look over a few FF/ and /Rad related topics, I came up with this build (well, respec build, as I took and really like PFF already, but won't really need it post-14).

Not sure if I should drop Hasten / Maneuvers for Irradiate / Neutron Bomb.

---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
---------------------------------------------
Name: Free Rad-E Kal
Level: 50
Archetype: Defender
Primary: Force Field
Secondary: Radiation Blast
---------------------------------------------
01) --> Deflection Shield==> Empty(1)
01) --> Neutrino Bolt==> Empty(1)
02) --> X-Ray Beam==> Empty(2)
04) --> Force Bolt==> Empty(4)
06) --> Insulation Shield==> Empty(6)
08) --> Combat Jumping==> Empty(8)
10) --> Electron Haze==> Empty(10)
12) --> Dispersion Bubble==> Empty(12)
14) --> Super Jump==> Empty(14)
16) --> Proton Volley==> Empty(16)
18) --> Hurdle==> Empty(18)
20) --> Health==> Empty(20)
22) --> Stamina==> Empty(22)
24) --> Hasten==> Empty(24)
26) --> Repulsion Bomb==> Empty(26)
28) --> Cosmic Burst==> Empty(28)
30) --> Aim==> Empty(30)
32) --> Maneuvers==> Empty(32)
35) --> Force Bubble==> Empty(35)
38) --> Atomic Blast==> Empty(38)
41) --> Power Build Up==> Empty(41)
44) --> Conserve Power==> Empty(44)
47) --> Repulsion Field==> Empty(47)
49) --> Personal Force Field==> Empty(49)
---------------------------------------------
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Vigilance==> Empty(1)
02) --> Rest==> Empty(2)
---------------------------------------------


@Jay Leon Hart
Kerensky: this has nothing to do with underwear
Zwillinger: I put on my robe and wizard hat...
Synapse: I had to resist starting my last post off with "Yo dawg!"

 

Posted

Maneouvres (or however you spell it) really is kinda rubbish now, it gives a pitiful buff to your team, something in the range of 1-2% I believe, although i don't know the exact numbers. Irradiate is a very good defence debuff and can do some impressive DoT if you have a handy Kinetics along the way to boost your damage.


Defiant 50's
Many and varied!
@Miss Chief

 

Posted

Get PFF WAY earlier.
Drop Repulsion Bomb, Pick up detention field.
Drop maneuvers.
Drop Repulsion Field.
Get Irradiate and Neutron bomb.


 

Posted

Ok, with a little shuffling...

---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
---------------------------------------------
Name: Free Rad-E Kal
Level: 50
Archetype: Defender
Primary: Force Field
Secondary: Radiation Blast
---------------------------------------------
01) --> Personal Force Field==> Empty(1)
01) --> Neutrino Bolt==> Empty(1)
02) --> Deflection Shield==> Empty(2)
04) --> X-Ray Beam==> Empty(4)
06) --> Insulation Shield==> Empty(6)
08) --> Force Bolt==> Empty(8)
10) --> Electron Haze==> Empty(10)
12) --> Combat Jumping==> Empty(12)
14) --> Super Jump==> Empty(14)
16) --> Irradiate==> Empty(16)
18) --> Proton Volley==> Empty(18)
20) --> Hurdle==> Empty(20)
22) --> Health==> Empty(22)
24) --> Stamina==> Empty(24)
26) --> Dispersion Bubble==> Empty(26)
28) --> Cosmic Burst==> Empty(28)
30) --> Aim==> Empty(30)
32) --> Force Bubble==> Empty(32)
35) --> Neutron Bomb==> Empty(35)
38) --> Atomic Blast==> Empty(38)
41) --> Power Build Up==> Empty(41)
44) --> Conserve Power==> Empty(44)
47) --> Repulsion Bomb==> Empty(47)
49) --> Repulsion Field==> Empty(49)
---------------------------------------------
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Vigilance==> Empty(1)
02) --> Rest==> Empty(2)
---------------------------------------------


With regards to Detention Field - I'm not too bothered about a single target hold tbh - (de)buffing and blasting are how I want to be playing this toon.

With regards to Repulsion Field and Repulsion Bomb - I just really like KB and find it very useful in teams. I'm sure there are a few Defenders/Blasters/Controllers who wouldn't mind having a repel ability. I'd have to ask, of course.

A side question is, although I know I'm not a Blaster, should I be slotting for Dmg, -Def or both? I was thinking 2 Dmg and 1 -Def per Rad power, with a healthy scattering of Acc, EndRdx and Rchg.

As another aside - I only play this toon with a friend, who's using an Ice/Energy Tanker. So anything as to how to make his job easier would be appreciated.


@Jay Leon Hart
Kerensky: this has nothing to do with underwear
Zwillinger: I put on my robe and wizard hat...
Synapse: I had to resist starting my last post off with "Yo dawg!"

 

Posted

Repulsion Bomb used to be ok but they changed it and did NOT change the info text. It's a different power to the one described when you pick it up at the trainer and apparently the devs will not grant you a respec either, even though the game just sits there and lies to you when you pick your powers. It's the one customer support issue that really made me angry in the whole time I've played.

I would transfer to the training room and try it first. What it is now is a ranged AoE knockback with an unacceptably long recharge timer, animation and endurance cost for what it does. It also has about a 10% chance to disorient minions only.

Compare and contrast with... Gale (tier 1 power) or Shockwave (tier 3 blast power) and you'll find the low tier stuff is infinitely better than Repulsion Bomb.

Luckily Force Bubble makes any repulsion power look a bit limp in comparison.

[ QUOTE ]
Maneouvres (or however you spell it) really is kinda rubbish now, it gives a pitiful buff to your team, something in the range of 1-2% I believe, although i don't know the exact numbers.

[/ QUOTE ]

It's 4.66% for defenders unslotted, so about 7% slotted with 3 SO's, which is about 14% of attacks deflected. Unslotted Dispersion Bubble is 10% in comparison. Maneuvers is great and I'd definately take it on any defender over assault, which is only 18% base damage increase (effectively 9% of total damage on someone with 3 damage SO's)


 

Posted

[ QUOTE ]
It's 4.66% for defenders unslotted, so about 7% slotted with 3 SO's, which is about 14% of attacks deflected. Unslotted Dispersion Bubble is 10% in comparison. Maneuvers is great and I'd definately take it on any defender over assault, which is only 18% base damage increase (effectively 9% of total damage on someone with 3 damage SO's)

[/ QUOTE ]

It is? I've got 2.5% base * 1.25 Defender buffboost in the hero planners I have. I think that includes the Prima I7 supplement. Got any sources? I'd guess it'd affect combat jumping/hover/stealth too?

#include <no_powersdata/std_rant.h>

But regarding a forcefielder, I've always hrmmmm'd evilly about teleporting with repulsion field on. Two ports could potentially crush any spawn into a small point.

And can you taunt from within a PFF?

I'm on a Sonic/Rad atm, and they're similar (except your shields/mez protection won't collapse when your Ally PBAoE gets you the Alpha's mezzes. GRRR!!).

Neutrino Bolt I slotted for damage. With its fast recharge/anim times it means you can sweep up all the near-death minions, saving your team from wasting time on them with overkills. 5 sec 12.5% def debuff

Irradiate(+Tactics) is damn handy. 30% 15sec def debuff IIRC
Or as a teammate said:
"I can't hit these guys!"
"I can fix that..." Ba-DING! ... *BOOM*!!!
"That's much better!!"

Maneuvers - people may dis it, but they kinda miss the point. Like Tough on a firetank (where +15% Res *halves* the remaining incoming damage!) that extra bit of buff on a bubbler takes a proportionally large chunk of whatever remains of an enemy's chance of hitting you.
Pulling figures out of my rear, say an even minion potshots you at base 50% chance, minus 35% of defense shield = 15% chance. With maneuvers adding even 5%, that will now cut out one *third* of all of your incoming minion fire.
Never mind their mezzes or lifestealing-selfheals.

Neutron Bomb and Irradiate will probably make you VERY unpopular with the enemy, But should rot large numbers of them to death quite nicely. Hovering *just* over their heads groups them delightfully for this. I don't have the Stamina or slots for this unfortunately.

Cosmic Burst I just picked up, and it does indeed appear to rock just as everybody said. A High damage, solid, reliable mez.

Proton Volley I'd love to have for the effects alone, but if I ask myself honestly if I actually needed it, I'd have to say no. *sigh*

Aim I'd only get if I wasn't slotting any Accuracies in my other powers. Might be worth trying with hasten+tactics for a self-accuracy-perpetuating rain of rapid emerald deathfire.

Atomic Blast - Yup! It doesn't do knockback and Mezzes/debuffs everyone on the spot. With PFF you'll be able to make much more of this than me, as you can take the alpha without getting knocked down/sleeped/laughed at.

Re playing with an icetank. Get hover - run behind him as he charges into a spawn and 'introduces himself', jump over his head and hover there. You can now AoE everything to emerald hell knowing they'll be unable to pull their attention from the tank (as long as he has CE etc).
If you hover just far enough from the ground they will try and run up to you and clout you, but get caught in the tank's aura before they can.
Your tank can even divert slots from accuracies if he'll always be with you.

Note on slotting rad debuffs - If you have enough rad powers, cycling fast enough, you simply aren't going to need any I think. You'll have -12.5's -30's and -20mumbles stacking all over the place (assuming you can get the first debuff to hit)


[i]If they get there first they'll make our dreams come true.
If we get there first we can stop them.[/i]

 

Posted

[ QUOTE ]
Got any sources?

[/ QUOTE ]

I looked and looked and found several threads on the US boards debating the leadership powers and defence powers and one of the forum's untouchable gurus had decided that 4.66% was gospel and so it seemed widely acknowledged to be so.

I can't even remember how it was all reached but I'm sure it had something to do with Prima guides using corruptor figures, then working out the base buff value from that figure and then converting the base into the defender value. It came out as 4.66% but take all that info with a pinch of salt of course since the Prima Guide is often wrong about things in the first place.


 

Posted

I'd go with something like

01) --> Personal Force Field==> DefBuf(1)
01) --> Neutrino Bolt==> Acc(1)
02) --> Deflection Shield==> DefBuf(2) DefBuf(3) DefBuf(3) EndRdx(43)
04) --> Irradiate==> Acc(4) Acc(5) Dmg(5) Dmg(7) Dmg(7) EndRdx(31)
06) --> Insulation Shield==> DefBuf(6) DefBuf(9) DefBuf(9) EndRdx(45)
08) --> Detention Field==> Acc(8) Acc(11) Acc(11) Rechg(13) Rechg(13) Rechg(43)
10) --> Combat Jumping==> EndRdx(10)
12) --> Dispersion Bubble==> DefBuf(12) DefBuf(15) DefBuf(15) EndRdx(17) EndRdx(17) EndRdx(19)
14) --> Super Jump==> Jump(14) EndRdx(19) EndRdx(21) EndRdx(42)
16) --> Swift==> Run(16)
18) --> Hurdle==> Jump(18)
20) --> Stamina==> EndMod(20) EndMod(21) EndMod(23)
22) --> Aim==> Rechg(22) Rechg(23) Rechg(25) TH_Buf(25) TH_Buf(27) TH_Buf(27)
24) --> Acrobatics==> EndRdx(24) EndRdx(29) EndRdx(29)
26) --> Hasten==> Rechg(26) Rechg(31) Rechg(33)
28) --> Cosmic Burst==> Acc(28) Acc(31) Dmg(33) Dmg(33) Dmg(34) EndRdx(34)
30) --> Super Speed==> Run(30) EndRdx(34) EndRdx(43)
32) --> Force Bubble==> EndRdx(32) EndRdx(36) EndRdx(36)
35) --> Maneuvers==> DefBuf(35) DefBuf(36) DefBuf(37) EndRdx(37) EndRdx(37) EndRdx(39)
38) --> Tactics==> TH_Buf(38) TH_Buf(39) TH_Buf(39) EndRdx(40) EndRdx(40) EndRdx(40)
41) --> Power Build Up==> Rechg(41) Rechg(42) Rechg(42)
44) --> Temp Invulnerability==> DmgRes(44) DmgRes(45) DmgRes(45) EndRdx(46) EndRdx(46) EndRdx(46)
47) --> Total Focus==> Acc(47) Acc(48) Dmg(48) Dmg(48) Dmg(50)
49) --> Conserve Power==> Rechg(49) Rechg(50) Rechg(50)