tough & weave for regen scrappers.
if you're going to pvp don't take them at all.
if your going to pve tough is nice but weave is [censored]. slotting is 3 damage res and 1 end reduce in tough is good. If you plan on pvping don't take them at all.
slot your regen powers like this
quick recovery 3 end mod
reconstruction 3heals 3 recharges
dull pain 3 recharges 3 heals
intergration 3xheal
instant healing 3xrecharges 3xheal.
resilience 1 damage res.
fast healing 1-3x heal depends on how many you can spare. that's enough to keep you surviving. And if you get in trouble, just leg it. that's what i do
is the reason for only 3 heal in integration purely for freeing up slots or is it in some way capped?
thx for reply btw
after you slot more then 3 of the same enhancement the effectivness isn't as great. each so give 33% buff but after you've slotted 3 of the same the 4th so gives a 5% buff. therefor it's a waste to slot more then 3 of the same enhancements. hope that made any sence. anyways what's your primary powwerset
aha i see
that definately exposes some kinks in my slotting, im still learning
my primary is spines.. yeah i know, another spines regen scrapper >_> but i just love the range aspect on spines and the end/hp control of regen, i couldnt get away from my love for them..
I suppose though, tough.weave might be even less a requirement since I can be at range for 2 major attacks
i've got a spines/regen as well. i play without tough and weave. if you get in trouble just try stay ranged and hit with impale. or simply turn your travel power on and start legging it till you've got hp back.
Sounds ok, I think I will go that route.
I currently have hasten->ss but I would also like to pick up air superiority for an extra knockdown attack and fly just because ss is great until you reach a large wall
pick up combat jumping and super jump. make sure to take hurdle as well. toggle combat jump and hurdle and you can have a nice unsurpress movement while attacking. if you're on union i can show you my scrapper.
go for cj+hurdle instead
not on union unfortunately.. how typical is that..
i presume that sj shuts down in the same way that super speed does when you attack something? as opposed to cj which doesnt?
also, I have taken hurdle on my way to health/stamina, but is swift worth it for extra in-combat speed?
yeah combat jump and hurdle won't shut down so you can keep unbouncing pretty fast while attacking. therefor its quiete effective to slot 3 jumpenhancements in hurdle .
For spines/regen sample, see here
I really like tough on my regen makes him very sturdy PvE and PvP and immune to super strength brutes in RV but in team pvp tough isnt needed and better off with super speed and super jump
thePhilosopher Martial Arts/Regen/Fire Scrapper
theRegulator Empathy/Energy/Soul Defender
Total Inertia Ice Blast/Kinetics/Psy Corruptor
Total Inferno Ice Blast/Thermal/Leviathan Corruptor
My Claws/Regen has Tough but my MA/Regen doesn't - and to be honest, I haven't really noticed any difference in survivability.
fairly straight forward question really, im wondering how required tough and weave are for regen scrappers. Specifically planning on doing pvp. I havent heard much about the affects of each or slotting, just that i should have both..
can anyone comment on the details of why/when/slotting?
cheers