Invulnerability / Energy Melee


ChillBlaze_EU

 

Posted

Name: Freedom Falcon
Sets: Invulnerability / Energy Melee
Type of play: PvE mainly
Type of Build: Concept; no non- natural powers
Level: 38

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Resist Physical Damage
(3) Dmg Res
Temp Invulnerability
(1) End Red, (3) Dmg Res
Dull Pain
(3) Rech Red, (3) Heal
Unyielding
(1) End Red, (3) Dmg Res
Invincibility
(1) End Red, (2) Taunt, (3) Def
Tough Hide
(3) Def
Unstoppable
(2) Rech Red, (2) Dmg Res

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Barrage
(3) Dmg
Energy Punch
(3) Dmg
Bonesmasher
(3) Dmg
Taunt
(3) Taunt
Whirling Hands
(3) Dmg
Build Up
(3) Rech Red
Energy Transfer
(3) Dmg
Total Focus
(1) Dmg (currently)

-------------------

Hover
(1) Flight, (1) Def
Fly
(2) Flight

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Swift
(1) Running
Health
(3) Heal
Stamina
(3) End Mod

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Build Notes:

I intend to get Energy Epics on top of that with the two buffs and energy torrent at 49. Anyone know if Energy Torrent is same colour as Energy Melee hands?

Also, I notice the lack of accuracy enhancements there. This is mainly due to me getting in the middle of plenty of mobs and pounding away with the To Hit Buff on Invincibility seeing me through... so far? It's worked fine. This will also be helped by the Accuracy buff in the Energy Epics. The lack of accuracy also allows me to play on what Energy Melee is best at - damaging.

As for Unstoppable slotting; I think it would be overkill to have 3 Dmg resistance in there and 3 Recharge reduction, as I use it mainly as a panic button. It's been great so far and I have to say I am a huge fan!

I'm not sure about the whole base percentage on powers but is the Resist Elements and Resist Energies really worth it? So far, I have been getting on fine and with two spare respecs at the moment, its easily fixed if its really wrong.

As some may have noticed; I am also one power short on my final listings after the epics have come in. Any suggestions?

I have focused on a lot of the damage aspects of my tank and less so on the shielding side. My shields have seen me through countless fire and energy mobs so I'm not too worried about negation of tanking ability, but with the endless wealth of experiance my fellow tankers have, am I being too one sided here?

Finally; Sorry about the lay out of it... I don't have hero builder and I am not sure what powers I got and when.

Any comments, criticisms or death threats welcome.

Cheers all


 

Posted

For me I would do the following:

1) Move the end reds from the shields to the attacks.
2) Swap hover for Air Supp much more useful for a tank IMO
3) Change Taunt slotting to 2 Recharge 1 Taunt
4) Drop RPD and pick up either Aid Self or Tough if doing tough route drop enery punch and get weave as well.
5) Stick another Recharge in Unstoppable and add an End mod as well.

Thats all I can think of at the moment.


 

Posted

[ QUOTE ]
For me I would do the following:

1) Move the end reds from the shields to the attacks.
2) Swap hover for Air Supp much more useful for a tank IMO
3) Change Taunt slotting to 2 Recharge 1 Taunt
4) Drop RPD and pick up either Aid Self or Tough if doing tough route drop enery punch and get weave as well.
5) Stick another Recharge in Unstoppable and add an End mod as well.

Thats all I can think of at the moment.

[/ QUOTE ]

No end reds in invuln toggles is a recipe for disaster, in my opinion you need at least 1/2 to make it a playable build.

Weave personally the def boost is so little the power slot could be used to a much better advantage although tough would be put to good use for the extra res.


 

Posted

swap hover for air superiority.
drop energy punch
move slots in barrage to air superiority
consider adding accuracy in the damage dealing powers like energy transfer and total focus when you can spare it. These powers have wonderful damage dealing capacity, you dont want them to miss.

arh, and also, you really dont need more than one damage resist in Unstoppable anyway.


UNION
Officer Cuffz lvl 50 Inv/Nrg Tank
Badge lvl 50 dwarf/human Peacebringer
Dark Air lvl 50 Ice/Cold Corruptor
Ayre lvl 50 Storm/Elec Defender

Total Cat: @Officer Cuffz

"When I say interview, I mean engage in combat and defeat..." -Laura Brunetti, on how to deal with Warriors.

 

Posted

The resistance from Unstoppable is capped with a single dmg res as you get 85% res to all but Psi, with Unyelding you're well above the cap.

Tough and Weave are huge improvement in your survivability, it may look like a little number, but with that 7.8% of defense you get FAR more survivability than with that 10% resistance from the passives.

I'd drop Energy Punch and RPD to pick Boxing and Tough and something else to put Weave in.

A sample build put together in 5 mins:


01) --> Temp Invulnerability==> DmgRes(1) DmgRes(3) DmgRes(3) EndRdx(23)
01) --> Barrage==> Acc(1)
02) --> Dull Pain==> Heal(2) Heal(5) Heal(5) Rechg(7) Rechg(7) Rechg(9)
04) --> Bone Smasher==> Acc(4) Dmg(13) Dmg(15) Dmg(46) EndRdx(50)
06) --> Swift==> Run(6)
08) --> Unyielding==> DmgRes(8) DmgRes(9) DmgRes(11) EndRdx(11)
10) --> Hover==> Fly(10)
12) --> Taunt==> Taunt(12) Rechg(13) Rechg(50)
14) --> Fly==> Fly(14) EndRdx(15)
16) --> Health==> Heal(16) Heal(17) Heal(17)
18) --> Invincibility==> DefBuf(18) DefBuf(19) DefBuf(19) Taunt(40) EndRdx(43)
20) --> Stamina==> EndMod(20) EndMod(21) EndMod(21)
22) --> Whirling Hands==> Acc(22) Dmg(23) Dmg(25) Dmg(25) EndRdx(37)
24) --> Boxing==> Acc(24)
26) --> Tough Hide==> DefBuf(26) DefBuf(27) DefBuf(27)
28) --> Tough==> DmgRes(28) DmgRes(29) DmgRes(29) EndRdx(33) EndRdx(33)
30) --> Weave==> DefBuf(30) DefBuf(31) DefBuf(31) EndRdx(31) EndRdx(33)
32) --> Unstoppable==> DmgRes(32) Rechg(34) Rechg(34) Rechg(34)
35) --> Energy Transfer==> Acc(35) Dmg(36) Dmg(36) Dmg(36) EndRdx(37) Rechg(37)
38) --> Total Focus==> Acc(38) Dmg(39) Dmg(39) Dmg(39) EndRdx(40) Rechg(40)
41) --> Focused Accuracy==> TH_Buf(41) TH_Buf(42) TH_Buf(42) EndRdx(42) EndRdx(43) EndRdx(43)
44) --> Laser Beam Eyes==> Acc(44) Dmg(45) Dmg(45) Dmg(45) EndRdx(46) Rechg(46)
47) --> Energy Torrent==> Acc(47) Dmg(48) Dmg(48) Dmg(48) EndRdx(50)
49) --> Build Up==> Rechg(49)

The most important thing to never run out of endurance is to put an end redux in each and every attack, you'll save FAR more end this way than slotting 2-3 end redux in attacks.


 

Posted

If you do get weave and tough, and then go and get focused accuracy take conserve energy prior to foc acc. All them heavy toggles + attack chain + -end effects = not good


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

[ QUOTE ]
Anyone know if Energy Torrent is same colour as Energy Melee hands?


[/ QUOTE ]

Yeah it is, although it may be a slighty darker red not sure though but it's the same bassically.


 

Posted

[ QUOTE ]

Weave personally the def boost is so little the power slot could be used to a much better advantage although tough would be put to good use for the extra res.

[/ QUOTE ]

IMO this is very bad advice.

Weave is very good for Ice and Inv tanks. Any defence to get you closer to the cap is very effective. Weave, at 5% base, is a pretty good amount of defence, the same as Tough Hide which IMO is one of the must haves in the Inv set. Despite what people still seem to think, Invulnerability is mainly a defence set. The resistance you get is pretty much only S/L.


@Unthing ... Mostly on Union.

 

Posted

Invulnerability can be either resistance or defence you could make it one or the other, 50% of the time you could be nothing but solid resistance and the other 50% of the time you could be "with weave stacking" practically live of hp and defence.

Defence is great because its better to not be hit than be hit and you miss out on so many secondary effects which makes technically 1% def = quite a bit more than 1% of resistance. But things will vary depending on the tohit calculation versus what you are up against, if your a typically cookie cutter built firetanker a sonic defender should to my logic be more worth it than a forcefield bubbler although coping with secondary effects is more down to you and you are more likely to feel them.

When it comes to alot of things you can tank with the build you enjoy just because enough of the survivability your after should come from the other people in the team anyway, providing you also assist them in doing their job more effectively. A trick archer isnt going to be that much good if you dont herd, the trick archer by laying debuffs on untaunted mobs could be the one always dead in every mob.
Tank says "Trick archery is pants", the trick archer says "call yourself a tank?" In this scenario the trick archer is correct.

Weave really does help invulns and ice but you dont actually need it to tank.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

[ QUOTE ]
When it comes to alot of things you can tank with the build you enjoy just because enough of the survivability your after should come from the other people in the team anyway, providing you also assist them in doing their job more effectively. A trick archer isnt going to be that much good if you dont herd, the trick archer by laying debuffs on untaunted mobs could be the one always dead in every mob.
Tank says "Trick archery is pants", the trick archer says "call yourself a tank?" In this scenario the trick archer is correct.

[/ QUOTE ]

I experienced something like this recently on a tf. Team make up was 2 Inv/ tanks neither with invinc, 1 had unyielding and no taunt the other had taunt and no Unyielding. 2 Warshades who both had dwarf and did do the odd bit of 'tanking'. 1 Ice Blaster, 1 Claws/Dark Scrapper, 1 Empath defender and 1 Rad defender (me). The tanks could not hold aggro and were usually the last to enter a mob, they were hopefully inexperienced players who didnt understand the game mechanics and the effect of the Inv powers. The person who did the most tanking was me, I was allowed to corner pull once which didnt work because the balster ran out into the mob before they were niceley packed. Most of the time it was a case of me rushing in and praying the team followed me and then hoping to survive which didnt happen often sometimes one of the warshades did aggro first but with the nice sprinkling of Quants, Voids etc it could be more risky for him than me. I did die a lot and was no where near as effective as I would have been if one of the two tanks had invincibility. The only person who could group mobs easily was me via RI and EF but there was no point in trying as I either died or one of the tanks would decide to punch the anchor who then chased after them thanks to gauntlet leaving a group of angry mobs waiting to kill me. About the only things that I managed on the tf were:

1. Keep the empath amused and help him get the healing badges

2. Work towards my damage taken and debt badges

3. Debuff AV effectivily.

On the tf I played either like a tank with no shields and low HP, a sub par elec blaster or a rad defender but this was only one time.

Ok heres the point:

You can tank effectivly with the build you enjoy BUT only if you pick your taunt aura.

Mezz protection can be provided by defenders or controllers dependent on thier power sets, shields arent needed if you have an Empathy, FF or Sonic on the team, self heals arent either if someone has a heal other power. The only power a tank needs to tank with from their primary is their Taunt Aura.


 

Posted

yeah in the quote you have taken from my post it also says "providing you assist them in doing their job effectively"
that means keep aggro, hold aggro and sustain some of it so you dont die.

To do that temp invuln, invincible, dull pain and unyielding, are pretty much must haves with some defenders you will need dull pain and unyielding as not every defender compensates for that.

If i was on that team, well i wouldnt be on that team i dont tank for tanks or with tanks and especially naff tanks. In fact when i play any set if people arent goin to play to assist me in doing my job i log. Reason being i dont play for xp, i dont play to leech, i play to play a toon as near enough intended, otherwise why would i make that toon? Some people have deleted certain sets because the sets werent assisted by other players to even be close to being effective which is a shame.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

I personally also run a Inv/Em tanker and I've never bothered with though and weave (lvl 35 so far). Instead I picked up all passives except resist elements. I'll probably give the fighting pool route someday on test and see if it suits me. I can see the benefits from weave but I can do fine without.

Oh and pick up air sup. instead of hover and drop energy punch.


 

Posted

I never bothered with Tough and Weave myself, because:
1) when soloing I dont have any need for them, not even on invincible.
2) when in a team I expect the support ATs to actually support me, either by healing or debuffing/buffing or just take their 'share' of the aggro.. Either way, again, I have no need for them.


UNION
Officer Cuffz lvl 50 Inv/Nrg Tank
Badge lvl 50 dwarf/human Peacebringer
Dark Air lvl 50 Ice/Cold Corruptor
Ayre lvl 50 Storm/Elec Defender

Total Cat: @Officer Cuffz

"When I say interview, I mean engage in combat and defeat..." -Laura Brunetti, on how to deal with Warriors.

 

Posted

[ QUOTE ]
I never bothered with Tough and Weave myself, because:
1) when soloing I dont have any need for them, not even on invincible.
2) when in a team I expect the support ATs to actually support me, either by healing or debuffing/buffing or just take their 'share' of the aggro.. Either way, again, I have no need for them.

[/ QUOTE ]

This is how i feel, but on another post i had said i may get weave again because im tired of asking people to do things so that they are actually useful lol. Weave will reduce the need for other AT support. As far as share of aggro goes all of my scrappers have taunt, thats to get the bosses a tank is least likely to want to have to deal with on top of the rest of the mob. As a tank its only with scrappers id want to share aggro with. The rest damage mitigate or in the blasters case multihits the hell out of everything killing fight duration.

[ QUOTE ]
Oh and pick up air sup. instead of hover and drop energy punch.

[/ QUOTE ]

Yeah keep AVs from flying so everyone can hit them on the ground.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

[ QUOTE ]
[ QUOTE ]
I never bothered with Tough and Weave myself, because:
1) when soloing I dont have any need for them, not even on invincible.
2) when in a team I expect the support ATs to actually support me, either by healing or debuffing/buffing or just take their 'share' of the aggro.. Either way, again, I have no need for them.

[/ QUOTE ]

This is how i feel, but on another post i had said i may get weave again because im tired of asking people to do things so that they are actually useful lol. Weave will reduce the need for other AT support. As far as share of aggro goes all of my scrappers have taunt, thats to get the bosses a tank is least likely to want to have to deal with on top of the rest of the mob. As a tank its only with scrappers id want to share aggro with. The rest damage mitigate or in the blasters case multihits the hell out of everything killing fight duration.


[/ QUOTE ]
Yes, Scrappers was mostly to what i was thinking of when i meant 'sharing aggro' but also to a certain point blasters in the sense of 'killing off the bad guys' even if its only 1 enemy at a time.
[ QUOTE ]

[ QUOTE ]
Oh and pick up air sup. instead of hover and drop energy punch.

[/ QUOTE ]

Yeah keep AVs from flying so everyone can hit them on the ground.

[/ QUOTE ]
I dunno about that, to me that one more attack in the chain to punchvoke, do a bit of damage as well as the added bonus effect of juggling the enemy preventing them to damage me or flee is just as good as grounding that Outcast Boss flying overhead zapping the non flyers so that the SS scrapper can slice him up with his katana.
Whereas Hover gives a measly defence bonus, slowing you down so you cant run after that mob the nrg blaster just shot 10meters away from you and giving you a knockback resistance that you already have with unyielding..
Yea.. for the flying Inv/ tank, AS wins hands down tbh..


UNION
Officer Cuffz lvl 50 Inv/Nrg Tank
Badge lvl 50 dwarf/human Peacebringer
Dark Air lvl 50 Ice/Cold Corruptor
Ayre lvl 50 Storm/Elec Defender

Total Cat: @Officer Cuffz

"When I say interview, I mean engage in combat and defeat..." -Laura Brunetti, on how to deal with Warriors.

 

Posted

[ QUOTE ]
Yea.. for the flying Inv/ tank, AS wins hands down tbh..

[/ QUOTE ]

Not if your /ss or /stone and you dont fly. I was advised once on taking air sup in a respec. After a day i respecd it out i hated it that much. For me it didnt even compete. The lack of range sucked and the damage although air sup can make up for it over time, but my attack chain is good enough without air superiority. I had also had fight pool then and boxing looked like jab and air superiority looked like haymaker and it was so annoying.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Quote:
Yea.. for the flying Inv/ tank, AS wins hands down tbh..



Not if your /ss or /stone and you dont fly.



I repeat:

Quote:
Yea.. for the flying Inv/ tank , AS wins hands down tbh..


UNION
Officer Cuffz lvl 50 Inv/Nrg Tank
Badge lvl 50 dwarf/human Peacebringer
Dark Air lvl 50 Ice/Cold Corruptor
Ayre lvl 50 Storm/Elec Defender

Total Cat: @Officer Cuffz

"When I say interview, I mean engage in combat and defeat..." -Laura Brunetti, on how to deal with Warriors.

 

Posted

Quote:
Yea.. for the flying Inv/ tank , AS wins hands down tbh..

LOL! and i quoted it!


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.