Kat/SR end red slotting
weird my SR doesnt really suffer too much, drawn out fights yes, but no endrdx on any toggles at all :/
mind u, i ahve DM/SR. so the pbaoe +end is nice, still, not endough drops to use it much,
conserve energy will help alot vent, otherwise, u may need em slotting :/
I find my katana/sr really end heavy in pve but hes pvp specced so not really designed for prolonged pve usage. What level are you and what primary powers have you got so far?
thePhilosopher Martial Arts/Regen/Fire Scrapper
theRegulator Empathy/Energy/Soul Defender
Total Inertia Ice Blast/Kinetics/Psy Corruptor
Total Inferno Ice Blast/Thermal/Leviathan Corruptor
Level 33
Cheers guys, builds below:
Katana
Sting of the Wasp 1*acc, 1*recharge, 2*damage
Flashing Steel 1*acc, 1*recharge, 1*damage
Divine Avalanche 1*acc, 3*def
The Lotus Drops 1*acc, 1*recharge, 2*damage
Soaring Dragon 1*acc, 1*recharge, 2*damage
Golden Dragonfly 1*acc, 1*recharge, 2*damage
Super Reflexes
Focused Fighting 2*end red, 2*def
Focused Senses 2*end red, 2*def
Agile 3*def
Practiced Brawler 2*recharge
Dodge 3*def
Quickness 1*run speed
Lucky 3*def
Leaping
Combat Jumping 1*jump
Super Jump 1*jump
Fitness
Swift 1*run speed
Health 3*health
Stamina 3*end mod
Having to rest after every fight of in mision mobs when soloing (+2's though)
Also i heard that the SR passives arent worth tripple slotting with def, is that true?
Defiant
Proud Member of the Liberty Legion
Venture - Emp/En Defender
Seph - Kat/SR Scrapper
Blizzard - Ice/Storm Controller
Legionelosis - Rad/Rad Defender
I would probably go something like this:
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
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Name:
Level: 50
Archetype: Scrapper
Primary: Katana
Secondary: Super Reflexes
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01) --> Sting of the Wasp==> Acc(1) Dmg(3) Dmg(3) Dmg(5)
01) --> Focused Fighting==> DefBuf(1) DefBuf(5) DefBuf(7) EndRdx(7) EndRdx(9)
02) --> Flashing Steel==> Acc(2) Dmg(9) Dmg(11) Dmg(11)
04) --> Focused Senses==> Acc(4) DefBuf(13) DefBuf(13) EndRdx(15) EndRdx(15)
06) --> Build Up==> Rechg(6) Rechg(17) Rechg(25)
08) --> Divine Avalanche==> Acc(8) DefBuf(25) DefBuf(29)
10) --> Practiced Brawler==> Rechg(10) Rechg(17)
12) --> Combat Jumping==> DefBuf(12)
14) --> Super Jump==> EndRdx(14)
16) --> Swift==> Run(16)
18) --> The Lotus Drops==> Acc(18) Dmg(19) Dmg(19) Dmg(21) EndRdx(21)
20) --> Health==> Heal(20)
22) --> Stamina==> EndMod(22) EndMod(23) EndMod(23)
24) --> Stimulant==> IntRdx(24)
26) --> Soaring Dragon==> Acc(26) Dmg(27) Dmg(27) Dmg(29)
28) --> Quickness==> Run(28)
30) --> Aid Self==> Heal(30) Heal(31) IntRdx(31) IntRdx(31)
32) --> Golden Dragonfly==> Acc(32) Dmg(33) Dmg(33) Dmg(33)
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- Aid self when slotted is a great power and much more beneficial than the autos (look to slot 3 heal 2 red interupt and 1 recharge). Probably worth taking the autos again between 40-50 though.
-I think there should be an attack chain with the 5 attacks and Divine Avalanche without recharges in the attacks, I would also look to slot DA with damage so that when you use it your DPS doesnt get seriously effected.
-Taking build up will also mean you use less attacks per mob which should also help end use.
-Depending on how your attack chain works and end is you can add another recharge or end reduction to each attack as required, bearing in mind you have the 3rd toggle at 35 (which most SRs use it sparingly and only when required).
thePhilosopher Martial Arts/Regen/Fire Scrapper
theRegulator Empathy/Energy/Soul Defender
Total Inertia Ice Blast/Kinetics/Psy Corruptor
Total Inferno Ice Blast/Thermal/Leviathan Corruptor
Im only lvl 28 but havent taken focused senses, dosnt seem much point when im always in melee range of my opponents but definatly take build up.
Build up , lotus drops , divine avalanche....clear up stragglers (some would go DA first)
i would slot DA 2 x acc 1 x recharge 1 x dam 1 x end red 1 x def
this will mean it will be doubling up which is a good def bonus and you wont be missing.
ripping through +2s solo with no end problems, just got soaring dragon last night so will have to see how that affects my end.
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i would slot DA 2 x acc 1 x recharge 1 x dam 1 x end red 1 x def
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MM... PvP that?
My own is 3acc, 3 DEF.. stack it.. nicenice.. dodge 8/10 AS at point blank range, and laugh as the brute or whatever in front of me keeps missing and buffing my DEF cap.
My attack chain is usually:: DA > Attack > DA > Attack > etcetc repeat and cook at Gas Mark 5.
This i've found enables me to "tank" pretty much most things, incl. Lord Recluse and Black Scorpian (for a short while).
Outside PvP, DA is used as a DEF buff, then i use usual attacks, adding DA as and when, depending on what I'm facing.
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i would slot DA 2 x acc 1 x recharge 1 x dam 1 x end red 1 x def
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MM... PvP that?
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PvP and he said he hasn't got focused senses?? . Hope not!! for his own sake
nope still havent got focused senses
have reslotted 3 acc 3 def now though..and it works a treat
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nope still havent got focused senses
have reslotted 3 acc 3 def now though..and it works a treat
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Yupyup stack it.. use it.. love it.. as long as you keep hitting.. you'll keep dodging Melee/Lethal to your hearts content.
got a respec hanging about...is it worth dropping dodge and getting focussed senses ??
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got a respec hanging about...is it worth dropping dodge and getting focussed senses ??
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Focuses Senses: YES, no doubt about it - you don't take it, you will, regret it.
Dodge: mmmmmm.. it's a passive DEF to Melee like "5.625% base DEF", you don't reallllllly need it, but passives are good as even if stunned, you still have it 'running'.
If you can keep it -- keep it, or get it a lil later (for RV PvPing). But you DO want F-Senses before Dodge.
Yep...got to 30 and took focused senses and DOH i didnt realise it had +per. Stalkers didnt know what had hit em.
Thanks for the advice Raz.
Managed to keep Dodge aswell i got it 3 slotted with SOs for def so its doing some good.
This is the my first toon where ive been looking forward to my slots as much as the powers and im managing a lvl a night mainly solo and still getting a few hours of PvP in.
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Yep...got to 30 and took focused senses and DOH i didnt realise it had +per. Stalkers didnt know what had hit em.
Thanks for the advice Raz.
Managed to keep Dodge aswell i got it 3 slotted with SOs for def so its doing some good.
This is the my first toon where ive been looking forward to my slots as much as the powers and im managing a lvl a night mainly solo and still getting a few hours of PvP in.
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Always a pleasure
Just remember.. some/most Stalkers (like my own) use Stealth as well, which is higher -PER to you, than Focused Senses alone.
You will need either Tactics, the +PERCEP temp, or a empath with a lot of CM (or Sonic's equiv.) on you. But otherwise, you should be fine, as most Stalkers in Bloody Bay don't have that -PERCEP addition yet.
True decent stalkers too...but how how many do you meet in SC (lets hope none read this post!!!)
Will have to step the +per up for when i goto WB but im not planning of doing that until i hit 36ish.
Still trying to make this a PvP/PvE hybrid which so far seems to be working quite well. And ive still got my Respec...this is the longest ive ever had 1..hehe
Dont even bother slotting toggles until you have at least one end redux in each attack or for all the attacks you are comfortable putting end reds in. Attack chain is way heavier on end consumption than your toggles. Slotting toggles, blaming toggles is a newb misconception by people who never did the maths. Always start with the most frequently used attacks though.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
But that way you'd be missing recharge speed, which you dont really need for toggles. Having some endreds on toggles enables you to have your attacks slotted with 2xacc 3xdmg 1xrech until FS, wich will enable you to have them 1xacc 3xdmg 2xrech (and thus needing just 3 attacks plus BU from primary)
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blaming toggles is a newb misconception by people who never did the maths.
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Bit tricky to do the maths when none of the powers within coh give any actual numbers.
The only figures given were given outside of the game...
Defiant
Proud Member of the Liberty Legion
Venture - Emp/En Defender
Seph - Kat/SR Scrapper
Blizzard - Ice/Storm Controller
Legionelosis - Rad/Rad Defender
Sting of the Wasp 1*acc, 1*end red, 2*damage
Flashing Steel 1*acc, 1*end red, 2*damage
Divine Avalanche 1*acc, 3*def
The Lotus Drops 1*acc, 1*end red, 2*damage
Soaring Dragon 1*acc, 1*end red, 2*damage
Golden Dragonfly 1*acc, 1*end red, 2*damage
Super Reflexes
Focused Fighting 2*end red, 3*def
Focused Senses 2*end red, 3*def
Agile 3*def
Practiced Brawler 2*recharge
Dodge 3*def
Quickness 1*run speed
Lucky 3*def
Leaping
Combat Jumping 1*jump
Super Jump 1*jump
Fitness
Swift 1*run speed
Health 3*health
Stamina 3*end mod
K guys thats my latest buil. Can anyone give any advice? After replacing the recharge enhances with end mods my end issues are non existant in all but the longest fights.
Any suggestions on the slotting? Is it worth having only 1 end slot in the toggles or am i gonna have to try it and see?
Defiant
Proud Member of the Liberty Legion
Venture - Emp/En Defender
Seph - Kat/SR Scrapper
Blizzard - Ice/Storm Controller
Legionelosis - Rad/Rad Defender
Safest thing I can think of:
Is take 1 end red out.. and try it.. see how you go.
Overall SR is more about how it "Feels" to you rather than someone saying "this is the way you SHOULD AND MUST do it."
Yeah it feels good now, just wondering whether the 2 end reds were needed... may wait till the next toggle before experimenting though and seeing how that effects things...
Defiant
Proud Member of the Liberty Legion
Venture - Emp/En Defender
Seph - Kat/SR Scrapper
Blizzard - Ice/Storm Controller
Legionelosis - Rad/Rad Defender
Very similar build to mine and the only time i have stamina problems is when i forget to turn off SJ for CJ.
Ive got no end recs on toggles yet but have used them on my attack chain which i 6 slotted.
Im not sure (im no number cruncher) but you might be better putting end recs in your attacks its definatly worked for me.
Do you think you'll be adding them to your toggles?
I'm gonna have a play tonight and see how it feels with no ends mods in and then with just 2 in..
I've made the sj mistake a couple of times, worst mistake was after playing my Empath for a week, played the scrapper, ran into a mob of +2's and face planted in seconds... I'd forgotton to activate the toggles
Defiant
Proud Member of the Liberty Legion
Venture - Emp/En Defender
Seph - Kat/SR Scrapper
Blizzard - Ice/Storm Controller
Legionelosis - Rad/Rad Defender
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blaming toggles is a newb misconception by people who never did the maths.
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Bit tricky to do the maths when none of the powers within coh give any actual numbers.
The only figures given were given outside of the game...
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You dont even need maths tbh turn toggles off and fight a stonetank in arena and watch your endurance followed by turn toggles on and do nothing and watch your endurance.
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Any suggestions on the slotting? Is it worth having only 1 end slot in the toggles or am i gonna have to try it and see?
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Just get offensive now with 3 damage slots and either additional acc or recharge. Id normally go recharge for minion killing and acc on the single target attack.
You are a super reflex and with quickness you get a recharge buff. If you was a regen you get an end buff. Regens may have a recharge where you would have an end redux.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
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But that way you'd be missing recharge speed, which you dont really need for toggles. Having some endreds on toggles enables you to have your attacks slotted with 2xacc 3xdmg 1xrech until FS, wich will enable you to have them 1xacc 3xdmg 2xrech (and thus needing just 3 attacks plus BU from primary)
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" or for all the attacks you are comfortable putting end reds in. " <--quote me
and there is no way id limit my kat/sr to 3 attacks like that my damage over time would be weaker unsupported.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Lo all, i'm just wondering how people have slotted the above powerset combo with end reds and recharge speed enhances.
I'm suffering some major end probs in fights now even with 3 slotted stamina.
How many end reds should i slot into the toggles and how many, if any, into the attacks?
cheers all.
Defiant
Proud Member of the Liberty Legion
Venture - Emp/En Defender
Seph - Kat/SR Scrapper
Blizzard - Ice/Storm Controller
Legionelosis - Rad/Rad Defender