Elec/Elec PvE team blaster build for comments


BindW

 

Posted

I'm planning to respec my elec/elec again to get Stamina back to the build. The Staminaless build is actually working fine but there are a few powers I don't use that much so I thought I might as well drop them for Fitness to save myself some hassle and EndRdx slotting. Besides, long AV fights can get a bit tough because Power Sink isn't that hot on single target. And I'm really quite glad to get Hurdle and Health back as I've missed them.

This is geared towards teaming so there's some emphasis on AoE damage. It should solo easily as well, having 3 holds and endurance drain.

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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
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Name:
Level: 49
Archetype: Blaster
Primary: Electrical Blast
Secondary: Electricity Manipulation
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01) --> Lightning Bolt==> Acc(1)Dmg(3)Dmg(5)Dmg(13)Rechg(31)Rechg(43)
01) --> Electric Fence==> Acc(1)Dmg(37)Dmg(37)Dmg(37)
02) --> Charged Brawl==> Acc(2)Dmg(3)Dmg(9)Dmg(13)Rechg(31)Rechg(43)
04) --> Ball Lightning==> Acc(4)Dmg(5)Dmg(9)Dmg(23)Rechg(34)
06) --> Short Circuit==> Dmg(6)Dmg(7)Dmg(7)EndMod(15)EndMod(29)EndMod(29)
08) --> Aim==> Rechg(8)Rechg(17)Rechg(19)
10) --> Havoc Punch==> Acc(10)Dmg(11)Dmg(11)Dmg(15)Rechg(31)Rechg(43)
12) --> Combat Jumping==> Jump(12)
14) --> Super Jump==> Jump(14)
16) --> Build Up==> Rechg(16)Rechg(17)Rechg(19)
18) --> Hurdle==> Jump(18)
20) --> Tesla Cage==> Acc(20)Hold(21)Hold(21)Hold(23)Rechg(50)
22) --> Health==> Heal(22)
24) --> Stamina==> EndMod(24)EndMod(25)EndMod(25)
26) --> Hasten==> Rechg(26)Rechg(27)Rechg(27)
28) --> Acrobatics==> EndRdx(28)
30) --> Super Speed==> EndRdx(30)
32) --> Thunderous Blast==> Dmg(32)Dmg(33)Dmg(33)Rechg(33)Rechg(34)Rechg(34)
35) --> Power Sink==> EndMod(35)EndMod(36)EndMod(36)Rechg(36)Rechg(40)
38) --> Shocking Grasp==> Acc(38)Hold(39)Hold(39)Hold(39)Dmg(40)Dmg(40)
41) --> Shocking Bolt==> Acc(41)Hold(42)Hold(42)Hold(42)Rechg(46)
44) --> Static Discharge==> Acc(44)Dmg(45)Dmg(45)Dmg(45)Range(46)Range(46)
47) --> Charged Armor==> EndRdx(47)DmgRes(48)DmgRes(48)DmgRes(48)
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01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Defiance==> Empty(1)
02) --> Rest==> Empty(2)
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The level 49 power isn't decided yet since I'm only 47. I dropped Thunder Strike, Zapp and Stealth for Fitness and will probably pick whichever I end up missing the most.


 

Posted

Looks pretty good... would change a few things:

I would lose Health and put in Swift... this will maximise movement. Health is pointless with 1 heal in it, it's only effective with 3 heal and thats debatable.

Personally, i'd only go for 2 holds and lose Shocking Grasp for Thurder Strike as it does a lot of damage.

Not sure on the whole 2 travel powers thing... seems like a waste of a power to me.

Definately add a 3rd recharge to Powersink.

Build up and Aim really need at least 1 Total Hit Buff.

I am not a fan of Static Discharge... I would go with Voltaic Sentinel instead.

If you're struggling for slots like I do on my Elec / Elec / Elec build losing the 3rd damage on some of the weaker powers is ok.

If you're looking for more ideas try looking at my Electric blaster post... Plight was a big help to me:
Elec / Elec / Elec Blaster Build (PvE / PvP)

Hope this is of some help...


 

Posted

[ QUOTE ]

I would lose Health and put in Swift... this will maximise movement. Health is pointless with 1 heal in it, it's only effective with 3 heal and thats debatable.

[/ QUOTE ]With one heal, it's at 133% effectiviness, with 3 it's 195%, not that big difference considering the value. It's mainly a downtime reducer.

[ QUOTE ]
Personally, i'd only go for 2 holds and lose Shocking Grasp for Thurder Strike as it does a lot of damage.

[/ QUOTE ]Both are exelent powers, ne should definitely get them both.

[ QUOTE ]
Build up and Aim really need at least 1 Total Hit Buff.

[/ QUOTE ]No they don't, not for PvE.

[ QUOTE ]
If you're struggling for slots like I do on my Elec / Elec / Elec build losing the 3rd damage on some of the weaker powers is ok.

[/ QUOTE ]Losing 3rd damage? When damage is your primary purpose? There is no way you have so few slots that that's justified.


 

Posted

[ QUOTE ]

Quote:
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Build up and Aim really need at least 1 Total Hit Buff.


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No they don't, not for PvE.


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This depends if you want to hit the major defence sets or not... 1 Total hit Buff wont do a lot of good, 2 or more are required to land a hit.

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Quote:
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If you're struggling for slots like I do on my Elec / Elec / Elec build losing the 3rd damage on some of the weaker powers is ok.


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Losing 3rd damage? When damage is your primary purpose? There is no way you have so few slots that that's justified.


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I was only talking about the weaker powers... but this really depends on your play style.


 

Posted

Actually, I like Health but think slotting it is a waste for a squishie. The difference in downtime when solo and especially sleep duration is very noticeable to when I used to have it. With SS, Hurdle and Combat Jumping I don't really need more mobility.

Regarding the two travel powers thing, Leaping is a must because I want Acrobatics. Super Speed is really there for the stealth aspect but it's also very handy for in mission movement when the ceilings are too low for jumping.

I don't really like Thunder Strike. I have it in my current builds but the AoE knockback annoys both me and tankers so much that I pretty much only use it when there's only one target left or when I'm sure the rest will be killed by the Thunder Strike AoE. The damage is good, sure, but the animation time is so long that it hardly raises my DPS. I'll get it back on level 49 if I find myself missing it, though.

A third recharge in Power Sink only shaves off 3-4 seconds from the recharge time. I'm not convinced it's significant anymore when I have Stamina, but I'll probably do some solo testing yet.

Tohit buffs in Aim and Build Up? Don't think I've ever felt the need for them in PvE, save from some zillion-stacked Vengeance situations with Nemesis. Are there any second opinions on this? I could probably squeeze a slot or two from somewhere but I'm not sure it's worth it tbh.

As for Static Discharge, I heard a lot of people diss it, gave it a try for three levels and there's no way I'm giving it up. I know the damage is a bit meh but with two range enhancements it's a really big cone that easily gets the whole spawn. All elec AoEs are anemic damage by themselves but SC+BL+SD adds up to quite a lot of AoE damage, not up to Fire standards but very respectable considering how much more damage mitigation elec/elec/elec brings to a team.

So many ways to build a blaster, especially elec/elec! I wish I could keep TS and Zapp and squeeze in Lightning Clap and Lightning Field but I couldn't really spare slots for them all anyway.


 

Posted

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This depends if you want to hit the major defence sets or not...

[/ QUOTE ]Did you miss the part in the title where it says PvE?


 

Posted

Pure PvE, you're never going to use this for PvP ever?
Ok, if that is the case lose the ToHit in Aim & Build Up.

IMO, best to be prepared for anything the game throws at you and balance out PvE / PvP capabilities but if you're happy with PvE only thats fair enough

I agree Thunder Strike does take a sec to activate due to the animation, but it looks awsome! and yeh some Tankers get annoyed with the Knockback, some don't I know a few who love the quick kills that it helps achieve.

Only problem I had with all them AoE's is the amount of aggro it pulls but if you can kill them quick it don't really matter.


 

Posted

PvP is looking unlikely at present, I think I'll respec into a completely different build if I want to start PvPing with it. For now it's definitely a PvE team build. Aggro isn't too bad, usually there's a tanker or a controller on the team and endurance drain goes a long way towards damage mitigation.

I think I'll get Thunder Strike back at 49. I respecced into pretty much this build with some minor slotting modifications today and while I don't actually need Thunder Strike, I don't deny that it was nice to have a really big punch.


 

Posted

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Only problem I had with all them AoE's is the amount of aggro it pulls but if you can kill them quick it don't really matter.

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Aggro problems from the AoEs are much, much worse if you're knocking things out of End Drain range with Thunder Strike, which was one of the main reasons why I didn't like it.

It's also horribly slow in an otherwise very fast build - you can fire off Charged Brawl, Havoc Punch and Ball Lightning in the time it takes to activate Thunder Strike, which for me ruled it out just because it was so frustrating waiting for it to animate...

Lots of people like it, though, and I agree it looks cool when other people are using it.


By my 50s shall ye know me:
Tundra, DVM, The Late, Neutrino Ghost, Sir Clanksalot, End Of Days, Prof. Migraine
Howler Monkey

 

Posted



Drop health, if this is a team build you won't need it, positional play will be better for you as you are taking SD, see my point on LF

2 recharges in LB is the 1st place I would look to borrow slots from, 1 is good (6 elec attacks witha recred each is a perma chain by the time you add buffs)

Although I know it's a team build and for AoE dmg, I would still advise 2 recred in SC, this allows perma -rec on mobs, 1 acc is advisable for high end PvE and PvP although I'd call it optional, drain/time is what you want with this power, whether you have PS or not

The tohits in the self buffs are optional in PvE, although BU's tohit is pretty lame for +3s

If you aren't going uber blastroller playstyle then I wouldn't say you need 3 holds, esp as <see comment on SG>. 2 holds with good slotting (I admit I have 6 HOs) = 7 held +2s

3rd recharge in PS, especially considering the amount of end you are spending per time with all that recred int he build

SG, for DoT in teams I think the rule is "if it ain't dead already, hit it hard enough to make it dead in one go", i.e. people other than you will ignore the DoT, use it for holds and soloing or drop it, you do not need another attack

You'll want 2 recred in SB, it's long dur and long recharge as you know

SD is the only ranged+positional power in the set, it will totally change the way you play, and is not comppliant with the PBAoEcentric style of elec, I think by the time you've farted about a lot and lost end control of mobs you may as well take LF and wack 1 acc 2dmg 1/2 endred in it and leave it on permanently. I know cones are awesome, but I hope you see my point here

I read a lot of debate about TS, it is your most damaging power, and while all the cons have been brought up, the pros are rediculous damage and ST utility for soloing and PvP if you choose to go there, guaranteed KB on non-acro non Rularuu Brutes is a useful tool to have. I have played my build on Union at 44 and I don't have TS, and it is what destroys my ST DPS and survivability, it also cranks up your DPE even though you can fire off 3 attacks in the time it takes (actually prolly more like 2)

Dropping the 3rd dmg SO in the ranged attacks would be preferable in team and AoE situations, to the point where I'd even say add 2/3 recred to BL and only 2 dmg, with this many attacks you will do good dmg, the thing to watch with dropping too many red SOs is that your DPE stops being viable with this many attacks

Zapp, no point really in having this power unless you are a ghost sniper/spiker type in PvP, for you target playstyle/brief, I don't see this power going in

MaX, depends on what type of PvE you do really, mogged PPs can't be hit at +3 or so with unslotted aim and BU, but then in teams you will have fort or tacs I hope

True, blasters as an AT do damage, but elec blasters have far better control than a lot of controllers in many situations, so I wouldn't worry too much about the odd damage slot

2 travel powers makes sense to me here, but it will kill your end to run both and the stealth is worthless these days tbh, if it isn't for the speed then I'd reconsider hasten for VS or TS or even LC, awesome power to solo with if you can use it well

Again, the DPE and DPS of standing in a mob with LF on then hitting aim and BU and just AoEing your heart out and not using SD is comparable, I would probably go for LF tbh

If you do want LC, 2 acc 3 recred is the way to go, at least 2/2

It's obviously not a PvP build, look at the acc slotting

Plight


 

Posted

Thanks Plight! You're a bit late because I got impatient and already respecced yesterday, this build with some minor modifications (ended up taking a 3rd recharge in PS, I do eat thru end but I can afford it). Hit 49 and took Thunder Strike back, I did miss it for big targets.

I'm going to experiment with different slotting for SC at some point to be more sapperish. It doesn't really make sense with the current build, you're right LF would be better than SD with a pbAoE strategy. Right now I jump in and out of spawns all the time and take the drain as a nice side effect for damage. It does kill spawns quickly, and when the minions are dead I pick off drained Lt.s and bosses with melees


 

Posted

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it also cranks up your DPE even though you can fire off 3 attacks in the time it takes (actually prolly more like 2)

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It really is three attacks! CB+HP+BL = 3.14s activation time, TS = 3.3s activation time. You need to cue up each attack whilst the previous one's animating, of course, but we all do that anyway, right? You could also swap Electric Fence for BL which would improve DPE and damage DPS a little.

I don't have the numbers to hand to work out DPS and DPE, but I'd expect the three attack chain to be much higher DPS, much lower DPE.

That said, I still like TS - it's been in and out of my build a couple of times and may well come back in next time I respec. The price Elec/Elec pays for having too many nice powers to choose from


By my 50s shall ye know me:
Tundra, DVM, The Late, Neutrino Ghost, Sir Clanksalot, End Of Days, Prof. Migraine
Howler Monkey

 

Posted

CB, HP, BL and TS should all be in there anyway imo, if it's damage you're after then these are going to be a big part of that, with bosses you really need TS, although judgement is always needed with this power. Due to the positional use of PS, TS and LC are useful for getting duel boss mobs packed tightly to make PS really work for you. Although, that said, this is almost exclusively soloing PI spawns near portal.

Glad you saw my points on LF vs SD with the positional style you're playing

Sorry I was late to reply, now that the OotCS have their own forums I'm here less and RL kicked me in the teeth again this week so not around as much in general atm :/

Plight