The fun of ss/da


Cynic

 

Posted

I'm findin an incredable drain on end on this brute (lvl 33) i guess i kept playin to see if the end got any better.....it didnt [img]/uk/images/graemlins/frown.gif[/img] not only that but the fury seems a pain to get up. any advice on shields i should have skipped to help with end at all. i really like the toon....just dont want another brute dependent on a kin


 

Posted

Personally I'd advice you don't get OG or CoF, and maybe not death shroud either. The two first both drain end and reduce fury building, and the third is a considerable end drain. Also, slot shields with at lest 1, propably 2 endrx, same for attacks, and dark regen.


 

Posted

Cheers for the advice, i think ive currently got all shields 2 slotted with end red. waitin on slots for the attacks...b4 the 40-50 run i always have way too few! but ill take the advice on the shields and see how it goes


 

Posted

Remember that as a brute your prioriyty in attack slotting is accuracy, endrdx and recharge. Damage is secondary, since with fury the damage slots on't do that much.


 

Posted

first 3 shields only need 1 end red, CoD needs 2, Acro needs 2, CoF (if you take) can do with 3, Death Shroud, another one for 2


"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"

 

Posted

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Remember that as a brute your prioriyty in attack slotting is accuracy, endrdx and recharge. Damage is secondary, since with fury the damage slots on't do that much.

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i have had a few high lvl brutes in my time and always slotted dmg as 3 slots on all attacks, (obviously with acc and end red accordin to the primary type). i did know someone who did as u said and skipped the dmg slots but eventually agreed they were needed. i dont know many brutes without them.


 

Posted

[ QUOTE ]
i have had a few high lvl brutes in my time and always slotted dmg as 3 slots on all attacks, (obviously with acc and end red accordin to the primary type). i did know someone who did as u said and skipped the dmg slots but eventually agreed they were needed. i dont know many brutes without them.

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Agreed - I've tried dropping down to 2 damage slots per attack on my 3 brutes (mainly to fit in another EndRdx) and its certainly a noticeable drop in damage and time-to-kill certain things - of course that can help with Fury building [img]/uk/images/graemlins/wink.gif[/img]

I personally find my SS/DA builds Fury faster, and burns less End doing it, than both my EM/ElA and my FM/FA - and they all tend to have their attacks slotted 2xAcc, 3xDmg, with either EndRdx or Rchg in the final slot depending on the attack - although my SS/DA only has one Acc per attack, because he can use Rage if he faces +2s or anything that needs more accuracy (bosses/EBs, enemies with +defence like Longbow Spec-Ops, or things that debuff ToHit like CoT spectrals). That also means my SS/DA can take either 2 EndRdx or an EndRdx and a Rchg in every attack.

What's your attack chain? On my SS/DA it's Haymaker, Jab (on auto), Air Superiority, Jab (auto) and then before I had recharge slotted into Haymaker I'd use Brawl to bridge the couple of seconds before Haymaker came up again. It's always a good idea to have a cheap, fast, low-recharge attack like Jab, Boxing or Brawl on auto to help build Fury between your better attacks.

The key to brutes is good End management -
1) don't use a big attack like Knockout Blow until your Fury is high and you really need to kill something quickly (like a boss or a sapper) - they're not End-efficient attacks, they're just time-efficient (I need this dead NOW).
2) if a minion/lieut only has a small sliver of life left then kill it with Brawl or Jab, not with Haymaker - it will be faster and save you End
3) don't run toggles you don't need. You don't need Acrobatics against Wailers, for example, because none of them do knockback or have holds. You don't need Murky Cloud if you're just fighting Mooks, Family or Security guards that don't have any F/C/E/NE damage.
4) only use Hasten, Build Up or other clicky buffs if you really need them. I don't even perma-Rage on my SS/DA - only when he comes up against bosses or +2s - otherwise I just find the crashes and the End-cost of it actually slows me down.

Also I find slotting toggles with EndRdx only saves noticeable amounts of End if the toggle is high cost (like damage auras are). If you haven't put an End Reduction into each attack yet then do so - that will save you more End over time than slotting basic shield toggles with EndRdx.

Dark Regen costs a horrific amount of End - once mine is fully slotted it will have 3 EndRdx in it. Often I'll use a green respite for healing, saving Dark Regen for those "oh no I'm going to die" moments, because it costs so much End.


 

Posted

good advice there Valkryst, i tend to use auto jab instead of auto brawl already but i do usually have auto rage....just coz it so much fun [img]/uk/images/graemlins/wink.gif[/img] but ill try without it...also i been usin ko for startin ill give it ago as u suggested. i tend to use dark regen how u say, as as soon as i god it i was shocked at how end drainin it was...i can certainly see y dm has a end drainin move!


 

Posted

Yeah it's tempting to use KO Blow to start with - and I still would against certain really dangerous things (like sappers) - but really it doesn't pay off its huge End cost until you have both high fury and a desperate need to kill something fast. Otherwise you're better off using a couple of lower cost attacks, because it saves End and builds/maintains Fury better.


 

Posted

I play my DM/DA brute with 2 Acc, 2 Recharge, 1 End Redux and 1 Damage SO in all attack (except siphon life).

I have experimented with other combinations (including damage) but to be honest find this works best for me. She builds rage really quickly and can take out yellows and orange minions in 3 quick hits.


 

Posted

[ QUOTE ]
[ QUOTE ]
Remember that as a brute your prioriyty in attack slotting is accuracy, endrdx and recharge. Damage is secondary, since with fury the damage slots on't do that much.

[/ QUOTE ]
i have had a few high lvl brutes in my time and always slotted dmg as 3 slots on all attacks, (obviously with acc and end red accordin to the primary type). i did know someone who did as u said and skipped the dmg slots but eventually agreed they were needed. i dont know many brutes without them.

[/ QUOTE ]I didn't say to drop them entirely, I just said to slot accuracy and endurance before slotting damage.


 

Posted

yeah most attacks were 3 slotted for a long time before I could get them 6, and those three slots weren't damage, the 3 damage came later for all of them


"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"

 

Posted

[ QUOTE ]
yeah most attacks were 3 slotted for a long time before I could get them 6, and those three slots weren't damage, the 3 damage came later for all of them

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Yeah before SOs when attacks are only lightly slotted I always prioritise Accuracy and Endurance Reduction before anything else - that's not just for brutes, that's for every AT. Accuracy is dreadful pre-SOs, and all those misses mean you burn more End killing things (and of course you don't have 3-slotted Stamina either).

I am rather attached to 2xAcc & 3xDmg attack slotting post-SOs, though. Unless you have Tactics, Rage or some other Accuracy boost (or lots of -defence debuffs) I really don't find a single accuracy is good enough, and 3 damage SOs just maximises the potential of each attack (kill faster, use less End over time). It takes a really major issue that I can't solve any other way to deviate from that.