Telekinesis
TK is one of those powers which just makes Mind Control so useful. Its an auto-hit control power that its primary used defensively (i.e. to split multiple groups up or take the pressure off a heavily aggro'd ally). However, if you are clever and are in a closed environment, you can use it to control a large sized mob by pinning them against a wall.
Its not easy to do, sure, but if you can pull it off, you won't need to use any other control Slot it with 3 End Reduction and you'll be ok.
[ QUOTE ]
TK is one of those powers which just makes Mind Control so useful. Its an auto-hit control power that its primary used defensively (i.e. to split multiple groups up or take the pressure off a heavily aggro'd ally). However, if you are clever and are in a closed environment, you can use it to control a large sized mob by pinning them against a wall.
[/ QUOTE ]
A larged sized mob of 5 enemies?
I have it slotted for 3 end reductions and I really like it.
@Unthing ... Mostly on Union.
[ QUOTE ]
A larged sized mob of 5 enemies?
I have it slotted for 3 end reductions and I really like it.
[/ QUOTE ]
You telling me that controlling 5 mobs isn't enough to take the heat off people? What kind of aggro are you taking on?
[ QUOTE ]
[ QUOTE ]
A larged sized mob of 5 enemies?
I have it slotted for 3 end reductions and I really like it.
[/ QUOTE ]
You telling me that controlling 5 mobs isn't enough to take the heat off people? What kind of aggro are you taking on?
[/ QUOTE ]
No I'm just saying 5 people isn't a large sized mob.
I agree controlling 5 people is normally enough to take the heat off even in an 8 man team. Especially as with Dominate and Confuse alone you can easily deal with another 4-5, possibly more if it is a long fight. The best use I can remember was against BP Totems in a cave, we had a second spawn aggroed and I telekinesed 2 totems to the wall ( assisted by a dominate ) and took them out of the fight until the rest of the team was free to deal with them.
It is situational though, you need to find a suitable place to pin them to or you risk aggroing more.
@Unthing ... Mostly on Union.
What would happen if you activate TK then TP?
As i know they stay a certain distance from you etc.
With precise TP'in could you be a much more effective Sheep Dog?
That's pretty much the primary use of the power. Glad that someone is showing off how great we MC controllers are
IMO, they are underrated in other people's eyes. We really need to start building up our rep
[ QUOTE ]
What would happen if you activate TK then TP?
As i know they stay a certain distance from you etc.
[/ QUOTE ]They don't, they just continuously repel away from you until they hit an obstacle. TP wouldn't be any more effective than SS.
[ QUOTE ]
DE Totems
[/ QUOTE ]BP totems or DE something else?
[ QUOTE ]
[ QUOTE ]
DE Totems
[/ QUOTE ]BP totems or DE something else?
[/ QUOTE ]
BP, Changed.
@Unthing ... Mostly on Union.
[ QUOTE ]
[ QUOTE ]
What would happen if you activate TK then TP?
As i know they stay a certain distance from you etc.
[/ QUOTE ]They don't, they just continuously repel away from you until they hit an obstacle. TP wouldn't be any more effective than SS.
[/ QUOTE ]
Except it would allow you to make them instantanously change direction, so you could do some more interesting tricks.
@Unthing ... Mostly on Union.
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
What would happen if you activate TK then TP?
As i know they stay a certain distance from you etc.
[/ QUOTE ]They don't, they just continuously repel away from you until they hit an obstacle. TP wouldn't be any more effective than SS.
[/ QUOTE ]
Except it would allow you to make them instantanously change direction, so you could do some more interesting tricks.
[/ QUOTE ]I can't think of too many things that would be possible with TP but not SS tho'.
For Telekinesis it mightn't make too much of a difference alright, except you've got pin-point accuracy and its unsurpressed (so you can do Hold > TP very quickly).
For Hurricane TP is much better though.
[ QUOTE ]
What would happen if you activate TK then TP?
As i know they stay a certain distance from you etc.
With precise TP'in could you be a much more effective Sheep Dog?
[/ QUOTE ]
That's correct. TK repels the enemy away from where you are. So if you move, they go in a different direction.
I would like to see someone experiment with that. I can imagine it would be tricky, however, I can see how it might be handy!
[ QUOTE ]
[ QUOTE ]
Thinking about it, I am fairly sure it has hit more than 5. I have to do some testing. Somewhere safe like Perez Park would probably be best.
[/ QUOTE ]
But be aware of it that the Repel and the Hold may have different number caps. So while 10 Mobs might hover away only 5 might be held.
[/ QUOTE ]
I tested it. It seems to be 5 for both.
@Unthing ... Mostly on Union.