Ice/Fire PvE Mostly
This is quite good too:
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
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Name:
Level: 50
Archetype: Tanker
Primary: Ice Armor
Secondary: Fiery Melee
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01) --> Frozen Armor==> Empty(1)
01) --> Scorch==> Empty(1)
02) --> Chilling Embrace==> Empty(2)
04) --> Hoarfrost==> Empty(4)
06) --> Wet Ice==> Empty(6)
08) --> Combustion==> Empty(8)
10) --> Taunt==> Empty(10)
12) --> Combat Jumping==> Empty(12)
14) --> Super Jump==> Empty(14)
16) --> Swift==> Empty(16)
18) --> Glacial Armor==> Empty(18)
20) --> Health==> Empty(20)
22) --> Stamina==> Empty(22)
24) --> Hasten==> Empty(24)
26) --> Energy Absorbtion==> Empty(26)
28) --> Fire Sword Circle==> Empty(28)
30) --> Icicles==> Empty(30)
32) --> Hibernate==> Empty(32)
35) --> Incinerate==> Empty(35)
38) --> Greater Fire Sword==> Empty(38)
41) --> Block of Ice==> Empty(41)
44) --> Ice Blast==> Empty(44)
47) --> Ice Storm==> Empty(47)
49) --> Super Speed==> Empty(49)
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01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Gauntlet==> Empty(1)
02) --> Rest==> Empty(2)
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although its near a clone.
I don't know how much End drain the Fire Secondary does, but I'm thinking a lot. I'd slot more end reductions in your armour. Slot at least one end reducs in Frozen Armour and Glacial Armour and 2 in Chilling Embrace. I'd slot Taunt for 2 recharge at least, and maybe 2 range, or Taunt duration, but you'll mostly be keeping aggro with your Chilling Embrace anyways, which I would slot with 2 Taunt durations(that makes 2 end reducs and 2 taunt durations).
Energy Absorbtion should be slotted with 3 recharge and maybe a mix of end mods and def buffs, but not end reductions.
I wouldn't pick Power mastery Epic, unless you were planning on doing PVP and I certainly wouldn't pick Conserver Power from it as you already have a very good end power with Energy Absorbtion.
Those aren't meant to be endreds in absorption, dunno what happened. Thanks for the advice
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I don't know how much End drain the Fire Secondary does, but I'm thinking a lot. I'd slot more end reductions in your armour.
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Don't. Slotting your attacks for EndRdx will yield greater benefit. Unless you rarely attack, then again why would anyone slot Recharge if they don't plan on using the power(s) frequently.
Try doing some calculations on the end cost over time of a normal attack chain with and without EndRdx in the attacks.
Give frozen armor 1 EndRdx.
Scorch propably doesn't need recharge, it's fairly quick anyways.
Don't bother taking taunt early, or at least don't prioritize it high in slotting, you won't need it with CE.
Give Glacial aromr 1 EndRdx.
Give EA 3 rech, then either DefBuff or EndMod, I prefer Def.
Don't bother taking icicles with fire secondary, get breath of fire instead.
Try to 6-slot your main big attacks, 1 EndRdx in them will be helpful.
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Don't bother taking taunt early, or at least don't prioritize it high in slotting, you won't need it with CE.
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depends on how you like to be as a tank
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Don't bother taking icicles with fire secondary, get breath of fire instead.
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Your going to be surrounded by mobs from herding you may as well be doing great damage whilst you are doing so. I look at the damage it does to one and times it by 10 (the amount it can hit in total) and then look at the endurance cost and it does looks like value for money to me. Obviously a poor power when you use it on a small amount of foes at a time.
A fire/fire eats xp, this is down to it being such a seriously multihitting tank, it also has lower fight duration, i dont find /fire once its fully damaged slotted endurance inefficient either considering how much total damage in a mob it can do. Ice/fire is not far from doing the same and you get hibernate instead of RotP and a +hp heal (which both are handy versus AVs especially of the psionic kind). Ice/fire should make for an awesome tank but due to lack of secondary effects of /fire which can be useful tools i'd of chose another epic, a -fly (keep AVs grounded) and a hold/disorient (keep your main worries controlled for yourself) are nice to have.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
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Don't bother taking taunt early, or at least don't prioritize it high in slotting, you won't need it with CE.
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depends on how you like to be as a tank
[/ QUOTE ]Well, ice/fire would be most powerful for herding, and I can do that no problem in teams with just CE.
@Shannon
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Don't bother taking icicles with fire secondary, get breath of fire instead.
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Your going to be surrounded by mobs from herding you may as well be doing great damage whilst you are doing so. I look at the damage it does to one and times it by 10 (the amount it can hit in total) and then look at the endurance cost and it does looks like value for money to me. Obviously a poor power when you use it on a small amount of foes at a time.
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I'd recommmend Icicles too. Breath of Fire means you need to get out of your herd, risking missing a chilling embrace tick, and you are never going to hit more than 3-4 enemies with it anyway. Normally I can manage about 1-3. Icicles will happily hit 5-6 in most circumstances and doesn't root you.
@MaXimillion
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Don't bother taking taunt early, or at least don't prioritize it high in slotting, you won't need it with CE.
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I'd go with you on the slotting priorities. Generally I've found Taunt pretty good without slots.
Fire has a great advantage over other tanker secondaries for taunting. Given that most of the time you will be spamming Combustion/FSC rather than using your Single target attacks, you can be targetting enemies outside your Aura with taunt and protect your teammates from them.
Why are you so anti taunt?
@Unthing ... Mostly on Union.
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@MaXimillion
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Don't bother taking taunt early, or at least don't prioritize it high in slotting, you won't need it with CE.
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I'd go with you on the slotting priorities. Generally I've found Taunt pretty good without slots.
Fire has a great advantage over other tanker secondaries for taunting. Given that most of the time you will be spamming Combustion/FSC rather than using your Single target attacks, you can be targetting enemies outside your Aura with taunt and protect your teammates from them.
Why are you so anti taunt?
[/ QUOTE ]Because I don't find it necessary, or even that useful, in most situations.
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@MaXimillion
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Don't bother taking taunt early, or at least don't prioritize it high in slotting, you won't need it with CE.
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I'd go with you on the slotting priorities. Generally I've found Taunt pretty good without slots.
Fire has a great advantage over other tanker secondaries for taunting. Given that most of the time you will be spamming Combustion/FSC rather than using your Single target attacks, you can be targetting enemies outside your Aura with taunt and protect your teammates from them.
Why are you so anti taunt?
[/ QUOTE ]Because I don't find it necessary, or even that useful, in most situations.
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By all means come across anti taunt for your own build and own experience. I am forever having to give scenarios and reasons and yeah its mainly for those mobs that would 1 or 2 hit a person, if i was always teamed with scrappers or yet to give AV's that can wipe a team including my tank in a single attack, i'd be like "taunt?"
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
what about when you have a nice mob around you and there are some at a distance attacking your team mates?
I have taunt on my ice/fire tank and I find it very useful.
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what about when you have a nice mob around you and there are some at a distance attacking your team mates?
I have taunt on my ice/fire tank and I find it very useful.
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Last night Cuddles was kiting dreck that would team wipe with a pbaoe and using another mob to up his invincible defense (sick sick man) but most interesting to watch.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
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what about when you have a nice mob around you and there are some at a distance attacking your team mates?
[/ QUOTE ]Personally, I use either of my two ranged temporary powers, which should have enough time to last until L41.
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what about when you have a nice mob around you and there are some at a distance attacking your team mates?
[/ QUOTE ]Personally, I use either of my two ranged temporary powers, which should have enough time to last until L41.
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and if you miss? dont get me wrong i do believe its okay on certain sized teams more so familiar teams and bye and large a tanker in most mission shouldnt have to make any recoveries that are the result of a player doing something unnecessary, it is possible for your tanker to get to your level without it and due to the teams/enemies you have had not of found a use for it but from other peoples perspective the power choice is simply something of a must have. In a few levels to come i maybe the only icetanker running around with frozen aura, maybe i will see something great about it others wont and from my sleep grenade on my blaster i already have a few ideas.
Edit: well okay just 3 ideas
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
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Name: icefire
Level: 50
Archetype: Tanker
Primary: Ice Armor
Secondary: Fiery Melee
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01) --> Frozen Armor==> DefBuf(1) DefBuf(3) DefBuf(3)
01) --> Scorch==> Acc(1) Dmg(5) Dmg(5) Dmg(7) Rechg(7)
02) --> Fire Sword==> Acc(2) Dmg(9) Dmg(9) Dmg(11) Rechg(11)
04) --> Chilling Embrace==> Taunt(4) EndRdx(13)
06) --> Hoarfrost==> Rechg(6) Rechg(13) Rechg(15) Heal(15) Heal(17) Heal(17)
08) --> Wet Ice==> EndRdx(8)
10) --> Combustion==> Acc(10) Dmg(19) Dmg(19) Dmg(21) Rechg(21)
12) --> Taunt==> Taunt(12) Taunt(23) Range(23) Range(25) Range(25)
14) --> Combat Jumping==> EndRdx(14)
16) --> Super Jump==> Jump(16) Jump(27)
18) --> Glacial Armor==> DefBuf(18) DefBuf(31) DefBuf(31)
20) --> Hurdle==> Jump(20)
22) --> Health==> Heal(22) Heal(29) Heal(31)
24) --> Stamina==> EndMod(24) EndMod(27) EndMod(29)
26) --> Energy Absorbtion==> EndRdx(26) EndRdx(33) EndMod(33) EndMod(33) DefBuf(34) DefBuf(34)
28) --> Fire Sword Circle==> Acc(28) Dmg(34) Dmg(36) Dmg(36) Rechg(36)
30) --> Icicles==> Acc(30) Acc(46) Dmg(46) Dmg(46) Dmg(48) EndRdx(48)
32) --> Hibernate==> Rechg(32) Rechg(37) Heal(37) Heal(37) Heal(39)
35) --> Incinerate==> Acc(35) Dmg(39) Dmg(39) Dmg(40) Rechg(40)
38) --> Greater Fire Sword==> Acc(38) Acc(40) Dmg(42) Dmg(42) Dmg(42) Rechg(43)
41) --> Focused Accuracy==> TH_Buf(41) TH_Buf(43) TH_Buf(43) EndRdx(45) EndRdx(45)
44) --> Laser Beam Eyes==> Acc(44) Dmg(45)
47) --> Energy Torrent==> Acc(47) Dmg(48) Dmg(50)
49) --> Conserve Power==> Rechg(49) Rechg(50) Rechg(50)
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01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
02) --> Rest==> Empty(2)
01) --> Gauntlet==> Empty(1)
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Anything wrong?