My Fire/Stone Build
Blazing aura, prefered 3
Shields + acrobatics, prefered 2
Combat jumping, non, really low usage
tough, prefered 2, can do with 1
Looks like alot of end-reds slotting, but Fire has to have alot of (end-going) toggles running to keep himself from squishy.
I'm not familair with /stone, so i have to pass that part to a /stone player.
50)Sinergy X/(50)Mika.
(50)MaceX/(50)Encore
Sign the petition, dont let CoH go down! SIGN!
My initial thought was; Hmmm, combining the lowish recharge speed of stones, end heavy and lowish damage attacks with fire's lowish resistence. Why?
A stone/fire tank would be much more potent addition to a team.
(\_/)
(O.O) Bunny: Our time is coming
(> <)
Duplicate post.
(\_/)
(O.O) Bunny: Our time is coming
(> <)
One end red per attack is usually enough. Attacks generally cost about 1 end per second each, so as you get more attacks slot mroe end reducers. Attacks you use regularly should be 6 slotted, I use 1 acc, 3 dam and then end red and/or recharges.
The fire shields are really cheap, any more than 1 end red SO with stamina is probably a waste of slots.
6 slot blazing aura, put 3 end reds in there.
6 slot healing flames ASAP. Put 3 recharge
I'm not convinced that Consume is worth delaying stamina for as it is only good when 3 slotted with SOs. My Fire/Fire tank does not have it 26 and has felt no need to, with 3 attacks and shields with no end reds.
@Unthing ... Mostly on Union.
Main thought: Stone Melee and no Fault?
That power can save your hide almost as much as Healing Flames, if decently slotted (Acc & EndRed would be primary). Another great thing about it is that it is a (short) ranged AoE, makes it easier to stop a fleeing mob or breaking up an alpha strike.
And Super Jump + Swift is not half as good as Super Jump + Hurdle, same goes for CJ.
[ QUOTE ]
One end red per attack is usually enough. Attacks generally cost about 1 end per second each
[/ QUOTE ]
Look at stone fist action time 0.57secs endurance cost 5.2 points, endurance used per second becomes 9.1228
hurl boulder action time 3.83 secs endurance cost 9.36 points, endurance per second becomes 2.4439
It looks bad dont it, but you need to look at your overall attack chain to know whats bad:P
As far as dps is concerned it wouldnt surprise me at all if a damage pretty much normally equalled a recharge as i often see this. You cant 6 damage slot an attack but you can have 3 dam 3 recharge to equal the damage over time you would of had with that attack pre ED with 6 dam slots (low action time attacks are especially good for this providing you have sufficient alternative means for endurance and accuracy buffing).
As far as damage per endurance (providing you always hit) a damage enhancement equalled your first endurance slot.
And an endurance slot generally equals an accuracy slot taking into account that the second endurance slot is a reduced amount of endurance saved compared to the first and the second accuracy isnt really as needed as the first is good enough overall (thinking more minions to hit than lieutenents, more lietenants to hit than bosses, less accuracy required for the minions or perhaps in terms of fighting +1,+2,+3).
As everybody knows i dont do maths so this is seriously speculation on my part but i think there is some element of truth in it although cos i never do maths i cant prove it.
i do think that 1 acc, 1 end and 3 dam is always a good start in that order for a tank and a rechg on multihits is nice too. Acc first to get gauntlet.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Oh a nice scranker/tanker build .
Well Stonefist definetly 1 end redux since that one is going to be used a lot .
Stone Mallet 1 end redux
Heavy Mallet 1 end redux + 1 recharge (slot this one preferable before damage or else you will find it huge endurance sink , once 5 slotted the damage is awesome even against smash lethal resistance people)
Blazing Aura 2-3 end redux (depending you going switch on or always on)
Boxing 0 end redux infact 0 slotting
Hurl Boulder 0 end redux
Tremor 1 end redux (depending on your usage of it)
Seismic Smash 1 end redux defintly
Well if you dont want to tank , dump taunt for buildup even with 1 recharge its still usefull once in a while
But seriously a brute is even beter with this build , dump taunt ,dump though and boxing get air superiority as fast as possible at 6 .
Chain attacks to build fury brawl stonefist and air superiority , with mix of stone mallet , finishing move heavy mallet .
One way ticket to smash heaven .
Remember with endredux slotting the higher the value the more usefull the 1 slot makes .
Stone fist might not seem worthwhile to slot with 1 end redux , but since its your main attack in a line of heavy recharge and end redux eaters , its best to have something that is costing less for the more damaging attacks .
[ QUOTE ]
You cant 6 damage slot an attack but you can have 3 dam 3 recharge to equal the damage over time you would of had with that attack pre ED with 6 dam slots
[/ QUOTE ]
If we ignore perma-Hasten, which was very common for high damage builds.
DPS and DPE both got lowered for the high-end builds with ED.
i have a fire/stone hover tank at 27....
basically they taunt alot, they hover about a bit and taunt some more - the attacks are stone fists (on auto) and heavy mallet (brought stone mallet in at 26 but looks rubbish in the air (its just the air super animation with a mallet stuck in your hands, rubbish cop out
))
i've got stone fists slotted 4 slots, 2 acc and 2 recharge
I've got heavy mallet slotted 4 slots, 1 acc, 1 dam and 2 recharge
I've got stone mallet with acc and damage only.
I've got healing flames 6 slotted (3/3 heal/recharge)
No tough, no acrobatics, no haste.
It actually feels more resiliant than my two Inv tanks as they went thru their 20s.
Fault - i took it but as you need to be on the ground to use it it got respecced out.
Burn is used for immob freeing
Skipping stone mallet and using stone fists on auto and heavy mallet when available does kill the mobs fair speed, coupled with the aoe damage aura it does an ok job.
up till i made one i'd never seen a fire/stone tank and so far its fun.
edit: before i respecced i had 3 attacks pre 20, endurance was a real trauma even slotting for end redux, just the fact i was cycling 3 attacks drained my endurance too fast, hitting SO's and respecing (using freespec) to drop an attack for later really made this character a lot easier to level up and play.
@ExtraGonk
[ QUOTE ]
[ QUOTE ]
You cant 6 damage slot an attack but you can have 3 dam 3 recharge to equal the damage over time you would of had with that attack pre ED with 6 dam slots
[/ QUOTE ]
If we ignore perma-Hasten, which was very common for high damage builds.
DPS and DPE both got lowered for the high-end builds with ED.
[/ QUOTE ]
The actual base rates for damage and/or recharge are you saying? because i dont remember that. I do remember powers getting an endurance discount raising dpe.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
[ QUOTE ]
[ QUOTE ]
One end red per attack is usually enough. Attacks generally cost about 1 end per second each
[/ QUOTE ]
Look at stone fist action time 0.57secs endurance cost 5.2 points, endurance used per second becomes 9.1228
hurl boulder action time 3.83 secs endurance cost 9.36 points, endurance per second becomes 2.4439
It looks bad dont it, but you need to look at your overall attack chain to know whats bad:P
[/ QUOTE ]
You are using action times. In order to work out rough eps values for the attacks you need to use action time + recharge time.
Stone fist recharge 4, 5.2/(0.57+4) = 1.13
Hurl Boulder, recharge 8, 9.36/(3.83+8) = 0.79
I might as well do the whole lot ( numbers from here)
The others are
Stone Mallet 0.92
Heavy Mallet 0.90
Build Up 0.06
Fault 0.46
Tremor 0.78
Seismic Smash 0.86
This assumes you fire off all the powers as soon as they recharge and they are slotted with equal end reds and recharge. It also assumes you aren't running Hasten.
So every time you get a new attack, it costs you about 0.8ish end per second.
@Unthing ... Mostly on Union.
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
One end red per attack is usually enough. Attacks generally cost about 1 end per second each
[/ QUOTE ]
Look at stone fist action time 0.57secs endurance cost 5.2 points, endurance used per second becomes 9.1228
hurl boulder action time 3.83 secs endurance cost 9.36 points, endurance per second becomes 2.4439
It looks bad dont it, but you need to look at your overall attack chain to know whats bad:P
[/ QUOTE ]
You are using action times. In order to work out rough eps values for the attacks you need to use action time + recharge time.
Stone fist recharge 4, 5.2/(0.57+4) = 1.13
Hurl Boulder, recharge 8, 9.36/(3.83+8) = 0.79
I might as well do the whole lot ( numbers from here)
The others are
Stone Mallet 0.92
Heavy Mallet 0.90
Build Up 0.06
Fault 0.46
Tremor 0.78
Seismic Smash 0.86
This assumes you fire off all the powers as soon as they recharge and they are slotted with equal end reds and recharge. It also assumes you aren't running Hasten.
So every time you get a new attack, it costs you about 0.8ish end per second.
[/ QUOTE ]
i use action times yes but i dont wait for recharge because i am using another attack costing endurance in that recharge time. So eps is constantly changing within an attack chain, using your attack chain you would get an average eps. ill go away and be back with shannons in a mo.
Her average chain eps is 4.70 eps with all attacks with an endurance slot in them and base end recovery but with stamina it becomes -2.04 eps and all thats without toggles running as well. Thats how i looks at things. Which is why i say it looks bad but ya have to look at your overall attack chain.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
[ QUOTE ]
[ QUOTE ]
You are using action times. In order to work out rough eps values for the attacks you need to use action time + recharge time.
Stone fist recharge 4, 5.2/(0.57+4) = 1.13
Hurl Boulder, recharge 8, 9.36/(3.83+8) = 0.79
I might as well do the whole lot ( numbers from here)
The others are
Stone Mallet 0.92
Heavy Mallet 0.90
Build Up 0.06
Fault 0.46
Tremor 0.78
Seismic Smash 0.86
This assumes you fire off all the powers as soon as they recharge and they are slotted with equal end reds and recharge. It also assumes you aren't running Hasten.
So every time you get a new attack, it costs you about 0.8ish end per second.
[/ QUOTE ]
i use action times yes but i dont wait for recharge because i am using another attack costing endurance in that recharge time. So eps is constantly changing within an attack chain, using your attack chain you would get an average eps. ill go away and be back with shannons in a mo.
Her average chain eps is 4.70 eps with all attacks with an endurance slot in them and base end recovery but with stamina it becomes -2.04 eps and all thats without toggles running as well. Thats how i looks at things. Which is why i say it looks bad but ya have to look at your overall attack chain.
[/ QUOTE ]
Seems a bit complicated.
I do this.
Work out the eps per power includung the recharge and sum them. Because the eps of the power includes it's recharge it is about as accurate as your way, so long as you are waiting for the powers to recharge.
So if I have Stone Mallet, Stone Fists, Heavy Mallet and Fault and use them as much as possible I have an average eps of 0.92+1.13+0.9+0.46 = 3.41.
I just worked out Golden Golem's current build.
He uses Combustion, FSC, Incineratre and GFS all slotted 1 end and 1 recharge. This is 2.95 eps, 4.15 with Hasten active.
I am planning to get the Pyre Mastery epic, so I'll be using Combustion, FSC, Incinerate, GFS, Fire Blast and Fireball. With the same slotting this would be 4.37 eps, 6.17eps with Hasten which is far too much. Changing to 2 end reds brings me to 2.74eps , 4.29eps with Hasten. This still might be a little too much for him to handle.
@Unthing ... Mostly on Union.
I think i see what you have done (my way is complicated??:P) your way has gone way over my head!
I just have all my attacks queued in the order of use and the endurance cost of each attack is added up and divided over the total time for the complete attack chain. In my attack chain everypower is used twice and its symmetrical in look (starts with footstomp and ends in footstomp) but once its finished its repeated.
Shouldnt you be earning double xp?
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
---------------------------------------------
Name:
Level: 50
Archetype: Tanker
Primary: Fiery Aura
Secondary: Stone Melee
---------------------------------------------
01) --> Fire Shield==> Empty(1)
01) --> Stone Fist==> Empty(1)
02) --> Stone Mallet==> Empty(2)
04) --> Heavy Mallet==> Empty(4)
06) --> Healing Flames==> Empty(6)
08) --> Blazing Aura==> Empty(8)
10) --> Combat Jumping==> Empty(10)
12) --> Plasma Shield==> Empty(12)
14) --> Super Jump==> Empty(14)
16) --> Taunt==> Empty(16)
18) --> Consume==> Empty(18)
20) --> Swift==> Empty(20)
22) --> Health==> Empty(22)
24) --> Stamina==> Empty(24)
26) --> Acrobatics==> Empty(26)
28) --> Hurl Boulder==> Empty(28)
30) --> Boxing==> Empty(30)
32) --> Tough==> Empty(32)
35) --> Tremor==> Empty(35)
38) --> Seismic Smash==> Empty(38)
41) --> Hasten==> Empty(41)
44) --> Char==> Empty(44)
47) --> Fire Blast==> Empty(47)
49) --> Fire Ball==> Empty(49)
---------------------------------------------
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Gauntlet==> Empty(1)
02) --> Rest==> Empty(2)
---------------------------------------------
How many endreds per attack?