SS/Inv Build - First Go


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Posted

Hi Everyone,

This is my first go building a SS/INV tanker. Please can you take a look at it. Also, can I have andvice on slotting etc.

I will be using this build from scratch too

---------------------------------------------
01) --> Resist Physical Damage==> Empty(1)
01) --> Jab==> Empty(1)
02) --> Dull Pain==> Empty(2)
04) --> Haymaker==> Empty(4)
06) --> Swift==> Empty(6)
08) --> Unyielding==> Empty(8)
10) --> Boxing==> Empty(10)
12) --> Combat Jumping==> Empty(12)
14) --> Super Jump==> Empty(14)
16) --> Health==> Empty(16)
18) --> Invincibility==> Empty(18)
20) --> Stamina==> Empty(20)
22) --> Knockout Blow==> Empty(22)
24) --> Tough==> Empty(24)
26) --> Tough Hide==> Empty(26)
28) --> Temp Invulnerability==> Empty(28)
30) --> Resist Energies==> Empty(30)
32) --> Unstoppable==> Empty(32)
35) --> Taunt==> Empty(35)
38) --> Foot Stomp==> Empty(38)
41) --> Focused Accuracy==> Empty(41)
44) --> Hand Clap==> Empty(44)
47) --> Resist Elements==> Empty(47)
49) --> Rage==> Empty(49)
---------------------------------------------
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Gauntlet==> Empty(1)
02) --> Rest==> Empty(2)
---------------------------------------------


 

Posted

28) --> Temp Invulnerability==> Empty(28)
Swap this one with
01) --> Resist Physical Damage==> Empty(1)

02) --> Dull Pain==> Empty(2)
3x Recharge / 3x Heal

You're making overtime going for Temp.inv, RPD and tough, that hits over the cap resist. That case, drop the Fighting pool and get Medicine pool.

35) --> Taunt==> Empty(35)
If you want to tank-team alot, get this power way earlier. If you focus solo, then its ok. Specialy if you solo alot try to get rage earlier, its a great power.


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(50)MaceX/(50)Encore

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Posted

Imo id take rage before lvl 49 its an fantastic power only draw back is the down time,


 

Posted

As Sinergy said get Temp Inv first, not RPD.

If you are going to get Tough, you might as well get Weave.

RPD Tough and Temp Inv almost cap your resists to S/L at about 89%. Personally I don't think that is worth wasting a power on RPD for when 80% with high defence is damn good. I found anytime I come across S/L enemies I just laugh in their faces with Golden Golem and he has 80% resist to S/L.

If you aren't going to get Rage at 28, I don't see why you are bothering with Super Strength.

Don't get Focussed Accuracy, get Rage, it's better. It has the same to hit buff, has a 80% damage buff as well and isn't a toggle ( FA is a very expensive one too ). It's major downside is the 10 seconds downtime every 2 minutes.

The top powers for Inv tankers are:-

Invincibility : 3 defence buffs, get at level 18, slot at level 19.
Dull Pain : 3 recharge, 3 heal. Slot completely by levels 12-15 as then you can take advantage of a 40% hitpoint buff 2/3rd of the time on DOs, with SOs slot 3xRecharge, 3x Heal.
Temp Invulnerability : 3 damage resistance, 0-2 end reds. Get at level 1, use you level 3 slots for it.
Unyielding : 3 dam resistance, 0-2 end reds. get at level 8, slotting is low priority.
Tough Hide : 3 def buffs, get at level 26, slot at level 27.

Secondary :
Taunt : I would get this in the teens in order to hold aggro unless you are planning to solo them. If not get it in the early 20s.
Rage : Slot with 3 recharge to have it always available, 2 if you have Hasten. You can add to hit buffs too.
Knockout Blow : 6 slot it. It is awesome.
Foot Stomp : 6 slot it, it is better than Knockout Blow.
Hand Clap : Soft Control, can help survivability but I don't like it.
Other Attacks: With Rage active, 3 slotting damage is not as important, make sure you have enough end reds in your attacks for you playstyle, a tank running out of end is no use to anyone.

Pool powers :-
Health : Slot it with 3 health, I would use my level 17s for this, it does help especially when you are lacking (healing) support.
Stamina : 3 end mods. Slot ASAP
Tough : 3 damage resistance, 1-2 end reducers. This is a reasonably expensive toggle so slot the end reducer[s] first.
Weave : 3 defence buffs, 1-2 end reucers, same as tough.
Combat Jumping : 1-3 defence buffs, it makes little difference, but it is the last few percentage points, so save it for when you have spare slots in your 40s.

People think Inv is a resistance set. It isn't, it is a strange defence set with great S/L resistance. Using Invincibility to your advantage is the most important part of playing an Inv tank.


@Unthing ... Mostly on Union.