Kat/SR build advice please


FireKitty

 

Posted

Hiya guys how's it going? I recently rolled a Kat/Sr scrapper and have just got him to level 14 (yay travel power!). Anyways, can someone give me some slotting advice please as I'm relatively new to the whole scrapper AT.

Cheers V.


Defiant

Proud Member of the Liberty Legion


Venture - Emp/En Defender
Seph - Kat/SR Scrapper
Blizzard - Ice/Storm Controller
Legionelosis - Rad/Rad Defender

 

Posted

Well, perhaps this won't be earth shattering advice but 3-slot all the +def powers and get stamina. I'd also make sure to get Divine Avalanche and slot it for def and acc (not dmg).

Might want to consider getting Aid self too, with 2-3 interrupt dur SOs it comes in v. handy.


 

Posted

[ QUOTE ]
Well, perhaps this won't be earth shattering advice but 3-slot all the +def powers and get stamina. I'd also make sure to get Divine Avalanche and slot it for def and acc (not dmg).

Might want to consider getting Aid self too, with 2-3 interrupt dur SOs it comes in v. handy.

[/ QUOTE ]

Having a Kat/SR at level 50 since i3/i4, i can say, that 4DEF in ALL powers will work more efficiently.

Also Divine Avalance better uses:

PvE=2acc/3def
PvP=3acc/3def

use DivineAvalanche in place of Brawl,. for good results and consistant DEF bonus attack chains.


 

Posted

That's 4 def SOs? Despite ED? Huh... wouldn't have thought the 4th would do much...


 

Posted

No clue on caps and that with defence but in terms of the diminishing returns 3 so's has none, 4 has a slight fall off and the 5th/6th have a large fall off. So 4 may actually be beneficial in this instance assuming 3 doesnt cap it out...

Thanks so far guys, keep em coming


Defiant

Proud Member of the Liberty Legion


Venture - Emp/En Defender
Seph - Kat/SR Scrapper
Blizzard - Ice/Storm Controller
Legionelosis - Rad/Rad Defender

 

Posted

Can only give advice on SR side of the toon but I would advise:

All toggles: 3 Def Buff 2 End Red
All Autos: 3 Def Buff
Practised Brawler: 2 Rchg Rate (will be perma)
Elude: 3 Def Buff 3 Rchg Rate
Quickness: 1 Run Speed (2 if you can spare it - just for fun)

Not exactly revolutionary, but I hope this helps


 

Posted

[ QUOTE ]
...diminishing returns 3 so's has none, 4 has a slight fall off and the 5th/6th have a large fall off.

[/ QUOTE ]
I fairly sure this isn't right. AFAIK, it's:
1 SO 33%
2 SOs 66%
3 SOs 95%
4 SOs 100%...

I believe it is something to do with a 70% enhancement cap of some kind... Anyone?
These figures are straight out of my head and for Schedule A enhances. 'Fraid I don't have time or the ability at the moment to dig out the relevant info for Def SOs (schedule B?) but I imagine it would be a similar progression.

Fairly sure about the ineffectiveness of the 4th SO but not really all that sure about the above figures.
/em shrug
Sorry I can't be more help.


 

Posted

Dug outthe info from the I6 patch notes, looks like the 3rd so does have a reduction:

Schedule B Enhancements (20%, 10%, 5%) are:

Range, Defense Buff, Resist Damage, To Hit Buff

These bonus types start to see reduction when the bonus is 40% or more, and a severe reduction at 60% bonus or greater. So your bonuses when slotting in multiples of the same Single-Origin Enhancement work out to:

1 SO: +20%
2 SO: +40%
3 SO: +56%
4 SO: +59%
5 SO: +62%
6 SO: +65%


Defiant

Proud Member of the Liberty Legion


Venture - Emp/En Defender
Seph - Kat/SR Scrapper
Blizzard - Ice/Storm Controller
Legionelosis - Rad/Rad Defender

 

Posted

[ QUOTE ]
[ QUOTE ]
...diminishing returns 3 so's has none, 4 has a slight fall off and the 5th/6th have a large fall off.

[/ QUOTE ]
I fairly sure this isn't right. AFAIK, it's:
1 SO 33%
2 SOs 66%
3 SOs 95%
4 SOs 100%...

I believe it is something to do with a 70% enhancement cap of some kind... Anyone?

[/ QUOTE ]

60% cap and 4 SO = 59%

small lowering of the 4th SO (25% or so) but overall still worth it, and helps cs higher ACC sumtimes ive found.

anything over 4 is a waste.

as for D-A, 3 DEF is capable you can add if wish, but I find 3 SO, stacking on top to be decent enough to cap DEF a bit.

[ QUOTE ]

Practised Brawler: 2 Rchg Rate (will be perma)


[/ QUOTE ]

tried, on stalker.. doesnt perma. 3 slot recharge = perma, with about 5-8 second overlap.


 

Posted

[ QUOTE ]

tried, on stalker.. doesnt perma. 3 slot recharge = perma, with about 5-8 second overlap.

[/ QUOTE ]

2 even level SOs on a lvl 50 scrapper is perma and has a 5-10 second overlap without hasten


**Acceptable "support" responses**

Its your fault
Its your computers fault
Its your ISPs fault

 

Posted

[ QUOTE ]
[ QUOTE ]

tried, on stalker.. doesnt perma. 3 slot recharge = perma, with about 5-8 second overlap.

[/ QUOTE ]

2 even level SOs on a lvl 50 scrapper is perma and has a 5-10 second overlap without hasten

[/ QUOTE ]

Yup 2 is all thats needed.

This is my pvp build for my Katana/SR. To convert it to PvE I would take out an accuracy in each attack and change it for a endurance reduction, and swap web grenade and super speed for Focused accuracy and conserve power (reordering would be needed too ofc ).

---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
---------------------------------------------
Name: TsubaXIII
Level: 50
Archetype: Scrapper
Primary: Katana
Secondary: Super Reflexes
---------------------------------------------
01) --> Sting of the Wasp==> Acc(1) Acc(3) Dmg(3) Dmg(5) Dmg(5) Rechg(43)
01) --> Focused Fighting==> DefBuf(1) DefBuf(9) DefBuf(13) EndRdx(13) EndRdx(15)
02) --> Focused Senses==> DefBuf(2) DefBuf(11) DefBuf(11) EndRdx(15) EndRdx(17)
04) --> Agile==> DefBuf(4) DefBuf(46)
06) --> Build Up==> Rechg(6) Rechg(7) Rechg(7) TH_Buf(9) TH_Buf(45)
08) --> Hurdle==> Jump(8) Jump(48)
10) --> Practiced Brawler==> Rechg(10) Rechg(17) EndRdx(19)
12) --> Hasten==> Rechg(12) Rechg(19) Rechg(21)
14) --> Super Speed==> Run(14) Run(21) EndRdx(23)
16) --> Health==> Heal(16) Heal(48)
18) --> The Lotus Drops==> Acc(18) Acc(23) Dmg(25) Dmg(25) Dmg(27) Rechg(43)
20) --> Stamina==> EndMod(20) EndMod(27) EndMod(29)
22) --> Quickness==> Run(22)
24) --> Divine Avalanche==> Acc(24) Acc(29) DefBuf(45) DefBuf(45) Dmg(50) Dmg(50)
26) --> Soaring Dragon==> Acc(26) Acc(31) Dmg(31) Dmg(31) Dmg(33) Rechg(33)
28) --> Stimulant==> Range(28)
30) --> Aid Self==> Heal(30) Heal(33) Heal(34) Rechg(34) Rechg(34) IntRdx(36)
32) --> Golden Dragonfly==> Acc(32) Acc(36) Dmg(36) Dmg(37) Dmg(37) Rechg(37)
35) --> Evasion==> DefBuf(35) DefBuf(39) DefBuf(39) EndRdx(39) EndRdx(40)
38) --> Elude==> DefBuf(38) DefBuf(40) DefBuf(40) Rechg(42) Rechg(42) Rechg(48)
41) --> Web Grenade==> Acc(41) Acc(42) Range(43) Range(46)
44) --> Dodge==> DefBuf(44) DefBuf(46)
47) --> Combat Jumping==> DefBuf(47)
49) --> Super Jump==> EndRdx(49) EndRdx(50)
---------------------------------------------


thePhilosopher Martial Arts/Regen/Fire Scrapper
theRegulator Empathy/Energy/Soul Defender
Total Inertia Ice Blast/Kinetics/Psy Corruptor
Total Inferno Ice Blast/Thermal/Leviathan Corruptor

 

Posted

[ QUOTE ]
[ QUOTE ]

tried, on stalker.. doesnt perma. 3 slot recharge = perma, with about 5-8 second overlap.

[/ QUOTE ]

2 even level SOs on a lvl 50 scrapper is perma and has a 5-10 second overlap without hasten

[/ QUOTE ]

then you're taking into account "quickness" as well.. I wasn't.. I was looking at the ability when you "dont" have it, as he might wanna exemp or PVP zone a few times, from what ive seen it aint perma, tho I'll double check in zones on test server 2 sloted to make sure.


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]

tried, on stalker.. doesnt perma. 3 slot recharge = perma, with about 5-8 second overlap.

[/ QUOTE ]

2 even level SOs on a lvl 50 scrapper is perma and has a 5-10 second overlap without hasten

[/ QUOTE ]

then you're taking into account "quickness" as well.. I wasn't.. I was looking at the ability when you "dont" have it, as he might wanna exemp or PVP zone a few times, from what ive seen it aint perma, tho I'll double check in zones on test server 2 sloted to make sure.

[/ QUOTE ]

2xeven lvl SOs = recharge of 120.05 seconds so ahve a downtime of nothing basically, +3s give a recharge of 113 so is 7 seconds of double PB. This is without quickness, with quickness its 102 for the +3s and 107 with the evens. a third slot in pb is a bit of a waste imo, especially as quickness should be got as soon as he hits 20 and should remain if exempted in any of the pvp zones.


**Acceptable "support" responses**

Its your fault
Its your computers fault
Its your ISPs fault

 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]

tried, on stalker.. doesnt perma. 3 slot recharge = perma, with about 5-8 second overlap.

[/ QUOTE ]

2 even level SOs on a lvl 50 scrapper is perma and has a 5-10 second overlap without hasten

[/ QUOTE ]

then you're taking into account "quickness" as well.. I wasn't.. I was looking at the ability when you "dont" have it, as he might wanna exemp or PVP zone a few times, from what ive seen it aint perma, tho I'll double check in zones on test server 2 sloted to make sure.

[/ QUOTE ]

2xeven lvl SOs = recharge of 120.05 seconds so ahve a downtime of nothing basically, +3s give a recharge of 113 so is 7 seconds of double PB. This is without quickness, with quickness its 102 for the +3s and 107 with the evens. a third slot in pb is a bit of a waste imo, especially as quickness should be got as soon as he hits 20 and should remain if exempted in any of the pvp zones.

[/ QUOTE ]

fair..

tried on test..

it does perma at level 50, with 2 slot (but I have quickness so not totally accurate)..

but...

I'm now gonna take one thing into consideration.

The person who asked? No one thought of a simple point... He aint level 50 yet! and at this level it will NOT perma at 2 slot regardless of what build you give him.

[ QUOTE ]

I recently rolled a Kat/Sr scrapper and have just got him to level 14 (yay travel power!).


[/ QUOTE ]


Me and Snowy tried 2 slot on PB, on her Stalker and it does NOT perma at level 25-SO range, there is a downtime, small but unchecked can be a problem.

So he has a basic choice of either "hasten", "quickness" when he can get it, or 3 slot it to perma it (at 27 mine perma's 3 slot, and not 2 slot) - until he gets high enough to respec out the redundant slot. But if he is gonna 2 slot it and manage with the downtime till it does, fair play to him (tho I think the things that will Mez him, will enjoy it till then.)


 

Posted

[ QUOTE ]


60% cap and 4 SO = 59%

small lowering of the 4th SO (25% or so) but overall still worth it, and helps cs higher ACC sumtimes ive found.

anything over 4 is a waste.

[/ QUOTE ]

what 60% cap?

Primaries are most essential on a scrapper imo. Just having enough to do maximum damage over time with minimal misses within a good enough attack chain is enough though. Although 3 slotting toggles for defence a very good move but only when you can stop buying T0's.

If you have slots to spare (as in not worth spending elsewhere) then add 2 slots to the passives by the same token if you cant add an extra 2 slots per passive then it maybe possible your overslotting somewhere like do you need all that travel power, all that recharge etc most of the time?

By managing 4 slots on any secondary you arent going to gain much survivability. Not as much as you would by first 3 slotting all defences, slotting 3 health, slotting 3 slots in combat jump even, having 6 slotted aid self with between 5 - 6 slots in all the attacks needed to make up a viable attack chain, nicely slotted power pools and epics for utility. I certainly find it very hard to see where i can add a 4th slot in any of my secondaries and most certainly would be a case of seriously not finding no matter how hard i tried somewhere better.

A 4th slot in added to the 3 toggles and the 3 passives would add .6% to .7% to defence to all it can and 6 slots for that i just wouldnt find worth it.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

[ QUOTE ]


what 60% cap?



[/ QUOTE ]

this one hun:

[ QUOTE ]

Schedule B Enhancements (20%, 10%, 5%) are:

Range, Defense Buff, Resist Damage, To Hit Buff

These bonus types start to see reduction when the bonus is 40% or more, and a severe reduction at 60% bonus or greater. So your bonuses when slotting in multiples of the same Single-Origin Enhancement work out to:

1 SO: +20%
2 SO: +40%
3 SO: +56%
4 SO: +59% <--------
5 SO: +62%
6 SO: +65%


[/ QUOTE ]

when I slotted mine, i went for as MUCH as I could within the ED limit, 4th slot only giving 25%, thereafter 5%, that 25% to my view still adds up over passives and toggles combined. But that's my opinion and so far works alot better for me than all 3 slot, as an extra 25% does all add up.


 

Posted

Surely the thing you just quoted says that the 4th slot gives a 3% bonus, not 25%...


 

Posted

[ QUOTE ]
when I slotted mine, i went for as MUCH as I could within the ED limit, 4th slot only giving 25%, thereafter 5%, that 25% to my view still adds up over passives and toggles combined. But that's my opinion and so far works alot better for me than all 3 slot, as an extra 25% does all add up.

[/ QUOTE ]
If this were the case and the 4th schedule B SO gave a 25% boost to Def, that would be greater than what a single schedule B SO gives...

That said, regardless of schedule, ED has made anything beyond 3 SOs pointless due to the miniscule benefit they give. The slots would be of greater use elsewhere, I think.


 

Posted

well anyway the toggles are or were afaik 12.5% def, 3% of 12.5% is:

12.5% / 100 * 3% = .375%

dread to think what the 4th slot on the passives offers...

[ QUOTE ]
when I slotted mine, i went for as MUCH as I could within the ED limit, 4th slot only giving 25%, thereafter 5%, that 25% to my view still adds up over passives and toggles combined. But that's my opinion and so far works alot better for me than all 3 slot, as an extra 25% does all add up.

[/ QUOTE ]

Raz if you said 3rd slot giving 25% and thereafter 3% i wouldnt be confused. But, it looks to me like your mixing up the 3rd slot with the 4th and the schedule B enhancements with schedule A because you said 5% thereafter and not 3% thereafter. You either may of had too many late nights:P or! had too many late nights


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

[ QUOTE ]
well anyway the toggles are or were afaik 12.5% def, 3% of 12.5% is:

12.5% / 100 * 3% = .375%

dread to think what the 4th slot on the passives offers...

[ QUOTE ]
when I slotted mine, i went for as MUCH as I could within the ED limit, 4th slot only giving 25%, thereafter 5%, that 25% to my view still adds up over passives and toggles combined. But that's my opinion and so far works alot better for me than all 3 slot, as an extra 25% does all add up.

[/ QUOTE ]

Raz if you said 3rd slot giving 25% and thereafter 3% i wouldnt be confused. But, it looks to me like your mixing up the 3rd slot with the 4th and the schedule B enhancements with schedule A because you said 5% thereafter and not 3% thereafter. You either may of had too many late nights:P or! had too many late nights

[/ QUOTE ]

aye, hun.. probably had too many late nights.. (probably no "probably" about it)

on a note disregard the "4th slot DEF" I did some checking myself.. slotting goes as follows, on !Schedule B" (DEF in question)::

1st Slot: 20%
2nd Slot: 20%
3rd Slot: 16%
4th Slot: 3%
5th Slot: 3%
6th Slot: 3%

that above is how the DEF slotting works per slot.

I think what I was trying to say was ""pull out as much as possible" with "MAX" ED limit."" I know I was trying to say something at the time, but I guess I got my wires crossed somewhere explaining..

mehh.. I dunno.. I'm gonna go back to bed. ED confuses me sometimes, more than "Global Defense Change" does.


 

Posted

About Aid Self i havent had it on a char but from what ive heard u should go 3 Heal 2 intredu and 1 rechrgeredux
the interrupt reduction should help heal in a battle and one rechrge is enuf if ur defense is gd enough or ur not got like 50 ppl attacking u. I've seen /Sr in pvp in sirens and lots of defense slots my stalker has 2 acc in AS and couldnt get him and not the best chance of hitting him in BU


 

Posted

[ QUOTE ]
About Aid Self i havent had it on a char but from what ive heard u should go 3 Heal 2 intredu and 1 rechrgeredux
the interrupt reduction should help heal in a battle and one rechrge is enuf if ur defense is gd enough or ur not got like 50 ppl attacking u. I've seen /Sr in pvp in sirens and lots of defense slots my stalker has 2 acc in AS and couldnt get him and not the best chance of hitting him in BU

[/ QUOTE ]

I have 2 heal 2 recharge 2 interupt reduction in my aid self, means it rotates nice and fast and can use it even with dot damage ticking away with the interupt reductions


**Acceptable "support" responses**

Its your fault
Its your computers fault
Its your ISPs fault

 

Posted

[ QUOTE ]
I've seen /Sr in pvp in sirens and lots of defense slots my stalker has 2 acc in AS and couldnt get him and not the best chance of hitting him in BU

[/ QUOTE ]

wasn't mine was it.. cause I have DX in there a bit nowadays.

*shifty eyes*

sorry if it was and you kept missing :P