Build Advice - Energy Melee/Electric Armour


Captain_Morgan_EU

 

Posted

I have so far played and dropped a Claws/Ninja Stalker, Energy/Dark Corruptor, Ice/Kinetics Corruptor and finally Claws/SR Stalker. I have ditched them in the mid twenties. I still haven’t found an archetype I have wanted to take to 50.

I have now turned to a Brute and I am having a lot of fun with him.

I enjoy PVP immensely and therefore my build is geared into single target destruction.

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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
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Name: Clint Thrust
Level: 50
Archetype: Brute
Primary: Energy Melee
Secondary: Electric Armor
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01) --> Energy Punch==> Acc(1) Acc(3) Dmg(5) Dmg(7) Dmg(17)
01) --> Charged Armor==> EndRdx(1) DmgRes(9) DmgRes(11) DmgRes(11)
02) --> Bone Smasher==> Acc(2) Acc(3) Dmg(5) Dmg(7) Dmg(15)
04) --> Lightning Field==> EndRdx(4) Acc(45) Acc(45) Dmg(46) Dmg(46) Dmg(46)
06) --> Conductive Shield==> EndRdx(6) DmgRes(13) DmgRes(13) DmgRes(15)
08) --> Air Superiority==> Acc(8) Acc(9) Dmg(31) Dmg(31) Dmg(45)
10) --> Static Shield==> EndRdx(10) DmgRes(43) DmgRes(43) DmgRes(43)
12) --> Swift==> Run(12)
14) --> Fly==> Fly(14) Fly(17) Fly(25)
16) --> Hurdle==> Jump(16)
18) --> Total Focus==> Acc(18) Acc(19) Dmg(19) Dmg(23) Dmg(23) Rechg(25)
20) --> Stamina==> EndMod(20) EndMod(21) EndMod(21)
22) --> Lightning Reflexes==> Run(22)
24) --> Build Up==> Rechg(24) TH_Buf(34) TH_Buf(37) TH_Buf(40) Rechg(40) Rechg(40)
26) --> Stun==> Acc(26) Acc(27) DisDur(27) DisDur(29) DisDur(29) Rechg(31)
28) --> Grounded==> DmgRes(28)
30) --> Aid Other==> Heal(30)
32) --> Energy Transfer==> Acc(32) Acc(33) Dmg(33) Dmg(33) Dmg(34) Rechg(34)
35) --> Power Sink==> Rechg(35) Rechg(36) Rechg(36) EndMod(36) EndMod(37) EndMod(37)
38) --> Power Surge==> Rechg(38) Rechg(39) Rechg(39) DmgRes(39)
41) --> Aid Self==> IntRdx(41) Heal(42) Heal(42) Heal(42)
44) --> Boxing==> Acc(44)
47) --> Tough==> EndRdx(47) DmgRes(48) DmgRes(48) DmgRes(48)
49) --> Weave==> EndRdx(49) DefBuf(50) DefBuf(50) DefBuf(50)
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01) --> Sprint==> Run(1)
01) --> Brawl==> EndRdx(1)
01) --> Fury==> Empty(1)
02) --> Rest==> Rechg(2)
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Posted

You're a brute, acc, endrdx and rechrdx take priority in attack slotting, DMG gets added if thereare extra slots left. Also, I'd drop weave, and give two of those slots to aid self, it'll increase your survivability more.


 

Posted

You're right I am having endurance issues at level 8, so much that I am unable to run more than one of my toggles. I will reslot my powers asap.

When I get Power Sink would that provide me with enough endurance to reslot my powers with Dmg over EndRdx?

Would you recommend the Speed pool (Hasten + SS) over the Fighting pool (17.5% S/L resistance)?

How's this: -

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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
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Name: Clint Thrust 3
Level: 49
Archetype: Brute
Primary: Energy Melee
Secondary: Electric Armor
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01) --> Energy Punch==> Acc(1) Acc(3) EndRdx(5) Rechg(7) Dmg(46) Dmg(48)
01) --> Charged Armor==> EndRdx(1) DmgRes(9) DmgRes(11) DmgRes(13)
02) --> Bone Smasher==> Acc(2) Acc(3) EndRdx(5) Rechg(7) Dmg(46) Dmg(46)
04) --> Lightning Field==> EndRdx(4) Acc(17) Acc(48) Dmg(48)
06) --> Conductive Shield==> EndRdx(6) DmgRes(17) DmgRes(25) DmgRes(25)
08) --> Air Superiority==> Acc(8) Acc(9) EndRdx(11) Rechg(13)
10) --> Static Shield==> EndRdx(10) DmgRes(40) DmgRes(40) DmgRes(40)
12) --> Swift==> Run(12)
14) --> Fly==> Fly(14) Fly(15) Fly(15)
16) --> Hurdle==> Jump(16)
18) --> Total Focus==> Acc(18) Acc(19) EndRdx(19) Rechg(23) Dmg(23) Dmg(31)
20) --> Stamina==> EndMod(20) EndMod(21) EndMod(21)
22) --> Lightning Reflexes==> Run(22)
24) --> Build Up==> Rechg(24) TH_Buf(31) TH_Buf(34) TH_Buf(37) Rechg(43) Rechg(45)
26) --> Stun==> Acc(26) Acc(27) EndRdx(27) Rechg(29) DisDur(29) DisDur(31)
28) --> Grounded==> DmgRes(28)
30) --> Aid Other==> EndRdx(30)
32) --> Energy Transfer==> Acc(32) Acc(33) EndRdx(33) Rechg(33) Dmg(34) Dmg(34)
35) --> Power Sink==> Rechg(35) Rechg(36) Rechg(36) EndMod(36) EndMod(37) EndMod(37)
38) --> Power Surge==> Rechg(38) Rechg(39) Rechg(39) DmgRes(39)
41) --> Aid Self==> IntRdx(41) IntRdx(42) IntRdx(42) Heal(42) Heal(43) Heal(43)
44) --> Hasten==> Rechg(44) Rechg(45) Rechg(45)
47) --> Super Speed==> Run(47)


 

Posted

I'm an En/En brute so will commment on the melee only.

After stamia/end drain etc (IE end is no more of an "issue"), I found 1 ACC, 1 Rech, 3 Dam was enough for all powers, with another Rech in both total focus and En tran.

Before that Max's is right, swap DAM out for ACC/Rech/End, especially pre SO's.


 

Posted

On my EM/EA I found that 2acc 2 recharge 2end was optimal slotting for my fury building attacks (energy punch, bonesmasher) and the same again for total focus until energy drain.

I imagine that it will be the same on an EM/elec - once you get Powersink you can start swapping endreds for damages, but I'd probably keep at least 1 endred in every attack.

You can take the end red out of Energy transfer and put a damage there instead, it uses comparatively little end, and being able to oneshot things is fun

Hasten makes a real difference - having energy drain up so frequently really helps me, as does being able to TF and ET with BU as much as possible.