/DA any advice.........
Pick something else. :P
I have tried it on and off since the begining of I3 and I still don't like it.
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Pick something else. :P
I have tried it on and off since the begining of I3 and I still don't like it.
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Im up to lv 9 with it and it seems to offer good protection, and it isint realy too much end heavy which ive never realy faved since my regen doesint lose end lol all though my blaster drop its like mad i must say, but never the less thanks for the advice.
I found Inv and SR both offer better Def/Res and are more fun. Both are beaten into ground by regen.
DA takes far too long to get good.
DA takes time, slotting, and the inevitable respecs when you fluff it up. However, can anyone else hold someone in place in their secondary? How about a DoT aura of pure negative damage, almost totally unresisted, which when slotted is over a brawl per tic (with 8 mobs around you thats quite nice damage)? Stealth, a MASSIVE heal, a self rez which is death to anyone near the user in PVP (heh, gotta love detoggling granite tankers and wailing on them), perception bonuses, 2 ways of stopping minions from ever hitting you, the reasons to go /DA are numerous.
But by late game it does suck end, to the point my beloved cloak of fear will have to be respecced, it's not usable with FA if I want the endurance to hit things. But I'll break down what I can:
You take your shields, and you 5 slot them (3 damres, 2 end redux). You take Dark Regen, and thats 6 slotted (3 recharge, 2 acc, 1 heal). You can take CoD. In PVE it stacks with SS for full invis, in PVP it gives you +perception, and it's our only immob protect. Death Shroud is high damage early game, but late game it's and end hog, so only take it if you have the 6 slots (3 damage, 1 acc, 2 end redux).
Cloak of fear is so awesome that it makes happy pills redundant. Mobbed by +6 minions? Regen scrapper dead? Everyone else running for their lives? Cloak of Fear goes on and they stop moving (I'm not joking about the +6s either. Could only scratch 2, damage wasn't high enough, but they weren't doing anything to me ). This is a MUST for 6 slotting, but not really a must take. The base endurance cost is reported as more than combined base endurance and stamina, which is incorrect, but it's damn close. The best slotting is 3 acc (it's got 50% base accuracy 'cos it's uber ) and 3 end redux, which means it barely scratches your endurance.
Oppressive Gloom: This changes your playstyle. This is THE "oh [censored]" button. Combined with Dark Regen, you have got yourself a mag 2 disorient (stacks with boxing, take down that boss) for an infinitesimally small endurance cost. The health cost is not noticeable. I respecced out of it, and I miss it and it's cheap, effective stun. 2 acc, 3 disorients, and 1 end reducer, and you'll love it.
Soul Transfer: A highly debatable power. If the maximum limit of mobs hit didn't exist, this would be amazing. A mag 35 disorient, this will stun an archvillain. It actually even stunned captain mako (I was silly enough to solo him). But, the immortality it offers is pretty much non existent (GW then promptly smacked me, and I barely escaped alive), and the stun is about 10 seconds. And more than 12 mobs= yeah, you're dead again. I would advise against it, except I love it so. Now if you will excuse me, I must find some poor granite using brute to detoggle and smack
Also: check out the DM/DA bible. Not what you're building, but a little bit of propaganda never hurt anyone, and it's what I use to build my "uber fear monger of d00m" build.
I found that in large spawns Oppressive Gloom is a death sentence. Cloak of Fear is just fun. However I've only played it as Dark/Dark so I expect things are different with a primary that can't fear bosses.
Dark Regeneration is the most effective heal in the game and is the cornerstone of the set. Unfortunately it costs loads of endurance. Basically when you hit it you get about 1/4 of your hit points per enemy in range so it ends up being a full heal.
Unfortunately endurance is a problem.
@Unthing ... Mostly on Union.
Superior psionic damage resistance .
Seems to me that whenever someone is discussing /DA it always comes down to "yeah, I know "X" power is great but the end costs are very ouch". It's a real pity, as I would love to roll a /DA at some point for a concept toon. I just hate having to take a knee after every fight.
@Byrne
Debtmeister General of The Plastic Army & Empire
Thanks all, and thanks Seriphos for that very detailed guide, it seem /DA is a great power and also i bit of a challange to play which will be interesting to play and to see how it fairs out through the game. Thanks once again.
/DA can be end heavy and you will most likely need stamina asap. At level 50, my claws/DA scrapper runs 10 toggles (inc. Focused Accuracy) with just the occasional need to pop a blue.
Octavian Vanguard
@ohmsEU and @ohms 2
Badging character: Bimble on the Union server, Badgehunter.com and City Info Tracker.
Key tip for DA is toggle management. Don't run every toggle all the time, look at your combat log and see the damage type and from there turn on which ever resistances you need. Only time i'd be running every DA toggle was if i had a buffer behind me.
Don't know for scrappers, but OG has never made my brute come close to death in big spawns, the health cost is so low I barely notice it. Toggle management is only needed if you want to save endurance, but since you're a /DA there's no point in trying Endurance and Energy damage will be your weak spot, but Stamina and OG/CoF can take care of that.
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Key tip for DA is toggle management. Don't run every toggle all the time, look at your combat log and see the damage type and from there turn on which ever resistances you need. Only time i'd be running every DA toggle was if i had a buffer behind me.
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Listen to Everlcear, he/she's spot on with this. I still have my DA character but don't use her very often because I've fallen in love with Super Reflexes. Endurance costs can be prohibitive (which is why I'd advise missing out the DoT cloak until after stamina has been three slotted (so lvl 22 at the earliest, build permitting).
Whatever you do though, have fun with the character.
allright as a KAT / DA you have total of three choices where to go with a scrapper .
1 is tank scrapper (yes they can be done divine avalance plays a key part together with your other def options , get hit you still have a subtantial resistance all )
2 is a AoE scrapper (second to spine and heck more burst damage then spine)
3 the single target scrapper (more based on the Kat primary then anything else so not really DA related)
So DA is more what kind of concept do you have in mind , dont try to make all three kind in one , then you will find yourself really lacking of powerchoices and endurance.
Stick with one of those three , and a secondary of those three , and you will have a scrapper people will envy .
DA problem is people want it all thats hard to do with the current limitied power and slot choices.
Hello
Im just starting a Kat/DA scrapper and ive never realy used Dark Armour before, so im just wondering if anyone has any advice for me about it.