COH RP Unfriendly


BattleFlag_EU

 

Posted

People keep saying that COH is not made for rp. How do you mean? I've never played WOW, Everquest or any other game like that so what's the difference in mechanics etc? I'm curious.

Battleflag


 

Posted

Erm.. er.. bahh! Battleflag, I dunno precisely what whoever said "CoH is not made for rp" meant, but if it helps, City of Heroes/Villains is indeed only an Massively Multiplayer Online Game. I used to think it was an MMORPG, and it certainly is sometimes, incorrectly addressed as such in official statements. This being the biggest: Flash


 

Posted

Hm, it may be true that CoX is not suited for RP inn a classical sense... but to be honest, I never RPed when I was in Guild Wars (which also doesn´t seem to support it too much) or in DAOC (which I quitted really fast ).
But I have to admit that CoX (for me at least) led to my first post yesterday evening in the RP section In the end, it´s only what you make about it with your imagination (I mean you could even RP in FPSs... )


 

Posted

basicly a rp friendly game is a game that has big IG mechanic suport for rp.. sitting/sleeping/emotes/cloth/ all that content you dont to actualy need to play a game.
if you look at swg/horizons/fallen earth(unkown but promesing)
that are general rp friendly games as in content you fight you build you explore you live the live.

but rp unfriendly does not mean its actualy a bad game to rp in , here in coh there just lesser features to play whit then in the more rp friendly games.

the more static a game is the more rp unfriendly. then more sandbox play it is the more rp friendly.

but always depents on the roleplayers how good rp in a game is. the moost unfriendly rp game as in content can be the best game aftherall just by its player base


 

Posted

Load of stuff got deleted, but basically, to reiterate, the reason we call it RP unfriendly is:

* Lack of emotes, chat controls, and other useful RP utilities.
* Lack of a consistent (even internally consistent) world background


Beyond that, I generally find Cryptic unfriendly to RP. Given any situation where there are equal cost options for implementing something where one option benefits RP, Cryptic appear to always pick the other option. They did it with the Arenas, they did it with bases. There's actually a red name quote somewhere (I think from Positron) which basically says that they never considered the social aspects of bases.

One can argue that roleplayers are a very insignificant percentage of the community, but unfortunately that doesn't stack with the effort put into PvP compared to the number of people who actually engage in it. I don't think the number of PvPers is much greater (if any) than the number of roleplayers (at least on Union), but PvP has taken up about 75% of the last three issues, and in that time, roleplayers got a couple of new emotes.

In short, the game background lacks a great deal of solidity, the game lacks a lot of useful widgets, and the game's producers tend to (actively?) discourage roleplayers. And that's why I say CoH is RP unfriendly.


Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.

 

Posted

My biggest bugbear for it being RP unfriendly - Boom Boxes!

Where do you guys hide them in your lycra? Jeez!

Why bring them out in the middle of the Hollows or in a Troll-infested cave where it'll echo?


"Pride is all well and good but a sausage is a sausage"


For Lent I gave up...
Hope

 

Posted

It's equally surprising that it's PvP Friendly whilst not RP friendly as the RP'ers>PvP'ers.


 

Posted

[ QUOTE ]
It's equally surprising that it's PvP Friendly whilst not RP friendly as the RP'ers>PvP'ers.

[/ QUOTE ]

I don't find it surprising at all, especially given Birdy's comment further up...

[ QUOTE ]

Given any situation where there are equal cost options for implementing something where one option benefits RP, Cryptic appear to always pick the other option.


[/ QUOTE ]

PvP, whilst not popular here, is VERY popular in Korea, a market they're attempting to crack at the moment; hence lots of expenditure on levering PvP into the game.

Now, if the Koreans were heavily into RP, it might be different, but alas, they're not.


@FloatingFatMan

Do not go gentle into that good night.
Rage, rage against the dying of the light.