Introduction - New player: Hello all


Captain_Morgan_EU

 

Posted

Hello all.

I am a new player of CoV and just wanted to toss in a hello here. Coming from muds, daoc, eq2 and EVE I decided to check this game out when they had the 14 day trial.

I got a little hooked and decided to give it a month more atleast, so I bought the CoV package and here I am, on the Union server. Slightly confused and finding it fun to toddle around looking for fights, badges and a mission now and then, in groups or solo. I am an alt-o-holic, so I am currently playing three characters I switch between depended on mood. I'm no powerplayer so I tend to take it rather slow and not worring if someone outlevel me or so, still when I have the time I do play a fair amount of hours, I don't take games seriously, but when I am IN a game I do my best to have fun and help others if needed .)

I play Eesie, a mutation Stalker, Dr Minder who is a Tech Dominator and Thugs, a brute. I havent found out who my favourite is yet, though Dr Minder is kind of nice with the control and all, and as Thugs I can run into a squad of bandits and just wave on, while I with Eesie will have to be more careful(yea, so basically I don't know whats most fun..)


I have a few questions I hope I could get answers on.

1. Blind group/sg invites: Is it common that people toss those invites at any moment, time after time, without any kind of dialouge or chat? It feels kind of annoying to have to decline invites from same people several times within 10 minutes. Those groups I have been in is where people pm'd me first and asked/invited me, or if I broadcasted that I am available for this and that mission.

2. DO, SO, Training enhancements: When should I seriously begin to start buying the 'better' versions of the enhancements? They cost -alot- and I don't seem to accumulate that much infamy I'd like to.

3. When should I worry about a 'build'? I picked the powers I thought looked fun and they seem to work well, but from reading the forums here it seems there's lots of different approaches on efficient builds.

4. Super groups: I've been invited into a bunch of these, but I refuse to accept any 'blind invites' and wonder if there exist 'older', laid back veteran kind of SG's who can answer a wide range of questions, have groups in several level ranges and are involved in the whole game, that is pve/pvp, badges, funny events, exploration(if that exist) and so on. I've read the 'guild listing' but havent really met anyone from those guilds so I don't know alot of people.


Thats about it, thanks for reading this far.

// E


 

Posted

[ QUOTE ]

1. Blind group/sg invites: Is it common that people toss those invites at any moment, time after time, without any kind of dialouge or chat? It feels kind of annoying to have to decline invites from same people several times within 10 minutes. Those groups I have been in is where people pm'd me first and asked/invited me, or if I broadcasted that I am available for this and that mission.

[/ QUOTE ]
Blind invites do happen, but are considered bad etiquette by most experienced players, especially blind SG invites. If somebody is sending you repeated blind invites, first send them a tell asking to stop, and if that doesn't work, /petition them for harassment, /ignore them, and move on.

[ QUOTE ]
2. DO, SO, Training enhancements: When should I seriously begin to start buying the 'better' versions of the enhancements? They cost -alot- and I don't seem to accumulate that much infamy I'd like to.

[/ QUOTE ]For one's first character, I'd start buying DO's at 20's, and SO's at mid-30's.

[ QUOTE ]
3. When should I worry about a 'build'? I picked the powers I thought looked fun and they seem to work well, but from reading the forums here it seems there's lots of different approaches on efficient builds.

[/ QUOTE ]You might want to download a Character Planner, and create builds for your characters, which you can post at the archetype boards. This way more experienced players can give insight to your build, helping you make your characters stronger, avoiding bad powers, and need for respecifications (which you only get a limited amount of).

[ QUOTE ]
4. Super groups: I've been invited into a bunch of these, but I refuse to accept any 'blind invites' and wonder if there exist 'older', laid back veteran kind of SG's who can answer a wide range of questions, have groups in several level ranges and are involved in the whole game, that is pve/pvp, badges, funny events, exploration(if that exist) and so on. I've read the 'guild listing' but havent really met anyone from those guilds so I don't know alot of people.

[/ QUOTE ]There are quite a few more experienced SG's, but I'm mostly a defianteer so can't comment on the union side.


 

Posted

Welcome to CoV and the forums.

MaX pretty much covered it, but in terms of SGs might I suggest the following...

Click here

It lists some descriptions of some of the VGs on Union - have a read, and feel free to give me a shout if the pirates take your fancy.


 

Posted

Welcome aboard.

1) Blind invites are quite common, most will result in a not so great super group where all they want is you to earn prestige for them. As captain morgan link will show you there are afew nicely established sg's that are about which should be able to help you on your way. There are alot of good sgs out there and my advice would be to look at your fellow team mates sgs and if you find yourself teaming with the same bunch maybe check out there sg.

2) When to buy enhancements. A tricky one which ultimately depends on how you play. For example if you seem to be getting killed abit (due to being new and learning the game) the upside to this is your leveling progress is slowed abit meaning you will gain more infamy allowing you to buy better enhancements. I tend to find the early levels dont really require you to splash much out on your enhancements - I use the ones I gain through the missions and sell the ones I dont need to quatermasters. You can buy Dual Origins when you are 15 but might be an idea to wait till you are level 17 and then buy level 20 Dual Origins. What you can buy/afford depends on circumstances and I know afew sgs that help donate abit of infamy so that you can plod on with the game without struggling to much.

3) Again as mentioned there is a planner which allows you to map out your character. It can be useful but I have almost always used it to get a good idea about the various powers available to me. I have almost always just plodded on selecting the powers as and when available. I might also speak to someone I am teaming with and ask them about how they find particular powers before making up my mind. If you are fairly sensible then it will be hard to gimp a character. Its worth remember that its not always about making the most efficient character but an enjoyable one. Some people dont like various powers or may see them as a waste but I think the way you are going about is fairly right - does the power sound appealing and something you will enjoy using.

You can also read about what othe people think about various powers in these forums but remember opinions will always differ. The important thing is you are enjoying your character and its journey. I think the slotting rather than powers make a bigger impact. As long as you dont try say 6 slotting brawl or rest then you should be fine. If you do make a mistake then there is always the option of doing a respec where after completion you can remap you character (basically picking your powers again).


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