Blaster epics and PvP


Alvan

 

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Munitions actually does even moreso with the sleep grenade, but the clear downsides of Munitions are that if you're going for shields, the one provided by the set is actually the worst.


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My 2 inf on Munitions:
- Yes, you get the AR animation draw time, but you also get the AR Acc bonus.

- Body Armour is still worth taking - if only because it can't be detoggled (what good is a better shield if you're stunned?), drains no END, and still slices a significant chunk off your damage.

- Sleep Grenade... is a bit meh, especially if you're playing in PvE a lot.

- Cryo Freeze is one of this set's two real gems - a fast, very accurate single target hold that'll freeze minions and LTs in a single hit and even make you tasty Arch-Villain popsicles with repeated hits. Serving suggestion: 2 Acc, 2 ReChg, 2 HoldDur. (If you have Targeting Drone, go for 1 Acc, 2 Hold & 3 Rechg.)

-LRM Rocket. Sniper range, Superior damage in an AoE. Joy


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Also in PvP none of players aren't robots as far as the system is concerned, so EMP does no damage (it rocks more in a fight against freakshow or nemesis waffles.)

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Nemesis waffles? Sound tasty. Do they come with maple syrup?

Damn, I hate diets.


Is it time for the dance of joy yet?

 

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Try this new Waffle diet. Guaranteed to stop you feeling hungry.

*Waffle diets can only lead to weightloss if you don't follow them at all, ever; but they make far more sense than Fatkin's*


 

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I've currently got Munitions mastery, but honestly don't PvP that much.
I pretty much got it for the LRM, being a second nuke in PvP (and yes it IS a second nuke, it'll take down every minion in the group and pretty much destroy any chance leuts have of touching you.). It means i can alternate between Nova and LRM to pretty much waltz missions.

Anyway enough of PvE, this is bout PvP.

Im gunna have to side with Kronos on this one, Force is atm, the choice for Blappers in PvP. The sheild aint too bad, Repulse could be used as SOME sort of Stalker protection (see thread above) and FoN speaks for itself.

That being said, in a duel i've faced quite a few blasters and iv got to say one of the toughest I've had was against Doomsday. Tbh i didnt have much of a PvP build but even still, he used Ice mastery to pretty much dominate me. I couldnt hover, couldnt fly, couldn't jump, so was pretty much a sitting duck for his AR to rip me to shreds.
He's styled himself on being a Blapper-destroyer, and well it pretty much destroyed me.

Good discussion, im enjoying trying to learn more...........and GO!

Shnyet AWAY


 

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Is there really any point in having anything other than force epic on a blaster in pvp.
I'm slowly coming round to the fact that FoN is 'da uber' power and Force Mastery the epic to take.

With the mez resists and damage resist FoN gives - you wade in - do tons of damage till it runs out then leg it.
With the toggle dropping changes it's hard enough to do sustained damage against scrappers or tanks even without being clobbered, so is this going to be the 'only' viable option for blasters who PvP.

(For 3 slotted shields)

Munitions mastery
'Epic' shield gives ~13% resist to smashing/lethal - something that 'tough' also gives, albeit in toggle form.

Pyre mastery
~30% resist to smashing/lethal and some resistance to fire and cold

Electric mastery
~30 resist to smashing/lethal and some resistance to energy

Is there really any point to these other epic shields if FoN is soo good?

Don't get me wrong - the other pools have some good powers - especially the holds - but in PvP these are largely irrelevant against most melee toons.

With the 'balancing' that I7 brings for villains - isn't it about time that blaster epics got a bit of a lift (why not resistance to ALL types??) - even if FoN has to take a nerf!

[/ QUOTE ]gonna read the rest of the thread cos i am into this sorta thing, but LOL. that is all for now.

Plight


 

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Don't get me wrong - the other pools have some good powers - especially the holds - but in PvP these are largely irrelevant against most melee toons.


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Given that APP holds are mag3 - same as controllers, it doesn't take much to overcome a melee AT basic mez resist, 3 holds for a stalker, 4 for a brute so I don't think the holds are irrelevant.


[/ QUOTE ]they're mag 2, same as all blaster holds, nuff said

Plight


 

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Don't get me wrong - the other pools have some good powers - especially the holds - but in PvP these are largely irrelevant against most melee toons.


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Given that APP holds are mag3 - same as controllers, it doesn't take much to overcome a melee AT basic mez resist, 3 holds for a stalker, 4 for a brute so I don't think the holds are irrelevant.


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Try getting 3 of those holds out - not many blasters have 3 holds even.


[/ QUOTE ]erm, no trouble doing mag 12 here if i take all 3 holds actually, atm i have the 2 ranged and not the melee but can happily hold a lvl 50 scrapper straight thru his protection (SR is harder, but only cos its hard to hit, not the click), due to recharges, this takes a whole 13 seconds or so to stack.

Plight


 

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That being said, in a duel i've faced quite a few blasters and iv got to say one of the toughest I've had was against Doomsday. Tbh i didnt have much of a PvP build but even still, he used Ice mastery to pretty much dominate me. I couldnt hover, couldnt fly, couldn't jump, so was pretty much a sitting duck for his AR to rip me to shreds.
He's styled himself on being a Blapper-destroyer, and well it pretty much destroyed me.

Good discussion, im enjoying trying to learn more...........and GO!

Shnyet AWAY

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Hi m8, Dooms day is ice/dev My idea when i 1st started lvling him was that blaster v blaster( blasting not melee) Ice was the best due to the quick recharges and the slow effect on your foe. So I went with /dev which allowed me to stay at range useing web nades, Caltrops and hover. Cold epic made this tactic alot easier with snowstorm (-fly interupts snipe, heal self etc) Having TD left room for 2 recharge in my blasts which gives me a great blast rate for when fighting other ice/ blasters. The ice armour is def based so web nades(temp power) usualy missed when thrown at me And hibernate is great for when you get in trouble or just want to get your end back up. you also get great perception and stealth which helps in letting you get the 1st attack in. All in all great fun to play and it feels great beating the mighty /nrg blasters with the not so good /dev blaster


 

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random third post now, read it all. in my humble and very limited experience of pvp... NO epic is as good as elec;

PFF: pvp blasters should have tohits in their buffs, hit thru it, stunned/slept/detoggled/held ->dead
FoN: a true pain, for 2 minutes, in almost every case i have fought this power it's simply a case of geas/arch mage -> win, btw, all this time, my shields were up, and then afterwards too, for the rest of the time, not just 1/6 of the time.
repulsion, irritating at best, blasters at 50 should have enough dmg or utility to destroy things at range and in melee.

i agree with not taking powers like EMP and powers that offer little your build already does, the ice eic is appealing with its -fly and hibernate, but they are far far from overpowering, situational at best

body armour, not worth it, not even the fact it cant be dropped, sorry dreamer , but im pretty sure its one attack chain = bye bye still

LRM, zone kinda power, nice in pve, but this post are for teh duelz

fire, well the less we say about fire the better really

waffles ftw1

Plight


 

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PFF: pvp blasters should have tohits in their buffs, hit thru it, stunned/slept/detoggled/held ->dead

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come I7 this isn't gonna be as easy to de-toggle now - but yeah, def 'easy' to hit thru

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FoN: a true pain, for 2 minutes, in almost every case i have fought this power it's simply a case of geas/arch mage -> win, btw, all this time, my shields were up, and then afterwards too, for the rest of the time, not just 1/6 of the time.

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This is the point though, for 2 minutes you can dish out damage like a madman on pcp - then retreat - rinse and repeat - which in the 'zones' i have a feeling we'll see alot of. And not everyone has geas or archmage accolades.

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body armour, not worth it, not even the fact it cant be dropped, sorry dreamer , but im pretty sure its one attack chain = bye bye still

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the point of body armour is it cannot be dropped, hence the lower resistance - but with the toggle dropping changes whereas before it was handy in a way, now it's nigh on useless. one attack chain with any blaster (current I6 and toggle dropping) will floor another one irrespective of shields - except for Force and FoN!

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LRM, zone kinda power, nice in pve, but this post are for teh duelz

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not really - was on about pvp in general and in particular RV - LRM should do some nice damage provided you can 'let one rip'(fnarr fnarr).

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fire, well the less we say about fire the better really


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I can't see how fire is any worse than electric - of the 2 powers you'd take for pvp - you get cold/fire res instead of energy and the smashing/lethal is the same, plus the hold is near identical.