Stone/Super Strength Build


Brimmy

 

Posted

[color=green]As I am now on the last 9 bars before SL 50, I thought I would post my proposed respec build. I should explain that before anyone gets the knives out that this tank is designed for PVE teaming and standard tactic PVE tanking. I also have the luxury of having at least one kineticist on the team almost all of the time for the distribution of lovely lovely Speed Boosts! The Superspeed and Hurdle are in there purely for fun as the rest of my choices were all team orientated, I thought I would be selfish with a couple of power choices .

So, any comments or criticism are most welcome.

P.s. I realise this doesn't come anywhere close to Rook's Ultimate Stone Tank Build, but we do what we can...

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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
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Name: Hawaiin Punch
Level: 50
Archetype: Tanker
Primary: Stone Armor
Secondary: Super Strength
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01) --> Stone Skin==> DmgRes(1)
01) --> Jab==> Acc(1)Dmg(5)Dmg(36)Dmg(37)
02) --> Rock Armor==> DefBuf(2)DefBuf(3)DefBuf(3)EndRdx(7)
04) --> Punch==> Acc(4)Dmg(5)Dmg(36)Dmg(37)
06) --> Mud Pots==> EndRdx(6)EndRdx(7)Taunt(9)Taunt(11)Dmg(19)Dmg(21)
08) --> Rooted==> EndRdx(8)Heal(9)Heal(13)Heal(15)EndRdx(40)
10) --> Earth's Embrace==> Rechg(10)Heal(11)Rechg(13)Heal(15)Heal(25)Rechg(48)
12) --> Recall Friend==> IntRdx(12)
14) --> Teleport==> EndRdx(14)Range(40)EndRdx(43)
16) --> Taunt==> Rechg(16)Taunt(17)Rechg(17)Rechg(19)Taunt(21)Range(23)
18) --> Hasten==> Rechg(18)Rechg(31)Rechg(33)
20) --> Swift==> Run(20)Run(45)Run(45)
22) --> Knockout Blow==> Acc(22)Dmg(23)Dmg(36)Dmg(37)Rechg(45)
24) --> Health==> Heal(24)Heal(25)Heal(27)
26) --> Stamina==> EndMod(26)EndMod(27)EndMod(29)
28) --> Mineral Armor==> EndRdx(28)DefBuf(29)DefBuf(31)DefBuf(31)
30) --> Rage==> Rechg(30)Rechg(39)
32) --> Granite Armor==> DmgRes(32)DmgRes(33)DmgRes(33)DefBuf(34)DefBuf(34)DefBuf(34)
35) --> Provoke==> Acc(35)Acc(40)Taunt(48)
38) --> Foot Stomp==> Acc(38)Dmg(39)Dmg(39)Dmg(42)Rechg(43)Acc(50)
41) --> Hurl==> Acc(41)Dmg(42)Dmg(42)Dmg(43)Range(46)
44) --> Stone Prison==> Acc(44)Acc(46)Immob(46)Immob(48)
47) --> Super Speed==> Run(47)Run(50)
49) --> Hurdle==> Jump(49)Jump(50)
---------------------------------------------
01) --> Sprint==> Run(1)
01) --> Brawl==> Acc(1)
01) --> Gauntlet==> Empty(1)
02) --> Rest==> Rechg(2)
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Posted

i would take hurlde and SS out and put the other Epic earth power into it. They are awsome team-aggro-powers, great control.

Hurl i took out due its long animation since epic has better ranged powers (with mez effect).


50)Sinergy X/(50)Mika.
(50)MaceX/(50)Encore

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Posted

There's quite a bit I love, i am worried about your endurance/survivability especially if you ever exemp down (i know i would be wheezing, i try to build with no specific team make up and be nicely soloable).
About the last 2 power choices. I have to say between hurdle and ss or last 2 earth epics it so would be the last 2 earth epic choices as i think they are great although not necessarily needed.

In terms of endurance to damage ratio over time jab, punch, haymaker and knockout blow are exactly equal to my maths. In granite form you are -recharged and by having rooted you dont need a hold so much imo so for me given the choice between haymaker and knockout blow (you could swap punch with haymaker but you gauntlet less) id take haymaker for better recharge to gauntlet more often. Your mudpots and taunt is strong though and so it shouldnt make a big difference when teaming.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Thanks for the input! I realise that the last 2 powers are entirely frivolous but I really haven't had much problem on the control/aggro side of things so far and I really just wanted a bit of fun with those choices (I have never tried Superspeed before!); as for the endurance issue - I can honestly say that I have had no problems (even without Speed Boost) - the other mitigating factor I guess is once I have gone in, taunted the mobs, consolidated the aggro and the rest of the team has let loose, I usually only have time for one or two cycle of attacks! I guess the guys I team with regularly have been carrying me all this time...


 

Posted

[ QUOTE ]
[color=green]Thanks for the input! I realise that the last 2 powers are entirely frivolous but I really haven't had much problem on the control/aggro side of things so far and I really just wanted a bit of fun with those choices (I have never tried Superspeed before!); as for the endurance issue - I can honestly say that I have had no problems (even without Speed Boost) - the other mitigating factor I guess is once I have gone in, taunted the mobs, consolidated the aggro and the rest of the team has let loose, I usually only have time for one or two cycle of attacks! I guess the guys I team with regularly have been carrying me all this time...

[/ QUOTE ]

hang on i aint finished, im still editing:P and hold up im sure ive seen green jet superspeeding about in the past. Yes they would be frivolous and not really necessary but i personally would rather have the last 2 powers of the earth epic. I mean hurdle? you have tp self!

If your keeping aggro then your not being carried imo. I wonder if you have ever soloed with it or been in small teams lacking in buffs I'm pretty sure i'd be wheezing.

At the end of the day like i said there is quite a bit about the build i love i mean look at mudpots, taunt and provoke! and the slotting is not bad either.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Green Jet has only ever had 2 travel powers - Flight that was respecced into Super Jump at around Level 24 I think.I guess someone else ran past really really fast in Green and White .

Solo is not an option with this character - but then I never intended him to be. Small teams without buffs are fine as long as the other team members can stand me whinging about the lack of Speed Boost!

Hurdle was only chosen to help with a slight amount of vertical movement on Super Speed, My "serious" travel power is Teleport.

If the Math on Granite is taken from Hero Planner I think the end cost calculated for it is incorrect, I honestly dont have a problem with endurance dropping during combat - I think the only time it gets even close to being compromised is when I have to TP a lot in a single combat - and that does not happen very often at all.


 

Posted

[ QUOTE ]
[color=green]Green Jet has only ever had 2 travel powers - Flight that was respecced into Super Jump at around Level 24 I think.I guess someone else ran past really really fast in Green and White .

[/ QUOTE ]

Yeah prolly Green Jet would be worth imitating


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

[ QUOTE ]
I realise this doesn't come anywhere close to Rook's Ultimate Stone Tank Build, but we do what we can...


[/ QUOTE ]

It's Rooks' dammit!


*pauses*





....Carry on....


@Rooks

"You should come inside the box... Then you'll know what I mean."

 

Posted

as far as i've seen there is nothing really wrong, oyu might wanna wait with minerals till lvl 38 and take the other powers sooner though, you dont really need it before the 40's and get the entire Earth Mastery pool. its GREAT!!


@EU Brimmy - Union and Exalted servers