Grav/FF Freespec Build
You might want to slot some damage into Sing, it really helps when soloing. Mine is slotted 1xAcc, 3xDam, 2xHold.
Are you sure you really want both Lift and Crush? You're lacking slightly on the damage front so it might be worth dropping one (probably Crush) and getting Power Bolt from your epic, it's a pretty decent attack especially with Containment.
I'm not a great fan of the intangibles but it's your build.
Since Dinging 50 I only ever play on teams. In fact all my toons are team focused. I'm not overly concerned about damage at all, hence all the holds/disor/intang.
Intangibility duration enhancers actually increase the magnitude, so they're a waste.
So...whats the point of them then?
So...whats the point of them then?
As I just said, they're a waste
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So...whats the point of them then?
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I believe they are used to phase bosses and such. Some people use the power to "filter out" minions while they focus on the bosses/ltnts. By slotting for Intangibility, you phase the whole group (assuming you hit). I have Dimension Shift slotted with 1 accuracy but am actually thinking of respeccing out since I almost never use it in PvE. Now for PvP purposes, DS + Sonic Cage would be a most annoying combo to have...
CoX 50s: <ill/rad> <ice/ice> <fire/kin> <grav/sonic> <ice/storm> <earth/kin> <kin/elec> <cold/psy> <thugs/dark> <fire/dark> <dark/elec> <night widow> <EM/ninj> <mind/icy>
I'm thinking of rebuilding Kin using the i7 freespec as a much more MEZ focus'd build. Gone are any attack enhances, and in come the intangibles. I've also gone for knockback in some powers in order to increase the time enemies are unable to attack
Thoughts?
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Exported from Ver: 1.7.5.0 of the CoH_CoV Character Builder
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Name:
Level: 50
Archetype: Controller
Primary: Gravity Control
Secondary: Force Field
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01) --> Lift==> KB_Dist(1)KB_Dist(3)Acc(9)Rechg(25)Rechg(31)
01) --> Personal Force Field==> DefBuf(1)
02) --> Deflection Shield==> DefBuf(2)DefBuf(3)DefBuf(7)EndRdx(9)
04) --> Gravity Distortion==> Hold(4)Hold(5)Hold(5)Acc(7)Rechg(11)Rechg(11)
06) --> Swift==> Run(6)
08) --> Hover==> EndRdx(8)
10) --> Insulation Shield==> DefBuf(10)DefBuf(17)DefBuf(17)EndRdx(34)
12) --> Crush==> Immob(12)Immob(13)Acc(13)Rechg(25)Dmg(40)
14) --> Fly==> Fly(14)Fly(15)Fly(15)
16) --> Detention Field==> Rechg(16)Acc(37)Rechg(37)
18) --> Gravity Distortion Field==> Hold(18)Hold(19)Hold(19)Acc(21)Rechg(21)Rechg(36)
20) --> Health==> Heal(20)Heal(43)Heal(43)
22) --> Stamina==> EndMod(22)EndMod(23)EndMod(23)
24) --> Dispersion Bubble==> EndRdx(24)EndRdx(31)EndRdx(43)
26) --> Wormhole==> DisDur(26)DisDur(27)DisDur(27)Acc(29)Rechg(29)Rechg(36)
28) --> Dimension Shift==> Acc(28)Rechg(36)Intang(39)Rechg(40)Intang(46)
30) --> Assault==> EndRdx(30)EndRdx(31)EndRdx(42)
32) --> Singularity==> Hold(32)Hold(33)Hold(33)Acc(33)Rechg(34)Acc(34)
35) --> Tactics==> EndRdx(35)TH_Buf(37)TH_Buf(39)TH_Buf(40)EndRdx(42)
38) --> Force Bubble==> EndRdx(38)EndRdx(39)EndRdx(46)
41) --> Conserve Power==> Rechg(41)Rechg(42)Rechg(48)
44) --> Temp Invulnerability==> DmgRes(44)DmgRes(45)DmgRes(45)EndRdx(45)EndRdx(46)
47) --> Power Boost==> Rechg(47)Rechg(48)Rechg(48)
49) --> Force Bolt==> KB_Dist(49)KB_Dist(50)Acc(50)Rechg(50)
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01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Containment==> Empty(1)
02) --> Rest==> Empty(2)
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