Invu/SS


Brimmy

 

Posted

Okay then, i have tried, and tried and tried and now i'm fed up. i want an invu/ss tank, i want it badly. but since i love soloing from lvl 1 to infinity it cant happen, the end is just soooo bad. sure its fun to team as well but i just cant be bothered with waiting around for the members or whatever when i usually can do it alone.
any ideas on what i can do to make a soloable invu/ss tank. sure i can wait with the heaviest toggles till later but on those occasional teaming's i'd be useless.. help me and i'll give you a cookie


@EU Brimmy - Union and Exalted servers

 

Posted

Rage at 28 is the thing that makes SS a good solo power, but you want to be slotting all attacks with at least 1 end reducer, TI is an expensive toggle, stick 2 end reducers in that and run it only when you need to.

avoid haste until later (if at all)

while you're on trainers and DO's then more end reducers and accuracies, but whichever way you look at it its gonna be slow work on settings above heroic.

to be able to slot your attacks for end reducers aas well as your needed ACC and damage you're going to be defence and resist light for a long time though, meaning squishiness.


@ExtraGonk

 

Posted

My Ice / Strength tank had a very painful time soloing on the rare ocassions when I couldn't get a team, before level 24 or so. I was really able to ease the pain, however, by slotting my ATTACKS FOR ENDURANCE REDUCTION.

Just do the math. If Haymaker recharges in 8 seconds, you use it every time it recharges, and it costs you 8.5 Endurance every time you throw it...then you're burning in excess of 1 Endurance every second just to keep up a fraction of your assault. Makes those 0.3 End toggles seem awful cheap, don't it?


 

Posted

[ QUOTE ]
My Ice / Strength tank had a very painful time soloing on the rare ocassions when I couldn't get a team, before level 24 or so. I was really able to ease the pain, however, by slotting my ATTACKS FOR ENDURANCE REDUCTION.

Just do the math. If Haymaker recharges in 8 seconds, you use it every time it recharges, and it costs you 8.5 Endurance every time you throw it...then you're burning in excess of 1 Endurance every second just to keep up a fraction of your assault. Makes those 0.3 End toggles seem awful cheap, don't it?

[/ QUOTE ]

I agree...

Also all the attack recharges and end costs work out on the same formula, so each standard attack ends up costing about 1 end per second, regardless on what it is.

Given that base recovery is 1.67 end per second and SO slotted stamina adds about 50% to that you really need end red in most attacks.


@Unthing ... Mostly on Union.

 

Posted

Agreed. Inv/SS doesn't start to shine, if you'll pardon the pun, until Invincibility, from there to Rage it's good, after Rage it's godlike, but doesn't get any more diverse.

Just remember, Stamina Stamina Stamina.


 

Posted

i've gotten it to lvl 8 now, i've slotted TI wit h3 end reduces and will do so with Unyeilding as well, untill later anyways.. the rest will probably work out if i keep your words in mind thnx all

Hands out cookies


@EU Brimmy - Union and Exalted servers