My MA/SR Build
For the powers:
-Don't take acrobatics, you have practiced Brawler it's much much better.
- Take Focused Senses much earlier, I recommend getting rid of acrobatics and taking focused senses and practiced brawler as your next two powers.
For the slotting:
-Thunder Kick doesn't need a recred it has a very short recharge time plus you have quickness to boost it a little as well
-Combat jumping doesn't get much benefit from the extra slots so it may be best to leave it at one defbuff and use the slots elsewhere.
-Super Jump has a speed cap which means you probably need only two jump enhancements in it.
-Since ED a fourth of the same enhancement in something doesn't really help so health doesn't need more than 3. Same goes for stamina.
-Since you're not using Hasten, MA/SR does well without it, it would probably be wise to put three recred in practiced brawler to make sure you have it always running even if slowed.
-Evasion could probably do with an endred
-Elude will be available more often replacing one defbuff with a recred.
How I would revise the build:
Archetype: Scrapper
Primary Powers - Ranged : Martial Arts
Secondary Powers - Support : Super Reflexes
01 : Focused Fighting defbuf(01) defbuf(5) defbuf(15) endred(15)
01 : Thunder Kick dam(01) dam(3) dam(11) acc(21) endred(31)
02 : Storm Kick dam(02) dam(3) dam(7) acc(21) acc(31) endred(46)
04 : Agile defbuf(04) defbuf(5) defbuf(42)
06 : Focus Chi recred(06) recred(7) recred(37)
08 : Crane Kick dam(08) dam(9) dam(9) acc(13) endred(25) recred(34)
10 : Combat Jumping defbuf(10) defbuf(11)
12 : Swift runspd(12) runspd(13)
14 : Super Jump jmp(14) jmp(40)
16 : Focused Senses defbuf(16) defbuf(17) defbuf(17) endred(25)
18 : Practiced Brawler recred(18) recred(19) recred(19)
20 : Health hel(20) hel(43) hel(46)
22 : Stamina endrec(22) endrec(23) endrec(23)
24 : Quickness runspd(24)
26 : Dragons Tail dam(26) dam(27) dam(27) acc(29) endred(29) recred(37)
28 : Lucky defbuf(28) defbuf(31) defbuf(43)
30 : Dodge defbuf(30) defbuf(37) defbuf(43)
32 : Eagles Claw dam(32) dam(33) dam(33) acc(33) endred(34) recred(34)
35 : Evasion defbuf(35) defbuf(36) defbuf(36) endred(36)
38 : Elude defbuf(38) defbuf(39) defbuf(39) recred(39) recred(40) recred(40)
41 : Caltrops slw(41) slw(42) slw(42)
44 : Shuriken dam(44) dam(45) dam(45) acc(45) endred(46)
47 : Exploding Shuriken dam(47) dam(48) dam(48) acc(48) endred(50)
49 : ???? Empty(49) Empty(50) Empty(50)
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There was a power and two slots left over but I don't think it really matters what you out there. The builds the same up to 14 so I left slots in combat jumping and sprint that I might have taken out otherwise.
Hope the advice helps
Thanks, helped alot
Thanks, helped alot
Thanks, helped alot
[ QUOTE ]
Thanks, helped alot
[/ QUOTE ] OOps
Sorry, just thought I'd say Shadow_Swordow, when you hit the [Ok, Submit] button it enters it, hit it twice and it enters it twice... so make sure you're only hitting once before every post
hehe you know how aggravating slow internet is
[ QUOTE ]
"No Raziel, That Rularuu Overseer does NOT want to be your friend..."
Overseer bites Raziel for 756.43 points of lethal damage
[/ QUOTE ]
LoL when did you add that... LoL
besides :P it was tough-love.. I know he lubed me really..
Looking at this build, I'm agreeing with what Jersey said..
DOH! I can smell a forum signature quote coming..
KHAAAAAAAAAAAAAAAAAAAANNNNNNNNN!!!!!!
This is my Build Plan for my Martial Arts Scrapper. Hes lvl 14 atm, just wanted to know if this is well planned.
Archetype: Scrapper
Primary Powers - Ranged : Martial Arts
Secondary Powers - Support : Super Reflexes
01 : Focused Fighting defbuf(01) defbuf(5) defbuf(43) endred(50)
01 : Thunder Kick dam(01) dam(3) dam(11) acc(19) recred(36) endred(37)
02 : Storm Kick dam(02) dam(3) dam(7) acc(23) recred(37) endred(37)
04 : Agile defbuf(04) defbuf(5) defbuf(43)
06 : Focus Chi recred(06) recred(7)
08 : Crane Kick dam(08) dam(9) dam(9) acc(13) endred(25) recred(40)
10 : Combat Jumping defbuf(10) defbuf(11) defbuf(43) endred(46)
12 : Swift runspd(12) runspd(13)
14 : Super Jump jmp(14) jmp(15) jmp(15) jmp(46)
16 : Health hel(16) hel(17) hel(17) hel(36)
18 : Dodge defbuf(18) defbuf(19) defbuf(42)
20 : Stamina endrec(20) endrec(21) endrec(21) endrec(34)
22 : Quickness runspd(22) runspd(23)
24 : Practiced Brawler recred(24) recred(25)
26 : Dragons Tail dam(26) dam(27) dam(27) acc(29) endred(31) recred(31)
28 : Lucky defbuf(28) defbuf(29) defbuf(46)
30 : Acrobatics endred(30) endred(31)
32 : Eagles Claw dam(32) dam(33) dam(33) dam(33) acc(34) recred(34)
35 : Evasion defbuf(35) defbuf(36) defbuf(42)
38 : Elude defbuf(38) defbuf(39) defbuf(39) defbuf(39) recred(40) recred(40)
41 : Caltrops dam(41) dam(42) slw(45)
44 : Shuriken dam(44) dam(45) acc(45)
47 : Exploding Shuriken dam(47) dam(48) dam(48) acc(48)
49 : Focused Senses defbuf(49) defbuf(50) endred(50)
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01 : Brawl Empty(01)
01 : Sprint Empty(01)
02 : Rest Empty(02)