Advice on a Stone/Stone


Faultline_EU

 

Posted

Hi this is the first tank i have played, im lvl 22 right now and so far its been Jolly good fun , but could use abit of help any1 that wants to tear into this build and point out any stupid mistakes. im not planning on doing much damage, early on atleast. just holdin as much agro as i can and surviving.

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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
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Name: Themis
Level: 41
Archetype: Tanker
Primary: Stone Armor
Secondary: Stone Melee
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01) --> Rock Armor==> EndRdx(1)DefBuf(3)DefBuf(3)DefBuf(13)
01) --> Stone Fist==> Acc(1)
02) --> Earth's Embrace==> Heal(2)Heal(5)Heal(5)Rechg(7)Rechg(7)Rechg(9)
04) --> Heavy Mallet==> Acc(4)Dmg(34)Dmg(37)Dmg(40)
06) --> Swift==> Run(6)Run(13)Run(17)
08) --> Rooted==> EndRdx(8)Heal(9)Heal(11)Heal(11)
10) --> Taunt==> Rechg(10)Rechg(15)Taunt(15)Taunt(31)
12) --> Recall Friend==> Range(12)
14) --> Teleport==> EndRdx(14)
16) --> Health==> Heal(16)Heal(17)Heal(27)
18) --> Crystal Armor==> EndRdx(18)DefBuf(19)DefBuf(19)DefBuf(21)
20) --> Stamina==> EndMod(20)EndMod(21)EndMod(23)
22) --> Mud Pots==> Acc (22)Taunt(23)Taunt(27)EndRdx(31)Taunt(39)
24) --> Fault==> Acc(24)DisDur(25)DisDur(25)DisDur(29)
26) --> Mineral Armor==> EndRdx(26)DefBuf(29)DefBuf(37)DefBuf(39)
28) --> Stone Mallet==> Acc(28)Dmg(37)Dmg(40)
30) --> Provoke==> Acc(30)Taunt(31)
32) --> Granite Armor==> DmgRes(32)DmgRes(33)DmgRes(33)DefBuf(33)DefBuf(34)DefBuf(34)
35) --> Tremor==> Acc(35)Acc(36)Dmg(36)Dmg(36)
38) --> Seismic Smash==> Acc(38)Dmg(39)Dmg(40)
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01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Gauntlet==> Empty(1)
02) --> Rest==> Empty(2)
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I have been wondering if i need brimstone instead of fault for those crazy days spent in croatoa with dispicable fir bolg and all that nasty fire damage.

i want to be able to run well in and out of granite, for exemping and so i can do a bit more damage on a small team. and help would be apretiated.

Taunt and provoke... abit exesive?

ps dont worry about the lvl of enhacements i will change my mind about those every 5 mins

Thank you


 

Posted

Looks pretty much fine to me.

Only thing I might say is you may not need provoke - see how you go without and decide. Also Fault is a very valuable tool. I'd change the DisDur to recharge instead. I like to keep them flipping as much as possible. Usually you can knock them over again before the stun wears off anyway. I've got two acc in mine just to make sure it hits as well.


 

Posted

few remarks the slotting,

01) --> Rock Armor==> EndRdx(1) DefBuf(3) DefBuf(3) DefBuf(13)
01) --> Stone Fist==> Acc(1)
See if you can add a recharge to it, great spam power for gauntlet to do his work.

02) --> Earth's Embrace==> Heal(2) Heal(5) Heal(5) Rechg(7) Rechg(7) Rechg(9)
Maybe a bit less slotting, after GA i noticed i hardly use it, only in extreme cases.

04) --> Heavy Mallet==> Acc(4) Dmg(34) Dmg(37) Dmg(40)
Once you got GA running, consider a recharge or 2, else its gonna be a long recharge.

22) --> Mud Pots==> Acc (22) Taunt(23) Taunt(27) EndRdx(31) Taunt(39)
Get afew more endreds, this power uses alot base end.

28) --> Stone Mallet==> Acc(28) Dmg(37) Dmg(40)
Again, adding a recharge is nice.

30) --> Provoke==> Acc(30) Taunt(31)
As said, i gues its a bit overkill getting this power.

32) --> Granite Armor==> DmgRes(32) DmgRes(33) DmgRes(33) DefBuf(33) DefBuf(34) DefBuf(34)
I went for 4x res, 1x def, 2x endred. That 4th still gives a 2-3% +2 SO, since you cant hit cap with GA anymore (little things make the difference). Its a end-heavy power, so having 2 end-reds makes you go around bit easier).

As for the Epic, Earth is a realy realy great set to use, ranged mez-powers, aoe sleep for initial aggro pull and stalgmites for some extra ranged aoe damage (not much, but nice)

So overal, nice setup


50)Sinergy X/(50)Mika.
(50)MaceX/(50)Encore

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Posted

I would sudgest getting Hasten instead of Provoke maybe. When you are in Granite your recharge is sooo slow and /stone powers don't recharge too fast as it is.

I have a stone/stone brute and once I got Granite I dropped most other armours except Rock Armour and Minerals so that I could fit a few other powers in. I have an 8 power attack chain on him and love it but like I said without Hasten the powers recharge to slow for me. I find that when hasten runs out I sometimes drop to Rock Armour just for the extra recharge.

You MAY want to drop 1 of the taunts in Mud Pots for another End Reducer as it can be end hungry.

Another thing - you might want to swap Recall Friend for TP Foe - if rooted in granite you cant move very fast so you will love being able to TP that runner back to you and away from team mates.

Other then those few tips/ideas good build.


 

Posted

Cheers guys/gals. ill definatly take hasten totaly forgot about the -recharge of granite when i was planing this, and ill be slotting more recharges.

tp foe i like that idea, took recall friend to help in the hollows but those days are over so bringing back that runner or yanking a mob away from the blaster at full defience would be great.

i was strugleing on what epic to take energy to help with acc and end, or earth as it fits in and has powers better at reducing incoming damage, so thanks Synergy X


 

Posted

You hardly have to worry about incomming damage, earth is just a great aggro keeper and runoff-mobs-catcher. I took TP friend as power, since i hardly have any mobs that i need to TP towards me and stoney's are just bad in PvP Because TP foe is interuptable, in battle its pretty hard to use when you get hit all the time, those cases i have my earth set ready to let them focus on me again.

Minor note, it's sinergy


50)Sinergy X/(50)Mika.
(50)MaceX/(50)Encore

Sign the petition, dont let CoH go down! SIGN!

 

Posted

[ QUOTE ]
Minor note, it's sinergy

[/ QUOTE ]

Drat!!