Fire/Kinetics Controller


Clexeus

 

Posted

Lets get straight to the point. Made Fire/kinetics controller, want a good build plan. He will be both PvP/PvE.All Build Posts appreciated.


 

Posted

---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
---------------------------------------------
Name:
Level: 50
Archetype: Controller
Primary: Fire Control
Secondary: Kinetics
---------------------------------------------
01) --> Char==> Hold(1)Hold(3)Dmg(23)
01) --> Transfusion==> Rechg(1)Heal(15)Heal(34)Heal(34)
02) --> Fire Cages==> Empty(2)Immob(3)Dmg(15)Immob(19)Dmg(31)
04) --> Siphon Power==> Empty(4)Rechg(5)Rechg(5)
06) --> Smoke==> Empty(6)TH_DeBuf(7)TH_DeBuf(7)Slow(34)TH_DeBuf(40)
08) --> Hot Feet==> Empty(8)Dmg(9)Dmg(9)
10) --> Siphon Speed==> Empty(10)Rechg(11)Rechg(11)Rechg(40)
12) --> Flashfire==> Empty(12)DisDur(13)Dmg(13)DisDur(40)Dmg(46)
14) --> Repel==> Empty(14)Hold(19)
16) --> Increase Density==> Empty(16)Rechg(17)Rechg(17)DmgRes(43)DmgRes(43)
18) --> Cinders==> Empty(18)Rechg(37)Hold(37)Hold(37)
20) --> Speed Boost==> Empty(20)Run(21)Run(21)
22) --> Swift==> Empty(22)Run(23)
24) --> Health==> Empty(24)Heal(25)Heal(25)
26) --> Bonfire==> Empty(26)Dmg(27)Dmg(27)
28) --> Stamina==> Empty(28)EndMod(29)EndMod(29)
30) --> Inertial Reduction==> Empty(30)Jump(31)Jump(31)
32) --> Fire Imps==> Empty(32)Dmg(33)Dmg(33)Range(33)Dmg(42)Range(43)
35) --> Transference==> Empty(35)EndMod(36)EndMod(36)EndMod(36)
38) --> Fulcrum Shift==> Empty(38)Rechg(39)Rechg(39)Rechg(39)Rechg(42)
41) --> Grant Invisibility==> Empty(41)DefBuf(42)DefBuf(45)DefBuf(46)
44) --> Invisibility==> Empty(44)DefBuf(45)DefBuf(45)DefBuf(46)
47) --> Fire Ball==> Empty(47)Dmg(48)Rechg(48)Dmg(48)
49) --> Fire Shield==> Empty(49)DmgRes(50)DmgRes(50)DmgRes(50)
---------------------------------------------
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Containment==> Empty(1)
02) --> Rest==> Empty(2)
---------------------------------------------


Something like this?

(I really don't like having to read it in such bright colours. I recommend you read with Ctrl+A.)

Ah, sorry you were using the other thread of this. Erm.. Read it anyway I guess.


 

Posted

[ QUOTE ]


(I really don't like having to read it in such bright colours. I recommend you read with Ctrl+A.)



[/ QUOTE ]You know, you can edit the export colors in the hero builder settings


 

Posted

Hmmm... bit of a strange build that. I posted mine on the other thread, but here are some suggestions:

- I assume a lot of those "Empty" slots are accuracies, otherwise you will be missing a lot.
- Fire Cages can be slotted for dmg at low levels, but not worth it afterwards (and not worth all those slots).
- Hot Feet seriously needs endreds.
- Flashfire would be better 2 acc 2 disorient 2 rechg
- Repel? meh...
- Wouldn't slot ID that much.
- SB should be slotted for endmod really, not speed.
- Bonfire only needs 1 rchg.
- Only put 2 slots in IR if you really don't know where to put them.
- Fire Imps are usually slotted 1/2 acc 3 dmg 0/1 rechg. Never really found that range would've been that useful.
- Transference needs some recharges.
- 4 recharges in Fulcrum? Not a good use of slots.
- 44 seems a bit late for Invisibility (and don't bother slotting it for defence). I took Stealth around 30 for ghosting glowies, but may even drop it when I respec for SS or Hover.
- Fireball needs 3 dmg.
- I found Tactics really useful to make sure my kin powers don't miss.

Hope some of this helps


CoX 50s: <ill/rad> <ice/ice> <fire/kin> <grav/sonic> <ice/storm> <earth/kin> <kin/elec> <cold/psy> <thugs/dark> <fire/dark> <dark/elec> <night widow> <EM/ninj> <mind/icy>

 

Posted

[ QUOTE ]
[ QUOTE ]


(I really don't like having to read it in such bright colours. I recommend you read with Ctrl+A.)



[/ QUOTE ]You know, you can edit the export colors in the hero builder settings

[/ QUOTE ]Bah, thanks for that.