Psi Defender vs Elec Blaster Damage


Cognito

 

Posted

No real reason for this post other then Ive just been testing it and some people may be interested .

At level 26 for both blaster and defender no enhancements.


Tele Blast: 17 Psi / 21 Smash Damage, 5 second recharge, 100 yards, (38 damage)
Charged Bolts: 25 Nrg / 11 Smash Damage, 7 second recharge, 80 yards, (36 damage)
Will Dom: 45 Psi Damage, 8 second recharge, 100 yards, (45 damage)
Lighning Bolt: 41 Nrg / 18 Smash Damage, 12 second recharge, 80 yards, (59 damage)
Psi Snipe: 64 Psi Damage, 12 second recharge, 175 yards, (64 damage)
Elec Snipe: 69 Nrg / 30 Smash Damage, 12 second recharge, 150 yards, (99 damage)

Does suggest that Defender damage is 65% of Blaster's (looking at snipe figures). Recharge rates are with hasten.

P.S. If figures for elec are wrong blame me m8 .


 

Posted

Blaster elec deals no smashing damage...


Jupiter is slow looking into his notebook, but he always looks.
The [b]Retribution[/b] is coming.
[url="http://s76.photobucket.com/albums/j19/Valens_ii/"]Some of my toons[/url]

 

Posted

When you look at damage you have to look at potential dps. I've always had a ball park figure of a defenders attacks being 75% of a blasters in my head without bothering to look into it. My defenders dont even try to be blasters unless i have nothing else to do and as a proactive buffer that is rare.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Your method is slightly flawed but your result is about right


IN MEMORIUM OF GAYBABY
CRUELY TAKEN FROM THIS WORLD WHILE SO YOUNG

 

Posted

Well lets see...

[ QUOTE ]
Blaster elec deals no smashing damage...

[/ QUOTE ]

Are you sure about this? Vs other players it seems to do so, vs mobs it doesnt, test was player vs player and in PvP electric damage is split between energy and smashing.

[ QUOTE ]
When you look at damage you have to look at potential dps. I've always had a ball park figure of a defenders attacks being 75% of a blasters in my head without bothering to look into it. My defenders dont even try to be blasters unless i have nothing else to do and as a proactive buffer that is rare.

[/ QUOTE ]

Elec snipe at level 26 without enhancements does 99 damage, psi snipe does 64. While elec blaster and defender sniape would be better to test with it would suggest that base defender damage is 65% of blaster damage.

These are just figures, people can take them as they like but this is how it is for PvP .

[ QUOTE ]
Your method is slightly flawed but your result is about right

[/ QUOTE ]

Yup, in that I didnt mention its for PvP, cos I care naught for PvE .


 

Posted

Just like to mention that in PvP Blaster's get a proportion of unresistable damage that may be skewing your results somewhat. *shrug*


 

Posted

Hmm, that could well be right .

Certainly two figures are coming up and my mate was saying it was smashing damage but perhaps the "smashing" damage is really just the non resisted damage.

Thanks and apologies to all if this is the case. Though the damage in brackets are still right for total damage for each attack at level 26.

P.S. Ill kill him btw as I kept asking if he was 100% sure of what he was saying.... then again he was in the middle of an SC battle at the time .

Edit: Yup just snuck into SC and tested out on level 30 mobs and players the damage on my blaster. Seems like an extra figure is given showing the unresisted damage (around 33% on enhanced damage).

Many thanks to both Hot Mills and Dark Robotica for their contribution .


 

Posted

the problem with comparing 2 different set though is that it's not as simple as how much damage does an attack do. the devs have talked about maintaining a balance between damage, recharge time, activation time and end usage. ergo one attack may be available more often than the other and so the simple value of damage per attack is misleading.

additionally i believe that lots of things have energy res whereas few have psi in the higher levels, so this may also skew the results so a psi defender doesn't inflict huge amounts of damage compared to a highly resisted energy based blast or assault rifle with their s/l damage only etc.


 

Posted

easy one........

psy ftw!!!!! its pink! n looks funkeh! ruddy rubbish recharge and anim times!! acc is shot to meh mostly!!!

but its piiiiiiink


 

Posted

[ QUOTE ]
easy one........

psy ftw!!!!! its pink! n looks funkeh! ruddy rubbish recharge and anim times!! acc is shot to meh mostly!!!

but its piiiiiiink

[/ QUOTE ]

The accuracy of Psi Blast is the same as most other attacks, 75%.


 

Posted

[ QUOTE ]
the problem with comparing 2 different set though is that it's not as simple as how much damage does an attack do. the devs have talked about maintaining a balance between damage, recharge time, activation time and end usage. ergo one attack may be available more often than the other and so the simple value of damage per attack is misleading.

additionally i believe that lots of things have energy res whereas few have psi in the higher levels, so this may also skew the results so a psi defender doesn't inflict huge amounts of damage compared to a highly resisted energy based blast or assault rifle with their s/l damage only etc.

[/ QUOTE ]

As I say only figures really. One thing though is that psi blasts seem to cost very little end.

TB = 5 second recharge, 38 psi/sm damage, range 100yards, act ~1sec, knockback
WD = 8 second recharge, 45 psi damage, range 100yards, act ~1sec, sleep
CB = 7 second recharge, 36 nrg damage, range 80yards, act ~2secs, end drain
LB = 12 second recharge,59 nrg damage, range 80yards, act ~2secs, end drain

This is with hasten at level 26 and I found it interesting, thats all really.

I guess act times, range, recharge rate and secondary effects do make up for psi set doing psi damage .


 

Posted

Just a thought - you really need to compare AoE/Single target and secondary effect. Eg Short Circuit has pants damage/recharge/animation time but is AoE and has a HUGE secondary effect...

etc etc


 

Posted

Only if you get close in PvP.

Dont really use Psi's aoe for PvP much meself, guess some blasters may use short circuit in PvP, but not seen many use it.


 

Posted

[ QUOTE ]
Only if you get close in PvP.

Dont really use Psi's aoe for PvP much meself, guess some blasters may use short circuit in PvP, but not seen many use it.

[/ QUOTE ]

depends, like always, if you are doing a 1 on 1 PvP or a group PvP


 

Posted

[ QUOTE ]
[ QUOTE ]
Only if you get close in PvP.

Dont really use Psi's aoe for PvP much meself, guess some blasters may use short circuit in PvP, but not seen many use it.

[/ QUOTE ]

depends, like always, if you are doing a 1 on 1 PvP or a group PvP

[/ QUOTE ]

Only tend to see defenders use short circuit as blappers tend to just go for out and out kills and it slows down attack chain alot. Tends to be the case in pentads,8v8s etc. Not often you get many people hudled together for short circuit to be of much use.