Defences
Good Idea but I think this should be on suggestions forum.
or even better.... self-customized minions...
A patrolling robot, magic minion or mercenary wouldnt be bad Although I remember my MM henchmen had trouble navigating in base if the floors were raised or lowered, that was in Beta, I don't know if its fixed.
Heh - I would love to have a Freakshow Tank stomp around the base on security detail - that would be great fun - great idea
great idea tie it in with gladiator badges on sg badges you earn the glad badge for teh group you get that thing wondering about on patrol but set it up the exact same way glad arena matchs are you only get a limited amout of points to spend on patroling units
There isnt a problem on earth that cant be solved with the proper aplication of hi explosive's
Darklords of the Underworld/Lords of Light forums [url="http://www.armleg.com/dlotu"]www.armleg.com/dlotu[/url]
Scotlands Bru ill/emp troller lvl 50
Monster Bru SS/stone brute lvl 50
Carman thugs/dark mm lvl 50
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great idea tie it in with gladiator badges on sg badges you earn the glad badge for teh group you get that thing wondering about on patrol but set it up the exact same way glad arena matchs are you only get a limited amout of points to spend on patroling units
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Perhaps have it require an additional room such as a barracks in order to use them, the size of the barracks dictates how many are allowed in the base, with each patroling unit then costing prestige themselves.
Nice idea on the barracks, a reason for a new type of room then also. Yeah the idea of a freakshow tank does appeal to me also...or maybe a freakshow doc patrolling a med lab.
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Heh - I would love to have a Freakshow Tank stomp around the base on security detail - that would be great fun - great idea
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I'm with you no that one, tanks are so cool.
It has been suggested before, but each and every time someone suggested adding NPC help/patrols to bases, a lot of the base-raiders blew the idea out of the water :P
I dont mind the idea, but employing villain help in a hero base would be a bad idea. Better to keep them on the same side. Alternatively, mobile turrets could be a funky idea. Like those funky little nemesis warbot thingies, perhaps. Or simply like an upgrade for certain interlinked rooms, a ridge/runner that goes along the corner of the ceiling, allowing for basic turrets to slide along and reposition (with of course, a limited track distance). People have pointed out that the risk vs reward of base raids is massively lopsided, and the attackers can simply rush vital base equipment repeatedly.
I give raids a wide berth, but if its not already implemented, these track-based guns could respawn at set intervals (if there is less than a set number on the track). Or better yet, a simple, slow moving repair-droid (or imp-like creature for magic origin bases) will sit next to damaged equipment and very very slowly heal it. That might counter a little of the zerg-rush tactics doing 10 damage a respawn... heh.
I dont think much to these ideas of mine, just... passing boredom ^^
Aye have noticed tho that there is a very small minority actually joining in base raiding though. Would just be nice to see something a little more interesting in the base.
Monkey butlers would be idea but barring that..........
WOuldnt it be nice, if you could make non static defence items. Eg with all the salvage you build/place/summon etc a CoT/Cray/Freakshow to patrol a room. Not really tougher than existing stuff but a bit more interesting maybe.