Whats the purpose of SR in pve ?


Chelsea

 

Posted

I toyed with the idea of making a concept character, so i made a claws/super reflex feline character

Claws, while looking neat, was incredibly boring to play. Supposedly fast according to the powerset description, these powers are SLOW (particulary slash, yawn)
So i picked EM instead, those pink pom poms are cute

Anyways, what is the point in SR ? On paper it looks almost useless, you need to pick all 9 powers to get a decent pool of survivability, giving you 3 toggles (not counting hide, which is quite expensive endurance wise as well) and a power which might as well have been a toggle since you will have it running all the time with 2 recharge reduce SOs anyways
And for what ? A measly 25% to ranged and melee attacks, and 30% to AoE attacks (numbers gotten from CoH/CoV character builder) Im not even sure if the damage type based defenses from hide stacks with the attack type based defenses from focused fightning/senses, or if they provide 2 different defense checks (Which would mean even lower defenses than 25 to 30%) add 60% of those values with 3 SOs

Yay, a measly 67% more effective hitpoints, at the low cost of EIGHT powers

Is there something im missing here ?
I am purely interested in its PvE applications, i can see a 40% defense helping alot in PvPs 50% base chance to hit (while being thoroughly negated by tactics and 2x +ACC SOs...)
Is regen such a far more powerful set than it seems by looking at it in the character builder ? A fast high% heal, massively increased hitpoint regen, and you dont even need to take all the powers, opening up for more pool powers


 

Posted

SR got nerfed to hell around I5. Theoretically it will be more effective after I7, but I wouldn't actually believe that.

Regen for a Stalker is easy to play, but you'll die a lot. Stalkers ahve a lot lower hits than Scrappers, and regen is based on a percentage of your max hits. Due to this, regen Stalkers are relatively ineffective and quite easy to kill, even in comparison to other Stalkers. Regen Stalkers are certainly easier to kill than SR Stalkers.

Ninjutsu seems to have a good compromise, having SR features to stop you getting hit, and a self-heal. The survivability of ninjutsu Stalkers is rather higher than the other types.

Note that all this assumes you're slotting SOs and are at reasonable level (above 35, say).


Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.

 

Posted

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(not counting hide, which is quite expensive endurance wise as well)

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Hide is a low endurance eater.


The Smoking Demon
Ash/Tar Corruptor
Union

@The Smoking Demon

 

Posted

This doesn't answer your question directly but I've played an Energy Aura Brute and relied on Def and done well so far with no higher defences and generally taking more aggro (I even use Taunt). Def also does very well in PvP.

Stalkers aren't designed for prolonged fights so SR should actually do OK. Running 3 toggles isn't actually that much. The fact that Practiced Brawker is a click-power is a huge advantage, it's also probably the best Mezz defence in the game.


 

Posted

SR does have the highest defence of any of the stalker secondrys and also don't forget that SR scales with your charactor level so the higher you go in level the higher the defence is.


Defiant's GoEH/MILITIS METUS

 

Posted

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SR does have the highest defence of any of the stalker secondrys and also don't forget that SR scales with your charactor level so the higher you go in level the higher the defence is.

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i thought that was the RESIST part of the powers, an effect that doesnt kick in until you have pretty low health


I had a look at /nin and it looks pretty interesting
Not that much lower defense than SR, and a heal just as powerful as /regen's heal, also 2 additional placates (??) further down the tree
Ive never liked locational targeted AoEs though (caltrops) which is why i havent looked that much at this set earlier


 

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(not counting hide, which is quite expensive endurance wise as well)

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Hide is a low endurance eater.

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Hide costs the same as the other 3 SR toggles (according to the hero builder)


 

Posted

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SR does have the highest defence of any of the stalker secondrys and also don't forget that SR scales with your charactor level so the higher you go in level the higher the defence is.

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i thought that was the RESIST part of the powers, an effect that doesnt kick in until you have pretty low health

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Yep the resist part scales and so does the defence debuff on the toggles.


Defiant's GoEH/MILITIS METUS

 

Posted

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I had a look at /nin and it looks pretty interesting
Not that much lower defense than SR, and a heal just as powerful as /regen's heal, also 2 additional placates (??) further down the tree

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Personal opinion: If you're looking at a concept build for a Stalker, ninjutsu is the one to go for.

Total personal opinion: If you're looking for a concept build for a Stalker nin/nin is the build to go for. (The neat thing here is that there's so many very useful powers in those sets that nin/nin is likely to be largely non-cookie cutter.)


Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.

 

Posted

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(not counting hide, which is quite expensive endurance wise as well)

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Hide is a low endurance eater.

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Hide costs the same as the other 3 SR toggles (according to the hero builder)

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Opps was thinking of my toggles.


The Smoking Demon
Ash/Tar Corruptor
Union

@The Smoking Demon

 

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If you're looking for a concept build for a Stalker nin/nin is the build to go for

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Why is ninja blade any more of a concept than anything else?


 

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If you're looking for a concept build for a Stalker nin/nin is the build to go for

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Why is ninja blade any more of a concept than anything else?

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I see what he means, the general stalker ninja sneaky peaky feeling

I must admit i dont agree though, why would anyone run around and backstab people with a 2 handed sword ?
Or a 3 edged claw, with the possibility to get a few of the blades entangled in pieces of the victims armor etc.
And you dont backstab people with your FIST (martial arts), and people with pink pom poms on their hands doesnt even exist
They should swap the ninja blade with a small 1handed blade of some sort, giving it a more thief/rogue/backstabber feeling
(i havent actually tried ninja blade, but its the same as the scrapper one no?)


 

Posted

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SR does have the highest defence of any of the stalker secondrys and also don't forget that SR scales with your charactor level so the higher you go in level the higher the defence is.

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i thought that was the RESIST part of the powers, an effect that doesnt kick in until you have pretty low health

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Yep the resist part scales and so does the defence debuff on the toggles.

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For /nin as well, or only for SR ?
Im leaning towards making a /nin stalker instead, ive always been a sucker for self heals, and the lack of knockback protection could be gotten from acrobatics i guess

I also wanted a claws rather than a EM (which i am now) but the level 2 attack is so incredibly slow and frustrating to use in combat. Also, EM has several single target attacks, claws has 2 CONE attacks at the end of the tree...


 

Posted

some of the claws attacks are getting faster anims with issue 7 so don't let it put you off too much


 

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some of the claws attacks are getting faster anims with issue 7 so don't let it put you off too much

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Yup, but claws is still a weird set
The first power is argued to be worthless, and the 2 final powers are cone, why would a stalker be involved in a fight where he is fighing so many enemies at once that the cone is worth it, over for example the 2 final powers in EM which are both single target, and massive damage


 

Posted

Claws and Spines have something which none of the others do - a ranged attack (Focus or Impale). Both of these can be very hard hitting, Impale will also immobilise.


 

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Claws and Spines have something which none of the others do - a ranged attack (Focus or Impale). Both of these can be very hard hitting, Impale will also immobilise.

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I kill many, many more opponents with Impale than I do with AS. It's also great in PvP for shooting down people who are flying above a group of your friends. Hovering Trollers think twice about getting too close after they've been -Fly'd into a gang of five villains a couple of times.


 

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I must admit i dont agree though, why would anyone run around and backstab people with a 2 handed sword ?

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Perhaps if you knew what a ninjato was, you wouldn't ask questions like that.

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i havent actually tried ninja blade, but its the same as the scrapper one no?

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Actually, no. They've done quite a good job on the model, and it looks just enough different from the katana to be about right.

For the record, both katana and ninjato are 'hand-and-a-half' swords, usable in one or two hands. While many of the classic kenjutsu and iaijutsu schools teach a largely two-handed approach, there is at least one very famous school (the Twin Heavens school of Miyamoto Musashi) which specialised in using a katana in each hand.

The ninjato is different from the katana in that the blade was shorter, straight, not curved, and had an over-sized tsuba (guard). This makes the thrusting strike used in the ninja blade AS far more practical. The actual reason for having a straight blade was in utility, ninja used their swords for more than just fighting, the oversized tsuba allowed them to be used (in the scabbard) as a step-up. The sword was pulled up after the ninja using the belt chord.

Why would you 'backstab' with it? Well, because pushing 28-inches of steel through someone's vital organs usually kills them quite quickly.


Actually though, paired daggers, or something similar would be a nice additional primary, and very much in-keeping with the AT concept.


Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.

 

Posted

My Stalker is level 37 and is MA/SR and I didn't build him for PvP. The only real problem I have with it is that it can't effectively fight higher levels than myself, as said before SR offers one of the highest defence ratios in the game and hopefully in issue 7 the defence changes will undo some of the damage issue 5 did to it.
Also mentioned on the forums before is the fact that Stalker builds are very tight but as long as you don't try and build it specifically for scrapping, I believe that SR and Regen Stalkers can Scrap


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SR does have the highest defence of any of the stalker secondrys and also don't forget that SR scales with your charactor level so the higher you go in level the higher the defence is.

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i thought that was the RESIST part of the powers, an effect that doesnt kick in until you have pretty low health

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Yep the resist part scales and so does the defence debuff on the toggles.

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For /nin as well, or only for SR ?

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Just SR.


Defiant's GoEH/MILITIS METUS

 

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Just SR.

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And EA (for completeness).


@Synaesthetix
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Union: FU//LoUD

"that Syn is that that" - Mothers Love

 

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Just SR.

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The values in the hero builder, are those for lvl 1 stalkers or higher ?

What are the values for top level ones ?