Resist Physical Dmg worth it?
Some say yes, some say no. The resist available from three-slotting it isn't as profound as something like tough, but that's counterbalanced by the fact that it's a passive, so costs no end to have.
I say yes. *waits for someone else to say no*
Do not go gentle into that good night.
Rage, rage against the dying of the light.
lol
As Gideon said. Resist Physical Damage is only worthwhile because it stacks with Temp Invulnerability. Tough does provide better protection but it means another pool and does cost significant endurance.
However IMO if you plan to take tough you don't need RPD as ~80% resist and using the tactics to take advantage of invincibility ( which you have to use against other damage types ) you will be tougher than a tough thing against S/L damage and don't need any more damage mitigation.
@Unthing ... Mostly on Union.
Understood. But keep on posting I sorta wanna hear everyone's point of view.
TI+UY =55,1% S/L RES
TI+UY+RPD =66,9% S/L RES
TI+UY+Tough =78,7% S/L RES
TI+UY+Tough+RPD = 90,5% S/L RES
(All powers slotted with 3 +3 RES SO's)
IMO, if you REALLY want to be the king against S/L, take both tough and RPD.
Oh, forgot the other bonus of RPD being a passive. it can't be detoggled.
Do not go gentle into that good night.
Rage, rage against the dying of the light.
Hmm it seems what I really need is a build that can fit this all in - I really want to include CJ/SJ/Acrobatics then Kick/Tough/Weave. If anyone could post a build... btw - plus fitness.
Remember I'm an Invulnerability/Super Strength
[ QUOTE ]
Hmm it seems what I really need is a build that can fit this all in - I really want to include CJ/SJ/Acrobatics then Kick/Tough/Weave. If anyone could post a build... btw - plus fitness.
[/ QUOTE ]Acrobatics? Why on earth would you want that for a non-fire tank?
Oh, and weave is pretty crap nowdays
Within the Post-ED world of CoH, RPD is more useful then it was before. But I have it, mais... I'm respeccing it out, I don't need it.
[ QUOTE ]
[ QUOTE ]
Hmm it seems what I really need is a build that can fit this all in - I really want to include CJ/SJ/Acrobatics then Kick/Tough/Weave. If anyone could post a build... btw - plus fitness.
[/ QUOTE ]Acrobatics? Why on earth would you want that for a non-fire tank
[/ QUOTE ]
Hmm it seems like I made a little mistaky
[ QUOTE ]
TI+UY =55,1% S/L RES
TI+UY+RPD =66,9% S/L RES
TI+UY+Tough =78,7% S/L RES
TI+UY+Tough+RPD = 90,5% S/L RES
(All powers slotted with 3 +3 RES SO's)
IMO, if you REALLY want to be the king against S/L, take both tough and RPD.
[/ QUOTE ]
What he said.
[ QUOTE ]
[ QUOTE ]
Hmm it seems what I really need is a build that can fit this all in - I really want to include CJ/SJ/Acrobatics then Kick/Tough/Weave. If anyone could post a build... btw - plus fitness.
[/ QUOTE ]Acrobatics? Why on earth would you want that for a non-fire tank?
Oh, and weave is pretty [censored] nowdays
[/ QUOTE ]
Weave is pretty [censored] nowaways, in isolation.
However Weave + Tough Hide + Combat Jumping + Invincibility on an Inv tank ( all with 3 def SOs ) gives you 20.5% base defence with 1 enemy in melee. When surrounded by 10 enemies, this goes up to 43%, capping minions and giving Ice tank level defences to all damage types other than Psi or Toxic ( Ice tanks don't get it against Ice, Fire, Toxic or Psi ). Weave provides 7% of this defence.
@Unthing ... Mostly on Union.
I have to agree with Unthing, Weave on an invuln tanker is really ace, on an ice tank is even better
[ QUOTE ]
TI+UY =55,1% S/L RES
TI+UY+RPD =66,9% S/L RES
TI+UY+Tough =78,7% S/L RES
TI+UY+Tough+RPD = 90,5% S/L RES
(All powers slotted with 3 +3 RES SO's)
IMO, if you REALLY want to be the king against S/L, take both tough and RPD.
[/ QUOTE ]
Ok I have to ask because I guess i have not played my tanker for quite a while.....
I have RPD + Uny + TI, Uny and TI are 6 slotted with lvl 50++ Resdam enh and RPD I believe has 3 50++ enhancements. Is that not enough to hit the lvl 90 cap?
[ QUOTE ]
I have RPD + Uny + TI, Uny and TI are 6 slotted with lvl 50++ Resdam enh and RPD I believe has 3 50++ enhancements. Is that not enough to hit the lvl 90 cap?
[/ QUOTE ]The difference between that and them all being 3-slotted is only 3.2%, so nope, and it's a waste of slots as well (unless you have tough, in which case the 3% will decrease incoming damage quite a lot... at least if the RES cap is 95%, can never remember if it's that or 90%)
[ QUOTE ]
[ QUOTE ]
TI+UY =55,1% S/L RES
TI+UY+RPD =66,9% S/L RES
TI+UY+Tough =78,7% S/L RES
TI+UY+Tough+RPD = 90,5% S/L RES
(All powers slotted with 3 +3 RES SO's)
IMO, if you REALLY want to be the king against S/L, take both tough and RPD.
[/ QUOTE ]
Ok I have to ask because I guess i have not played my tanker for quite a while.....
I have RPD + Uny + TI, Uny and TI are 6 slotted with lvl 50++ Resdam enh and RPD I believe has 3 50++ enhancements. Is that not enough to hit the lvl 90 cap?
[/ QUOTE ]
Due to ED you are probably sitting between 67 and 70%, closer to 67 than 70, I'd imagine. If you had 3 dam res SOs in TI, Unyielding and RPD you would have 66.9 resistance as quoted above.
@Unthing ... Mostly on Union.
[ QUOTE ]
[ QUOTE ]
I have RPD + Uny + TI, Uny and TI are 6 slotted with lvl 50++ Resdam enh and RPD I believe has 3 50++ enhancements. Is that not enough to hit the lvl 90 cap?
[/ QUOTE ]The difference between that and them all being 3-slotted is only 3.2%, so nope, and it's a waste of slots as well (unless you have tough, in which case the 3% will decrease incoming damage quite a lot... at least if the RES cap is 95%, can never remember if it's that or 90%)
[/ QUOTE ]
So basically I am going to have to respec my tank to get tough - which will kill me on end.
It makes sense though because I used him once on a pocket d miss and I saw my health go into yellow facing council
I run both Tough and Weave and I have very few endurance problems(invuln/ss): I have an end redux enhance in Temp Invuln, Unyielding and Invincibility and 3 end redux on both Tough and Weave with the slots left from the other toggles(I dropped both REn and REl due to the minimal benefit), plus an end redux in all my attacks(all slotted for 1 acc, 3 dmg, 1 end redux, 1 rec redux).
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
I have RPD + Uny + TI, Uny and TI are 6 slotted with lvl 50++ Resdam enh and RPD I believe has 3 50++ enhancements. Is that not enough to hit the lvl 90 cap?
[/ QUOTE ]The difference between that and them all being 3-slotted is only 3.2%, so nope, and it's a waste of slots as well (unless you have tough, in which case the 3% will decrease incoming damage quite a lot... at least if the RES cap is 95%, can never remember if it's that or 90%)
[/ QUOTE ]
So basically I am going to have to respec my tank to get tough - which will kill me on end.
It makes sense though because I used him once on a pocket d miss and I saw my health go into yellow facing council
[/ QUOTE ]But due to ED you will be able to add END reducers.
[ QUOTE ]
I run both Tough and Weave and I have very few endurance problems(invuln/ss): I have an end redux enhance in Temp Invuln, Unyielding and Invincibility and 3 end redux on both Tough and Weave with the slots left from the other toggles(I dropped both REn and REl due to the minimal benefit), plus an end redux in all my attacks(all slotted for 1 acc, 3 dmg, 1 end redux, 1 rec redux).
[/ QUOTE ]
Similarly I have Tough, Weave, Temp Inv and Unyielding all 2 slotted with end reducers.
All attacks are slotted the same way as Jiaozy.
@Unthing ... Mostly on Union.
[ QUOTE ]
I run both Tough and Weave and I have very few endurance problems(invuln/ss): I have an end redux enhance in Temp Invuln, Unyielding and Invincibility and 3 end redux on both Tough and Weave with the slots left from the other toggles(I dropped both REn and REl due to the minimal benefit), plus an end redux in all my attacks(all slotted for 1 acc, 3 dmg, 1 end redux, 1 rec redux).
[/ QUOTE ]
I guess I am very late but I just read up 10 minutes ago that enhancements now enhance for 100% for the first 2 and 85% for the third making the 4th and 6th useless of the same type.
I understand what you were all saying before.
I guess I am now going to save 2 enh slots in Uny, and TI, 3 in reselem and resener, get rid of 2 slots in punch and haymaker, and so forth and so on.
I take this moment to say that I have 1 end redux in each of my toggles and 2 in fly, plus one end redux in all my main attacks plus stamina. I'm perfectly fine with endurance-management. (I don't have fighting pool, though)
Putting an end reduxer in your toggles, particularly unyielding and temp invulnerability early on makes life considerably easier and more fun With my low-lvl tank attempts I have favored 1 end reduxer over resistance enhancements even.
In fact, I would go so far as to say that you virtually need endreds in those toggles, unless you have an empath/high level kinetic permenantly on tap, or don't mind massive downtime.
Maybe pre-ED, you could get away with it. Not any more.
Do not go gentle into that good night.
Rage, rage against the dying of the light.
Erm.. Read the post name
That's my question.