Invu tanks, End heavy?


Brimmy

 

Posted

I have been trying out new tanks since thay are my favourite AT but the invutanks seems to be very end heavy i played an invu/ss to lvl 22 and even with 3slotted stamina and 1 end reduce on each power it was still more endheavy than the other tanks IMO.. is it just me slottin it very badly or is it just more endheavy?


@EU Brimmy - Union and Exalted servers

 

Posted

Invuln is worse than Stone (which I see you have at 50) for End?

I consider Invuln to be realtively light on end, as other sets either have more toggles, more End heavy toggles or expensive Damage Auras.


 

Posted

considering the defenses only i find stone lighter on end than invu, 1 end reduction and 3 slotted stamina sorts the end out good on Stones, and after 32 you only use 1 defense GA, unless your up against psi..


@EU Brimmy - Union and Exalted servers

 

Posted

Yes, if your considering Defenses only, Invuln's gonna be End heavy I suppose, with Ice no doubt being worse again. Its the Damage/Taunt auras in the other sets which are the End heavy toggles.


 

Posted

In a pure tanking role, Inv/ is a very good endurance efficient choice. If you intend to combince offence with the excellent defence, then your end will suffer until late game.


@Byrne

Debtmeister General of The Plastic Army & Empire

 

Posted

with other words, Invu tanks get a good end-usage at ´the late 20's early 30's??


@EU Brimmy - Union and Exalted servers

 

Posted

They get good end usage with an extra end reduction slotted in Temp.Inv., Unyielding and Invincibility. At 41, Conserve Power will sort it if you're still in a hole. Have to say, I've never had any end problems whatsoever, but then I'm very taunt-heavy.


DON'T eat muffins while I'm developing you.

Pants! Turkey Magnates! A man in a box! Rogue AI! Come one, come all, to arc ID 10107 - It's [i]'Not as long as some other arcs'[/i]!

 

Posted

It really depends on wich secondary you have and on how many attacks you're willing to do every mob..

I never have any problem attacking(with end-hogs like fireball, footstomp and KO Blow)and having Temp Invuln, Unyielding, Invincibility(all with 1 end rdx SO)plus Tough and Weave(3 end rdx each)all running at the same time.

I have slotted all of my attacks bar jab and boxing for 1 end rdx and i'm doin fine.


 

Posted

Blimey! My inv/fire tank has almost limitless endurance - I hardly ever have to take time to rest between mobs and just plough right into the next one. I've got 2 end reductions in TI, 1 in unyielding and 1 in invincibility; I also put an end red in each of my attacks. I haven't taken fire breath or combustion as they seem to gobble endurance compared to the rest of the attacks for the damage that they inflict (fire breath costs 10 point something, I think, for a damage that is less than fire sword, and the cone angle on it is pretty pants). Also, fire sword circle holds the agro of the mobs just as well as combustion, and though it costs more endurance to use, it does LOADS more damage.

So I find that it's not my primary power set that gobbles up my endurance, it's my secondary set... possibly you may need to think about what attacks you're taking... but if you put the end reductions in the 3 toggles in the inv power set as I have done, it only uses something ridiculously low like 0.6 end/second.


 

Posted

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I haven't taken fire breath or combustion as they seem to gobble endurance compared to the rest of the attacks for the damage that they inflict (fire breath costs 10 point something, I think, for a damage that is less than fire sword, and the cone angle on it is pretty pants). Also, fire sword circle holds the agro of the mobs just as well as combustion, and though it costs more endurance to use, it does LOADS more damage.

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An Inv/Fire without Combustion??? Are you mad? Due to it's lower recharge time Combustion does better DPS and DPE than FSC and it has a shorter animation time and a larger area effect.

You are right about Fire Breath, it is only worthwhile if you can get more than 1 target with it.

As for comparing end costs for tanks, Inv is probably the cheapest end usage of the tanks initially as Stone and Fire have expensive taunt auras, any tank without a taunt aura is completely missing the point of being a tank, a Taunt aura is more vital than the power Taunt. Ice also has a cheap taunt aura, however it has an extra toggle so it is at best the same as Inv.

If you are looking at later on though Ice gets Energy Absorption which gives practically infinite endurance and Stone gets to drop most of it's armour by using Granite.


@Unthing ... Mostly on Union.

 

Posted

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If you are looking at later on though Ice gets Energy Absorption which gives practically infinite endurance and Stone gets to drop most of it's armour by using Granite.

[/ QUOTE ]Also, fire gets consume, which, while it doesnt solve all problems, still helps with END.


 

Posted

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An Inv/Fire without Combustion??? Are you mad? Due to it's lower recharge time Combustion does better DPS and DPE than FSC and it has a shorter animation time and a larger area effect.

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The figures for combustion are as follows (courtesy of CoH builder by SherkSilver - v1.7.6.0): Base damage of 3.6113; endurance cost of 13; action time of 3 seconds and a recharge time of 15. The figures for FSC are as follows: Base damage of 5.7002; endurance cost of 18.512; action time of 4.17 seconds and recharge of 20. Slotted with 1 recharge and endurance reduction, the gap between them lessens even more, with combustion costing 9.75 endurance and taking 11.25 seconds to recharge and FSC costing marginally more at 13.89 and taking 15 seconds to recharge. With invincibility active, the inherenet 'gauntlet' power and constant 'taunts', I find that I don't have to use AoE attacks very often at all to retain the agro.

There WAS a time that I took combustion: pre-I5... back in those days, I could herd up several mobs - and thinning them down could take considerable time (even with a full team of 8) - and combustion helped to hold the agro. However, since I5 (and with ED introduced in I6, to further add insult to injury) I've dropped combustion from my build as I can no longer hold anywhere near as much agro as I did before. Hence, I've found that fire sword circle, taunt and my epic powers are MORE than sufficient to hold the agro of one or 2 mobs