Katana/Regen ...looking for advice for my template
Integration uses very little endurance, it hardly even needs one EndRed in it.
MoG hits the resistance cap with 1 DamRes SO, and the EndRec is fine as it is. At the moment I have it slotted 1xDamRes, 3xDefBuff, 2xRecharge - but this will change after I7 and the defence changes.
sorry for my bad english, i started a katana/reg.scrapper an i planed my build:
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Exported from Ver: 1.7.5.0 of the CoH_CoV Character Builder - (http://home.comcast.net/~SherkSilver/index.html)
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Name: Death Sin i6
Level: 50
Archetype: Scrapper
Primary: Katana
Secondary: Regeneration
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01) --> Sting of the Wasp==> Dmg(1) Dmg(3) Dmg(3) Rechg(5) Rechg(5) Acc(7)
01) --> Fast Healing==> Heal(1) Heal(50)
02) --> Flashing Steel==> Dmg(2) Dmg(7) Dmg(9) Rechg(9) Rechg(11) Acc(11)
04) --> Quick Recovery==> EndMod(4) EndMod(15) EndMod(15)
06) --> Build Up==> Rechg(6) Rechg(13) Rechg(13) TH_Buf(50)
08) --> Reconstruction==> Heal(8) Heal(17) Heal(17) Rechg(19) Rechg(19) Rechg(21) bread+butterheal
10) --> Hasten==> Rechg(10) Rechg(21) Rechg(23)
12) --> Divine Avalanche==> Acc(12) DefBuf(23) DefBuf(27) DefBuf(43) Rechg(45) Rechg(45)
14) --> Super Speed==> EndRdx(14) bad tp, i know, but for speed+leaping not enough space. be faster near enemy
16) --> Integration==> Heal(16) Heal(31) Heal(33)
18) --> The Lotus Drops==> Dmg(18) Dmg(27) Dmg(29) Rechg(29) Rechg(31) Acc(31)
20) --> Swift==> Run(20) be faster near enemy
22) --> Health==> Heal(22)
24) --> Stamina==> EndMod(24) EndMod(25) EndMod(25)
26) --> Soaring Dragon==> Dmg(26) Dmg(33) Dmg(33) Rechg(34) Rechg(34) Acc(34)
28) --> Instant Healing==> Heal(28) Heal(37) Heal(39) Rechg(45) Rechg(46) Rechg(46) panicbutton #1
30) --> Dull Pain==> Heal(30) Heal(39) Heal(39) Rechg(40) Rechg(40) Rechg(40)
32) --> Golden Dragonfly==> Dmg(32) Dmg(36) Dmg(36) Rechg(36) Rechg(37) Acc(37)
35) --> Revive==> Rechg(35) good for rezz after ko..suddenly revenge in pvp
38) --> Moment Of Glory==> DefBuf(38) DefBuf(46) DefBuf(48) Rechg(48) Rechg(48) Rechg(50)panicbutton #2
41) --> Focused Accuracy==> TH_Buf(41) TH_Buf(42) TH_Buf(42) Rechg(42) Rechg(43) Rechg(43)
44) --> Conserve Power==> Rechg(44) hey, youre a regenscrapper, you dont need this often, only malta-agents oder carnies
47) --> Air Superiority==> Acc(47) for pvp. damn flying cowards
49) --> Teleport Foe==> Acc(49) pvp, no chance to escape
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01) --> Sprint==> Empty(1)
01) --> Brawl==> Acc(1) to detoggle in pvp
01) --> Critical Hit==> Empty(1)
02) --> Rest==> Rechg(2)
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the sequenz of slots are not in correct order.
i used 2 rechg to compense the haste since ed
@themion
risilience with 1 slot are wasting. since ed youll have ca 7%, thats ridiculous
take build up so soon as possible, more than doubble-dmg ca. all 40 seconds/haste
hope you understand my comments
Super Speed just somehow isn't my type of travel power. Even if the lack of a z-component doesn't bother me it still doesn't fit my character concept. That might sound stupid, but I've (at some point) stopped playing any super speed char that I started. I take that as a bad omen. Also: I think Hasten sometime in the past had an accuracy buff? Now with 'only' +recharge I thought it might be possible to build a character without the speed pool Do you think that's unreasonable? Looking for advice here.
@FireKitty: I've implemented your suggestions. My previous slotting probably was founded on the lack of knowledge and experience.
@Earthdawn: Well, maybe you can help me. I don't like super-speed, but Your idea using Air Superiority and Teleport Foe is convincing. There was no pvp when I last played. My questions to you:
Looking at your build: After you played a scrapper to 50 already you plan one without combat jumping ... so it probably isn't that important. Considering Air Superiority and Teleport Foe and excluding super speed... what do you think is better as a travel power? From my current point of view I'd choose fly. Taking air superiority early doesn't hurt that much I'd guess as it's still an additional attack filling a chain or something like that maybe? Well, anyway: I updated my build in the following way after reading these two replies. still: I want to implement stealth I think. Though I leaves me without teleport foe. *grml* Another question: Will stealth and invisibility stack and improve my performance against those using +perception? A different idea would be dropping resilence or phase shift for teleport foe.... *unsure*
Exported from version 1.5C of CoH Planner
http://joechott.com/coh
Archetype: Scrapper
Primary Powers - Ranged : Katana
Secondary Powers - Support : Regeneration
01 : Fast Healing hel(01) hel(23) hel(50)
01 : Sting of the Wasp acc(01) dam(5) dam(7) dam(11) recred(11) recred(13)
02 : Flashing Steel acc(02) dam(3) dam(3) dam(5) recred(7) recred(9)
04 : Reconstruction recred(04) recred(37) recred(37) hel(45) hel(45) hel(23)
06 : Build Up recred(06) recred(43) recred(43) thtbuf(48)
08 : Divine Avalanche acc(08) acc(9) defbuf(13) defbuf(45) defbuf(21) recred(50)
10 : Air Superiority acc(10)
12 : Quick Recovery endrec(12) endrec(15) endrec(15)
14 : Fly fltspd(14) fltspd(48)
16 : Integration hel(16) hel(17) hel(17)
18 : The Lotus Drops acc(18) dam(19) dam(19) dam(21) recred(36) recred(36)
20 : Swift runspd(20)
22 : Health hel(22)
24 : Dull Pain hel(24) hel(25) hel(25) recred(37) recred(42) recred(43)
26 : Soaring Dragon acc(26) dam(27) dam(27) dam(31) recred(31) recred(31)
28 : Instant Healing hel(28) hel(29) hel(29) recred(40) recred(42) recred(42)
30 : Stamina endrec(30) endrec(34) endrec(36)
32 : Golden Dragonfly acc(32) dam(33) dam(33) dam(33) recred(34) recred(34)
35 : Stealth defbuf(35) defbuf(46)
38 : Moment of Glory damres(38) defbuf(39) defbuf(39) defbuf(39) recred(40) recred(40)
41 : Conserve Power recred(41)
44 : Invisibility defbuf(44) defbuf(46) defbuf(46)
47 : Resilience damres(47) damres(50) damres(48)
49 : Phase Shift endred(49)
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01 : Brawl enhancement(01)
01 : Sprint enhancement(01)
02 : Rest enhancement(02)
[/color]<blockquote><font class="small">Antwort zu::[/color]<hr />
what do you think is better as a travel power
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my other char, a lv 50 darkmelee/regen scrapper use ss+sj, i think this the best comb. tp. y and z-axis are complete each other.
i dont like flying. i allways use "tab" to target the next enemy an "f" to follow them. with fly you will hoover away from the foe. flying is not good for my gameplay.
i allways use superleap, so i can change combatjump with jumpkick and use one more attack
superspeed has a some steahltcomponent, good for short up glowie-missions.
[/color]<blockquote><font class="small">Antwort zu::[/color]<hr />
Another question: Will stealth and invisibility stack
[/ QUOTE ] i think so. but you cant use another powers when youre invisible. please correct me, if i think wrong.
[/color]<blockquote><font class="small">Antwort zu::[/color]<hr />
different idea would be dropping resilence or phase shift for teleport foe....
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if you kick resilience from your build, you maybe have place for teleport foe? i convinced that resiliece without tough from the fightingpool is wasting of slots and better power.
hope you can understand my ideas
Mabye drop phase for Focus Acc ?
[/color]<blockquote><font class="small">Antwort zu::[/color]<hr />
Mabye drop phase for Focus Acc ?
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/agree...
i overlooked that
Yep, Focussed Accuracy is an excellent power. I'd also recommend moving the slots out of Resiliance into Health, they'd give a better return.
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Also: I think Hasten sometime in the past had an accuracy buff? Now with 'only' +recharge I thought it might be possible to build a character without the speed pool Do you think that's unreasonable? Looking for advice here.
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Hasten never had an accuracy buff (at least not since EU went live). But it's perfectly reasonable to make a character without speed pool nowadays, just as it always was (that said, I had Hasten on most of my pre-ED characters)
Icelock - Ice/Storm Controller
Command Bot 1 - Bot/Traps MM
Well here's my build for flavor. It's actually pretty similar to what you're planning, with Fitness and Leaping pools and no Hasten. I was pretty happy with the way it worked. I've been tinkering with it a bit, pre-i6 I didn't have Fitness and latest was respeccing out of Leadership and into Fighting and Resilience, but it was always very playable. Some might say slotting Resilience is a waste but I think even small amount of damage resistance makes a big difference for Regen in particular, and it's not like I needed the slots elsewhere. I had to leave out Conserve Power but I really haven't missed it much.
If you're planning to pvp you need to address the accuracy issue somehow. If you have no tohit buff toggles you will need to slot 2 acc for PvP. Otherwise I'd just go for 1acc, 3dam and 1-2 recharges.
I strongly recommend taking Hurdle instead of Swift. It stacks really nicely with Combat Jumping and gives you great unsuppressed combat mobility.
I wouldn't personally take the Concealment pool for a scrapper but that's just me.. I can't see the fun in it
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Exported from Ver: 1.7.5.0 of the CoH_CoV Character Builder - (http://home.comcast.net/~SherkSilver/index.html)
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Name: Idris
Level: 50
Archetype: Scrapper
Primary: Katana
Secondary: Regeneration
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01) --> Sting of the Wasp==> Acc(1) Dmg(3) Dmg(5) Dmg(9)
01) --> Fast Healing==> Heal(1) Heal(25) Heal(25)
02) --> Flashing Steel==> Acc(2) Dmg(3) Dmg(5) Dmg(9) Rechg(37)
04) --> Reconstruction==> Heal(4) Heal(7) Heal(7) Rechg(11) Rechg(11) Rechg(15)
06) --> Combat Jumping==> Jump(6)
08) --> Divine Avalanche==> Acc(8) DefBuf(31) DefBuf(31) DefBuf(36) Rechg(37)
10) --> Quick Recovery==> EndMod(10) EndMod(15) EndMod(21)
12) --> Dull Pain==> Rechg(12) Rechg(13) Rechg(13) Heal(37) Heal(40) Heal(40)
14) --> Super Jump==> Jump(14)
16) --> Integration==> Heal(16) Heal(17) Heal(17)
18) --> The Lotus Drops==> Acc(18) Dmg(19) Dmg(19) Dmg(21) Rechg(36) Rechg(50)
20) --> Hurdle==> Jump(20)
22) --> Build Up==> Rechg(22) Rechg(23) Rechg(23)
24) --> Health==> Heal(24) Heal(46) Heal(46)
26) --> Soaring Dragon==> Acc(26) Dmg(27) Dmg(27) Dmg(29) Rechg(29) Rechg(31)
28) --> Instant Healing==> Rechg(28) Rechg(43) Rechg(45) Heal(45) Heal(45) Heal(46)
30) --> Stamina==> EndMod(30) EndMod(34) EndMod(36)
32) --> Golden Dragonfly==> Acc(32) Dmg(33) Dmg(33) Dmg(33) Rechg(34) Rechg(34)
35) --> Boxing==> Acc(35)
38) --> Tough==> EndRdx(38) EndRdx(39) DmgRes(39) DmgRes(39) DmgRes(40)
41) --> Focused Accuracy==> EndRdx(41) EndRdx(42) EndRdx(42) TH_Buf(42) TH_Buf(43) TH_Buf(43)
44) --> Revive==> Rechg(44)
47) --> Moment Of Glory==> DefBuf(47) DefBuf(48) DefBuf(48) DmgRes(48)
49) --> Resilience==> DmgRes(49) DmgRes(50) DmgRes(50)
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01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Critical Hit==> Empty(1)
02) --> Rest==> Empty(2)
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Also: I think Hasten sometime in the past had an accuracy buff? Now with 'only' +recharge I thought it might be possible to build a character without the speed pool Do you think that's unreasonable? Looking for advice here.
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Hasten never had an accuracy buff (at least not since EU went live). But it's perfectly reasonable to make a character without speed pool nowadays, just as it always was (that said, I had Hasten on most of my pre-ED characters)
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It used to have +def buff but that was removed in (I think) I5.
Not familiar with katana, I'm afraid but as for regen:
I'd suggest not putting those 2 slots into stamina - with quick recovery and a single slotted stamina, you'll never have end troubles.
Have to agree on the focused acc too and I'd 3-slot health as well.
Hope this helps.
Not going to say much about Kat as I've only had one to about level 6, much prefer BS. Anyway:
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04) --> Reconstruction==> Heal(4) Heal(7) Heal(7) Rechg(11) Rechg(11) Rechg(15)
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You only get partial (about 1/4) of the third Rechg. Personally I find with 2x Rechg I can't see much difference.
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30) --> Stamina==> EndMod(30) EndMod(34) EndMod(36)
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Already said, I'd agree, only stick the two extra slots in late game if you have the end issue then.
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41) --> Focused Accuracy==> EndRdx(41) EndRdx(42) EndRdx(42) TH_Buf(42) TH_Buf(43) TH_Buf(43)
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Save a slot here, you only really need 2x EndRdx
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44) --> Revive==> Rechg(44)
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Revive is pants can you not find something else, .
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47) --> Moment Of Glory==> DefBuf(47) DefBuf(48) DefBuf(48) DmgRes(48)
49) --> Resilience==> DmgRes(49) DmgRes(50) DmgRes(50)
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Both of these, I would say if you can survive without them to this point you don't need them. Personally I'd take Resilience much earlier and not take MoG at all. It doesn't fit in with the set, and has a stupidly long recharge.
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Not going to say much about Kat as I've only had one to about level 6, much prefer BS. Anyway:
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04) --> Reconstruction==> Heal(4) Heal(7) Heal(7) Rechg(11) Rechg(11) Rechg(15)
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You only get partial (about 1/4) of the third Rechg. Personally I find with 2x Rechg I can't see much difference.
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depends on if the enhancements are green or not.
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30) --> Stamina==> EndMod(30) EndMod(34) EndMod(36)
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Already said, I'd agree, only stick the two extra slots in late game if you have the end issue then.
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41) --> Focused Accuracy==> EndRdx(41) EndRdx(42) EndRdx(42) TH_Buf(42) TH_Buf(43) TH_Buf(43)
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Save a slot here, you only really need 2x EndRdx
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Not true, even with Stamina 3-slotted I did run out of endurance when running FA and Tough for longer fights with this slotting. You might be able to leave them out until the 40s, I guess, but the order of my slotting isn't exacly correct here anyway and it's a lvl45 respec build.
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44) --> Revive==> Rechg(44)
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Revive is pants can you not find something else, .
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It's not that bad nowadays and with all the AVs in the late game it sure came in handy often. Besides, it fits thematically.
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47) --> Moment Of Glory==> DefBuf(47) DefBuf(48) DefBuf(48) DmgRes(48)
49) --> Resilience==> DmgRes(49) DmgRes(50) DmgRes(50)
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Both of these, I would say if you can survive without them to this point you don't need them. Personally I'd take Resilience much earlier and not take MoG at all. It doesn't fit in with the set, and has a stupidly long recharge.
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Well, I tend to agree. I took MoG very late and only because I find it kind of fun and it saves your life occasionally, and Resilience because it stacks nicely with Tough and without it I occasionally got stunned through Integration since the mez protection was weakened. I think Resilience will be very good for PvP with all the energy meleers around.
Anyway, you've suggested I save all these slots but where should I put them? Brawl? Kat/Regen really doesn't have any shortage of slots in the late game since ED.
Ah forgot he was taking tough too, I never will take it again, if I want to drain my end for no purpose I'll go and play with a sapper. It used to be a good power now it just sucks end. I have it on my current build as I thought it would be good. God I need a respec.
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Ah forgot he was taking tough too, I never will take it again, if I want to drain my end for no purpose I'll go and play with a sapper. It used to be a good power now it just sucks end. I have it on my current build as I thought it would be good. God I need a respec.
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I am sorry but you're wrong. With Tough and Resilience combined you can get about 25% resistance to Smashing and Lethal, and that does make a very noticeable difference in survivability. Granted Tough isn't as good as it used to be but then what is after all the nerfs? Yeah it sucks endurance but Regen with Stamina can afford it.
Now, Weave really is not worth bothering anymore.
Um, sorry I missed this... what on Earth is going on here?
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01 : Sting of the Wasp acc(01) acc(5) dam(7) dam(11) dam(11) dam(13)
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What's with the four-slotted damage, it's a waste. Change one for recred, and do that for any other attacks you've got dlotted that way.
You don't have Hasten in there, which is fine, but you'll have a bit of a tacky attack chain with a single recred in your attacks.
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04 : Reconstruction recred(04) recred(37) recred(37) hel(45) hel(45) hel(50)
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You can save a slot here, the third recred gains you an extra second or so on the cycle time. It isn't worth it, put the slot somewhere else.
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18 : The Lotus Drops acc(18) dam(19) dam(19) dam(21) dam(36) dam(36)
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You have heard of ED, right?
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30 : Stamina endrec(30) endrec(34) endrec(36)
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You don't need this on Katana. Get Stamina, sure, but don't add extra slots, they're more useful elsewhere. (I have Integration with no endred on it. I can teleport the length of Indy Port with Integration running and not run out of steam.)
You're taking Dull Pain way too late. Not only does it increase your hit points, but it gives you a huge emergency heal, AND using it increases the effectiveness of Integration, IH, Fast Healing, everything because the amount the heal is based on a percentage of your max HP (which DP just raised).
Phase Shift is (IMHO) totally useless nowadays. So is the rest of the Concealment Pool. In PvP, it'll make no difference since everyone is terified of Stalkers and has huge +Perception buffs running. The Def Buffs on Stealth are pretty worthless now. You'll do much better relying on Divine Avalanch for defense buffing.
Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.
Hi Ravenswing.
First: Thanks for your post!
Well, I've posted a slightly changed version of my build a few posts later, although it already changed again, but I'll add that later in this post.
Concerning ED: Well, I'm a returning player who left somewhere around issue 2 so: No, when I made the first build I hadn't heard about ED. Actually: I still don't know much about ED as searching for two letters isn't that great (try the search function ), but I know there are some caps making more than 3 enhancements of one type in a power useless. The Information about the different large content patches on cityofheroes.com rather has roleplay character than going into the details. Well, however: Two days ago I changed my plans to the following.
I still left Stamina with 3 slots as it has been mentioned here that endurance might be an issue with Focused Accuracy, Tough and Integration running at a time.
atm this is rather a pve build .. I put MoG, Resilence and Revive in at the end. If I change my mind doing serious pvp I might consider taking powers preventing opponents from running away, which have been mentioned above, and leave two or all three of the currently planned last powers out.
I understand what you write about Dull Pain ... especially as I've played the character to level 18 now. I'm really looking forward to learning it on lvl 20 now, but I still don't feel it would have been better to leave something out before.
Also I'm glad I went with combat jumping. Together with Divine Avalanche it gives a nice defense-boost really improving my 'survivability' against bosses. (or rather: lowering the amount of health they can drain me )
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Exported from Ver: 1.7.5.0 of the CoH_CoV Character Builder - (http://home.comcast.net/~SherkSilver/index.html)
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Name: Katana_Regen_Final_13.02.2006
Level: 50
Archetype: Scrapper
Primary: Katana
Secondary: Regeneration
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01) --> Sting of the Wasp==> Acc(1) Dmg(5) Dmg(9) Dmg(9) Rechg(36) Rechg(50)
01) --> Fast Healing==> Heal(1) Heal(3) Heal(3)
02) --> Flashing Steel==> Acc(2) Dmg(5) Dmg(7) Dmg(7) Rechg(15) Rechg(23)
04) --> Reconstruction==> Heal(4) Heal(37) Heal(37) Rechg(46)
06) --> Build Up==> Rechg(6) Rechg(45) Rechg(45)
08) --> Divine Avalanche==> Acc(8) DefBuf(13) DefBuf(13) DefBuf(15) Rechg(36)
10) --> Quick Recovery==> EndMod(10) EndMod(11) EndMod(11)
12) --> Combat Jumping==> DefBuf(12)
14) --> Super Jump==> Jump(14)
16) --> Integration==> Heal(16) Heal(17) Heal(17)
18) --> The Lotus Drops==> Acc(18) Dmg(19) Dmg(19) Dmg(21) Rechg(21) Rechg(23)
20) --> Dull Pain==> Heal(20) Heal(25) Heal(25) Rechg(43) Rechg(43) Rechg(48)
22) --> Hurdle==> Jump(22)
24) --> Health==> Heal(24) Heal(50) Heal(50)
26) --> Soaring Dragon==> Acc(26) Dmg(27) Dmg(27) Dmg(31) Rechg(34) Rechg(36)
28) --> Instant Healing==> Rechg(28) Rechg(29) Rechg(29) Heal(31) Heal(31) Heal(34)
30) --> Stamina==> EndMod(30) EndMod(39) EndMod(39)
32) --> Golden Dragonfly==> Acc(32) Dmg(33) Dmg(33) Dmg(33) Rechg(34) Rechg(37)
35) --> Boxing==> Acc(35)
38) --> Tough==> EndRdx(38) EndRdx(39) DmgRes(40) DmgRes(40) DmgRes(40)
41) --> Focused Accuracy==> EndRdx(41) EndRdx(42) TH_Buf(42) TH_Buf(42) TH_Buf(43)
44) --> Moment Of Glory==> DefBuf(44) DefBuf(45) DefBuf(46) DmgRes(46)
47) --> Resilience==> DmgRes(47) DmgRes(48) DmgRes(48)
49) --> Revive==> Rechg(49)
---------------------------------------------
01) --> Sprint==> Run(1)
01) --> Brawl==> Acc(1)
01) --> Critical Hit==> Empty(1)
02) --> Rest==> Rechg(2)
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I saved the Dev's explanation about ED on the Precision Ranger website, (direct link) didn't want it to be 'lost' in time.
Also playing a kat/regen at the moment, just got to level 9
G-Force
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I still left Stamina with 3 slots as it has been mentioned here that endurance might be an issue with Focused Accuracy, Tough and Integration running at a time.
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I'll ask my partner about Focussed Accuracy, she has it on her main.
Why are you bothering with Tough? As I remember it's even less worth having than Resilience. (Quite happy for someone to disagree, I haven't looked at the statistics recently.)
You only need one recharge reduction in your attacks to get a perfectly good attack chain, and beyond that, the recharge time of most katana attacks means there isn't much reason to put two recreds in. You're shaving fractions of a second off the time. Better to slot a second acc enhancement, or slot for the attack's secondary effect.
Swap Build-Up and Dull Pain. Disclaimer: I'm not a big fan of Build-Up at all and have never taken it on anything. I find the duration too short to be worth the bother. I think even Build-Up fans would admit Dull PAin is more use though.
Late-game power choices tend to be a matter of what suits you, but I'd have to say I wouldn't have picked any of the ones you did.
Resilience 3-slotted gets you all of about 7% resistance, compared to 5% with 1 SO. I wouldn't bother, put the slots into MoG as recreds and make it available more often.
You may wish to make more use of your character builder. The one you're using can give you loads of statistics on attacks, defenses, endurance consumption, you name it. Just sit and play with the slotting on powers and see how that affects your attack chain. You have an attack chain planner on the Tools menu (little buggy, but it seems ok most of the time), play with that, it'll tell you how long you can expect to keep fighting without running out of juice.
Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.
Word back from my partner, she is still having some fun with endurance management when running FA, so the extra slots in Stamina might be good. It probably isn't that important until the late-game, however.
For reference and not to recommend this as a great build, below is War Crow's current state, he just hit level 44.
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Exported from Ver: 1.7.5.0 of the CoH_CoV Character Builder
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Name: War Crow
Level: 44
Archetype: Scrapper
Primary: Katana
Secondary: Regeneration
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01) --> Sting of the Wasp==> Acc(1)Acc(3)Rechg(11)Dmg(19)Dmg(43)Dmg(43)
01) --> Fast Healing==> Heal(1)Heal(5)Heal(7)
02) --> Flashing Steel==> Acc(2)Acc(3)Rechg(11)Dmg(19)
04) --> Quick Recovery==> EndMod(4)EndMod(5)EndMod(7)
06) --> Reconstruction==> Rechg(6)Rechg(15)Heal(17)Heal(23)Heal(25)
08) --> Divine Avalanche==> Acc(8)Acc(9)Rechg(9)DefBuf(13)DefBuf(13)DefBuf(15)
10) --> Dull Pain==> Rechg(10)Rechg(17)Rechg(21)Heal(25)Heal(37)Heal(37)
12) --> Recall Friend==> Rechg(12)
14) --> Teleport==> Range(14)Range(37)Range(40)
16) --> Integration==> Heal(16)Heal(21)Heal(23)
18) --> Swift==> Run(18)
20) --> Health==> Heal(20)
22) --> Stamina==> EndMod(22)
24) --> Resilience==> DmgRes(24)
26) --> Soaring Dragon==> Acc(26)Acc(27)Rechg(27)Dmg(29)Dmg(29)Dmg(31)
28) --> Instant Healing==> Rechg(28)Rechg(31)Rechg(31)Heal(36)Heal(36)Heal(36)
30) --> The Lotus Drops==> Acc(30)Acc(34)Dmg(42)Dmg(43)
32) --> Golden Dragonfly==> Acc(32)Acc(33)Rechg(33)Dmg(33)Dmg(34)Dmg(34)
35) --> Hover==> EndRdx(35)
38) --> Moment Of Glory==> DefBuf(38)DefBuf(39)DefBuf(39)Rechg(39)Rechg(40)Rechg(40)
41) --> Torrent==> Acc(41)Acc(42)Rechg(42)
---------------------------------------------
01) --> Sprint==> Jump(1)
01) --> Brawl==> Empty(1)
02) --> Rest==> Empty(2)
01) --> Critical Hit==> Empty(1)
---------------------------------------------
Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.
[/color]<blockquote><font class="small">Antwort zu::[/color]<hr />
Why are you bothering with Tough? As I remember it's even less worth having than Resilience. (Quite happy for someone to disagree, I haven't looked at the statistics recently.)
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Well, for that choice I took into consideration idris' post stating about 25% Lethal/Smash Resistance would be possible. To me this char (no pvp or at least not worth thinking about it ) seemed to benefit more from 25% physical damage resistance than from something like Air Superiority. I'm not yet 100% sure about that though since I haven't read any other positive statement about tough and resilence. *g*
[/color]<blockquote><font class="small">Antwort zu::[/color]<hr />
You only need one recharge reduction in your attacks to get a perfectly good attack chain, and beyond that, the recharge time of most katana attacks means there isn't much reason to put two recreds in. You're shaving fractions of a second off the time. Better to slot a second acc enhancement, or slot for the attack's secondary effect.
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Hmm, ok. I'll definitely consider that. However: As long as the number of slots on a power doesn't change I can just play around with it and see how it works ... even while playing the char. I might even mix it like putting enhancements for the secondary effect into a quick attack like 'sting of the wasp' and leave two recharge in something like 'the lotus drops'. After having read your post I'm not completely sure how I'll slot my attacks, but at least I think I'll leave them 6-slotted ... so it shouldn't be an issue for leveling.
[/color]<blockquote><font class="small">Antwort zu::[/color]<hr />
Swap Build-Up and Dull Pain. Disclaimer: I'm not a big fan of Build-Up at all and have never taken it on anything. I find the duration too short to be worth the bother. I think even Build-Up fans would admit Dull PAin is more use though.
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Hmm, well ... this evening I'll have them both on the char, so the order doesn't matter anymore, but as long as I haven't used it I can not say that I disagree with you.
[/color]<blockquote><font class="small">Antwort zu::[/color]<hr />
Resilience 3-slotted gets you all of about 7% resistance, compared to 5% with 1 SO. I wouldn't bother, put the slots into MoG as recreds and make it available more often.
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Hmm, I might consider moving one or two slots to MoG from somewhere, but I'm not sure about resilence / tough yet, as mentioned above. I wonder which passive power would suffer less from loosing two slots? I don't feel too well taking them from any of the two for the purpose of 6-slotting MoG. :/
[/color]<blockquote><font class="small">Antwort zu::[/color]<hr />
You may wish to make more use of your character builder. The one you're using can give you loads of statistics on attacks, defenses, endurance consumption, you name it. Just sit and play with the slotting on powers and see how that affects your attack chain. You have an attack chain planner on the Tools menu (little buggy, but it seems ok most of the time), play with that, it'll tell you how long you can expect to keep fighting without running out of juice.
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I'll do that.
Thank you for your advice!
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Well, for that choice I took into consideration idris' post stating about 25% Lethal/Smash Resistance would be possible.
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Bit of maths later, yes, that's correct. OTOH, that would be 23% with single-slotted Resilience. I think you could make better use of the two slots than giving you the extra 2% resistance to Smashing and Lethal. Your choice, however.
BTW, running Tough as well as Focussed Accuracy is a really good reason for 3-slotting Stamina. At a rough guess, when you really need them (say, against an AV) you'll be running out of endurance before the target falls over, but it's not like I've done a test on that.
Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.
[ QUOTE ]
Swap Build-Up and Dull Pain. Disclaimer: I'm not a big fan of Build-Up at all and have never taken it on anything. I find the duration too short to be worth the bother. I think even Build-Up fans would admit Dull PAin is more use though.
[/ QUOTE ]
Agreed. Build Up on a blaster is superb (Even more so when it's able to buff 'pets'), but on a Scrapper in the middle of an angry mob the increased HP/regen is far more important.
Hi again! I quite like your new build, just a few comments:
I agree with RW about swapping Dull Pain and Build Up. Build up is really nice but not as big a deal for a Regen scrapper as, say, to a blaster, because we're built for longevity rather than burst damage.
I think you should add at least one more recharge to Reconstruction, and slot it earlier. You will be using it a lot. I'm still not convinced that even the 3rd recharge is not worth it.
Regarding the attacks, I definitely feel 2 recharges are worth it for SD and GD and TLD if you like to AoE a lot. For the rest it's just an overkill and you end up powers recharging a lot sooner than you ever want to use them. I've never seen anyone slot for defense debuff but it might be worth investigating if you really want to 6-slot. Maybe. I suspect the effect won't be very noticeable.
With 2 recharge in GD and SD and 1 recharge in DA you can have a boss/AV-killing chain of GD-DA-SD-DA-GD and get kickass defense with very decent damage. On the other hand, in those situations where your regen is enough, you can just forget about DA and have a high damage constant attack chain with all the other attacks
You will probably want a 3rd endred in Focused Accuracy if you end up with Tough. Personally, I'm even considering a 3rd endred for Tough too, but that's because I've been building my toon around not having to look at the blue bar, ever
Slots in Resilience don't give that much return for the investment so yeah, skimp there is you need the slots elsewhere. Maybe slot Health earlier or something.
Edit:
I forgot to say, regarding MoG the slotting depends a lot on how much you end up liking it. I don't have any recharges there and it's up more often than I need it, but I only use it in dire situations because I feel it messes up my pace. However I've seen other regens use it a lot more than I do, to great effect. In I7 it might not be worth it to slot for defense anymore.
Well, I know there is a recent thread about BS/Regen around here, but let me explain.
I just started again after having played on the US Servers in 2004 and early 2005. Now, probably starting over in CoV with a friend from back then when I first played CoH I'm looking for a solo (or small-team) friendly character. Regen as a secondary is quite convincing I'd guess and Katana seems to be potent and suits me best regarding play-style and visuals.
So: Left are the power-choices and slots. The BS/Regen thread mentioned earlier includes pool-power choices I wouldn't like. So I just want to ask: What do you think about the following build in regard of the following aspecs:
1.: solo pve
2.: small-team pve
3.: pvp (probably not until later levels if at all)
just a note: The template below doesn't really include the order I choose the slots. I'm completely unsure about that. It's just the number of slots for each power and what to put into it that I thought about.
EDIT: Just read about only 3 enhancements of a type being effective after some patch. So I'd consider putting defense-debuff enhancements into the remaining attack-power slots? Or rather take less than 6 slots for primary attack powers (somehow I can't push myself to like that idead )
Exported from version 1.5C of CoH Planner
http://joechott.com/coh
Archetype: Scrapper
Primary Powers - Ranged : Katana
Secondary Powers - Support : Regeneration
01 : Fast Healing hel(01) hel(23) hel(23)
01 : Sting of the Wasp acc(01) acc(5) dam(7) dam(11) dam(11) dam(13)
02 : Flashing Steel acc(02) dam(3) dam(3) dam(5) dam(7) dam(9)
04 : Reconstruction recred(04) recred(37) recred(37) hel(45) hel(45) hel(50)
06 : Combat Jumping defbuf(06)
08 : Divine Avalanche acc(08) acc(9) defbuf(13) defbuf(45) defbuf(50)
10 : Build Up recred(10) recred(43) recred(43)
12 : Quick Recovery endrec(12) endrec(15) endrec(15)
14 : Super Jump jmp(14)
16 : Integration hel(16) hel(17) hel(17) endred(21) endred(46) endred(50)
18 : The Lotus Drops acc(18) dam(19) dam(19) dam(21) dam(36) dam(36)
20 : Swift runspd(20)
22 : Health hel(22)
24 : Dull Pain hel(24) hel(25) hel(25) recred(37) recred(42) recred(43)
26 : Soaring Dragon acc(26) dam(27) dam(27) dam(31) dam(31) dam(31)
28 : Instant Healing hel(28) hel(29) hel(29) recred(40) recred(42) recred(42)
30 : Stamina endrec(30) endrec(34) endrec(36)
32 : Golden Dragonfly acc(32) dam(33) dam(33) dam(33) dam(34) dam(34)
35 : Stealth defbuf(35) defbuf(46) defbuf(46)
38 : Moment of Glory damres(38) damres(39) defbuf(39) defbuf(39) endrec(40) endrec(40)
41 : Resilience damres(41)
44 : Petrifying Gaze acc(44)
47 : Invisibility defbuf(47) defbuf(48) defbuf(48) endred(48)
49 : Phase Shift endred(49)
-------------------------------------------
01 : Brawl enhancement(01)
01 : Sprint enhancement(01)
02 : Rest enhancement(02)
Never having played a CoH that includes these Ancillary Pools I'm not that sure about Petrifying Gaze, but having a ranged hold somehow appears to be useful in certain situations for a pure melee character.
Another question: How does Phase Shift work in PvP? Does it really do what the description i n the hero-planner said? ("... cannot be affected by those in normal space. ...")
Thanks for any advice and ideas in advance. I'm looking forward to building a fun and potent character with your help.