Containment
The magnitude of hold on the enemy is irrelevant, the only thing that matters is if his status is 'held' (or any other mez), or not.
Thanks.
The Smoking Demon
Ash/Tar Corruptor
Union
@The Smoking Demon
Just to clarify further, the enemy doesn't have to be held by a Controller. It doesn't matter who or what caused the enemy to be contained (which actually means held, immobilised, slept, or disoriented iirc), you will always get double damage on them. This means that on objects like crates or gun turrets, you'll always get double damage since they're immobilised. However, you won't get double damage when using Brawl, or any temp powers. Only powers from your primary, secondary, and pools will work.
End result is that multiple-Controller teams are really, really fun.
Wow, I didn't know that. Nice inherent power.
The Smoking Demon
Ash/Tar Corruptor
Union
@The Smoking Demon
[ QUOTE ]
End result is that multiple-Controller teams are really, really, insanely fun.
[/ QUOTE ]
Fixed that up for ya.
Synaesthetix:if your mum wasn't already dead I would go kill her for bringing
you into the world
[ QUOTE ]
[ QUOTE ]
End result is that multiple-Controller teams are really, really, insanely Laggy.
[/ QUOTE ]
Fixed that up for ya.
[/ QUOTE ]
Fixed that up for ya.
So the damage an enemy takes after being held from a Controller increases due to the Controller built in power Containment, but does the damage increase if you have plus one holds on the enemy. For example if I hold an enemy and then hold him again with a different hold will I get more damage than I would with just the one hold?
Thanks for any replies.
The Smoking Demon
Ash/Tar Corruptor
Union
@The Smoking Demon