Rad/Rad build. I have no idea what I'm doing.
Think this build is more sustainable on low levels for solo .
If you can solo you can also team is my moto .
01 : Radiant Aura hel(01) hel(3) hel(13) endred(36) endred(36) recred(36)
01 : X-Ray Beam dam(01) dam(3) acc(5) dam(7) defdbf(13)
02 : Neutrino Bolt dam(02) dam(5) dam(7) defdbf(9)
04 : Accelerate Metabolism recred(04) recred(11) recred(11) endmod(17) endmod(37) endmod(37)
06 : Electron Haze dam(06) endred(9) conrng(21)
08 : Proton Volley dam(08) dam(21)
10 : Air Superiority acc(10)
12 : Radiation Infection endred(12) thtdbf(15) defdbf(15) endred(17) thtdbf(29) defdbf(33)
14 : Fly endred(14)
16 : Swift runspd(16)
18 : Cosmic Burst acc(18) dam(19) dam(19) dam(34)
20 : Health hel(20)
22 : Stamina endmod(22) endmod(23) endmod(23)
24 : Hasten recred(24) recred(25) recred(25)
26 : Neutron Bomb acc(26) dam(27) dam(27) dam(31) defdbf(31) defdbf(33)
28 : Enervating Field endred(28) endred(29)
30 : Choking Cloud endred(30) hlddur(31) endred(37) hlddur(40)
32 : Atomic Blast acc(32) dam(33) dam(34) dam(34)
35 : Mutation recred(35)
38 : EMP Pulse acc(38) acc(39) hlddur(39) hlddur(39) hlddur(40) endred(40)
Air superiority is perfered for its knockupeffect giving you time to gain distance , didnĀ“t like hover much .
AM together with Hasten is a must , they both recharge eachother .
You might find end a bit of a problem - Enervating Field is very expensive to run, even with 3 slots, but it's certainly worth it. Radiation Infection is fairly expensive too, but you should be able to live without end redux in there.
The only blast power that's worth slotting for def debuff is Irradiate.
You've got too many rechargers in mutation (it's fine with one), people you team with don't die that often to they?
EM Pulse deserves at least 5 slots (2 acc 3 hold) and if you take less it's very likely to get you killed, since the hold duration will be too short. Remember, this power has a VAST area of effect and when the hold runs out everything will be gunning for you.
I wouldn't take both Neutron Bomb and Electron Haze, they both have horrible animation times. Damage on Neutron Bomb is pretty poor, so maybe stick with Electron Haze.
Oh, and try to shuffle things around so you get stamina at 20. I'd suggest taking proton volley at 22, swift at 8 (to help with the boring running about) and hover (or air superiority) at 12.
I'd make a few other suggestions too, but you have to decide whether you want o be a corruptor that leans towards blasting or defending.
Oh, and
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I have basically zero mez protection
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welcome to the world of the squishie. Stuns, sleeps, holds will infuriate you!
Edit: If you want to be defendery, the only attacks you really need are neutrino bolt, cosmic burst and irradiate, the latter slotted for defence debuff. Take assault (and maybe tactics) and all of the secondary set except fallout.
IN MEMORIUM OF GAYBABY
CRUELY TAKEN FROM THIS WORLD WHILE SO YOUNG
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Exported from Ver: 1.7.5.0 of the CoH_CoV Character Builder
---------------------------------------------
Name: Ivy Mike
Level: 41
Archetype: Corruptor
Primary: Radiation Blast
Secondary: Radiation Emission
---------------------------------------------
01) --> Neutrino Bolt==> Acc(1)Dmg(11)Dmg(11)Dmg(17)
01) --> Radiant Aura==> Heal(1)Heal(3)Heal(3)
02) --> Irradiate==> Acc(2)Dmg(9)Dmg(9)Dmg(13)Rechg(23)
04) --> Accelerate Metabolism==> Rechg(4)Rechg(5)Rechg(5)EndMod(34)EndMod(36)EndMod(36)
06) --> Electron Haze==> Acc(6)Dmg(7)Dmg(7)Dmg(13)Rechg(17)
08) --> Swift==> Run(8)
10) --> Enervating Field==> EndRdx(10)EndRdx(37)EndRdx(37)
12) --> Air Superiority==> Acc(12)
14) --> Fly==> Fly(14)Fly(15)Fly(15)
16) --> Health==> Heal(16)
18) --> Cosmic Burst==> Acc(18)Dmg(19)Dmg(19)Dmg(23)
20) --> Stamina==> EndMod(20)EndMod(21)EndMod(21)
22) --> Proton Volley==> Acc(22)Dmg(27)Dmg(27)Dmg(29)
24) --> Radiation Infection==> TH_DeBuf(24)TH_DeBuf(25)TH_DeBuf(25)DefDeBuf(29)DefDeBuf(34)DefDeBuf(34)
26) --> Lingering Radiation==> Acc(26)Slow(36)Slow(37)
28) --> Assault==> EndRdx(28)
30) --> Tactics==> TH_Buf(30)TH_Buf(31)TH_Buf(31)EndRdx(31)
32) --> Atomic Blast==> Acc(32)Dmg(33)Dmg(33)Dmg(33)Rechg(40)Rechg(40)
35) --> Mutation==> Rechg(35)
38) --> EM Pulse==> Acc(38)Acc(39)Hold(39)Hold(39)Hold(40)
---------------------------------------------
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Scourge==> Empty(1)
02) --> Rest==> Empty(2)
---------------------------------------------
Does this look significantly better to you?
I'm aiming for a Blaster/Debuffer more than anything; someone that can take care of themselves, but still adds a great deal to the team.
I assumed that with AM running, my Endurance would be bearable pre-Stamina.
Switch RI to either lvl 8 or 10. Remember, it has a good def debuff so you'll do more damage by hitting more often, and missing can be a real problem early on. Put EF in at either 22 or 24.
The 2 rechargers from Atomic Blast could be put somewhere else, perhaps into cosmic burst if you want to go blastery. It's a really great power that one! This is all fine tuning really.
IN MEMORIUM OF GAYBABY
CRUELY TAKEN FROM THIS WORLD WHILE SO YOUNG
Alright, switch RI and EF around and slapped Atomic Burst's slots onto Cosmic Burst. The build looks pretty spiffy to me.
Thanks for your help guys!
Hope it helps!
Having those 2 AoEs early on should be good fun
And try to use Irradiate as an opener, for it's big defence debuff and to let the damage over time to do something
IN MEMORIUM OF GAYBABY
CRUELY TAKEN FROM THIS WORLD WHILE SO YOUNG
[ QUOTE ]
Hope it helps!
Having those 2 AoEs early on should be good fun
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It is.
Admittedly my Corruptor is Fire/Rad, but same principle. By my early teens I was able to solo 9 yellow +1 minions at the same time (3 groups of 3) by pulling a whole room with RI, running round a corner so they stacked up within it, then using Fireball (AE) & Fire Breath (cone) til most were dead/running, then I'd pick off the rest with Fire Blast. Sure sometimes it gets dicey (usually if some decided to run early, but then changed their mind and came back immediately), but it sure is fun
Hasten + AM were necessary for me (16sec base recharge on Fire Ball/Breath - not sure what the recharge is on Rad/ AEs though) - and I recommend RI six-slotted with 6 ToHitDebuff DOs (til L22, then I plan to go 3 ToHitBuff and 3 DefDebuff SOs) to make sure that even elite bosses struggle to hit you
I thought my Corruptor would solo slower and be a lot squishier than my Brute - so far I'm levelling faster and dying less (L19 atm).
Neutrino bolt sucks i wouldn't get it on a corrupter tbh, its a crappy attack. X-ray beam would be a better choice- Higher damage, your a corrupter not a defender remember you want high damage.
I'd get Choking cloud in PvE its an awesome power.
Maybe stick and endurance redux in radiant aura, it takes a bit of endurance.
No realy point in taking air supperiority if your going to have one slot on it, hover would be a better choice imo.
Stick and endurance redux in Rad infection.
Lingering rad could use some recharges.
Aye, if you#ve got enough attacks to make a good attack chain go with x-ray beam instead of neutrino bolt. Just never ever get both!
IN MEMORIUM OF GAYBABY
CRUELY TAKEN FROM THIS WORLD WHILE SO YOUNG
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Stick and endurance redux in Rad infection.
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You find that it needs it? Personally I find RI to be a very reasonable toggle in Endurance terms - I'd be surprised if the saving on RI added up to more than 1 extra End every 10secs - I think you'd save more End over time by sticking that EndRdx into one of your main attacks (like Cosmic Burst or Irradiate).
On my brute I found slotting EndRdx in often used attacks saved me noticeably more End over time than slotting the low-End toggles (obviously high-End toggles, like EF is supposed to be, benefit much more from an EndRdx) - a /Rad corruptor is certainly less toggle-heavy than a brute.
I agree with you on Radiant Aura though - for a weak heal it sure costs a lot of End - thankfully I rarely need it
Air superiority is great don't get hover instead - even with only 1 slot it is quite nice.
I'd exchange proton volley for neutron bomb really or maybe get it instead of mutation and use the 2 slots you put into fly.
I also doubt that you need so many to hit buff enhancements in tactics if you got irradiate and 3 in radiation infection.
And then I'd get rid of such a situational power as mutation and get something more solid like aim instead.
If you want to add choking cloud (which isn't THAT effective on it's own and needs heavy slotting to be useable, both for reduced endurance and for hold duaration) you can get rid of tactics completly (and if you really got trouble hitting - which I doubt - slot irradidate with -def instead)
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If you want to add choking cloud (which isn't THAT effective on it's own and needs heavy slotting to be useable, both for reduced endurance and for hold duaration) you can get rid of tactics completly (and if you really got trouble hitting - which I doubt - slot irradidate with -def instead)
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If you use tactics, RI and Irradiate you get around the fact the choking cloud has terrible accuracy
IN MEMORIUM OF GAYBABY
CRUELY TAKEN FROM THIS WORLD WHILE SO YOUNG
---------------------------------------------
Exported from Ver: 1.7.5.0 of the CoH_CoV Character Builder
---------------------------------------------
Name:
Level: 41
Archetype: Corruptor
Primary: Radiation Blast
Secondary: Radiation Emission
---------------------------------------------
01) --> Neutrino Bolt==> Acc(1)Dmg(9)Dmg(11)Dmg(17)DefDeBuf(37)
01) --> Radiant Aura==> Heal(1)Heal(3)Heal(3)
02) --> Irradiate==> Acc(2)Dmg(9)Dmg(11)Dmg(17)DefDeBuf(39)
04) --> Accelerate Metabolism==> Rechg(4)Rechg(5)Rechg(5)
06) --> Radiation Infection==> TH_DeBuf(6)TH_DeBuf(7)TH_DeBuf(7)DefDeBuf(31)DefDeBuf(31)DefDeBuf(31)
08) --> Hover==> Fly(8)
10) --> Enervating Field==> EndRdx(10)
12) --> Proton Volley==> Acc(12)Dmg(13)Dmg(13)Dmg(21)
14) --> Fly==> Fly(14)Fly(15)Fly(15)
16) --> Swift==> Run(16)
18) --> Cosmic Burst==> Acc(18)Dmg(19)Dmg(19)Dmg(21)Rechg(34)DefDeBuf(39)
20) --> Health==> Heal(20)
22) --> Stamina==> EndMod(22)EndMod(23)EndMod(23)
24) --> Electron Haze==> Acc(24)Dmg(25)Dmg(25)Dmg(29)Rechg(34)DefDeBuf(39)
26) --> Neutron Bomb==> Acc(26)Dmg(27)Dmg(27)Dmg(29)Rechg(34)DefDeBuf(40)
28) --> Mutation==> Rechg(28)Rechg(40)Rechg(40)
30) --> Lingering Radiation==> Acc(30)Slow(37)Slow(37)
32) --> Atomic Blast==> Acc(32)Dmg(33)Dmg(33)Dmg(33)
35) --> Choking Cloud==> EndRdx(35)EndRdx(36)Hold(36)Hold(36)
38) --> EM Pulse==> Acc(38)
---------------------------------------------
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Scourge==> Empty(1)
02) --> Rest==> Empty(2)
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Ok, this build will be primarily a PvE-focused one, with - I hope - a healthy mix of soloing and grouping up. I've put this build together after reading things on the American board, so I'm not too sure if what I have is even practical in a "real" setting.
I took Flight because it was thematic, but at the same time I'm concerned; I have basically zero mez protection with this build.
As always, any help will be greatly appreciated.