Gravity/Trick Arrow holding silliness...
Crush doesnt really need ImmobDur, slot it with damage instead.
Change the damage in your single target hold to recharge, helps to spam it to stack the effect.
Get recharge in oil slick, possibly from crushing field.
I know very little about gravity control but IMHO a controller doesn't really need a singletarget immob. take lift at lvl 1 and the group immob at lvl 2 or 4. Where immob's aren't that great, you can't ever have to much holding power. take ice arrow and love it .
When you said 'holding' silliness I was expecting to see Ice Arrow in there.
Anyhoo you went totally over the top with the ammount of Endurance Reductions in Mind over Body.
Edit to add - Not sure the defbuf is worth it in Indom will either, stick three recharges in there instead.
Edit2 - You get a def of 19.61% three slotted and a 12.5% base, so it's not really worth it.
World of Jackcraft.
Ask in game for more tips but skip Flash Arrow as it ain't that great and get the Glue one instead. (Said in your other topic)
Also if you want something to slow the enemies down asap then worth getting glue sooner as it's a very good slow power and lasts for ages.
I have a 50 with grav primary and fire epics, so speaking from this side of things I definitely wouldnt take lift, the damage is terrible, you will get better damage from slotting crush for damage also crush will engage containment for double damage (although it might be worth taking lift whilst a low level for the extra attack).
I've had wormwhole for a while and found it of limited use as it throws them out of the other end as opposed to placing them somewhere (as a tanker i hated it when other people used it). I kept it in my build but only put 2 accuracies in it as I dont use it enough to warrant any further slots on it. I prefer it to dim shift. Even if you do slot it heavily, i wouldnt put it above slotting your pet at 33, which i find is far more useful.
I have my single target hold slotted 1acc 3hld 2rchg. Along with hasten and the pet this lets me hold AVs, but if you took ice arrow this would also make it easier. I really recommend taking hasten, its so useful for holding AVs and for big fights where you want your aoe hold to turn round quick.
I found the pet is fine hitting +3 with only one accuracy and have slotted mine for 1acc 3dam 2hld, which really helps holding AVs and general group control.
I would recommend losing propel as an atack and maybe taking mental blast (not sure if you have something better available in your arrow set). Propel takes something like 5 or 6 seconds to activate and where as it looks really cool, this an absolute nightmare in a fight as you are completey vulnerable during this time and the damage is nothing special.
Hope this helps
@Electronuts
Acid arrow debuffs defence and resistance, according to the description and defender version at least, might be a mistake in hero planner.
Glue arrow is better than posion gas arrow and so is ice arrow plus poision gas arrow creates a dark fog that obscures your view of everything.
But isn't Wormhole good for fleeing from enemies?
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But isn't Wormhole good for fleeing from enemies?
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It has quite a long activation plus you have to select a target and a location, its only really usefull for seperating minions from a boss or AV which will remain where they are as they are immune to it.
If you want a panic button to help you flee pick dim shift, which activates quicker or pick teleport as your travel, which i always preferred to fly.
@Electronuts
Just a quick question, wouldn't be more hold-silly a grav/rad with Choking Cloud and EMP Shockwave?
Or at least a Grav/TA with Ice Arrow?
Well I've gone for grav sonic so starting a new thread of questions!
Right, here's my plan, anyone know anything that might help please let me know, I am troller NOOB
Exported from version 1.5A of CoH Planner
http://joechott.com/coh
Archetype: Controller
Primary Powers - Ranged : Gravity Control
Secondary Powers - Support : Trick Arrow
01 : Entangling Arrow acc(01)
01 : Crush acc(01) dam(3) immdur(7) immdur(39) immdur(42) recred(43)
02 : Lift acc(02) dam(3) dam(11) dam(37)
04 : Gravity Distortion acc(04) dam(5) hlddur(5) hlddur(13) hlddur(15) acc(17)
06 : Propel acc(06) dam(7) dam(11) dam(23) acc(46) recred(48)
08 : Crushing Field acc(08) dam(9) immdur(9) immdur(13) immdur(15) acc(17)
10 : Hover fltspd(10)
12 : Flash Arrow acc(12)
14 : Fly endred(14)
16 : Poison Gas Arrow recred(16)
18 : Gravity Distortion Field acc(18) hlddur(19) hlddur(19) hlddur(36) recred(37) recred(37)
20 : Acid Arrow acc(20) ferdur(21) ferdur(21) thtdbf(23) thtdbf(25) acc(25)
22 : Hurdle jmp(22)
24 : Health hel(24)
26 : Stamina endrec(26) endrec(27) endrec(27)
28 : Wormhole acc(28) disdur(29) disdur(29) disdur(33) acc(36) recred(36)
30 : Disruption Arrow acc(30) hlddur(31) hlddur(31) hlddur(31) recred(43) recred(43)
32 : Singularity dam(32) dam(33) dam(33) acc(34) acc(34) recred(34)
35 : Oil Slick Arrow acc(35)
38 : EMP Arrow acc(38) hlddur(39) hlddur(39) hlddur(40) recred(40) recred(40)
41 : Indomitable Will defbuf(41) defbuf(42) defbuf(42)
44 : Mind over Body damres(44) damres(45) damres(45) endred(45) endred(46) endred(46)
47 : Psionic Tornado dam(47) dam(48) dam(48) acc(50) recred(50) recred(50)
49 : Glue Arrow recred(49)
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01 : Brawl enhancement(01)
01 : Sprint enhancement(01)
02 : Rest enhancement(02)