How to make PvP more skill based
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And finally, developers should NOT only look at "team balancing". 1 on 1 is just as important.
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Problem with that is where do you draw the line? Empaths that are balances against brutes is an extream and surreal example but you know what I mean. None of the perceived "strong" pvp builds are unsumountable, just different and require a different approach.
Personally what I think is wrong is the detoggle ability of blasters V brutes. My NRG/INV brute who can plough through PVE without a pause, gets battered in Sirens by NRG blasters when defiance starts to kick in and my defence falls so easy its not even funny. Sadly this means I am somewhat loath to take my brute to the PVP zones
Still, even though I dont think anyone here will say the PVP system is perfect its not bad, it could be a LOT worse and it is a lot of fun in Sirens Call on defiant most of the time (when there are semi-even teams)
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Its your fault
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Its your ISPs fault
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As for stormies being 'immune' to AS (...)
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I don't mind stormies being immune to AS. But they're immune to ALL meele classes. Than again, if I see sombody with that aura, I just look for a different target. If he's go friends in that aura, it's only a matter of time before one of them jumps out of it.
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Well actually stormies aren't really immune to melee classes its really the repel that does it for scrappers however in the high end of PvP when epic powers come into play, stormies are far from immune to melee-focussed accuracy the tohitbuff on focused accuracy is huge and cuts through that debuff, giving meleers time to hit build up run in with focussed accuracy get a few hits in and take down the stormy (found that out from fighting nightbringers tank) so we'll see less complaints about stormies from some PvP melee players in recluse's victory, i think. And personally i predict stalkers getting a focused accuracy type power so that'll give them more mileage to take them down.
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[I took fly and superspeed to escape his -fly and slow (
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stalk-obot-dude snowstorm is -fly and a slow which means you have no way of getting away from us stormies if your anchored because your superspeed is reduced to a crawl, i thought you'd start to notice that when fighting my troller botty, Get SJ or TP!!!! i keep telling you!!!!
As for tp foe, well its a good power for stormies on an open map we really need good positioning for cornering our enemies due to repel, and tp foe opens that up to us, so whats the difference between me teleporting you into a wall, and a phonebox? your still going to have a hard time getting away? and we're still using the environment, seriously i dont have a problem with tp foe its an open field tactic, i just dont understand why so many people have respecced into it, we stormies gain from tp foe, there are some ATs and powersets which just don't.
oh yeah guys /stuck is your friend
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For TG's TP foe tactic in containers and for stormies and for overhiding abilities of stalkers (AS is doing the just right damage for me) and for telekinesis :
It's unfair. But I won't ever blame anybody who uses these methods. It's up to the devs to balance these methods. These 4 or 5 combos/powers are clearly some exploits in PvP, but it's devs' mistake, not players'. Now, I hope it will be addressed soon, but I don't see it coming, what a pity ! Because, for most of people who use these methods, they don't know how to use alternatives...
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Why u consider unfair the fact that tp foe allows you to pin down specific targets. PvP in CoH is like a chess. U need see the right moves take out the right pons and eventually win.Tp foe is up for grabs for anyone out there. There are currently loads of people in the pvp zones who thought they ll be really awsome if they get tp foe. Well they all make same and same mistakes. Tp the tanker/stormie..etc and many many out there not have a clue how to use their powers hence it goes unoticed.
The problem here is that it goes noticed when people use their powrs at their max potential. Then obviously is not possible for someone to use a power that good so he must be cheating or exploiting. Thats the problem now in pvp zones.
The person that complained in this thread about my controller plays a casual stalker with an average build for pve and pvp. Nothing fully specced etc. Suddenly he comes across a build that is full pvp and utilises all powers to the max. A combo of tp foe on quicksand and eq combined with fear fossilize and a nice thunder clap leaves this stalker mezzed. Am i supposed to allow him go because i lack the damge? Of course not. And because no stalker stand to fight unless he can perform AS pinning them down is the only way to do it in small team like i was (duoing). Talking about full scale combat, tonight the same people got wiped out again and again without me cornering them at all simply because i could use my full build.
Anyone crying about pvp has to remember that a fully pvp build will surely and totally annihilate any average build for mixed gameplay. Unfortunately for them my storm troller is under the category of full pvp so i will keep having an advantage over them just like obots/hackit/gimpy stalkers have a major advantage any non pvp hero or group out there.
As for the containers and boxes and corners. Well they are not there by chance. If the devs didnt really want tactical use of environment the boxes would be closed and the bus stops and corners from the game would be removed asap.
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i just dont understand why so many people have respecced into it, we stormies gain from tp foe, there are some ATs and powersets which just don't.
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The answer to that is simple.
1)premade US builds that all say u got to have tp foe and people follow this like sheep
2)90% of those have been killed badly by tp foe and think its THE power
3) 90% of these we have killed badly using the belt system my dear PN so they thought its the same thing. They not realise belt can be played only from stormies.
And plz plz all tp foe users learn this. Dont tp the stormies with hurricane on!!! Cause simply you not remove the problem from the field u just bring the problem to u...a stormie getitng tped in a team instantly casts thunder clap..with - acc and the team on its way to save him...ending up with -acc toggles dropped and disoriented with a team coming on to u IS A BAD THING! So stop tping the stormies and prioritize...
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So stop tping the stormies and prioritize...
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Yep tp them off a roof instead while your team waits to pounce on the team that were hiding under the stormies skirt
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Yep tp them off a roof instead while your team waits to pounce on the team that were hiding under the stormies skirt
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Damn u stop giving all secrets away!!!
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stalk-obot-dude snowstorm is -fly and a slow which means you have no way of getting away from us stormies if your anchored because your superspeed is reduced to a crawl, i thought you'd start to notice that when fighting my troller botty, Get SJ or TP!!!! i keep telling you!!!!
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Duh, I do know that but when hit with slow with SS the effects and somewhat deminished to say the least and I still (usually) manage to get away unless there are other trollers stacking things, I dont get into positions where u can stack hotfeet on me any more
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Yep tp them off a roof instead while your team waits to pounce on the team that were hiding under the stormies skirt
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Damn u stop giving all secrets away!!!
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Heh, thats what we did in BB after the christmas party to the femme fatales, TP stormie away and rush on in
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Well. Many a villain using Teleport Foe on my en/en has felt PRETTY stupid when they suddenly lie face down in the mud after about 7 seconds of blasting luuv, so I'll say there are way too many newbies (don't confuse with n00bs) who blindly follow half[censored] PvP suggestions from the boards. Only once have I been teleported and died as a direct consequence, and that was due to a drone.
But personally, I haven't had such a big problem with TP foe. of all the time spent in Sirens, I think I've been tp'ed 4-5 times. maybe I'm not on in the most tp-foe-heavy hours?
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Well. Many a villain using Teleport Foe on my en/en has felt PRETTY stupid when they suddenly lie face down in the mud after about 7 seconds of blasting luuv, so I'll say there are way too many newbies (don't confuse with n00bs) who blindly follow half[censored] PvP suggestions from the boards. Only once have I been teleported and died as a direct consequence, and that was due to a drone.
But personally, I haven't had such a big problem with TP foe. of all the time spent in Sirens, I think I've been tp'ed 4-5 times. maybe I'm not on in the most tp-foe-heavy hours?
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Its not a TP foe heavy zone to be honest. I just got TP foe on my new EM/Stone brute and took it to sirens last night (need tp pool for when soloing with granite without my kinetic friends ) It was great fun starting the TP process and pre-loading total focus so I could bash them before they could react
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[/color]<blockquote><font class="small">En réponse à:[/color]<hr />
It was great fun starting the TP process and pre-loading total focus so I could bash them before they could react
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It may have been great fun for you but not at all for your victims. This power/tactic/combo/whatever you want is the less resisted in the whole game. Only highest values of defense or a kinetic can protect you from it. And if you're a squishy (blaster/defender/corruptor/dominator/some controllers), even if u scream through TS the first second you see the animation, you're already dead. This power really needs to be fixed, maybe by increasing the number of buffs protecting from it or by severly decreasing its precision...
Most of people on the boards are good PvP players, who will know how to use different strategies but IG players who just read the guides halfway will have a very less efficient adaptation, I hope. For example, we did a massive battle in SC on Vigilance, I came with my defender, did a pick-up group (no try to optimize anything, it was just for the big big battle) so no kinetics. I was tp'ed all evening long Even, once, I was tp'ed in a group, ready to kill me by a very fair 5 vs 1, but another group tp'ed me right away, and another one, it was tp foe killing robbery
(this example just to show how narrow-minded are people using this tactic in massive battles)
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It was great fun starting the TP process and pre-loading total focus so I could bash them before they could react
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It may have been great fun for you but not at all for your victims. This power/tactic/combo/whatever you want is the less resisted in the whole game. Only highest values of defense or a kinetic can protect you from it. And if you're a squishy (blaster/defender/corruptor/dominator/some controllers), even if u scream through TS the first second you see the animation, you're already dead. This power really needs to be fixed, maybe by increasing the number of buffs protecting from it or by severly decreasing its precision...
Most of people on the boards are good PvP players, who will know how to use different strategies but IG players who just read the guides halfway will have a very less efficient adaptation, I hope. For example, we did a massive battle in SC on Vigilance, I came with my defender, did a pick-up group (no try to optimize anything, it was just for the big big battle) so no kinetics. I was tp'ed all evening long Even, once, I was tp'ed in a group, ready to kill me by a very fair 5 vs 1, but another group tp'ed me right away, and another one, it was tp foe killing robbery
(this example just to show how narrow-minded are people using this tactic in massive battles)
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All my victims? You mean the friends I was playing against? It was the first time I was in there on this alt and I know how to play ethically, I see no harm in TPing a flying warshade into my reach
or for that matter pulling runners back into the conflict.
As for its precision, given that the accuracy in pvp is reduced from .75 to .5 its already pretty damn imprecise, people have to slot it up to get any real benefit from it and if they are willing to invest in the power they should be able to use it, same with any other power.
I couldnt comment on the game ethics on the US servers but I have yet to witness any kind of TP kill robbing on defiant to say the least.
TP foe is not a problem if you are quick to react, its not as effective as it could be due to not being able to use anothers targetting in PVP, nor does it need "balancing" IMO. I only have the power on my Stone brute which is not one of my PVP characters, I dont need the power on my PVPers nor do I ahve any desire to spec it in, I just happened to be missioning in Sirens and had a bit of a break
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I think it is a matter of prioritising also. I know that as soon as I step into sirens I am gonna be a target. Why? Because I am squishy, because I am visable, and because I am gonna make myself a pain. However because I can kill someone probably isnt the reason. Even on flicknife the corruptor base damage is low enough that it takes a good time of blasting away to drop even a defender or blaster. However all those slows from ice and kin powers, and buffs I hand out to my party, they make me mighty unpopular. Yeah I get tp'd fair amount. Then again I get out of that a fair amount. Is even worse with a dominator, I step in and immediately I get seen as a threat, holds, tp foe, and debuffs. However if my team mates dont come help me. Well the target might not be going anywhere but then again, they arent going to die. One obliging tanker let me try killing him whilst held for a chuckle. Even with all toggles off took me 15 mins. Is that fair? Well frankly yes, he is a tanker, its his job to stand there and make like throg (throg like puppy!). Would you kill him or his pet empath first? I'd steal the empath.
Oh and pigtails always make it easier to get away
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Ah but the use of travel powers is a valid tactic, and if zones prevented them (like to see the IC rationale for that), a lot of us would need free respecs
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I think the idea was for a NEW zone, so NO respec for you!!
But it is a good idea, when I fight in the arena I usually fight with travel powers off. One person can still get away from another, but a mad chase ensues - unlike in Siren's when SS fires up and the opponent takes off into the distance with no hope of me catching them.
(\_/)
(O.O) Bunny: Our time is coming
(> <)
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Oh and pigtails always make it easier to get away
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Flick you know one day these pigtails will get soooooo nerfed!*shakes fist*
On another note the belt system teams have to maintain a caller for targets and prioritize. Random tp people with no idea who u tp and what comes simply is the premade build and teams with not much knowledge. Priority targets like buffers and holders first and then the severe dmg dealers ensures that good teams maintain control of the field. If u control the field then u can advance tactically how u like.
The ways to control the field is the pain cause the chemistry of the teams change a lot in SC. The villains may make some pretty pain team ups that u need find ways to break. Tp foe is the breaking key and the ones that know how to use in teams are always obvious cause they receive abuse on broadcasts for it. Thats the annoying thing. You want me to respec tp out?or stop using hurricane to block u?Fine supress the stalkers after attacking from running/tping away and i might as well respec it.But having 3-5 stalkers in one team thinking they are really godlike for picking target and playing spike tactics even with tankers and then run away simply doesnt cut it for me and till then i will keep punish them anywhere i meet them.
As for the ones that respeced into tp self today and actually said we cant get them..well i hope they enjoyed fear tactics that prevent them run/tp away as well as toggle drop combos...and that was a pug team..with the regulars people would cry. And i didnt corner u not once
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It may have been great fun for you but not at all for your victims. This power/tactic/combo/whatever you want is the less resisted in the whole game.
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Actually the less resisted power in this game is TK. Now thats a real pain power. The tp foe has some tricks that once your team works together u can easily counter it without ID. Try team teleport and u ll see what i mean. At the moment animation starts queue team tp and the tp foe is countered. What we usually do with the regulars is once tp foe is hitting someone team tp is queued to the direction of the big group that tp's. If its not visible just team tp away and the person is back with the group.
Yes, I agree with the TK less resisted than TP foe. But who can take this power ? Mind trollers, mind dominators and psy epic defenders. TP Foe ? Anyone can have it from the lvl 6 to lvl 50. So it occurs a lot more often...
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Yes, I agree with the TK less resisted than TP foe. But who can take this power ? Mind trollers, mind dominators and psy epic defenders. TP Foe ? Anyone can have it from the lvl 6 to lvl 50. So it occurs a lot more often...
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True forgot about that
For TG's TP foe tactic in containers and for stormies and for overhiding abilities of stalkers (AS is doing the just right damage for me) and for telekinesis :
It's unfair. But I won't ever blame anybody who uses these methods. It's up to the devs to balance these methods. These 4 or 5 combos/powers are clearly some exploits in PvP, but it's devs' mistake, not players'. Now, I hope it will be addressed soon, but I don't see it coming, what a pity ! Because, for most of people who use these methods, they don't know how to use alternatives...