Superstrength slotting
Brutes thrive on quick attacks to build up Fury, then large hard-hitting attacks to deliver the meat of the damage.
Consider slotting the early attacks for Recharge, over damage. Slot later attacks for accuracy and damage to hit 'em when it counts.
Use Brawl!
Recharge seems pointless, as I have a workable attack chain for building up fury. Jab, Punch and Boxing seem to fine with the occasional use of Brawl. Currently I have slotted boxing, jab and punch with an accuracy DO and an end reducer DO. I also have a damage TO in punch. Jab also has an empty slot. However since I got perma Rage it seems pointless to slot accuracy in any of my attacks as I always hit anyway, +50% to hit buff ( from what I've read ) is somewhat excessive.
@Unthing ... Mostly on Union.
I slot 1 acc, 1 recharge, 1 end reduction on all attacks, and when I've got some spare slots, stick some damage in the bigger attacks (KO blow, haymaker and footstomp).
The recharge alowed me to remove brawl from my attack chain (I use air superiority instead of boxing, but the idea is the same) and put jab on auto instead (except in pvp), and the extra acc is invaluable both in pvp and fighting stuff with either high defence like rikti drones or acc debuffs like CoT.
Dead Calm's Defender Manifesto
i punch, jab and jump kick (i wanted an extra attck with out getting to meny pools, i was taking leaping anyway) with i end reduc i acc and 2 damnage (when the cap goes up, before that you don't have enoungh slots to waste on them) haymaker, KO blow and foot stomp all have a recharge on them as well, and if i have the solts a extra damge, this make the attack chain jsut that bit smoother.
I only have 1 acc slot on my brute, and its on KO blow
Haymaker and footstomp have 2 recharges + 1 end redux !
I do miss a bit when figthing +3/+4 , maybe my acc drops to 75%,but i believe that someone whit 2 acc slots would also miss vs +3/+4 !
And i always have LOT'S of yellow insp, i keep forgeting to use them ...
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I only have 1 acc slot on my brute, and its on KO blow
Haymaker and footstomp have 2 recharges + 1 end redux !
I do miss a bit when figthing +3/+4 , maybe my acc drops to 75%,but i believe that someone whit 2 acc slots would also miss vs +3/+4 !
And i always have LOT'S of yellow insp, i keep forgeting to use them ...
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How on earth do you hit things w/o acc enhancements? Im not a brute specialist, but since i first tried a brute, i noticed it cant hit anything w/o enhancements. that was one reason because i just canceled my first brute at lvl7 or something, when i noticed corruptors taking out +1s, +2s or maybe even +3s, whereas i can hardly hit +2s without acc slotting.
compared to my corruptor, the brute needs ALOT more +acc slotting to hit. while its no problem to survive damage from +3s, you just stand there beating... nothing
am i doing something terribly wrong?
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I only have 1 acc slot on my brute, and its on KO blow
Haymaker and footstomp have 2 recharges + 1 end redux !
I do miss a bit when figthing +3/+4 , maybe my acc drops to 75%,but i believe that someone whit 2 acc slots would also miss vs +3/+4 !
And i always have LOT'S of yellow insp, i keep forgeting to use them ...
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How on earth do you hit things w/o acc enhancements? Im not a brute specialist, but since i first tried a brute, i noticed it cant hit anything w/o enhancements. that was one reason because i just canceled my first brute at lvl7 or something, when i noticed corruptors taking out +1s, +2s or maybe even +3s, whereas i can hardly hit +2s without acc slotting.
compared to my corruptor, the brute needs ALOT more +acc slotting to hit. while its no problem to survive damage from +3s, you just stand there beating... nothing
am i doing something terribly wrong?
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I wouldn't advise taking on much more than +1s until you really can handle them, around the mid twenties for most characters. You get xp faster from defeating enemies quickly, so even for my level 48 tank I generally do my missions on unyielding against groups of +1s and +2s, even though he can take on +3s and +4s in most circumstances, he takes too long to defeat them. If you plan on taking +2s or more without a to hit buff ( tactics, invincibility or rage among others ) I would suggest slotting 2 accuracy SOs.
The superstrength set allows you to get the Rage power at level 18. This increases the damage and accuracy of all powers whilst it is active, by around +50% acc* and +80% damage. So when you have Rage active you don't need accuracy enhancements. If you slot Rage with 3 recharge SO enhancements it recharges just after it wears off, so it is effectively on all the time.
*A +50% to hit buff provides better accuracy than 3 ACC SOs, capping your defence against purple (+4) minions. The accuracy I received from Herostats against +1-+3 for an entire session has been in the 86%-100% region, which would suggest ( but not prove ) that the to hit buff is less than +50%.
@Unthing ... Mostly on Union.
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I only have 1 acc slot on my brute, and its on KO blow
Haymaker and footstomp have 2 recharges + 1 end redux !
I do miss a bit when figthing +3/+4 , maybe my acc drops to 75%,but i believe that someone whit 2 acc slots would also miss vs +3/+4 !
And i always have LOT'S of yellow insp, i keep forgeting to use them ...
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How on earth do you hit things w/o acc enhancements? Im not a brute specialist, but since i first tried a brute, i noticed it cant hit anything w/o enhancements. that was one reason because i just canceled my first brute at lvl7 or something, when i noticed corruptors taking out +1s, +2s or maybe even +3s, whereas i can hardly hit +2s without acc slotting.
compared to my corruptor, the brute needs ALOT more +acc slotting to hit. while its no problem to survive damage from +3s, you just stand there beating... nothing
am i doing something terribly wrong?
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I wouldn't advise taking on much more than +1s until you really can handle them, around the mid twenties for most characters. You get xp faster from defeating enemies quickly, so even for my level 48 tank I generally do my missions on unyielding against groups of +1s and +2s, even though he can take on +3s and +4s in most circumstances, he takes too long to defeat them. If you plan on taking +2s or more without a to hit buff ( tactics, invincibility or rage among others ) I would suggest slotting 2 accuracy SOs.
The superstrength set allows you to get the Rage power at level 18. This increases the damage and accuracy of all powers whilst it is active, by around +50% acc* and +80% damage. So when you have Rage active you don't need accuracy enhancements. If you slot Rage with 3 recharge SO enhancements it recharges just after it wears off, so it is effectively on all the time.
*A +50% to hit buff provides better accuracy than 3 ACC SOs, capping your defence against purple (+4) minions. The accuracy I received from Herostats against +1-+3 for an entire session has been in the 86%-100% region, which would suggest ( but not prove ) that the to hit buff is less than +50%.
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Thanks for your post
I didnt fight +2s/+3s until 20-something, thats when i switched from DO to SO. I can now easily take +3s, even +4s.
I was just kind of shocked when i first played a brute, coming from a corruptor, and having in mind that i dont have problems to hit foes
as for the xp, i just used heroestats to have numbers. it turned out that on my lvl39 brute i do an avg of ~ 300 per hour with ruthless, whereas i can do ~500-600 per hour on relentless. however i only tested for a short time, probably 15 missions.
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as for the xp, i just used heroestats to have numbers. it turned out that on my lvl39 brute i do an avg of ~ 300 per hour with ruthless, whereas i can do ~500-600 per hour on relentless. however i only tested for a short time, probably 15 missions.
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Just to clarify, are these in 1000xp per hour, 300xp per hour sounds too little for a lvl 39 character? 300000xp per hour sounds about right.
15 missions sounds long enough for me. I guess that you've proved my more enemies thing wrong. It does work for my tanker, but he has 2 strong AoEs that wear down whole spawns, so Minions are usually dead before he gets round to attacking them when soloing and Lts are often one-shottable by the time the bosses are dead. I will probably try my Brute on Relentless next.
@Unthing ... Mostly on Union.
I got some experience with SS so I think I can give my opinion:
1 - Grab Jab and Boxing as soon as you can. Why Boxing? You'll want to grab Tough. Its a great ally when you're fighting 3lvls higher mobs or EBs/AVs/Heroes.
2 - In my SS/Stone I skipped Handclap and Hurl. I do fine without it. I like to play in team, so I don't think Hurl is necessary. I tank the mobs, if minions start running I let the corruptor/any other kill'em.
3 - Auto-Brawl, Jab and Boxing are fury builders. I wouldn't waste slots on them. 1acc and 1end.red on Jab and Boxing would be the best choice.
4 - Punch: 3 slots. 1 acc 2 dmg OR 1acc 1end.red and 1 dmg
5 - Haymaker, Knockout and FootStomp are you're main attacks. You start building fury with Brawl, Jab and Boxing, then you finish them with this ones.
6 - Rage: 3 SO's recharge will make it perma or almost perma. I added 1End.Red to it cuz when Rage runns off it takes a good piece of end with it.
7 - Footstomp: 6 slots: 2acc 2dmg 1endred 1recharge.
8 - Haymaker: 1acc2dmg
9 - Knockoutblow: 2acc2dmg1end.red
Hope it helps
@False Fiction - Virtue / Defiant
Current projects - [Glaciologist - Ill/Cold Troller] [Cloudshaper - Storm/Dark Def] [Harald Wartooth - Elec/Psi Domi]
Some additions (was a while ago, so I might be slightly off in my reasoning, and assuming not too much has changed in any recent patches (not read up on that)).
Jab. Unless the numbers has changed, this power still has the highest DPS in the entire set. 6-slot. Also has the worst Endurance cost, considering how often you can throw a jab. But, in retrospect, it's about burning the candle in both ends. More Damage per Second for Higher Endurance Cost.
Punch. Skippable, acctually. Air Superiority deals exactly the same damage. But with a 90% chance knockdown instead of punch's 30%. Just hold out the first few levels and skip for AS. Unless you're not planning on picking up Fly, then you don't want to dip into the Flight pool, and should just go with punch...
I was a bit off on my reasoning. Totally unaware about the I6 changes to enhancments.
4-5 Slots in Jab would be enough then. 1 Acc, 3 Dam, 1 EndRdx. Or something like that. Number crunching time as soon as I exit the game .
I've been paying some attention to Herostats and I'm pretty sure that Rage gives nowhere near a 50% accuracy buff. I think it is somewhere in the 15 - 25% range.
I tried on about 4-5 missions. I got average to hit percentages for missions from 79% ( Tsoo ) to 85% ( RIP ) all were +1s and +2 missions. This is for most attacks slotted 2 DAM and 1 END reds and none with accuracy in them.
So now I'm thinking about slotting to hits buffs in Rage. It seems more efficient than the extra slots in my attacks.
@Unthing ... Mostly on Union.
How do you slot superstength post perma-Rage.
I have 3 slots on punch, jab and 5 on knockout blow.
I haven't worked out how to slot them yet. Any suggestions?
@Unthing ... Mostly on Union.