Enhancement and Minions


blackdragon_EU

 

Posted

Just found this on the US board :
[ QUOTE ]
Positron confirmed this once; all enhancements in minions affect the minion and not the act of summoning

[/ QUOTE ]
So...if I put one reduce recharge in my Protector bots, they're going to be able to heal more often ?
Edit : lol, I forgot you can't put reduce recharge ... but I still want a confirmation of this


 

Posted

[ QUOTE ]
Just found this on the US board :
[ QUOTE ]
Positron confirmed this once; all enhancements in minions affect the minion and not the act of summoning

[/ QUOTE ]
So...if I put one reduce recharge in my Protector bots, they're going to be able to heal more often ?
Edit : lol, I forgot you can't put reduce recharge ... but I still want a confirmation of this

[/ QUOTE ]recharge reductions were removed precisely for the reason that they would affect the summon power and not the henches.


 

Posted

How about to hit buff and acc enhancements?
Surely both would be the same thing. I dont know which one to slot.


My MA IDs:
Fiend Space: 211464

 

Posted

Nope, they're not the same thing and they apply to different powers. Both for heroes/villains and for henchmen.

Accuracy enhancements are something for the attacks, and affect the henchmen's attacks. E.g., if your Genin miss too often (especially when facing enemies with defense to smash/lethal), an accuracy enhancement in them will help. This affects all their attacks.

ToHit Buff enhancements do pretty much what their name says: enhance power which buff to-hit chance. These are not attack powers but buff powers like Focus Chi, Focused Accuracy or Tactics in the Leadership pool. So if a henchman has such a power, then that's what a ToHit Buff will enhance.

E.g., if your minion has Leadership (e.g., the I7 Thugs, although I haven't played with them on test yet), and more precisely Tactics, it might take a ToHit buff. In that case, it will affect _only_ that power, and not (directly) the accuracy of their attacks.


 

Posted

Is that for Thug Enforcers?
ToHit-Buff enhances the Enforcers' Tactics-Power.
Accuracy enhances the accuracy of his weapons.

Tohit and Accuracy are similar but not the same.
To calcuate the chance to hit,the game uses (simplified) this formula:
[Base ToHit + (ToHit-Buffs - ToHit-Debuffs) - (Defense - Defense-Debuffs)] * (Base Acc + Acc Enhancers)

Base ToHit for players is 0.75.
Base Acc is for most powers 1.0

Edit:
Bah,too slow...


 

Posted

What about End-reduction? Will that reduce the endurance-drain of the henchie's powers, rather than reducing the endurance-cost of summoning them? Bummer...


 

Posted

It reduces their power costs at least, not sure of the cost of summon.