Master Minds Suck At PvP Yeah Right


BadPanda

 

Posted

How ever says Master Minds Suck at PvP is worng I was in sirens tonight having a grand time doing missons and pnwing Heros !!!!!!!111!. It might have some thing to do with being Necro/Dark or just knowing what im doing but if any one out there thinks Im gonna be an easy kill think agian.

p.s. I think I killed 7 heros could be more and most of em where lv 50


 

Posted

hehe Rock Eagle, maybe I should grab my scrapper thats on Union and give your theory a test

I'll get the beers lined up first thou...


 

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Robo/FF + Group Fly = Untouchable ;p


 

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Really? Killed 4 MM bubblers in BB the other night, repeatedly....

I love bubbs...ppl think it protects them from harm


 

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Well not untouchable, But its a damned funny sight to see a fleet of robots descending out of the sky laying down a mountain of fire


 

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Yeah we could try that out but I did have regens running from me pets after I put darkest night on em as they couldnt hit the floor. I also Feared em and keept spaming em with holds.

But Scrappers are hard to take down I give them that that but not impossible. And Force Fields got to love them they stand around thinking they can be touched them bam there going ZOMG you hit me !!!!!!!111!.


 

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I can imagine Dark secondary being not so bad in PvP, you can floor accuracy quite nicely and stop Regen, then sick the pets on them and there's nothing they can do about it but run away.


World of Jackcraft.

 

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Yeah thats what he had to do apart form the blaster he was with he was Zombie meat.


 

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aye, if you know how to move and employ your pets, MMs are pretty good in 1v1 and the occasional 1v2. What I normally like to do with my robo/poison MM is to just send my bots out to attack, debuff em with envenom/weaken/neurotoxic breath and those annoying flying blasters just get a shot from my hold to bring em down

nothing is more fun than to bring down a flying foe and watch em trying to get up in the air again by constantly jumping like a bird with clipped wings


"god, how many devs did hami have to sleep with to get ED?"

Total Cat @Stagefright

 

Posted

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Robo/FF + Group Fly = Untouchable ;p

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From my experaince so far in PvP zones, im noticing that indeed that robots / ff + group fly are a real pain to fight against. Them robots zapping you from above and with them bubbles on, I cant even scratch the paint work on the robots.

They normally take me down with ease, or if not i end up haveing to retreat and regroup.

Mind you i was playing my scrapper at the time with SJ so i was leaping up and down like zebidie to try and land a hit.


@Snow.
Defiant: Snow + many other alts

Arc ID 61069

 

Posted

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nothing is more fun than to bring down a flying foe and watch em trying to get up in the air again by constantly jumping like a bird with clipped wings

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I exprianced this last night with a brute who had air superioty, I was playing as Snow who flies every where, but the brute would hit me as i flew past with AS and i would drop like a stone , dazed and stunned, get beat upon, as i try to launch to the skies i can't take off

I'm jumping, hitting fly nothing happens other than i jump about a bit more. It does indeed make you feel like a bird with your wings clipped

I check the info on Air Sup' as im still under the effect of it and it says -fly, i thought was only to knock the player out of the sky, but i did not realise the debuff applies even after you been knocked out of the sky.

But guess that it does.thats why its very good against us flyers.

When i get round to making a dedicated pvp toon i think Air Sup will be included in my build


@Snow.
Defiant: Snow + many other alts

Arc ID 61069

 

Posted

[ QUOTE ]

I check the info on Air Sup' as im still under the effect of it and it says -fly, i thought was only to knock the player out of the sky, but i did not realise the debuff applies even after you been knocked out of the sky.

But guess that it does.thats why its very good against us flyers.


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heh, yeah thats why i love having the combo fly+AS on my ice tank, any sneaky buggers trying to fly away from me, just knock em down, slow em with chill embrace and maybe frost so they wont move out of melee range so fast, then just cast ice patch (and depending on the pvp zone, freezing touch) and finish your target with ease

but to be somewhat more ontopic, dont robos suffer from the -acc in group fly? Of course that can be solved with acc slots, but just wondering how many you'd need..


"god, how many devs did hami have to sleep with to get ED?"

Total Cat @Stagefright