Good Build
your gravity/storm would make a really good pvp toon as well as the ice/ice blaster. I am sure Xanthus can help you out with the Gravity part as he is prolly the best gravity pvp toon i know and i can help you if u want with the Storm set or Nightbringer since he got the set as well and knows the PvP tricks and trades.
Grav/Storm.
Grav/Storm.
Grav/Storm.
Grav/Storm.
If you need gravity advice, I can help you out a bit. The only power I've never actually tested is Crush.
Please dont make another /storm for pvp
/storm trolers in pvp are as powerfull has a I4 fire tank in pve, they take the fun out of pvp , with theyr uberness!
I would go for snow , 3 holds , lots of dmg , and meale atacks to drop tank/scrapers togles!
The down side off blaster is that they are the prime target for every one else on pvp :/
Thing i find bad about grav is the animation times seem a bit slow. I normally try hold the player then use propel as it does great damage, not sure if containment works in a pvp enviroment. I have crush in my build i never used to as i had the AE immbolise, but it was nothing more than a major agro giver in PvE. And things with ranged attacks would open fire big time on my controller. Crush i prefer as it dont give as much agro , as its only one mob who is getting angry as oppsoed to half a dozen.
Still have the AE hold tho but with the long recharge time and half hold duration i dont use it as much as iused to.
As used to be good to be in pve enviroment and could use it on every battle. But since recent patches its all changed, only really use it when things are getting a bit hairy for the team.
But thats the PvE side of Grav, as for pvp i think that there prob is a few powers which maybe poor in PvE but will shine more in PvP.
Snow i feel has also great potential but as im such a novice pvper i can see her getting minced loads of times, and as Dotted says blasters can be easy prey for them devious villians
@Snow.
Defiant: Snow + many other alts
Arc ID 61069
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Please dont make another /storm for pvp
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Yeah i'd say we're probably about to be over run with Storm toons, energy brutes and stalkers reminiscent of when everyone realised how great fire tanks were.
hehe so you all fearin' Soll' LOL
She was in Sirens other day and i reckon she got nailed loads, maybe coz im still becoming famliar with PvP. I think Gimpman was doing his rounds. And we all know how great he plays his stalker.
But yes i think storm is a great power set, its very versitile in PvE and i can see how much fun you can have in PvP with it, just love blowing folk about with gale even tho' its a situational power is always a hoot to see you fly backwards waveing your arms and legs as you go
I'll prob head into a pvp zone this weekend for a little while and see how i do, i imagine i'll be nailed a few times but its all good fun
@Snow.
Defiant: Snow + many other alts
Arc ID 61069
For a start, drop propel. In PvE it's very nice, but in PvP it's essentially useless as you're rooted to the spot while the animation plays. The damage it does isn't enough to make the animation time viable.
The gravity powers that are good for PvP are: Lift, Gravity Distortion Field, Crushing Field, Wormhole, Gravity Distortion Field and (of course) Singularity. Take hasten, but use it as a click rather than autoing it and then only click it when you come up against someone with mez protection, so you can stack over their hold. Slot wormhole with three range and three accuracy, and then use it to stop people from running away rather than to TP them to you.
For your travel power, take hover and fly. Use hover at ALL times, because most stalkers won't have a travel power that'll keep them suspended next to you long enough for them to drop an AS. I also have stealth and invis, but they're more useful in the arena than in open PvP zones.
I can't say I know much about storm, but I'd say drop 02 boost if you have it. Oh, and run hurricaine all the time. If you're standing on the ground, melee toons just can't do anything when it's on.
For a start dont drop propel Its one of the few attacks you have and does treble damage if your opponent is held in the arena. Also if fighting at a low lvl its the only good attack you have. As a stormy you need all your toggle droper powers (Thnunder clap, Worm hole, storm cloud etc) You also need to decide on either steamy mist or leadership pool= Tactics. Reason for this is for the confuse protection for you and your pet. I went for leadership as this allowed me to go with 1 acc instead of 2 in my attacks. The perception bonus from this is also great for pvp. Invis is also good to get early on. If your opponent dosent have tactics its good for getting the 1st attack in and any time your in trouble you just disappear and regroup. Your main problem as a stormy is your end. make sure you stick end reducers in most of your powers.
Crush if slotted right is good for 2 reasons. 1st it brings down flying foes and second does treble damage if opponent is held.
Scrappers= these guys hate stormys more than anyone else Only the ones with ranged attacks can hurt you. That said if you keep em close to your hurricane you can debuff there acc. (just watch but if they have FA epic power it will cut though your debuffs) Found this out to late in S4 final Good tactic is to find a corner. Use worm hole to put em in the corner. trap em in corner with hurricane. thunder clap to drop toggles, then hold and attack. Use snow storm at start of each fight also. slows attacks and regens
Tanks= as above. Stone tanks forget about it
Blasters= these are the biggest problem. A blaster armed with a full tray of BFs will destroy you. only chance is to hope he dosent bring any BFs
Defenders. You will need invis to drop any Rad debuffs. Dark defenders i hear are very good but ive never fought one. Dont think you should have much bother with the rest.
Controllers.= Always a good fight and who ever gets the first kill often goes on to win it. Watch out for end drain.
Slotting= Hurricane 3 acc debuffs 3 end redu
Thunder clap 3 recharge 1 acc 2 end redu( never used to need the 1 acc in this but think they changed it.)
snow storm 3 slow 3 end redu. your holds its good to have recharge in em as 3 or 4 holds breaks most hold resist.
The most important thing is to know your opponent.
Hope this helps you.
Personally I hated propel, its time consuimg in the heat of the moment (animation) and is end heavy. - although pre-32 its the best attack you have, post 32, and onto epics, get firemastery to really show the devil in you. for PVE its awsome and likewise for PVP. >> Hold, Debuff, and Fire!, scrappers/tankers are never a threat to me, (specialy if you take leadership pool) you will be immune to most taunts. Blasters Snipe is the most dangerous, as they are out of range of your holds. // Anything ice is hard, and controlers, I fear Illusion, as once decived your Storm and pet turn against you, and thats not a nice thing to have in the middle of a pvp fight
My tactics were to blend them to the nearest corner., Debuff with rain, and use Storm to toggle drop, and use the fire to do my main part of DMG, for me wormhole wasnt effective enough and slowed me down lots. - as a controler you need to keep moving and staying away from those long range blasters. - keep moving, see target, Thunderclap toggle drops and hold. Pets then slow, use fire to dmg, and Storm to finsh them off. - it all sounds so simple in words.. but to play a grav/storm is hard and certainly keeps you on your toes.
You rely on recharge so add an extra one in all powers. - Never had a problem with end at all with my build.
Stormys are great for pvp and fun to play.. But when I turn the tables and fight a stormy... damm anoying having a taste of your own medicine..
Thanks for the replies, will have to look at how im slotted and play with the toon a little bit. But i think she may need a few tweeks in her current build as she does really well in PvE. at the moment but PvP in the open zones be totally diffrent kettle of fish.
I like propel, be it slow but its jsut so good to hurl a forklift at your captive prey (provided you get them held)
Hurricane i dont have at the moment, but its definatly a very good PvP power as i know how bad them tsoo sorcerers adn storm shamans are with thier hurricanes running.
And as have grouped with TG as well i can see how handy it is to keep bad guys from you. I imagine its quite an end heavy power but ideal in PvP.(till they nerf it which looks imminent reading the US forums )
I only plan to pvp in the open zones i never really been one for the arena, even tho that would prob be a good place to test out a pvp build.
Thunder clap i think i have slotted with enhances disorient and acc, which from i understand when mob is stunned, disorientated, held, immoblised that is when you get your containment. And as the animation is long, if mob held for longer than the animation would not matter as much casue of the damage taht you are away to hand out. poss.
But if they have BFs as mentioned then using powers like lift adn gale might be enough to throw them about to buy you time for your holds, propl to recharge, or team mates to take them out ?
you dont get taht many atacks as grav, as most of the early damage comes from your hold, immobs like crush, lift and the single target hold.
I remeber when starting off my controller long time before containment it would take ages to solo mobs, till i got my sings things where very slow going in PvE.Controller was defiantly a team player then
thanks for posting slotting examples as gives me something to have a trial with to see how i do
@Snow.
Defiant: Snow + many other alts
Arc ID 61069
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I fear Illusion, as once decived your Storm and pet turn against you, and thats not a nice thing to have in the middle of a pvp fight
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Ouch i can just imagine if i was in a L30+ pvp zone and had my sing out and my cloud up, i would be well fried !!
I miss my cloud, as at mo the only place i go is L30 cap limit. So i dont have as much damage as i would like , but im sure i can be a real annoyance to them villians for other good heroes to pick off.
Im striving for more hero v villian battles not really want to fight heroes as they are my allies, unless i happen to be in warburg, then its ever man/woman for themselves
@Snow.
Defiant: Snow + many other alts
Arc ID 61069
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(till they nerf it which looks imminent reading the US forums )
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Thanks for making this day a so much happier one
So you don't have hurricane? That'll be why i thought it was my lucky day seeing you not using it while my assassins blade descended. Guess i must look pretty much like Gimpman when in 'hide' then
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So you don't have hurricane?
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LoL, not yet but still have 3 unclaimed respecs banked
hence this thread to give me some insight into the world of PvP. As i complete noob to this sort of combat. As so used to PvE MMORPG, but do fancy a bit of PvP at the moment to spice up my gameplay
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Guess i must look pretty much like Gimpman when in 'hide' then
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hehe i never see Gimpy, hes so darn quick, trainned assasin hes gone before you know it, blink and you will miss him only get to hear him on ts or in coalition chat sometimes as he is happy he gimped another poor soul, hehe
@Snow.
Defiant: Snow + many other alts
Arc ID 61069
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Tanks= as above. Stone tanks forget about it
Blasters= these are the biggest problem. A blaster armed with a full tray of BFs will destroy you. only chance is to hope he dosent bring any BFs
Defenders. You will need invis to drop any Rad debuffs. Dark defenders i hear are very good but ive never fought one. Dont think you should have much bother with the rest.
Controllers.= Always a good fight and who ever gets the first kill often goes on to win it. Watch out for end drain.
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What are you talking about? The people I'm LEAST afraid of are blasters, but that could be because I'm a /emp and as such have a pretty damn good self-heal. So they have break frees? You're a controller. BURN THROUGH THEM. Throw ALL the mezzes you have at them and forget the damage until they have obviously run out. Once this happens, start going wild and spamming lift and gravity distortion field. Then you'll see why you don't want propel.
Stone tanks? 1, 2, 3, 4, 5, no more granite. If I can do it, so can you.
Defenders are easy, it's just a case of hoping your invis recharges as fast as their debuff will (with the exception of dark miasma's, who have their damn dark servant to kill as well).
Controller vs Controller fights are boring. It just comes down to whoever runs out of break frees first.
Oh, and you can use Lift to bring down fliers. If you want an immob for containment, do what I did and take Crushing Field. It's especially good in the open PvP zones because you'll have groups of enemies more than you'll be 1vs1.
If you keep propel, come to the arena on defiant (or warburg) and I'll SHOW you why you don't want it.
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(till they nerf it which looks imminent reading the US forums )
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Thanks for making this day a so much happier one
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Dont get too excited i looked around the forums and right now it seems that the people that are crying are simply the ones that dont have a single clue for PvP and therefore dont know any of the wonderful tactics against stormies
The hard facts layed in the US forums are the following
* /energy brutes will just walk right through it and hit you - most likely de-toggling in the process
* anyone with a ranged attack that can stun or toggle-drop will use it on you
* you are just as squishy inside the hurricane
Plus some other small things which i not intend post.
The fact is Storm set is well balanced right now for PvP since its got lots of weaknesses and some good strengths
So dont get excited yet and u know even with hurricane closed u still cant perform AS on most well prepared teams due to perception. Hope your day still goes well
To soll
Dont drop mist under any circumstances and i will be making you a set with slots and powers for Storm and pm it to you asap.
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Once this happens, start going wild and spamming lift and gravity distortion field. Then you'll see why you don't want propel.
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waht is your slotting on these.
At mo i think i have 1 ac, 2 damage in lift, used it more as an inconvience for PvE then a damage power, but for pvp what do you recomend ?
GDF being single target hold, i think mine is 2x acc, 3 x hold duration, 1 x damage. Again i imagine this would need to be changed for pvp to more damage then hold with poss recharge ?
@Snow.
Defiant: Snow + many other alts
Arc ID 61069
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To soll
Dont drop mist under any circumstances and i will be making you a set with slots and powers for Storm and pm it to you asap.
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that be nice
thanks
@Snow.
Defiant: Snow + many other alts
Arc ID 61069
Lift is 2 acc 3 dam 1 recharge. GD (single target) is 2 acc, 2 hold, 2 recharge. GDF I believe is the same.
As I said, take hasten but use it as a click power rather than just auto'ing it, then click that when you need to stack holds and attack lots.
Edit: If you can get in game now, I can take you through the way I PvP and show you some tricks.
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(till they nerf it which looks imminent reading the US forums
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kk maybe i exzargerated (excuse spelling) there with the word imminent, but as it getting lot of disscusion on the us forums, and we all know how much the devs love to nerf us when they bored.(guess its there sort of assassins strike )
But same could hold true for assasins not one shotting folks but leaving them with a slither of health.
But im driffting a little off topic, as i guess assasins strike is a topic all to itself
@Snow.
Defiant: Snow + many other alts
Arc ID 61069
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Edit: If you can get in game now, I can take you through the way I PvP and show you some tricks.
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alas no im at work, at mo'
Even tho im more on these forums then doing any actuall work.
my bad
@Snow.
Defiant: Snow + many other alts
Arc ID 61069
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ut as it getting lot of disscusion on the us forums
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Discussed yes but what they say some of them is totally laughable like,
"hurricane is so overpowered that noone can go in and is very unfair in PvP cause my stalker cannot perform AS and kill"
Lol... Anyway Sol i will make something for you
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The fact is Storm set is well balanced right now for PvP since its got lots of weaknesses and some good strengths
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Do i smell nerf fear ?
:P
Tanks, scrapers , stalkers , blaplers and brutes ,all of the high dmg AT's , are useless against a storm , i dont think this is fair ...
Yes huricane has long recharge time , but theres no way any of the obove at's could drop a storm togles without going into meale range...
actually i got no fear of hurricane nerf..is just a power.
However u are wrong regarding the effectiveness of high damage AT's against hurricane...MoG,Granite etc go through hurricane and also you can ask plight as well blappers can hit through hurricane..he has easily hit in the past i am sure he can do again.Scrapsters like Marius also hit through hurricane and have no issues with it.All range blasters hit as well...controllers easily place a hold,dominators,brutes and energy stalkers also go through as well.....so thats a pretty long list
I think they've nerfed it on US test anyway...melee toons no longer are effected by it's -acc debuff, so just jump over the top and hit a nice big attack.
I was wondering if anyone can give me any ideas which powers would be good for making a pure pvp hero and which power pools are recommended. I prob would use one of my exsting toons and respec them. This is waht they are at the moment
Snow ice/ice blaster L50
Sollaria grav/storm controller L50
Crimson MA/SR scrapper L35
Vapur - peacebringer L34
Vollari eng/eng blaster L22
Astrall is pure empath so dont think she be any good in pvp
TIA
@Snow.
Defiant: Snow + many other alts
Arc ID 61069