Upcoming changes on test in the US
The Dull Pain, EE etc.. change sounds quite good. Apparently it enhances half the heal, meaning about 60% HP boost with three SOs. Will be nice to hit almost 3.5K hp.
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* Powers that increase your Max HP, like Dull Pain, Earths Embrace, and Kuji-In Sha will now be affected by Heal Enhancements. That is, Heal Enhancements will improve how much the target's MAX HP is increased.
Will be good but it will heighten the difference between Dull Pain being on and off. Dull Pain is even more of a must have power now. Of course Fire tanks are ignored in this buff.
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It will also make up for not being able to double stack DP any more, which used to be a favourite way of surviving an AV alpha.
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Modified Invulnerabiity/Invincibility and Ice Armor/Energy Absorption. for both powers: Max number of affected targets have been reduced to 10; The first target you affect grants you more defense than before; Additional defense gained for each affected target after the first is at a reduced rate. This change will ensure the powers grant a reasnonable defense bonus when facing few foes, while making it more challenging to get a massive defense bonus.
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There you go Ice Tanks, its now even more challenging to get good Defense. Just the change you were waiting for
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Modified Invulnerabiity/Invincibility and Ice Armor/Energy Absorption. for both powers: Max number of affected targets have been reduced to 10; The first target you affect grants you more defense than before; Additional defense gained for each affected target after the first is at a reduced rate. This change will ensure the powers grant a reasnonable defense bonus when facing few foes, while making it more challenging to get a massive defense bonus.
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There you go Ice Tanks, its now even more challenging to get good Defense. Just the change you were waiting for
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If I've interpreted this correctly it is a buff. Get the same maximum from 10 enemies as you did from 14 before but the 1st one counts for more.
I may be wrong. I hope I'm not.
@Unthing ... Mostly on Union.
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I may be wrong. I hope I'm not.
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Well, Energy Absorption was never able to get a "massive" defense boost, so how making it harder to do so is not what I'd describe as a buff. But we'll have to wait and see, because once more we don't have the numbers to base our opinions on.
Lets hope they get their new Invincibility right first time around, because what Tanks need is another long running debacle...
So generally some good on regen, some iffy on target reduction on defence and Fire gets kicked in the nuts again.....
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I may be wrong. I hope I'm not.
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Well, Energy Absorption was never able to get a "massive" defense boost, so how making it harder to do so is not what I'd describe as a buff. But we'll have to wait and see, because once more we don't have the numbers to base our opinions on.
Lets hope they get their new Invincibility right first time around, because what Tanks need is another long running debacle...
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It's the "words more challenging to get a massive defence bonus" that are now concerning me. Maybe I was being optimistic.
Invincibility DOES provide a "massive" defence bonus when capped out. It is significantly more effective than energy absorbtion but is Invs only defence against some enemies.
@Unthing ... Mostly on Union.
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Invincibility DOES provide a "massive" defence bonus when capped out. It is significantly more effective than energy absorbtion but is Invs only defence against some enemies.
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Um, what enemies exactly? It doesnt give def to psi afaik..
And I cant understand what the words "more challenging to get massive bonus" mean. We either get the same boost than before or we dont. How can it be more challenging when we need at most 10 enemies to previous 14? I think some dev just got messed up with words..
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Um, what enemies exactly? It doesnt give def to psi for afaik..
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It helps shore up your weak(er) Energy/Elements resists, and the "Herd for defense" tactic was often used to Tank certain AV's.
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Um, what enemies exactly? It doesnt give def to psi for afaik..
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It helps shore up your weak(er) Energy/Elements resists, and the "Herd for defense" tactic was often used to Tank certain AV's.
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Hmm good point. Thanks.
I think the words "only defense" just got caught in my eye..
Question is, have they fixed the Invincibility bug yet? Or is it still pending?
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Of course Fire tanks are ignored in this buff.
[/ QUOTE ] When are they goin to sort out fire tanks tanks in general need a sort out as they are now the worst AT of both games. Really annoying that i spent months getting my 3 tanks up2 high lvls then i6 drops! enough said
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Question is, have they fixed the Invincibility bug yet? Or is it still pending?
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The change to the timing of the defense check is the "fix."
Hehe, a post by Statesman himself!
Welcome to the European servers!
G-Force
From here some changes that affect tankers on the test server in the US.
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* Powers that increase your Max HP, like Dull Pain, Earths Embrace, and Kuji-In Sha will now be affected by Heal Enhancements. That is, Heal Enhancements will improve how much the target's MAX HP is increased.
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Will be good but it will heighten the difference between Dull Pain being on and off. Dull Pain is even more of a must have power now. Of course Fire tanks are ignored in this buff.
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* Modified Invulnerabiity/Invincibility and Ice Armor/Energy Absorption. for both powers: Max number of affected targets have been reduced to 10; The first target you affect grants you more defense than before; Additional defense gained for each affected target after the first is at a reduced rate. This change will ensure the powers grant a reasnonable defense bonus when facing few foes, while making it more challenging to get a massive defense bonus.
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I assume this means the first enemy counts as 5. That is a good idea which will mean that invincibility gives a base of 11.7 3 slotted when near one enemy. Perhaps To Hit buffs might be worthwhile again when this goes live. This will be good against AVs.
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* Modified Invulnerabiity/Invincibility so it goes off every second instead of every helf seccond. This was for performance reasons. This does not change the effectiveness off the power, but it will cause the Endurace Cost to occur every second instead of every half second.
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Is this the 'fix' to invincibility?
@Unthing ... Mostly on Union.