EM/EA. Critique please
My thoughts.
6 Slotting any power with the same type of enhancement with ED in place is a waste. When ever you have more than 3 of the same enhancement take the excess away.
Attacks, slot for acc, recharge and damage as well as end red.
Bone Smasheer, Total Focus and Energy Transfer all want six slotting. Something along the lines of 1xAcc, 1xRecharge, 1xEndRed, 3xDamage
I concur with the above. NEVER put more than three of the SO in any power. Its simply not worth it.
And you'll need damage and accuracy in those attacks, especially Total Focus and Energy Transfer. Energy Transfer also doesn't need end reducers, as it uses very little because it takes a small percentage of your health to power. Put recharge it in.
This would be my EM/EA build if I had to make it using those powers in that order (Disclaimer: I don't know EM that well).
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Exported from Ver: 1.7.0.0 of the CoH_CoV Character Builder - (http://home.comcast.net/~SherkSilver/index.html)
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Name:
Level: 41
Archetype: Brute
Primary: Energy Melee
Secondary: Energy Aura
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01) --> Barrage==> EndRdx(1) Acc(3)
01) --> Kinetic Shield==> EndRdx(1) DefBuf(7) DefBuf(7) DefBuf(9)
02) --> Energy Punch==> EndRdx(2) Acc(9) Dmg(11) Dmg(11) Dmg(13)
04) --> Bone Smasher==> EndRdx(4) Acc(13) Dmg(15) Dmg(15) Dmg(17)
06) --> Combat Jumping==> EndRdx(6)
08) --> Dampening Field==> DmgRes(8) DmgRes(17) DmgRes(19)
10) --> Entropy Shield==> EndRdx(10)
12) --> Build Up==> Rechg(12)
14) --> Super Jump==> Jump(14)
16) --> Energy Protection==> DmgRes(16) DmgRes(19) DmgRes(21)
18) --> Whirling Hands==> EndRdx(18) Acc(21) Dmg(23) Dmg(23) Dmg(25)
20) --> Energy Cloak==> EndRdx(20) DefBuf(25) DefBuf(27) DefBuf(27)
22) --> Power Shield==> EndRdx(22) DefBuf(29) DefBuf(29) DefBuf(31)
24) --> Total Focus==> EndRdx(24) Acc(31) Dmg(31) Dmg(33) Dmg(33)
26) --> Stun==> EndRdx(26) Acc(33)
28) --> Energy Drain==> Rechg(28) Rechg(34) Rechg(34)
30) --> Hasten==> Rechg(30) Rechg(34) Rechg(36)
32) --> Energy Transfer==> EndRdx(32) Acc(36) Dmg(36) Dmg(37) Dmg(37)
35) --> Conserve Power==> EndRdx(35) Rechg(37) Rechg(39) Rechg(39)
38) --> Overload==> DefBuf(38) DefBuf(39) DefBuf(40) Rechg(40) Rechg(40)
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01) --> Sprint==> EndRdx(1)
01) --> Brawl==> Acc(1)
01) --> Fury==> Empty(1)
02) --> Rest==> Rechg(2)
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thanks for all your help everyone. I'll consider them carefully.
Something I'm experimenting with, based on the fact you don't need to slot for damage as much in the early game, and based on the fact that I like having some defense, is runnign with the armours four slotted, 2endred/2 defense until I get at least DO's, maybe until SO's or stamina depending on how it goes. I haemorrage end like a mad thing with both toggles up and being in the thick of the fight.
Do not go gentle into that good night.
Rage, rage against the dying of the light.
And just to say vive la difference, here is my build
Currently cruising at L14 without bonesmasher (do you really need Bonesmasher/Total Focus/Energy Transfer)
Ignored the resistances in favour of medicine pool
and stamina plus energy drain should negate need for conserve power
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Exported from Ver: 1.6.8.0 of the CoH_CoV Character Builder - (http://home.comcast.net/~SherkSilver/index.html)
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Name:
Level: 41
Archetype: Brute
Primary: Energy Melee
Secondary: Energy Aura
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01) --> Barrage==> Acc(1) Dmg(9) Dmg(11) Dmg(13)
01) --> Kinetic Shield==> DefBuf(1) DefBuf(3) DefBuf(3) EndRdx(7)
02) --> Energy Punch==> Acc(2) Dmg(9) Dmg(11) Dmg(13) Rechg(40)
04) --> Power Shield==> DefBuf(4) DefBuf(5) DefBuf(5) EndRdx(7)
06) --> Swift==> Run(6)
08) --> Hurdle==> Jump(8)
10) --> Entropy Shield==> EndRdx(10)
12) --> Air Superiority==> Acc(12)
14) --> Fly==> Fly(14) Fly(15) Fly(15)
16) --> Build Up==> Rechg(16) Rechg(17) Rechg(17)
18) --> Total Focus==> Acc(18) Dmg(19) Dmg(19) Dmg(25) EndRdx(25) Rechg(27)
20) --> Stamina==> EndRec(20) EndRec(21) EndRec(21)
22) --> Energy Cloak==> EndRdx(22) DefBuf(23) DefBuf(23) DefBuf(27)
24) --> Aid Other==> Heal(24)
26) --> Aid Self==> Heal(26) Heal(31) Heal(31) Rechg(31) Rechg(34) Rechg(34)
28) --> Energy Drain==> EndRec(28) EndRec(29) EndRec(29)
30) --> Taunt==> Rechg(30)
32) --> Energy Transfer==> Acc(32) Dmg(33) Dmg(33) Dmg(33) Rechg(34) Rechg(37)
35) --> Whirling Hands==> Acc(35) Dmg(36) Dmg(36) Dmg(36) Rechg(37) Rechg(37)
38) --> Overload==> Rechg(38) Rechg(39) Rechg(39) DefBuf(39) DefBuf(40) DefBuf(40)
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01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Fury==> Empty(1)
02) --> Rest==> Empty(2)
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I'm liking my soft control - i have the odd disorent duration slot as well. So far haven't needed attacks beyond bone smasher and build up, won't be getting whirling hands or taunt for a while probably.
Exported from version 1.5C of CoH Planner
http://joechott.com/coh
Archetype: Brute
Primary Powers - Ranged : Energy Melee
Secondary Powers - Support : Energy Aura
01 : Kinetic Shield defbuf(01) defbuf(3) defbuf(3) defbuf(5) defbuf(5) defbuf(7)
01 : Barrage dam(01) endred(7) endred(17)
02 : Energy Punch endred(02) dam(9) endred(13)
04 : Bone Smasher dam(04) endred(11) endred(11) endred(15)
06 : Combat Jumping jmp(06)
08 : Dampening Field damres(08) damres(9) damres(37) damres(37)
10 : Entropy Shield endred(10) endred(13) endred(17) endred(15)
12 : Build Up endred(12)
14 : Super Jump jmp(14)
16 : Energy Protection damres(16)
18 : Whirling Hands dam(18) endred(19) endred(19) endred(37)
20 : Energy Cloak endred(20) endred(21) endred(21) endred(25) endred(25) endred(27)
22 : Power Shield endred(22) endred(23) endred(23) endred(27)
24 : Total Focus endred(24)
26 : Stun endred(26)
28 : Energy Drain endrec(28) endrec(29) endrec(29) endrec(31) endrec(31) endrec(31)
30 : Hasten recred(30) recred(33) recred(34) recred(34) recred(36)
32 : Energy Transfer dam(32) endred(33) endred(33) endred(34)
35 : Conserve Power recred(35) recred(36) recred(36) recred(40) recred(40) recred(40)
38 : Overload defbuf(38) defbuf(39) recred(39) recred(39)
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I'm not sure about the level I'm getting the things at. I'd be glad for any tips you can give me.
Please no "EA sucks" comments please..