issue 6


Aeronaut

 

Posted

i think issue 6 is cool the new places to go for the c.o.v games are well cool i cant wait to play c.o.v and issue 6 is much better then issue 5 there is thos new places where u can go to fight villians


 

Posted

Yeah we can go there to fight them at about 66% of our strength... I still need to respec mine but I'll be going from 6 damage (targetting drone) to 3. Do note that I've not yet made up my final mind about ED.

G-Force


 

Posted

but on the plus side. The villains have the exact same cap so it doesnt effect the combat, just our perception of the combat as we are so used to having that little extra punch.


 

Posted

[ QUOTE ]
Yeah we can go there to fight them at about 66% of our strength... I still need to respec mine but I'll be going from 6 damage (targetting drone) to 3. Do note that I've not yet made up my final mind about ED.

G-Force

[/ QUOTE ]

Watch out Targeting Drone is a shadow of its former self due to the To Hit buff schedule change. ( I think ). I'm certainly missing a lot more against even enemies.


@Unthing ... Mostly on Union.

 

Posted

I am still devastated by the hit that elec/ endurance drain took. At this point I don't feel like even trying my blaster out in i6. I'll probably stick to my scrapper who got noticeably weaker all around but at least didn't get any of her main characteristics totally ruined.

Oh, and I know we got thrown a little bone in the form of endurance recovery but I didn't need it anyway and would much rather have my drain back


 

Posted

Ive currently been playing COH since may, working pretty hard on my Main Alt which is "Blaster-Elec/Elec/Elec" and after reading the changed to enhancements and percentage drops in Issue 6 im not impressed.

I`ve been waiting since yesterday for my patch "again" to download and install so i can look at what the changes are, until then im gritting my teeth at how my Blaster has been affected and curious as to how ineffective the damage for my will be as i was "6 Slotted Damage So's" on all mt attacks, i wasnt bothered about endurance drain as the above post mentioned.

SO.................we will see when my patch eventually finishes.


 

Posted

I mentioned this in another post about I6
Even after ED i still managed to complete a Defeat all Devouring Earth mission on Invincible, with NO deaths with my lvl33 Sonic/Nrg blaster. My enhancments all slotted with ED in mind.

So far I6...im loving it.


 

Posted

I don't actually mind the loss of damage all that much since it's an across the board thing. As long as my damage is ok compared to others I'm good. I don't really need to be able to fight invincible, I just want the fights to be fun and challenging. And I think I'll be slotting 2 acc, thus hopefully missing less, thus actually doing more damage.

IMO the problem is that some things were hurt unnecessarily much by this. For example /dev blasters who don't have build up and used to 6-slot their attacks with damage will lose more than other blasters who still have build up. For example controllers who had their AoE holds' recharge times nerfed obscenely long in i5, making perma-hasten a must, and now the perma-hasten is taken away those nerfs don't make sense anymore. And, for example, elec/ blasters's Short Circuit, because endurance drain is a binary thing. You either drain them dry or not. Elec is a relatively low damage set anyway, endurance drain was what made it worth it for me. It's what made it different and interesting. Now I'll be same as all other blasters, only less effective.


 

Posted

I'm a dev blaster and whilst my damage might not be what it used to be (1 shot kills on +1 lts with snipe and one enrage at +3SOs) I've been playing ED slotting for a bit and I think it rocks, Device is so tactical its untrue, its about strategy, I have no fears that once I get my ED build in place I shall be a match for anyone through tactics rather than power. I think that all blasters need to put a bit more emphasis on Mez powers now, where I had none I will have 2 dedicated to disorientate, because I'll probably need that extra shot that a disprientate foe will give me.

I feel sorry for Elec with their drains, where short circuit was a great weapon it now becomes a risky semi nova...


 

Posted

I've been playing arond on test with respecs and have gone:

No Hasten slot attacks with 1/2 recharges.
More attacks to make sure something is always available to throw at the bad guys
Far more Mez (taken munitions for that purpose)

My L50 certainly is a very different beast, sniping at high level was alrady tough due to resistances vs Lethal, so hit and run tactics with sleep grenade, freeze ray and beanbags will now be the order of the day


 

Posted

Respec'd my en/en blaster already. Sniper Blast has gone from 1 ACC and 5 DMG to 2 ACC and 3 DMG, but with Build Up can still one-shot yellow minions and despatch oranges with a follow up Blast.

As I feel like hanging out in the PVP zones every now and then, I've also switched Super Speed and the Leaping set for Hover/Fly, Stealth and Grant Invis. It IS possible to get around places like Warburg and BB without a vertical travel power. Easy it ain't.

One other thing:

Energy Blaster Set
+
I6 Ragdoll Physics
------------------
=


Is it time for the dance of joy yet?

 

Posted

i'm still a noob so would appreciate help with my new blaster, I have given him ice/fire and he is now level 6, so a long way to go. I was wondering if anyone could give me hints as to what the next worhwhile powers are as I progress?


 

Posted

Cool, Ice is great, talk to resident ranger ice expert Frozen_Rogue about it.

Ice is FAST... it also has some awesome mez attacks in their so aim for accuracy, damage and mez with ice, lock them down, drop their toggles. Then with fire you get some seriously hot melee powers and AoEs that can do massive damage vey quckly so with fire concentrate on damage. Ice uses relatively little endurace but fire uses a fair bit so slot and end red in your fires possible. A good tactic for you might be to freeze them from a distance then get in there and hit them with your fire to take them out. Something like superspeed or teleport will get you their fastest and ensure that your holds last as long as possible.

Oh yeah, and your build should rock in PvP... if you're on the union and want to join an all blaster super group then the Precision Rangers will be most happy to have you sign up! Check the Union heroes thread for Rangers AWAY!!!

hope that helps...


 

Posted

[ QUOTE ]
talk to resident ranger ice expert Frozen_Rogue about it.


[/ QUOTE ]
And what about me D???

Only 36, so still don't know all the tricks for ice, but here are some comments on the primaries (my sec is /ice, so don't know about /fire):
- need to get Ice Blast and Bitter Ice Blast and slot them with 1 acc + 3 dmg + rchg. The ice blasts are very quick, but we have lost perma-hasten with ED. So need to make sure we can still fire quickly.
- I also like Frost Breath which is a cone attack. Has acc bonus, so slot 3 damage + range (and rchg later). Careful because you can hit many mobs with this, so watch the aggro.
- Get Freeze Ray asap since this will help keep you alive. Slot 1 acc + 2 holds (maybe rchg or range later)
- With I6 I would also suggest getting Bitter Freeze Ray since you will need as much control as possible. Have 1 acc now, will add some holds later.
- Blizzard is a tricky power to master. It used to be a decent nuke with good damage over time (as opposed to other instant "novas"), but now with ED, you have to be careful when to use it (still good imho).
- Take Aim quickly and slot with 3 rchgs.
- I like Ice Storm, but others don't. Slot with 3 Slows and maybe some dmg. Careful because mobs try to escape the AOE, so might annoy tanks/scrappers.
- I also took Stamina, even if it's less powerful now. But you might need to add some endred in a few powers to compensate.

Hope this helps! And come join the Rangers!


CoX 50s: <ill/rad> <ice/ice> <fire/kin> <grav/sonic> <ice/storm> <earth/kin> <kin/elec> <cold/psy> <thugs/dark> <fire/dark> <dark/elec> <night widow> <EM/ninj> <mind/icy>

 

Posted

does any one no if we can have bases yet cause i av seen portals around that lead to bases and we have those new salvage bars


 

Posted

and also does any one no how to get a picture on your display i av no idea


 

Posted

[ QUOTE ]
Energy Blaster Set
+
I6 Ragdoll Physics
------------------
=

[/ QUOTE ]
AAaaaabsolutely! There are few things as fun as sending dsome poor Council schmuck flipping through the air end for end, or pitching a behemoth backwards so he lands on (and is impaled on -. or that's what it looks like) a torch. I got a screenie of the last one, and it's a laff to look at.


 

Posted

Meh, I prefer sending bolts of electricity into their crotch, but what do I know?

I'm just glad that Build Up + Aim + Thunderous Blast can still kill same level minions when it only has 3 damage SOs - guess I can take out lieuts with some help from the tankers and scrappers. (Or with help from someone with the Leadership pool set, or popping a few reds before hand)


 

Posted

hi. ive a lvl 46 ice/dev blaster which i have mainly went solo with. i was able to solo on inv very fast and loved it. I6 has slowed me down big time but thats life. before i6 i was 6 slotted with damage on my attacks cos i had TD. Do u think i could get away with 3 damage 3 end redu and no stamina with the I6 changes? what u guys think would be best for my attacks?


 

Posted

[ QUOTE ]

Energy Blaster Set
+
I6 Ragdoll Physics
------------------
=

[/ QUOTE ]

Ran into Atlas and spotted a level 3 cog in a narrow alley. NOVA. Bounced him off 4 walls before he hit the ground across the street.


 

Posted

[ QUOTE ]
I'm just glad that Build Up + Aim + Thunderous Blast can still kill same level minions when it only has 3 damage SOs - guess I can take out lieuts with some help from the tankers and scrappers.

[/ QUOTE ]

Or by using Aim/Build Up/Ball Lightening/TB. Actually if you add Static Discharge in between ball lightening and TB to that you can take +3s, and getting all three out before the time runs out on aim and build up is no problem. I didn't take the epic AOE personally but I had it on the test server and it was tempting to try and make room for it - I probably would have done if I didn't have another blaster set up for AOE damage already.

Regarding issue 6 and enhancement diversification, my main issue has never been that it made the game harder - not saying it doesn't make it harder, it does, but I don't mind that particularly. My issue with it is the massively varying effect it's had on different characters, and it's not always the best characters that have been hit the hardest. My fire blaster definitely feels a much bigger difference in playability than my ice or elec ones because she was stacking out on damage on everything. She's still playable don't get me wrong, she's still devastating if I'm teamed with a kinetic and willing to spend a lot of time in mele - a risky proposition with something with that little control - but she's definitely taken the biggest hit.

The ice/ice has always been good fun, quite controllery, fairly safe, and the lowest damage of my blasters. She still is, she's not quite as good as before but she's feeling very little different to play. It takes me a bit longer to get where I'm going with her, but I still get there in the same relative safety and she's got a lot of other advantages. The slows, holds and sleeps haven't been hit that hard really, she just takes longer to kill things.

Electricity is a difficult one, I always get the feeling the devs hate endurance drain and wish they'd never introduced it. It's an all or nothing power and they really really don't seem to like that a lot at all. My electricity blaster I've stacked out with holds and mele powers, and I still have the end drain. Mostly I use it to take out higher level bosses. Stack tesla cage and shocking bolt at range, charge in and hit them with short circuit, power sink. Shocking grasp to keep them held, then short circuit again and they're drained. On a +3 or +4 boss I will then keep them drained with attacks and topping up with short circuit and power sink when applicable. It takes me longer to drop a purple boss, but I can still do it. +2 bosses can be drained with just 3 slotted (end. drain) short circuit/3 slotted (end. drain) power sink, anything higher than that requires more than one use of short circuit.

The main time I miss my end drain is in big teams. I do play in mele range in teams pretty much constantly and I've always been in the habbit of draining the stuff immediately arround me incase it takes an interest in me, now I'm only doing that if the bad guys are particularly nasty - psionic stuff I'll drain because it normally keeps the tanker happy - and only if I think I can drain it before it's killed, which often isn't the case in a damage stacked team.

Lost where I was going with that one a bit there. Ah yes, overall I still feel my elec/elec is one of my better characters despite the real hit to end drain. However elec with devices, fire or ice has lost endurance drain in any form that would be useful in my opinion. You need elec or energy secondary to make it work at all.

Oh, and my biggest complaint from ED. 6 slotted hover. I absolutely loved it, had it on all my level 50s. I really, really miss it. There was something very heroic about flying about the sky obliterating all the villains. I'm still using 3 slotted hover but it feels like I'm wading through knee deep mud, I might have to have a rethink and go for the leaping pool.

Edited to add: Thunder strike and rag doll physics *snigger*.


 

Posted

[ QUOTE ]
Or by using Aim/Build Up/Ball Lightening/TB. Actually if you add Static Discharge in between ball lightening and TB to that you can take +3s, and getting all three out before the time runs out on aim and build up is no problem. I didn't take the epic AOE personally but I had it on the test server and it was tempting to try and make room for it - I probably would have done if I didn't have another blaster set up for AOE damage already.

[/ QUOTE ]

Heh, forgot about using Ball Lightning - tend to use it after TB though, since it leaves less enemies to be aggroed by the initial attack, albeit at the cost of one measly CaB... Besides, I rarely solo with my blaster, so I usually have teammates with back-up AoEs, usually going off just as TB connects.

More annoyed with the reduction in Stamina's effectiveness, but I feel the hit less due to the two End boosting badges, and Hasten is still useful, you just can't perma-hasten anymore, but to be honest, you rarely needed to anyway.

Now to take advantage of the whole ED aspect, and get loads of Hami-Os! 4 different enhancement types boosted with 3x SO strength? Yes please!