my collection


Accel

 

Posted

well, im too lazy to finish the above, sorry.

but i have got another powerset for masterminds =]

armies: weve seen the movies, and weve played the game. do only 6 henchmen seem like the indestructable army that villains use? nope, so here is one that does.

grenade: you throw a grenade causing a moderate AoE with fire/lethal damage.

small army: you summon up to 6 henchmen which carry assault rifles. each one only has a small amount of life and can only do a small amount of damage. with the first power-up, 1 extra henchmen is summoned for every 2 which are out, if there is an odd number, they all get the ability to throw a grenade. with the second your henchmen are doubled in number and power.

tank buster: you fire a large missle which does high damage in an AoE, if you or your henchmen are too close to the explosion, you will also take damage. it causes knockback and does fire/lethal damage.

call reinforcements: you call for reinforcements to help you and your henchmen. each type of henchmen will be upgraded in their own way, but all will grow in numbers if the right conditions are set. this power effects all of your henchmen at the same time, but has a very long recharge and high endurence cost.

bombardment: this is a targeted AoE which causes superior damage. you call upon fighter planes to drop bombs on your enemies. you target the starting location, then a second location where the bombs will end. the bombs will fall in a strait line hitting anybody between them. this power is very inaccurate, and only a small amount of ground can be covered with bombs. this does smashing/lethal/fire damage.

heavy arms: you can summon up to 4 of these. each of these have tank busters at first, with the first enhancement they go up to 5 of them, and with the second enhancement they get grenades. they have a 10% resistence to all types of damage.

self-destruct: when you use this power all of your henchmen self-destruct causing extreme damage to all enemies within medium range. due to them self-destructing, they are all killed so you will have to summon them all over again. they do the same amount of damage to enemies when they are at full health or at very low health.

tank: you call for a tank to aid you in battle. the tank fires a single shell into enemies causing extreme damage and knockback to them and stuns all enemies within melee range of the targetted foe. after the first enhancement they get a chain gun which des superior damage to all foes within a narrow cone and with the second enhancement they get a power where they charge at an enemy which does high damage to anybody within a narrow cone. the tank has a 65% resistence against all types of damage.

gear upgrade: the gear is upgraded, everything is working better then expected. all of the henchmen do 15% more damage then before, all attacks have a 20% chance to do knockback and defence has been upgraded by 15%.

just a small idea, nothing much.


I am the Blaster, I have filled the role of Tank, Controller and Defender
Sometimes all at once.
Union EU player! Pip pip, tally ho, top hats and tea etc etc

 

Posted

my brain was drained of ideas, but now its been plugged up! ive got an idea!

time control: i know this has been suggested many times, but i just wanted to post how i think it could be

paradox: you create a paradox, which causes the targetted enemy to be immobilised due to thinking the paradox through; damage: minor; recharge: short

timeline: you make a break in the timeline causing the targetted enemy to disappear from existence, then reappear between 10 seconds and 1 minute later when the timeline sorts itself out, but they are slightly stronger then before; recharge: long

time shift: you change time itself causing the targetted enemy to phase shift out of sinc with time. when they are like this, they cannot effect anything/one or be effected by anything/one; recharge: long

back in time: use this power on a fallen ally and their bosy will be taken back in time to a point where they are fit and healthy. this power revives an ally and gives them a speed/jump height boost and adds on 10% of their health for 30 seconds after being revived; recharge: very long

age: this power effects the targetted enemy and all enemies nearby. the effect is that they age expenentially, to the point that they are slow and weak. damage, defence and speed is reduced by 20% and they are left unable to jump; damage: minor; recharge: long

timeline summon: you summon a being from throughout time to aid you in battle, each type of summon has a different type of strength and weakness;

t-rex; very high damage and is very fast, but has low defence against all damage types.

cowboys; you summon three at a time, each has a fast attack rate but low damage. they have some super reflexes powers, and also have a high chance for a critical hit with their gun.

tank: you summon a tank from the future, a tank has a giant pulse rifel which does extreme damage every hit. a tank has hover, so is very fast but can fly. they have moderate defence against all type of damage accept for psycic, but they have very low hitpoints.

duplicate: you summon an exact duplicate of yourself from exactly the same time as you. a duplicate does exactly the same thing as you do, so if you use a heal on someone, it also uses a heal on them, if you hold an enemy, they also hold the same enemy again. therefore, all powers used have double the effect.

recharge: very long

backlash: this is a toggle power. while this power is active (it uses more endurence then you can recover without stamina) every power you use has double the effect, because you had gone back in time and captured the same power then used it twice against you enemy. hold hold longer, heals heal twice as much and damage is doubled; recharge: very long

time stop: you stop time for you and every ally within 50 meters of you. because time has stopped for them, they cannot move, effect others or be effects. this is a toggle which drains endurence faster then you can recover it. because you can effect anything and nothing can effect you, you are completely invulnerable against any type of attack, but you cannot heal/buff yourself while this is in effect. this power also has a 15% chance to effect enemies aswell by holding then untill 15 seconds after the power has worn off; recharge: very long


I am the Blaster, I have filled the role of Tank, Controller and Defender
Sometimes all at once.
Union EU player! Pip pip, tally ho, top hats and tea etc etc

 

Posted

nyaha!

new tanker secondary/scrapper primary; mallet (do not get mixed up with mullet) it would look something like the one this guy is holding, but made of metal.

smash: you hit your enemy with the top of your mallet like a spear, causing minor damage. this attack has a high chance to cause knockback and a low chance to stun; damage: minor; recharge: moderate

crush: you swing the mallet over you head and slam it down onto your enemy causing high damage and knockdown; damage: high; recharge: long

(for tanker) taunt: same as any taunt. (for scrapper) build up: same as any build up.

swing: you swing your mallet infront of you in a wide arc, causing moderate damage. this attack has a high chance of knockback; damage: moderate; recharge: moderate

(for a tanker) build up: same as any build up. (for scrapper) jawbreaker: you hit your enemy in the jaw making them fly into the air; damage: high; recharge: long

hammer throw: you spin around and throw your hammer, hitting everybody in a narrow cone. once the attack animation has finished however, you run over to where the hammer landed in order to retreive it, so be cautious to where you throw it. this attack has a high chance for knockback but only has moderate range; damage: high; recharge: very long

spin: this is a toggle power. you spin around continuously causing anything to come within melee range to be hit with large amounts of damage. while this toggle is on, you cannot move or be teleported. this attack has a 100% chance to cause knockback against all enemies accept for giant monsters and arch-villains; damage: high; recharge: very long

shockwave: you hit the ground with great force, sending out a shockwave knocking down all enemies within moderate range. this attack does little damage but will either knock down or stun your enemies; damage: minor; recharge: moderate

egg cracker: you jump into the air, bring the mallet over your head and hit your enemy on the head causing very high amounts of damage. this attack has a secondary effect of knocking out the enemy that you hit if they are still standing, while they are knocked out they are immobolised and cannot do anything. this attack also send out a smaller shockwave from the enemy you attacked if it hit, which causes moderate damage and has a high chance to stun the enemy; damage: extreme; recharge: very long

so.. whaddaya think?


I am the Blaster, I have filled the role of Tank, Controller and Defender
Sometimes all at once.
Union EU player! Pip pip, tally ho, top hats and tea etc etc

 

Posted

it came to me.. a really good idea, master moves! these are special attacks which only become available at level 50 where you get to do a mission with an npc statesman with a team of level 50's. the way it would is that after 10 hours of playing after you have hit level 50, a statesman npc would fly down to you and ask for your help with a mission, if you accept you will be given one hour to gather a team of 7 other level 50's (so there would be an 8 person team of 50's and statesman) then you will have your first assignment, follow statesman. to start, go to a train and head to dearnson, a new area in paragon city.

once there a cutscene will take place with statesman telling you about word that several rogue villains have gotten together and shared their magics and technologies to try and take out every hero in paragon city from the freedon phalanx to that purple level 1 robot that just started being a hero in atlas park. every enemy in this mission will be AV level 50's but with the hitpoints of their normal npc selves. all you have to do is help statesman get to the other end of the area without being taken out.

in this first mission, there are level 45 AV skulls, hellions and vhazilok, and all with shared powers. from the hellions, they all get magical tatoo's which give them all fire breath and fire blast, from the vhazilok they all get the power to ressurect their allies and from the skulls then all get a skull mask which gives a 75% boost to defence. taking out all of the specific types of enemies will take away the special abilities to their allies (for example, take out all of the vhazilok in a group and all of the other enemies will not be able to ressurect their allies)

once at the other end safely, you will be in another zone called simply "danjar" which have circle of thorns, trolls and council. there are three forcefild generators in the area which is as big as skyway, you have to destroy all of them then go into a building in the middle of the city. all of the generators have a 90% resistene against all types of damage.

circle of thorns give the other enemies the power to summon spectral daemons, the trolls give all of the enemies knockout blow and throw boulder and the council give them all sonic guns which have a superior damage attack which has knockback and a cone debuff. once all of the forcefield generators have been taken out, statesman will notice how hard this could be so he calls for some backup. sister psyche and the back alley brawler will then be teleported into the zone. there should now be 8 level 50's including you, statesman, sister psyche and the back alley brawler on your team. time to go to the fortress in the middle of the zone.

inside of the building, or fortress, are sky raiders, malta and lost. the sky raiders give all the enemies jet packs, the malta give everyone sapper guns and the lost give everyone the rikti blades and guns. your objective is to get to the heart of the fortress and take out the central computer which lets the leader of the group contact the rest which will tell them what to do and when. the computer has three missle turrets surrounding it, the missles do the same damage as lmr missles but they have moderate recharge rate and 50% resistence against all types of damage. once they are taken out you have to destroy the computer. once the computer it taken out, you will be teleported out to the train you enered and ready for the next mission.

the next mission is, simply put, near impossible. your objective is to gather a team of at least 5 level 50's and go to atlas park, go to the top of atlas statue and let off a temp power called flare. this will send out 5 flares into the air and a helicopter will phisically come out of the sky and pick everyone that is level 50 on top of the statue up (you need at least 5, but you can have up to 18 at the top of the statue at the same time). your team, statesman, synapse and positron will all be in the helicopter.

you are now in a zome with a large space craft in the middle with a lift at the side. you are at the edge and you have to make your way to the middle. there are several level 50 AV council minions and leuitenants. they are in several places and trying to take out some of the launch site. if you dont take them out in time, they will destroy the objects and you will have failed the mission. once they are all taken out, you will find that all of the crew are also defeated so you will have to activate the countdown till the launch. positron will stay behind to launch the craft but you will have to set it then get into the ship. you will have 5 minutes to get into the life, up into the craft then you will have to jump from room to room to the front control room and click on a seat toget yourself in. if you are still standing up when it is launched, huge amounts of knockback will be caused on you and you will be stunned when you have finished loading.

once done you will now be on the surfice of a mereor where you have to make your way to a base where the rest of the villains will be situated. this map is in a loop so if you go far enough in one direction, you will end up on the other side of the map. you cannot use any travel powers in this area but due to the anti-gravity, you will have an inherit long jump which is not as powerful as superjump but is more powerful then combat jumping. on the way to the base there will be more missle turrets which are the same as the ones that protected the computer. if you get hit the a missle immense amounts of knockback are given and a slight chance for it to punchure the suit and defeat you instantly. the turrets onto have 1 hp and no defence against anything which makes it easier, but they are not close together so AoE's will not work against them.

once in the base, you will not have a space on like you did outside, so if you are somehow sent outside you will be instantly defeated. inside the base are nemesis, malta, banished pantheon, vhazilok and council. nemesis give a self-destruct pack to everybody so that when they are defeated, they explode. malta give everybody a sapper gun. banished pantheon give a shaman staff to everybody giving them all the ability to control earth and fire. the vhazilok give everybody the ability to ressurect allies and the council give everybody the ability to change into a warwolf when at low health. you objective is you destroy the base and everybody inside, including the leaders of each faction.

the leaders are all level 50 AV's which will be hard to take out when they are alone, but they will all be together. they are;

doctor vhazilok. he has the extra ability of being able to heal and ressurect himself and others.

nosferatu. he has the added extras of being able to teleport foes to any place in the base he wants, including outside, but it is very inacurate and could end up teleporting one of his allies or himself.

nemesis. he has the power to release an atom ray which will instant defeat whoever it hits. this attack comes out right infront of him and willstop at a wall, he has a 99% resistence against all types of damage and is resistant against stun, hold, immobolise, sleep and knock/back/up/down.

general: general is an ex-hero who has battled all of the above AV's and managed to re-create them using his special powers. he has the power to control time and clone himself and other people right down to their DNA. his powers consist of superstrength, invulnerability, time control and resplication. with time control he can bring himself to full health, hold somebody within time and speed it up to teleport you to somewhere within the room you have or will be. with replication he can make a duplicate of you to fight you or make duplicates of himself which will all have to be taken out. he has relativly low hitpoints of an archvillain but can truely horrific to fight.

in this fight you will only have statesman and synapse (if either of them survived) to help you. it is advised for you to have as many people in your team as possible but the reward it great. once they are all defeated, you must all plant explosives in 5 places inside of the base, once done you have to get out of there by getting to a teleport which only one person can use at a time, statesman and synapse will go first then anybody else. each person takes 5 seconds to use the teleported and you only have 1:30 seonds to get out, if you are defeated before the time you will not complete the mission and will have to do it again. once out you have completed the task force!

the rewards are as follows: two more new powers, a chance to get a prize, a boost and a badge.

powers!

these are powerset specific special powers which i had said earlier. every single power is different and can have different effects against friend/foe, i will only post a few powerset special powers;

fire blast/blaster: fire hazard: you create 15 fireballs that spin around you, any foes that cone near you will be instantly blasted by the fireballs, one after another continuously. each fireball does supeior damage and cause a small AoE explosion, this is a toggle; recharge: very long; damage: supeior/annihilate

empathy/defender/controller: life swap: you release a burst of empathy which heals all alies within 100 meters but send out a counter empathy explosion from them that causes the amount healed on them to be dealt in energy damage to all foes nearby. this attack heals all of the hitpoints on an ally; recharge: very long; damage: low/annihilate

dark melee/scrapper: dark destruct: you channel all of you dark energy into a single punch which causes a large eruption of dark energy into the target. this power causes alot of damage to all foes within a wide cone infront of you. not only does this cause damage but it will also sap endurence from them into you restoring some or all of the endurence lost; recharge: very long; damage: annihilate

energy melee/tanker: discharge: you charge up your body with energy which causes all of your attacks damage to be boosted by 500% including your extreme damage attacks. this power lasts for 5 minutes, then for 10 seconds it goes up to 1000% damage then you explode causing immense damage to all nearby enemies but leaving you with only 10% of your health left; recharge: very very long; damage: annihilate

gravity control/controller: falling star: you cause the gravity at a certain place to become so strong that a small meteor becomes pulled down into the earth at that location. the meteor has smaller rocks that will cause high DoT to all enemies in the effected area, then the meteor hits causing an immense amount of smashing/fire damage and knockback to cause to all enemies within 500 meters, but when this is over you will be completely drained of endurence and will lose a little bit of influence to pay for the damage caused by the meteor; recharge: very very long: damage: annihilate

khelidians only get a single special attack which are transforming toggles.

khelidian: bulk nova form: you transform into a 24 foot high monster with two attacks where you fire a beam of concentrated pure energy in a cone infront of you causing annihilate damage and knockback and you also get a swipe attack where you bend over and hit all enemies in a wide short cone infront of you for extreme damage and high knockback. both attacks have a high recharge and the form has a high end cost. in about 20 seconds, i managed to get this rather disturbing picture of what i would hope it kinda looked like.

the prize and boost!

the prize is this, well you can decide. bascially, once this mission is over you are given the oppurtunity to earn experience on your level 50 but not go up in levels, instead you will be put into a competition. the person with the highest amount of experience every first of every month will be given a prize or 10% of the experience earned to be given to another character that is over level 14, and to make it fair every month the experience will be put back to 0 for the level 50's so they can start again. there would be other prizes along with these that the devs can decide if this idea is thought about for future development. this competition is fair because they all must be level 50, they can all go to the same places and can all take on anything they want. for the boost, everyone who first finishes this tf is given 100k experience + 25% extra for every member of the team they had that was over the minimum of 5 for the last mission.

the badge!

you will get the world saviour accolade badge which allows you to get the special powers. you will also get a general nobody badge if you took out more then 15% of general's hitpoints or held him for longer then 50 minutes.

i think that is it for this suggestion, any feedback?

oh and by any chance could either bridger or rockjaw give me any feedback on my collection? it would be an hour if you did


I am the Blaster, I have filled the role of Tank, Controller and Defender
Sometimes all at once.
Union EU player! Pip pip, tally ho, top hats and tea etc etc

 

Posted

I'm sending a bunch of trained proffesionals to GAG you (among other thigns), have a nice day.


World of Jackcraft.

 

Posted

they didnt keep me gagged for long! ive got some more ideas!

alot of the inspiration i got was from this thread.

right, each of these ideas fix together in their own way, so try to keep up with me.

first idea number 1!: badges and AV's.

what i havnt gotten is that alot of AV's in the game dont give badges, why not? they are archvillains, there should be some sort of reward for taking them down, like batman has his museum to remind him of all the enemies he took out, why cant we?

now, the seconds idea number 2!: gladiators!

what about, when you get a badge for certain AV's, you can then use them in the arena and they would give leadership bonuses to whatever other villain group they belong to (doctor vhaz would give bonuses to abominations, dreck to tank smashers ect.) ofcourse some AV's wouldnt be able to be gladiations (hamidon, for example). heres a small list of enemies i think would be good for gladiators.

doctor vhazilok
dreck
babbage
maestro
eochai
envoy of shadow
vandal
countess crey
quarry
kraken
koago
nemesis?

what do you think hmmmmm??


I am the Blaster, I have filled the role of Tank, Controller and Defender
Sometimes all at once.
Union EU player! Pip pip, tally ho, top hats and tea etc etc

 

Posted

I'm back...

Ragdoll; It happens to NPC's, why not heroes? Why can't heroes/villains experience ragdoll when we are knocked around or defeated in battle??

Also.

Costumes.. Why no robes? We can make the robe tops with baggy quite easily, but no robe bottoms? The circle of thorns have them but not heroes, I think it would be easy to impliment, but might not look very good from below if hovering..


I am the Blaster, I have filled the role of Tank, Controller and Defender
Sometimes all at once.
Union EU player! Pip pip, tally ho, top hats and tea etc etc

 

Posted

you could make a DareDevil Archetype with the vehicles

but they wouldnt give you a transportation power at lvl one on a normal AT, so you'd have to unlock it some how

but make it so the vhicles dont recharge, and i dont like the monster truck idea, i like motor bike and car, and you'd need a secondry


 

Posted

How the hell do u bring so many ideas?!:P
Well u should definetly be a main mod/dev of CoH and CoV *cheers* if these ideas will be added that will be so AWESOME!!!


 

Posted

thanks to everyone for their positive comments, and im thinking about the negative ones ( ) anyway, still more ideas..

new special event (like GM spawning, steel canyon fires ect.) RAMPAGE

with the introduction of mayhem missions coming to CoV in I7, I think I have the hero version.

At random times every month, every single hero gets a call out to be asked to help a small village/large city just outside of paragon who are in dire need of heroes. All that accept the mission would be put down to save the village/city in one hours time of when they were asked. Everybody who accepted the offer are put into one giant team, so that everyone will share the XP.

The villages/cities you have to save are chosen depending on how many people decided to come. if its 1-25 its a small village, 26-40 people its a large village, 41-60 people its a small city (as big as Atlas Park), 61-80 its a medium city (as big as Steel Canyon), 81+ its a large city (a city as big as Independence Port).

Every spawn shows as a GM to everybody, but their base level is equivelent to the part of the zone they are in. The more south-west of the zone you are, the lower the mobs. Every spawn around the zone are attacking everything, trying to destroy buildings/other, and you have to defeat the mobs before 75% of the zone is destroyed. if there are more then 50 people saving the city, then an AV/GM will spawn somewhere. they have the ability to one-hit everything accept for buildings.

Everybody gets XP if anybody defeats a mob, but the XP gained is scaled down with the level. Everybody gets their level X 4 for minions, X 7 for leuitenants, X 13 for bosses, X 21 for elite-bosses and X 500 for an AV/GM.

the mission is completed when every mob on the map is defeated. If you are defeated in combat though, you are teleported to a hospital IN the zone, but, if the hospital is destroyed by villains, then if you are defeated, you will be teleported back to Paragon city and you will not be able to go back. Also, if you are in the hospital at the time of it being destroyed, then you are instantly defeated.

The reward for doing these are a badge every 5 missions called "Saver of cities" or "Saviour of villages", then its "Saver of countless cities" or "Saviour of countless villages".

At some points, you may have to defend somewhere in Paragon city. In these missions, you get a badge if the mission is completed called "Key to the city".

Unfortunatly my brain has just faded away, so I guess thats it.


I am the Blaster, I have filled the role of Tank, Controller and Defender
Sometimes all at once.
Union EU player! Pip pip, tally ho, top hats and tea etc etc

 

Posted

err yer... tryd to reas most *cough like 7 lines at best*cough* but i think lvl 50 epic power

WE GET WINGS¬! yer¬! wings!


 

Posted

there goes another kitten, thanks aurora


 

Posted

commander beet, your thread here has convinced me that your brain is haemoraging thoughts directly out onto your keyboard. You're nuts!

I really like the idea about the epic travel powers


IN MEMORIUM OF GAYBABY
CRUELY TAKEN FROM THIS WORLD WHILE SO YOUNG

 

Posted

[ QUOTE ]
commander beet, your thread here has convinced me that your brain is haemoraging thoughts directly out onto your keyboard. You're nuts!

I really like the idea about the epic travel powers

[/ QUOTE ]

gotta agree with ya there

well heres another idea.

pocket D "phenomena". Basically, random events that happen only in pocket D, and some odd things that could also happen. here are a few suggestions about pocket D "phenomena":

inspirations: inspirations have the opposite effect, like awakens make you defeated, respites cause damage to you, break frees make you held ect.

jumping: how about, when you jump you have a 5% chance to jump onto the ceiling so that instead of walking on the ground, you walk on the ceiling and to go back you would have to jump untill it happens again. dont know if this would work but it would be fun

powers: attacking powers would work, but would not effect whoever you used the power on in any way, shape or form. you would only be able to attack people if you are in the opposite base in pocket D (if a hero is on the villains side, then the villains can attack the heroes but not hurt/debuff them)

Thats all I have now.


I am the Blaster, I have filled the role of Tank, Controller and Defender
Sometimes all at once.
Union EU player! Pip pip, tally ho, top hats and tea etc etc

 

Posted

now my computer is back up and running, i have more suggestions. first of all, a continuation of a suggestion which is a bit further up the page.

Master Moves cont.

more suggestions of master moves that I think would work.

Controller:

Earth controll: Stalagmite explosion: you make a giant stalagmite rock burst from the ground causing a localised AoE which knocks enemies back, stun them and cause a large amount of damage. this power has a 40% chance to cause a lava flow to come from the ground to cause a high amount of DoT damage to all foes in the area; recharge: very long; damage: extreme/annihilate

Illusion controll: Replication: for every member on your team you summon three phantoms which lasts for 30 seconds. They do the same damage as normal phantoms but they can also confuse enemies by looking like members of the team; recharge: very very long

Defender:

Force field: Fortress force field: You create a force field around yourself which makes you completely invulnerable against all attacks, but you can only effect yourself and you cannot be healed/buffed by team-mates. When the FFF is turned off, it explodes leaving you with 25% of your health and causing damage to all enemies nearby; recharge: very very long; damage: annihilate

Kenetics: Reactor: When you use this power on a team-mate, a buff is sent from them which is based on their archetype. The buff also effects enemies in a negative way, for example;

Buff a blaster and; Team-mates get a damage buff like fulcrum shift; Enemies get hit with a large amount of energy/lethal damage.

Buff a tanker and; Team-mates get a defence/resistance buff like unslotted granite armour; Enemies get a defence/resistance deuff so every attack done to them will hit and will do 175% extra damage.

Buff a controller and; Team-mates get a resistance to being held/slept/knockback/up/down/stun/slow; Enemies are held and when the hold wares off they have a 50% debuff on running and recharge speed.

recharge: very very long

I cannot think of anything for a scrapper, sorry.

Tanker:

Ice armour: Ice titan: You surround yourself in several metres of ice causing you to dramatically grow in size. you gain protection against all secondary effects and you get a damage buff of 100% for normal attacks but a buff of 140% for cold damage based attacks. Due to your great size and weight, you are slowed but when you walk a PBAoE knockdown power is activated so all enemies around you are knocked over, but only when walking; recharge: very long

well my mind has stopped, to bed now, toodle pip.


I am the Blaster, I have filled the role of Tank, Controller and Defender
Sometimes all at once.
Union EU player! Pip pip, tally ho, top hats and tea etc etc

 

Posted

More ideas.

Scaling - Advanced.

On the character creation screen, you can change the scales of the characters body. How about an advances option, so that you can scale things like, for example:

Left hand
Right hand
Left foot
Right foot
Lower left leg
Lower right leg
Upper left leg
Upper right leg
Lower left arm
Lower right arm
Upper left arm
Upper right arm
Left shoulder
Right shoulder.

I do belive that is all... For now..


I am the Blaster, I have filled the role of Tank, Controller and Defender
Sometimes all at once.
Union EU player! Pip pip, tally ho, top hats and tea etc etc

 

Posted

New powerset for controllers/defenders, Scare Tactics

Scare Tactics: This powerset is based on using fear to control the enemy.

Touch of fear: A melee attack which causes your enemy to tremble in fear. Does not last as long as the dark melee version; Recharge: moderate

Fear sap: You drain the fear from an ally, giving them a resistance against fear, accuracy boost and +recharge; Recharge: moderate

Fearsom stare: A ranged version of touch of fear, fearsom stare will cause an enemy to tremble at fear. This power has a small chance to affect multiple enemies around the target; Recharge: long

Fearsom minion: You call for a minion which causes enemies to tremble in fear due to its scary appearance. This enemy will scare the targeted enemy and all other enemies around them untill it is either defeated, or the target has been defeated; recharge: very long

Roar: You scream out a fearsom yell, causing all enemies within melee range to run away from you or be left unable to do anything from being too scared; recharge: long

Cloak of fear: Just like the cloak of fear from dark armour.

Death image: You show a picture of your enemy dead from some horrific accident, causing them to be immensly scared. A more advances form of fear which does not allow the enemy to attack unless their health is below 20%; Recharge: Very long

Reaper: You show yourself as the grim reaper, causing a PBAoE and causes an AoE fear to the targeted enemy; Recharge: Very long

Fearsom minions: You call for 3-7 Fearsom Minions, each one taking on their own targets randomly. Each minion is the same as the minio earlier in the set, but they are dismissed after two minutes instead of after an enemy is defeated.

How's that?


I am the Blaster, I have filled the role of Tank, Controller and Defender
Sometimes all at once.
Union EU player! Pip pip, tally ho, top hats and tea etc etc

 

Posted

Since im too shy to start my own thread I just put my "own" costume suggestions here.

- Sleeveless thights for chest
-Solid masks (idea wasn't presented by me the first time), bit like Ancestor spirits.
-Knee and elbow pads, I want these more than anything.
-Shoulder pads like in this uniform.
-More hairstyles for male! Where's the buzz cut? How about more imaginery hair styles, the kind that female have? Also dynamic hair would be great to have, considering its already in the game (Ghost Widow).


 

Posted

ROFL!!! Someone please, take away his anphetamines!!

Really nice ideas I have seen there. Such a vast work should deserve some kinda reward, like a free subscription for life or something (any devs around?). If they listen to our proposals as they say, just by stadistics we r bound to see some of ur suggestions implemented soon (please please read the lv50 bonus player slot!)


 

Posted

sounds cool just think they will be hard to put in game


 

Posted

there all good only problem i have is disitragtion grande do you really think that distgrating a target is heroic?


 

Posted

[ QUOTE ]
there all good only problem i have is disitragtion grande do you really think that distgrating a target is heroic?

[/ QUOTE ] What, you mean like the moves we have at the moment? Eviscerate, Beheader, Jawbreaker, Disembowl, Flamethrower, Irradiate?


 

Posted

[ QUOTE ]
[ QUOTE ]
there all good only problem i have is disitragtion grande do you really think that distgrating a target is heroic?

[/ QUOTE ] What, you mean like the moves we have at the moment? Eviscerate, Beheader, Jawbreaker, Disembowl, Flamethrower, Irradiate?

[/ QUOTE ]

Nah there're not *really* dangerous.

Now time to arrest people with my Katana...


 

Posted

you know you should be a Gm your ideas are superb


 

Posted

this hould always be on the front page its ace