Bodyguard and damage resistance
In my understanding it's b
The damage gets spread Before having the resistance applied.
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2 years later and I need to bump this to see if there's a consensus or what. There's topics about what shields to take, etc, but it seems if it's B then resistance stats mean very little for a properly played MM.
If you already have 75% virtual resist via bodyguard, and your pets don't take less damage from your actual resist stat, then trying to stat resist on yourself seems like a wasted effort.
It then amplifies the power of defense and -to hit, as all damage mitigation gained from those stats affect the pets equally.
I guess why it seems odd to me is that the way resist works with bodyguard would be comparable to attacks missing your character but still dealing partial damage to pets while in BG mode.
If your retort to such a comparison is that thematically BG mode is your pets getting in the way of attacks for you, then in such a case, BG mode should negate 75% of your personal defense stat. Obviously I don't want that, but it would make as much sense as B imo.
If you have resistance, the damage of the attack you receive is resisted first by that, then spread out through bodyguard mode. Example: My Bots/Traps has Charged Armor or something like that that gives me 40% S/L/E resist. A 1000 damage attack hits me that is all smashing damage. 40% is resisted, so I get hit for 600 damage. Since I am also in bodyguard mode with all six of my henchmen, the damage is split into 8 shares and I get 2, or 1/4. This brings my actual damage received to 150, for an effective resistance of 90%
The major caveat here is that Henchmen resists do not actually resist damage "given" to them by bodyguard mode. In the above example, each pet would receive 75 damage, but none of that damage can be resisted by either the inherent resistance of the bots or any buffs to resistance they may have.
TL;DR: You resist damage, then share it to your pets.
Where to now?
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so A, not B then.
Removed at request of OP
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
http://paragonwiki.com/wiki/Patch_Notes/2006-06-06
Its down near the bottom. Excerpt
The key point here is 2 shares. So you divide the total damage by your pets+you+1 and you get 2 parts of that. That part I know you get. The one thing you or DK didn't mention or bring up is AOE attacks which the above covers in the explanation. |
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
I knew this once, but in what order is damage resolved?
Specifically, if I was attacked for 100 damage when in bodyguard mode with 20% damage resistance to that dam type.
a. 80 damage is spread evenly between pets and self.
b. 100 damage is divided among pets and self, with the self damage portion reduced 20%.