Bodyguard and damage resistance


Dechs Kaison

 

Posted

I knew this once, but in what order is damage resolved?

Specifically, if I was attacked for 100 damage when in bodyguard mode with 20% damage resistance to that dam type.

a. 80 damage is spread evenly between pets and self.

b. 100 damage is divided among pets and self, with the self damage portion reduced 20%.


 

Posted

2 years later and I need to bump this to see if there's a consensus or what. There's topics about what shields to take, etc, but it seems if it's B then resistance stats mean very little for a properly played MM.

If you already have 75% virtual resist via bodyguard, and your pets don't take less damage from your actual resist stat, then trying to stat resist on yourself seems like a wasted effort.

It then amplifies the power of defense and -to hit, as all damage mitigation gained from those stats affect the pets equally.

I guess why it seems odd to me is that the way resist works with bodyguard would be comparable to attacks missing your character but still dealing partial damage to pets while in BG mode.

If your retort to such a comparison is that thematically BG mode is your pets getting in the way of attacks for you, then in such a case, BG mode should negate 75% of your personal defense stat. Obviously I don't want that, but it would make as much sense as B imo.


 

Posted

If you have resistance, the damage of the attack you receive is resisted first by that, then spread out through bodyguard mode. Example: My Bots/Traps has Charged Armor or something like that that gives me 40% S/L/E resist. A 1000 damage attack hits me that is all smashing damage. 40% is resisted, so I get hit for 600 damage. Since I am also in bodyguard mode with all six of my henchmen, the damage is split into 8 shares and I get 2, or 1/4. This brings my actual damage received to 150, for an effective resistance of 90%

The major caveat here is that Henchmen resists do not actually resist damage "given" to them by bodyguard mode. In the above example, each pet would receive 75 damage, but none of that damage can be resisted by either the inherent resistance of the bots or any buffs to resistance they may have.

TL;DR: You resist damage, then share it to your pets.


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Posted

so A, not B then.


 

Posted

Quote:
Originally Posted by plainguy View Post
http://paragonwiki.com/wiki/Patch_Notes/2006-06-06

Its down near the bottom.

Excerpt
  • Mastermind Bodyguards: You can set any Mastermind pet to Bodyguard by selecting the Defensive Stance and the Follow Orders. Your pets must be within Supremacy range for this function to work.
  • Bodyguard Damage Mitigation: When set to Bodyguard mode, the Mastermind and his pets share damage from any attack that the Mastermind takes damage from. Each pet takes one 'share' of the damage, and the Mastermind himself takes two 'shares'. This is in addition to any damage that the pets themselves might incur from Area attacks.
    • Example: If a Mastermind has 3 pets set to Def/Fol, and he gets hit with a 100 point attack, each pet will take 20 points of the damage, and he himself will take 40 points.
    • Example 2: If a Mastermind has 3 pets set to Def/Fol, and he gets hit with an Area Effect attack for 10 points of damage, then each pet will take 2 points of damage, and he himself will take 4 points. Pets that were also in the Area of Effect will take an additional 10 points each, as normal.

The key point here is 2 shares. So you divide the total damage by your pets+you+1 and you get 2 parts of that. That part I know you get.

The one thing you or DK didn't mention or bring up is AOE attacks which the above covers in the explanation.
I realize the intent was good, but none of that is really what this topic is about.


 

Posted

Quote:
Originally Posted by Nox__Fatalis View Post
I realize the intent was good, but none of that is really what this topic is about.
Just figured I would direct you towards what happens when AOE damage is concerned. But lesson learned.. NP.. Will fix it for you.


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives