AE vendors don't seem to sell End Mod DOs


AmazingMOO

 

Posted

I was helping a relatively new player who was leveling via AE in Mercy. He was level 20 and was complaining that the AE ticket vendor wouldn't sell him an End Mod DO. I verified his findings at the Mercy and Cap AE vendors. Every other DO is sold except End Mods.


 

Posted

Are you sure they're not listed under "Recovery" towards the bottom of the list? I seem to recall buying some there, but that may just turn out to be worms eating my brain or something...


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Posted

I reported this ingame a while back. And no Eis, there are in fact no endmod DOs of any kind of the AE vendors. TOs and all kinds of SOs are there, but no DOs at all.


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Posted

Um... it doesn't work like you think it works.

When something's on the Known List, it's on their list of things-to-fix and there are any number of reasons why it's not fixed immediately.

First, they have to find out why it's bugged. Then find a solution. Then code a solution. Then test it. And this process can fail at any point along the way putting them back to square one.

The other issue is prioritization. The above process requires resources, namely, the time of a developer. The time of a developer is already scheduled to create new things in the game. Every time the time of a developer is shunted away from developing new things to fix a bug, then the development cycle of the game is slowed down. And so, bugs themselves are prioritized ("Hmmm, find out why some DOs are missing from the Ticket Vendor or get the next Issue out in time... which should we do? Hmmm....").

And so, bugs are prioritized. The more showstopping they are, or the more they affect gameplay, or the more they effect a larger number of players, the higher on the list they go. Minor inconveniences go to the bottom of the list.

Yes, they schedule time to fix bugs, but the bigger bugs get fixed first, and if they occupy most of the budgeted fix-it time, then the lower priority bugs get put off to the next fix-it window.

And so, if you think that the long turnaround time to getting this very minor bug fixed is a sign that provides little comfort, then your expectations of the development cycle are askew.


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Posted

[ QUOTE ]
Um... it doesn't work like you think it works.

When something's on the Known List, it's on their list of things-to-fix and there are any number of reasons why it's not fixed immediately.

First, they have to find out why it's bugged. Then find a solution. Then code a solution. Then test it. And this process can fail at any point along the way putting them back to square one.

The other issue is prioritization. The above process requires resources, namely, the time of a developer. The time of a developer is already scheduled to create new things in the game. Every time the time of a developer is shunted away from developing new things to fix a bug, then the development cycle of the game is slowed down. And so, bugs themselves are prioritized ("Hmmm, find out why some DOs are missing from the Ticket Vendor or get the next Issue out in time... which should we do? Hmmm....").

And so, bugs are prioritized. The more showstopping they are, or the more they affect gameplay, or the more they effect a larger number of players, the higher on the list they go. Minor inconveniences go to the bottom of the list.

Yes, they schedule time to fix bugs, but the bigger bugs get fixed first, and if they occupy most of the budgeted fix-it time, then the lower priority bugs get put off to the next fix-it window.

And so, if you think that the long turnaround time to getting this very minor bug fixed is a sign that provides little comfort, then your expectations of the development cycle are askew.

[/ QUOTE ]

I am quite aware of the long process of correcting bugs. The problem is that the Devs would seem to share your view that this is a minor bug.

AE is billed as a place where one can level from 1-50 solely on AE content. That means that the Architect Reward System needs to provide access to the same range of items that one would normally have access to outside of AE.

Somehow I doubt you would call this a minor bug if all of the DO stores suddenly did not have those same 8 DO's available.


[Edited for sentence structure.]


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Posted

[ QUOTE ]
Can't you use Tickets to buy the common IOs in place of the DOs?

If there's a workaround... then its priority drops.

[/ QUOTE ]
No, that is not available. If we could use tickets to purchase common IO recipes or common IO's already crafted then yes I would see the missing DO's as a lesser priority. However as it stands, characters level 12-21 using AE are stuck trading their tickets for Training Enhancements.


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Posted

[ QUOTE ]
[ QUOTE ]
Can't you use Tickets to buy the common IOs in place of the DOs?

If there's a workaround... then its priority drops.

[/ QUOTE ]
No, that is not available. If we could use tickets to purchase common IO recipes or common IO's already crafted then yes I would see the missing DO's as a lesser priority. However as it stands, characters level 12-21 using AE are stuck trading their tickets for Training Enhancements.

[/ QUOTE ]No, they are available. You can buy level 10, 15, 20, etc IO recipes at the ticket vendor. You can also of course roll for the salvage. I just checked right now. I honestly never realized you couldn't buy those because I'd just go with IOs.


Quote:
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!

 

Posted

[ QUOTE ]
No, they are available. You can buy level 10, 15, 20, etc IO recipes at the ticket vendor. You can also of course roll for the salvage. I just checked right now. I honestly never realized you couldn't buy those because I'd just go with IOs.

[/ QUOTE ]

I would like to see a screenshot of what you are talking about then. I have checked both Ticket Vendors in Atlas Park and neither have any common IO options that I can see.


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Posted

[ QUOTE ]
[ QUOTE ]
No, they are available. You can buy level 10, 15, 20, etc IO recipes at the ticket vendor. You can also of course roll for the salvage. I just checked right now. I honestly never realized you couldn't buy those because I'd just go with IOs.

[/ QUOTE ]

I would like to see a screenshot of what you are talking about then. I have checked both Ticket Vendors in Atlas Park and neither have any common IO options that I can see.

[/ QUOTE ]Common IOs on the ticket vendor... in Atlas Park.

Remember, you have to set your level to a multiple of 5 (because common IOs only drop on multiples of 5).


Quote:
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!

 

Posted

[ QUOTE ]
[ QUOTE ]
I would like to see a screenshot of what you are talking about then. I have checked both Ticket Vendors in Atlas Park and neither have any common IO options that I can see.

[/ QUOTE ]Common IOs on the ticket vendor... in Atlas Park.

Remember, you have to set your level to a multiple of 5 (because common IOs only drop on multiples of 5).

[/ QUOTE ]

...

Well then. Low priority fix it stays it would seem.

Though, they really need to change that interface to show the highest valid IO recipe for the current character level. That is about as un-intuitive as they can get.


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Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
I would like to see a screenshot of what you are talking about then. I have checked both Ticket Vendors in Atlas Park and neither have any common IO options that I can see.

[/ QUOTE ]Common IOs on the ticket vendor... in Atlas Park.

Remember, you have to set your level to a multiple of 5 (because common IOs only drop on multiples of 5).

[/ QUOTE ]

...

Well then. Low priority fix it stays it would seem.

Though, they really need to change that interface to show the highest valid IO recipe for the current character level. That is about as un-intuitive as they can get.

[/ QUOTE ]

Agreed.

Now, should that change be a higher or lower priority than getting the DOs back into the Ticket Vendor?


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