PvP Mastermind Build


Kickass_Jack

 

Posted

been working on a thugs/poison Mastermind Build, not sure if taking Shark Jaws is a good idea(thinking of getting TP foe instead), anyways here it is, its not fully slotted since I can barely keep my eyes open, feedback on the powers(since Im not so sure on some) would be appreciated though.

Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Level 50 Magic Mastermind
Primary Power Set: Thugs
Secondary Power Set: Poison
Power Pool: Speed
Power Pool: Concealment
Power Pool: Fitness
Ancillary Pool: Leviathan Mastery

Villain Profile:
Level 1: Call Thugs <ul type="square">[*] (A) Blood Mandate - Accuracy/Damage/Endurance[*] (3) Blood Mandate - Accuracy/Damage[*] (3) Damage Increase IO[*] (5) Accuracy IO[*] (5) Sovereign Right - Resistance Bonus[*] (7) Soulbound Allegiance - Chance for Build Up[/list]Level 1: Alkaloid <ul type="square">[*] (A) Doctored Wounds - Heal/Endurance[*] (7) Doctored Wounds - Endurance/Recharge[*] (9) Doctored Wounds - Heal/Recharge[*] (9) Doctored Wounds - Heal/Endurance/Recharge[*] (11) Doctored Wounds - Heal[*] (11) Recharge Reduction IO[/list]Level 2: Envenom <ul type="square">[*] (A) Analyze Weakness - Defense Debuff[*] (13) Analyze Weakness - Accuracy/Defense Debuff[*] (13) Analyze Weakness - Accuracy/Recharge[*] (15) Analyze Weakness - Defense Debuff/Endurance/Recharge[*] (15) Analyze Weakness - Accuracy/Endurance/Recharge[*] (17) Shield Breaker - Accuracy/Recharge[/list]Level 4: Weaken <ul type="square">[*] (A) Empty[*] (17) Empty[*] (19) Empty[*] (19) Empty[*] (21) Empty[*] (21) Empty[/list]Level 6: Dual Wield <ul type="square">[*] (A) Devastation - Accuracy/Damage/Recharge[*] (23) Thunderstrike - Accuracy/Damage/Recharge[*] (23) Recharge Reduction IO[*] (25) Explosive Strike - Chance for Smashing Damage[*] (25) Devastation - Chance of Hold[*] (27) Apocalypse - Chance of Damage(Negative)[/list]Level 8: Equip Thugs <ul type="square">[*] (A) Empty[/list]Level 10: Neurotoxic Breath <ul type="square">[*] (A) Recharge Reduction IO[*] (27) Recharge Reduction IO[*] (31) Recharge Reduction IO[/list]Level 12: Call Enforcer <ul type="square">[*] (A) Empty[*] (29) Empty[*] (29) Empty[*] (31) Empty[*] (31) Empty[*] (33) Empty[/list]Level 14: Hasten <ul type="square">[*] (A) Recharge Reduction IO[*] (33) Recharge Reduction IO[*] (33) Recharge Reduction IO[/list]Level 16: Super Speed <ul type="square">[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (34) Blessing of the Zephyr - Knockback Reduction (4 points)[*] (34) Celerity - +Stealth[*] (34) Run Speed IO[/list]Level 18: Gang War <ul type="square">[*] (A) Call to Arms - Defense Bonus Aura for Pets[*] (37) Expedient Reinforcement - Resist Bonus Aura for Pets[*] (39) Empty[*] (39) Empty[*] (39) Empty[*] (40) Empty[/list]Level 20: Stealth <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[/list]Level 22: Grant Invisibility <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (43) Recharge Reduction IO[*] (46) Recharge Reduction IO[/list]Level 24: Phase Shift <ul type="square">[*] (A) Recharge Reduction IO[*] (40) Recharge Reduction IO[/list]Level 26: Call Bruiser <ul type="square">[*] (A) Empty[*] (36) Empty[*] (36) Empty[*] (36) Empty[*] (37) Empty[*] (37) Empty[/list]Level 28: Hurdle <ul type="square">[*] (A) Empty[*] (43) Empty[/list]Level 30: Health <ul type="square">[*] (A) Numina's Convalescence - +Regeneration/+Recovery[*] (43) Miracle - +Recovery[/list]Level 32: Stamina <ul type="square">[*] (A) Endurance Modification IO[*] (40) Performance Shifter - Chance for +End[*] (42) Endurance Modification IO[/list]Level 35: Upgrade Equipment <ul type="square">[*] (A) Empty[/list]Level 38: Noxious Gas <ul type="square">[*] (A) Empty[*] (42) Empty[*] (42) Empty[/list]Level 41: Bile Spray <ul type="square">[*] (A) Empty[/list]Level 44: Knockout Blow <ul type="square">[*] (A) Empty[*] (45) Empty[*] (45) Empty[*] (45) Empty[*] (46) Empty[*] (46) Empty[/list]Level 47: Spirit Shark Jaws <ul type="square">[*] (A) Empty[*] (48) Empty[*] (48) Empty[*] (48) Empty[*] (50) Empty[/list]Level 49: Shark Skin <ul type="square">[*] (A) Resist Damage IO[*] (50) Resist Damage IO[*] (50) Resist Damage IO[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Supremacy


 

Posted

Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Level 50 Magic Mastermind
Primary Power Set: Thugs
Secondary Power Set: Poison
Power Pool: Speed
Power Pool: Concealment
Power Pool: Fitness
Ancillary Pool: Leviathan Mastery

Villain Profile:
Level 1: Call Thugs -- BldM'dt-Acc/Dmg/EndRdx:50(A), BldM'dt-Acc/Dmg:50(3), BldM'dt-Acc:50(3), BldM'dt-Dmg:50(5), ExStrk-Dam%:20(5), BldM'dt-Dmg/EndRdx:50(7)
Level 1: Alkaloid -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-EndRdx/Rchg:50(7), Dct'dW-Heal/Rchg:50(9), Dct'dW-Heal/EndRdx/Rchg:50(9), Dct'dW-Heal:50(11), RechRdx-I:50(11)
Level 2: Envenom -- AnWeak-DefDeb:50(A), AnWeak-Acc/DefDeb:50(13), AnWeak-Acc/Rchg:50(13), AnWeak-DefDeb/EndRdx/Rchg:50(15), AnWeak-Acc/Rchg/EndRdx:50(15), ShldBrk-Acc/Rchg:30(17)
Level 4: Weaken -- SipInsght-Acc/Rchg:50(A), SipInsght-ToHitDeb/EndRdx/Rchg:50(17), SipInsght-Acc/ToHitDeb:50(19), SipInsght-Acc/EndRdx/Rchg:50(19), SipInsght-ToHitDeb:50(21), Cloud-Acc/Rchg:30(21)
Level 6: Dual Wield -- Dev'n-Acc/Dmg/Rchg:50(A), Dev'n-Acc/Dmg:50(23), Dev'n-Dmg/Rchg:50(23), Dev'n-Acc/Dmg/EndRdx/Rchg:50(25), ExStrk-Dam%:20(25), ExStrk-Acc/KB:20(27)
Level 8: Equip Thugs -- EndRdx-I:50(A)
Level 10: Neurotoxic Breath -- RechRdx-I:50(A), RechRdx-I:50(27), RechRdx-I:50(31)
Level 12: Call Enforcer -- BldM'dt-Acc/Dmg:50(A), BldM'dt-Acc:50(29), BldM'dt-Dmg:50(29), BldM'dt-Acc/EndRdx:50(31), LdyGrey-%Dam:50(31), BriL'shp-Acc/Dmg:40(33)
Level 14: Hasten -- RechRdx-I:50(A), RechRdx-I:50(33), RechRdx-I:50(33)
Level 16: Super Speed -- Zephyr-Travel:50(A), Zephyr-ResKB:50(34), Clrty-Stlth:50(34), Run-I:50(34)
Level 18: Gang War -- C'Arms-Acc/Rchg:30(A), C'Arms-Acc/Dmg:30(37), ExRmnt-Acc/Rchg:50(39), ExRmnt-Acc/Dmg:50(39), ExRmnt-Acc/Dmg/Rchg:50(39), ExRmnt-+Res(Pets):50(40)
Level 20: Stealth -- LkGmblr-Rchg+:50(A)
Level 22: Grant Invisibility -- LkGmblr-Rchg+:50(A), LkGmblr-Def/Rchg:50(43), LkGmblr-Def/EndRdx/Rchg:50(46)
Level 24: Phase Shift -- RechRdx-I:50(A)
Level 26: Call Bruiser -- S'bndAl-Acc/Rchg:50(A), S'bndAl-Acc/Dmg/Rchg:50(36), S'bndAl-Dmg/Rchg:50(36), S'bndAl-Dmg:50(36), ExStrk-Dam%:20(37), ExStrk-Acc/KB:20(37)
Level 28: Hurdle -- Jump-I:50(A), Jump-I:50(43)
Level 30: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(43)
Level 32: Stamina -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(40), Efficacy-EndMod/EndRdx:50(40), Efficacy-EndMod/Acc:50(42)
Level 35: Upgrade Equipment -- EndRdx-I:50(A)
Level 38: Noxious Gas -- RechRdx-I:50(A), RechRdx-I:50(42), RechRdx-I:50(42)
Level 41: Bile Spray -- Acc-I:50(A)
Level 44: Knockout Blow -- Hectmb-Acc/Rchg:50(A), Hectmb-Acc/Dmg/Rchg:50(45), Hectmb-Dmg/Rchg:50(45), Hectmb-Dmg:50(45), Hectmb-Dam%:50(46), HO:Nucle(46)
Level 47: Spirit Shark Jaws -- Apoc-Acc/Rchg:50(A), Apoc-Acc/Dmg/Rchg:50(48), Apoc-Dmg/Rchg:50(48), Apoc-Dmg:50(48), Apoc-Dam%:50(50)
Level 49: Shark Skin -- Aegis-ResDam/EndRdx:50(A), Aegis-Psi/Status:50(50), TtmC'tng-ResDam/EndRdx:50(50)
------------
Level 1: Brawl -- Acc-I:50(A)
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Supremacy
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]20% DamageBuff(Smashing)[*]20% DamageBuff(Lethal)[*]20% DamageBuff(Fire)[*]20% DamageBuff(Cold)[*]20% DamageBuff(Energy)[*]20% DamageBuff(Negative)[*]20% DamageBuff(Toxic)[*]20% DamageBuff(Psionic)[*]3.75% Defense(Smashing)[*]3.75% Defense(Lethal)[*]5.63% Defense(Fire)[*]5.63% Defense(Cold)[*]1.56% Defense(Energy)[*]1.56% Defense(Negative)[*]1.88% Defense(Melee)[*]3.13% Defense(Ranged)[*]5.63% Defense(AoE)[*]35% Enhancement(Accuracy)[*]46.3% Enhancement(RechargeTime)[*]4% Enhancement(Heal)[*]4% FlySpeed[*]84.3 HP (10.5%) HitPoints[*]4% JumpHeight[*]4% JumpSpeed[*]Knockback (Mag -4)[*]Knockup (Mag -4)[*]MezResist(Confused) 2.5%[*]MezResist(Held) 2.5%[*]MezResist(Immobilize) 2.5%[*]MezResist(Sleep) 2.5%[*]MezResist(Stun) 8%[*]MezResist(Terrorized) 4.7%[*]11% (0.18 End/sec) Recovery[*]74% (2.48 HP/sec) Regeneration[*]10% Resistance(Smashing)[*]10% Resistance(Lethal)[*]13.8% Resistance(Fire)[*]13.8% Resistance(Cold)[*]10% Resistance(Energy)[*]10% Resistance(Negative)[*]10% Resistance(Toxic)[*]13% Resistance(Psionic)[*]9% RunSpeed[*]2% XPDebtProtection[/list]------------
[u]Set Bonuses:[u]
[u]Blood Mandate[u]
(Call Thugs)<ul type="square">[*] 1.5% (0.03 End/sec) Recovery[*] 1.88% Defense(Fire,Cold), 0.94% Defense(AoE)[*] MezResist(Stun) 1.65%[*] 3.75% Defense(AoE), 1.88% Defense(Fire), 1.88% Defense(Cold)[/list][u]Doctored Wounds[u]
(Alkaloid)<ul type="square">[*] MezResist(Terrorized) 2.2%[*] 1.26% Resistance(Fire,Cold)[*] 4% Enhancement(Heal)[*] 5% Enhancement(RechargeTime)[/list][u]Analyze Weakness[u]
(Envenom)<ul type="square">[*] 10% (0.34 HP/sec) Regeneration[*] MezResist(Stun) 2.2%[*] 3% DamageBuff(All)[*] 11% Enhancement(Accuracy)[/list][u]Siphon Insight[u]
(Weaken)<ul type="square">[*] 4% JumpSpeed, 4% JumpHeight, 4% FlySpeed, 4% RunSpeed[*] 2% XPDebtProtection[*] 9% Enhancement(Accuracy)[*] 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)[/list][u]Devastation[u]
(Dual Wield)<ul type="square">[*] 12% (0.4 HP/sec) Regeneration[*] 18.1 HP (2.25%) HitPoints[*] 3% DamageBuff(All)[/list][u]Explosive Strike[u]
(Dual Wield)<ul type="square">[*] 1.5% DamageBuff(All)[/list][u]Blood Mandate[u]
(Call Enforcer)<ul type="square">[*] 1.5% (0.03 End/sec) Recovery[*] 1.88% Defense(Fire,Cold), 0.94% Defense(AoE)[*] MezResist(Stun) 1.65%[/list][u]Blessing of the Zephyr[u]
(Super Speed)<ul type="square">[*] 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)[*] Knockback Protection (Mag -4)[/list][u]Call to Arms[u]
(Gang War)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[/list][u]Expedient Reinforcement[u]
(Gang War)<ul type="square">[*] Status Resistance 2.5%[*] 3% DamageBuff(All)[*] 6.25% Enhancement(RechargeTime)[*] 10% Resistance(All)[/list][u]Luck of the Gambler[u]
(Stealth)<ul type="square">[*] 7.5% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
(Grant Invisibility)<ul type="square">[*] 10% (0.34 HP/sec) Regeneration[*] 9.04 HP (1.13%) HitPoints[*] 7.5% Enhancement(RechargeTime)[/list][u]Soulbound Allegiance[u]
(Call Bruiser)<ul type="square">[*] 16% (0.54 HP/sec) Regeneration[*] 24.1 HP (3%) HitPoints[*] 4% DamageBuff(All)[/list][u]Explosive Strike[u]
(Call Bruiser)<ul type="square">[*] 1.5% DamageBuff(All)[/list][u]Efficacy Adaptor[u]
(Stamina)<ul type="square">[*] 9.04 HP (1.13%) HitPoints[*] 1.5% (0.03 End/sec) Recovery[*] 10% (0.34 HP/sec) Regeneration[/list][u]Hecatomb[u]
(Knockout Blow)<ul type="square">[*] 4% (0.07 End/sec) Recovery[*] 2.52% Resistance(Fire,Cold)[*] 15% Enhancement(Accuracy)[*] 10% Enhancement(RechargeTime)[/list][u]Apocalypse[u]
(Spirit Shark Jaws)<ul type="square">[*] 16% (0.54 HP/sec) Regeneration[*] 24.1 HP (3%) HitPoints[*] 4% DamageBuff(All)[*] 10% Enhancement(RechargeTime)[/list][u]Aegis[u]
(Shark Skin)<ul type="square">[*] 5% RunSpeed[*] 3% Resistance(Psionic)[/list]


 

Posted

Neeto, your build needs more +HP bonuses and less +dam bonuses. Also, more KB protection.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

Yup what macskull said sounds about right.


 

Posted

it's an mm to heck with kb protection and other stuff and it's not my build I just slotted some stuff for the ops build


 

Posted

KB protection is a waste on an MM. +HP bonuses are priority. Get aid self not phase. You might want to drop combat jumping and pick up taunt so you can prevent players from picking off your thugs one by one, which is easy to do.Vertical movement on a MM in duels isn't really that important...you can get the flight pack temp just in case but I haven't found that I ever needed vertical movement. Try to get around at least 1150+ HP.


 

Posted

This is advanced PvP spines... most won't go this far...


 

Posted

If you can get safe of Knockout Blow (takes like 12 KB protection) you're doing pretty well. Getting safe of Levitate is an entirely different monster and I wouldn't even try it on a MM. Takes a total of 35 Knockback protection outside of toggles to be safe against a fully slotted Levitate. It's not that important on a MM, really. I haven't tried to get it on my Scrapper because at a certain point, I would just be getting powers that I'd never use to be safe of Levitate.

You could always wait until i16 comes out for /Thermal Masterminds. They're going to be hell to deal with. I know for sure I'm not going anywhere near one if I have a choice.