SG Functional and Decorative Item Ideas


AzureSkyCiel

 

Posted

Here’s a few base item ideas I have. Think’em over and give some feedback

SG:item.1 = Fountains. I know from checking out the Base Showcases, and my own building wants and needs, that water features would make a great new addition to the SG’s décor. Why not a fountain or two to choose from? You could have a tech fountain, arcane fountain, even sewer fountain (lol eww).

SG.item.2 = Pools. Again, a water feature. This time a standing pool of water. I don’t know if a tech pool would work so well, techy stuff runs on electricity, and electricity and water . . . I dunno. But an arcane one or sewer pool would work. Just convert the Arcane Alter Podium for example. Oh okay, make a tech one too :P

SG.item.3 = Arcane Crystals. You know what would be a great addition to the Arcane Defense items? Those red CoT crystals that emit AoE damage when you pass by them. The same ones that can be found in some CoT missions. And as a Med Bay addition, those green and blue crystals would be great to have, the ones that increase recovery and regeneration.


 

Posted

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I don’t know if a tech pool would work so well, techy stuff runs on electricity, and electricity and water . . . I dunno.

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http://farm4.static.flickr.com/3033/...9e9b3b4d9d.jpg


Quote:
Originally Posted by eltonio View Post
This is over the top mental slavery.

 

Posted

Nice job on the pool! That room is epic.

(the tech/water thing i mentioned was just a joke btw)

I was just brainstorming ideas for water-holding items.


 

Posted

Functional Items I'd like to see-

Super Telepads
Description: Crafted at level three workbenches and grants teleport access to every zone you have the SG teleport beacon badge for, though the badge that would allow you to craft this would require the unlocking of every teleport beacon badge you can get per-side.

Vanguard, Ouroboros, Cimerora/Midnighter, and Arachnos style Medbay pads.
As craftable/earnable pads or as standard options

Upgraded Medipads
(Preferrably with all the above styles listed as options)
Description: Same function as normal medi-pads but revive you with 35% HP and 25% End.

Training dummies
Description: Basically like the downed police drones, the deactivated Rikti Drones, and the Vanguard punching bags we see scattered throughout the game. Preferably available in different styles, like one that would look better for shooting ranges and one for melee practice.

Steampunk, low tech, techno-magical, and super tech* styles to all functional items.

Changes to existing functional items I'd like to see go as follows:

Cross origin link ups: Because there is no real reason (in game mechanics/balance sense) why I should not be able to hook up my arcane control to tech control auxiliary and visa versa.

Power and Control unit SG member buffs. Power sources would grant all SG members a 1% Resistance and Damage buff and Control units would give a 1% ToHit and Defense buff, these bonuses would increase by an additional 1% per-tier. Not counting the combo unit.
So with a basically you would get +1% Dam and Res bonus with a Basic Generator, and it would become +2% with a Turbine Generator.
Whether you could stack these bonuses by having two power and control units in one base can be left up higher powers.


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Quote:
Originally Posted by Samuel_Tow View Post
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Posted

One thing I would like to see is a crystal to Cimerora.
They have an Ouroborous Crystal for the base, and a teleporter to pocket D, now all we need is the Cimerora crystal.
I hate having to run through the Midnighter's Club to get there.

-Kid

P.S- I like the CoT crystal idea. That would come in handy for raids and whatnot.